maint: update rawfiles
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112
data/ui_scripts/server_list/lobby.lua
Normal file
112
data/ui_scripts/server_list/lobby.lua
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@ -0,0 +1,112 @@
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local Lobby = Lobby
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local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
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local MenuData = LUI.mp_menus.MenuData
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local MPLobbyUtils = LUI.mp_menus.MPLobbyUtils
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game:addlocalizedstring("LUA_MENU_SERVERLIST", "Server List")
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game:addlocalizedstring("LUA_MENU_SERVERLIST_DESC", "Browse available servers.");
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LeaveXboxLive = function(f5_arg0)
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local f73_local0 = Engine.GetFirstActiveController()
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if f73_local0 ~= nil then
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Engine.ExecNow("xstopprivateparty", f73_local0)
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Cac.NotifyVirtualLobby("leave_lobby", Engine.GetXUIDByController(f73_local0))
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Engine.SetSplitScreen(false)
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Engine.ExecNow("forcesplitscreencontrol menu_xboxlive_CLOSE", f73_local0)
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else
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Engine.Exec("xstopprivateparty")
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end
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end
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function LeaveLobby(a1)
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LUI.MarketingPanel.ClearViewedMessages({ LUI.MarketingLocation.CaC, LUI.MarketingLocation.PlayOnline,
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LUI.MarketingLocation.CaO })
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LeaveXboxLive()
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LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive_lobby", nil, true)
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end
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function menu_xboxlive(a1, a2)
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Engine.SetDvarBool("ui_opensummary", false)
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local menu = LUI.MPLobbyBase.new(a1, {
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menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
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memberListState = Lobby.MemberListStates.Prelobby,
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has_new_item_usage_widget = true
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})
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menu:setClass(LUI.MPLobbyOnline)
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menu.handleGamepadButton = MPLobbyOnline.menu_xboxlive_handleGamepadButton
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if Engine.IsCoreMode() then
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menu:AddNewItemsWidget()
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end
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-- server list button
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local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
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end)
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serverListButton:setDisabledRefreshRate(500)
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-- private match button
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privateMatchButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,
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MPLobbyOnline.disablePrivateMatchButton)
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privateMatchButton:rename("menu_xboxlive_private_match")
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privateMatchButton:setDisabledRefreshRate(500)
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-- combat training button
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if Engine.IsCoreMode() then
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game:addlocalizedstring("LUA_MENU_COMBAT", "Combat Training");
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game:addlocalizedstring("LUA_MENU_COMBAT_DESC", "Rank up offline with bots.");
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local FindGameButton = menu:AddButton("@LUA_MENU_COMBAT",
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MPLobbyOnline.OnPublicMatch, MPLobbyOnline.disablePublicMatchButton)
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FindGameButton:rename("menu_xboxlive_find_game")
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FindGameButton:setDisabledRefreshRate(500)
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end
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if Engine.IsCoreMode() then
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menu:AddCACButton()
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menu:AddCAOButton()
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menu:AddArmoryButton()
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end
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if not Engine.IsCoreMode() then
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local leaderboardButton = menu:AddButton("@LUA_MENU_LEADERBOARD", "OpLeaderboardMain")
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leaderboardButton:rename("OperatorMenu_leaderboard")
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end
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if Engine.IsZombiesMode() then
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menu:AddButton("@ZOMBIES_MENU_MOVIES", "ZombiesMoviesMenu")
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end
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menu:AddOptionsButton()
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local natType = Lobby.GetNATType()
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if natType then
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "nat",
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helper_text = Engine.Localize("NETWORK_YOURNATTYPE", natType),
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side = "left",
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clickable = false
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})
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end
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if Engine.IsZombiesMode() then
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menu:AddZombiesStats(true)
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end
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menu.isSignInMenu = true
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menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
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menu:registerEventHandler("player_joined", Cac.PlayerJoinedEvent)
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menu:registerEventHandler("exit_live_lobby", LeaveLobby)
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if PersistentBackground.IsCurrent(PersistentBackground.Variants.AARBackground) then
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PersistentBackground.Hide(PersistentBackground.Duration)
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end
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if Engine.IsCoreMode() then
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Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
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end
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return menu
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end
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LUI.MenuBuilder.m_types_build["menu_xboxlive"] = menu_xboxlive
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@ -39,6 +39,7 @@ game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
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local armorybutton = LUI.MPLobbyBase.AddArmoryButton
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LUI.MPLobbyBase.AddArmoryButton = function(menu)
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-- armorybutton(menu) -- disabled armory button until support for supply drops is added
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menu:AddButton("@LUA_MENU_STATS", function(a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "menu_stats", true, nil)
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end)
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