Add dependencies locally
This commit is contained in:
14
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs
vendored
Normal file
14
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class unrealstatusTarget : TargetRules
|
||||
{
|
||||
public unrealstatusTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
|
||||
}
|
||||
}
|
23
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
vendored
Normal file
23
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class unrealstatus : ModuleRules
|
||||
{
|
||||
public unrealstatus(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
6
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
vendored
Normal file
6
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "unrealstatus.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus");
|
5
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
vendored
Normal file
5
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
3
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
vendored
Normal file
3
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "unrealstatusGameModeBase.h"
|
15
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
vendored
Normal file
15
deps/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "unrealstatusGameModeBase.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase {
|
||||
GENERATED_BODY()
|
||||
};
|
14
deps/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs
vendored
Normal file
14
deps/discord-rpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class unrealstatusEditorTarget : TargetRules
|
||||
{
|
||||
public unrealstatusEditorTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user