chore: update rawfiles

This commit is contained in:
Rim 2025-02-20 06:37:51 -05:00
parent de70cc66bf
commit a3eb4d70f9
3 changed files with 38 additions and 1 deletions

View File

@ -0,0 +1,38 @@
main()
{
replacefunc( maps\mp\_utility::getlastlivingplayer, ::getlastlivingplayer_stub );
replacefunc( maps\mp\gametypes\common_sd_sr::ononeleftevent, ::ononeleftevent_stub );
}
getlastlivingplayer_stub( team )
{
live_player = undefined;
foreach ( player in level.players )
{
if ( isdefined( team ) && player.team != team )
continue;
if ( !maps\mp\_utility::isreallyalive( player ) && !player maps\mp\gametypes\_playerlogic::mayspawn() )
continue;
assertex( !isdefined( live_player ), "getLastLivingPlayer() found more than one live player on team." );
live_player = player;
}
return live_player;
}
ononeleftevent_stub( team )
{
if ( level.bombexploded || level.bombdefused )
return;
last_player = maps\mp\_utility::getlastlivingplayer( team );
if ( !isdefined( last_player ) )
return;
last_player thread maps\mp\gametypes\common_sd_sr::givelastonteamwarning();
}

View File

@ -39,7 +39,6 @@ game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
local armorybutton = LUI.MPLobbyBase.AddArmoryButton
LUI.MPLobbyBase.AddArmoryButton = function(menu)
-- armorybutton(menu) -- disabled armory button until support for supply drops is added
menu:AddButton("@LUA_MENU_STATS", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "menu_stats", true, nil)
end)