init() { // define onteamselection callback function used in balanceteams() level.onteamselection = ::set_team; } set_team(team) { if (team != self.pers["team"]) { self.switching_teams = true; self.joining_team = team; self.leaving_team = self.pers["team"]; } if (self.sessionstate == "playing") { self suicide(); } maps\mp\gametypes\_menus::addtoteam(team); maps\mp\gametypes\_menus::endrespawnnotify(); }