Add game files and server configs
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19
data/ui_scripts/patches/__init__.lua
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19
data/ui_scripts/patches/__init__.lua
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@ -0,0 +1,19 @@
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if (game:issingleplayer()) then
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return
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end
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function GetGameModeName()
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name))
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end
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-- Allow players to change teams in game.
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function CanChangeTeam()
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local f9_local0 = GameX.GetGameMode()
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local f9_local1
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if f9_local0 ~= "aliens" and Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, f9_local0, GameTypesTable.Cols.TeamChoice) == "1" then
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f9_local1 = not MLG.IsMLGSpectator()
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else
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f9_local1 = false
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end
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return f9_local1
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end
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