Refactor(branding.cpp): Remove branding functions, retain S1-MOD copyright override
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@ -1,30 +1,15 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include "game/game.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include "version.hpp"
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// Ahrimdon
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namespace branding
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{
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namespace
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{
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utils::hook::detour ui_get_formatted_build_number_hook;
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const char* ui_get_formatted_build_number_stub()
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{
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const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
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return utils::string::va("%s (%s)", VERSION, build_num);
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}
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}
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class component final : public component_interface
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{
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public:
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@ -37,31 +22,11 @@ namespace branding
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if (game::environment::is_mp())
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{
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localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "s1-mod: MULTIPLAYER\n");
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localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "S1-MOD: MULTIPLAYER");
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}
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "s1-mod: " VERSION);
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "S1-MOD");
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dvars::override::set_string("version", utils::string::va("s1-mod %s", VERSION));
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x14035B3F0, 0x1404A8950), ui_get_formatted_build_number_stub);
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scheduler::loop([]()
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{
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const auto x = 4;
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const auto y = 4;
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const auto scale = 1.0f;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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const auto* text = "";
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auto* font = game::R_RegisterFont("fonts/consolefont");
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if (!font) return;
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game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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}, scheduler::pipeline::renderer);
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dvars::override::set_string("version", utils::string::va("S1-Mod %s", VERSION));
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}
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};
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}
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