if (game:issingleplayer()) then return end function GetGameModeName() return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name)) end -- Allow players to change teams in game. function CanChangeTeam() local f9_local0 = GameX.GetGameMode() local f9_local1 if f9_local0 ~= "aliens" and Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, f9_local0, GameTypesTable.Cols.TeamChoice) == "1" then f9_local1 = not MLG.IsMLGSpectator() else f9_local1 = false end return f9_local1 end