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### Windows
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Shortcuts
*.lnk
### OSX
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Visual Studio
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
build
# Visual Studio 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
### IDA
*.id0
*.id1
*.id2
*.nam
*.til
### Custom user files
# User scripts
user*.bat
# Premake binary
#premake5.exe

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[submodule "deps/asmjit"]
path = deps/asmjit
url = https://github.com/asmjit/asmjit.git
[submodule "deps/discord-rpc"]
path = deps/discord-rpc
url = https://git.alterware.dev/AlterWare/discord-rpc.git
[submodule "deps/gsc-tool"]
path = deps/gsc-tool
url = https://github.com/xensik/gsc-tool.git
[submodule "deps/GSL"]
path = deps/GSL
url = https://github.com/microsoft/GSL.git
[submodule "deps/libtomcrypt"]
path = deps/libtomcrypt
url = https://github.com/libtom/libtomcrypt.git
[submodule "deps/libtommath"]
path = deps/libtommath
url = https://github.com/libtom/libtommath.git
[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git
[submodule "deps/protobuf"]
path = deps/protobuf
url = https://github.com/protocolbuffers/protobuf.git
branch = 3.20.x
[submodule "deps/rapidjson"]
path = deps/rapidjson
url = https://github.com/Tencent/rapidjson.git
[submodule "deps/udis86"]
path = deps/udis86
url = https://github.com/vmt/udis86.git
[submodule "deps/WinToast"]
path = deps/WinToast
url = https://github.com/mohabouje/WinToast.git
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git

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GNU GENERAL PUBLIC LICENSE
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If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

38
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# S1: Client
This is a client modification for S1!
**NOTE**: You must legally own Call of Duty®: Advanced Warfare® to run this mod. Cracked/Pirated versions of the game are **NOT** supported.
## Build
- Install [Visual Studio 2022][vs-link] and enable `Desktop development with C++`
- Install [Premake5][premake5-link] and add it to your system PATH
- Clone this repository using [Git][git-link]
- Update the submodules using ``git submodule update --init --recursive``
- Run Premake with this options ``premake5 vs2022`` (Visual Studio 2022). No other build systems are supported.
- Build via solution file in `build\s1-mod.sln`.
Only x64 is supported. Do not attempt to build for Windows ARM 64.
### Premake arguments
| Argument | Description |
|:----------------------------|:-----------------------------------------------|
| `--copy-to=PATH` | Optional, copy the EXE to a custom folder after build, define the path here if wanted. |
| `--dev-build` | Enable development builds of the client. |
Contributions are welcome! Please follow the guidelines below:
- Sign [AlterWare CLA][cla-link] and send a pull request or email your patch at patches@alterware.dev
- Make sure that PRs have only one commit, and deal with one issue only
## Disclaimer
This software has been created purely for the purposes of
academic research. It is not intended to be used to attack
other systems. Project maintainers are not responsible or
liable for misuse of the software. Use responsibly.
[premake5-link]: https://premake.github.io
[git-link]: https://git-scm.com
[vs-link]: https://visualstudio.microsoft.com/vs
[cla-link]: https://alterware.dev/cla

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Subproject commit e64c97fc2cfc11992098bb38eda932de275e3f4d

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deps/WinToast vendored Submodule

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Subproject commit 821c4818ade1aa4da56ac753285c159ce26fd597

1
deps/asmjit vendored Submodule

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Subproject commit 118ae6ced160f68dd142a0d758aa7efb4356196a

1
deps/discord-rpc vendored Submodule

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Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33

5946
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#ifndef UD_ITAB_H
#define UD_ITAB_H
/* itab.h -- generated by udis86:scripts/ud_itab.py, do no edit */
/* ud_table_type -- lookup table types (see decode.c) */
enum ud_table_type {
UD_TAB__OPC_VEX,
UD_TAB__OPC_TABLE,
UD_TAB__OPC_X87,
UD_TAB__OPC_MOD,
UD_TAB__OPC_RM,
UD_TAB__OPC_OSIZE,
UD_TAB__OPC_MODE,
UD_TAB__OPC_VEX_L,
UD_TAB__OPC_3DNOW,
UD_TAB__OPC_REG,
UD_TAB__OPC_ASIZE,
UD_TAB__OPC_VEX_W,
UD_TAB__OPC_SSE,
UD_TAB__OPC_VENDOR
};
/* ud_mnemonic -- mnemonic constants */
enum ud_mnemonic_code {
UD_Iaaa,
UD_Iaad,
UD_Iaam,
UD_Iaas,
UD_Iadc,
UD_Iadd,
UD_Iaddpd,
UD_Iaddps,
UD_Iaddsd,
UD_Iaddss,
UD_Iaddsubpd,
UD_Iaddsubps,
UD_Iaesdec,
UD_Iaesdeclast,
UD_Iaesenc,
UD_Iaesenclast,
UD_Iaesimc,
UD_Iaeskeygenassist,
UD_Iand,
UD_Iandnpd,
UD_Iandnps,
UD_Iandpd,
UD_Iandps,
UD_Iarpl,
UD_Iblendpd,
UD_Iblendps,
UD_Iblendvpd,
UD_Iblendvps,
UD_Ibound,
UD_Ibsf,
UD_Ibsr,
UD_Ibswap,
UD_Ibt,
UD_Ibtc,
UD_Ibtr,
UD_Ibts,
UD_Icall,
UD_Icbw,
UD_Icdq,
UD_Icdqe,
UD_Iclc,
UD_Icld,
UD_Iclflush,
UD_Iclgi,
UD_Icli,
UD_Iclts,
UD_Icmc,
UD_Icmova,
UD_Icmovae,
UD_Icmovb,
UD_Icmovbe,
UD_Icmovg,
UD_Icmovge,
UD_Icmovl,
UD_Icmovle,
UD_Icmovno,
UD_Icmovnp,
UD_Icmovns,
UD_Icmovnz,
UD_Icmovo,
UD_Icmovp,
UD_Icmovs,
UD_Icmovz,
UD_Icmp,
UD_Icmppd,
UD_Icmpps,
UD_Icmpsb,
UD_Icmpsd,
UD_Icmpsq,
UD_Icmpss,
UD_Icmpsw,
UD_Icmpxchg,
UD_Icmpxchg16b,
UD_Icmpxchg8b,
UD_Icomisd,
UD_Icomiss,
UD_Icpuid,
UD_Icqo,
UD_Icrc32,
UD_Icvtdq2pd,
UD_Icvtdq2ps,
UD_Icvtpd2dq,
UD_Icvtpd2pi,
UD_Icvtpd2ps,
UD_Icvtpi2pd,
UD_Icvtpi2ps,
UD_Icvtps2dq,
UD_Icvtps2pd,
UD_Icvtps2pi,
UD_Icvtsd2si,
UD_Icvtsd2ss,
UD_Icvtsi2sd,
UD_Icvtsi2ss,
UD_Icvtss2sd,
UD_Icvtss2si,
UD_Icvttpd2dq,
UD_Icvttpd2pi,
UD_Icvttps2dq,
UD_Icvttps2pi,
UD_Icvttsd2si,
UD_Icvttss2si,
UD_Icwd,
UD_Icwde,
UD_Idaa,
UD_Idas,
UD_Idec,
UD_Idiv,
UD_Idivpd,
UD_Idivps,
UD_Idivsd,
UD_Idivss,
UD_Idppd,
UD_Idpps,
UD_Iemms,
UD_Ienter,
UD_Iextractps,
UD_If2xm1,
UD_Ifabs,
UD_Ifadd,
UD_Ifaddp,
UD_Ifbld,
UD_Ifbstp,
UD_Ifchs,
UD_Ifclex,
UD_Ifcmovb,
UD_Ifcmovbe,
UD_Ifcmove,
UD_Ifcmovnb,
UD_Ifcmovnbe,
UD_Ifcmovne,
UD_Ifcmovnu,
UD_Ifcmovu,
UD_Ifcom,
UD_Ifcom2,
UD_Ifcomi,
UD_Ifcomip,
UD_Ifcomp,
UD_Ifcomp3,
UD_Ifcomp5,
UD_Ifcompp,
UD_Ifcos,
UD_Ifdecstp,
UD_Ifdiv,
UD_Ifdivp,
UD_Ifdivr,
UD_Ifdivrp,
UD_Ifemms,
UD_Iffree,
UD_Iffreep,
UD_Ifiadd,
UD_Ificom,
UD_Ificomp,
UD_Ifidiv,
UD_Ifidivr,
UD_Ifild,
UD_Ifimul,
UD_Ifincstp,
UD_Ifist,
UD_Ifistp,
UD_Ifisttp,
UD_Ifisub,
UD_Ifisubr,
UD_Ifld,
UD_Ifld1,
UD_Ifldcw,
UD_Ifldenv,
UD_Ifldl2e,
UD_Ifldl2t,
UD_Ifldlg2,
UD_Ifldln2,
UD_Ifldpi,
UD_Ifldz,
UD_Ifmul,
UD_Ifmulp,
UD_Ifndisi,
UD_Ifneni,
UD_Ifninit,
UD_Ifnop,
UD_Ifnsave,
UD_Ifnsetpm,
UD_Ifnstcw,
UD_Ifnstenv,
UD_Ifnstsw,
UD_Ifpatan,
UD_Ifprem,
UD_Ifprem1,
UD_Ifptan,
UD_Ifrndint,
UD_Ifrstor,
UD_Ifrstpm,
UD_Ifscale,
UD_Ifsin,
UD_Ifsincos,
UD_Ifsqrt,
UD_Ifst,
UD_Ifstp,
UD_Ifstp1,
UD_Ifstp8,
UD_Ifstp9,
UD_Ifsub,
UD_Ifsubp,
UD_Ifsubr,
UD_Ifsubrp,
UD_Iftst,
UD_Ifucom,
UD_Ifucomi,
UD_Ifucomip,
UD_Ifucomp,
UD_Ifucompp,
UD_Ifxam,
UD_Ifxch,
UD_Ifxch4,
UD_Ifxch7,
UD_Ifxrstor,
UD_Ifxsave,
UD_Ifxtract,
UD_Ifyl2x,
UD_Ifyl2xp1,
UD_Igetsec,
UD_Ihaddpd,
UD_Ihaddps,
UD_Ihlt,
UD_Ihsubpd,
UD_Ihsubps,
UD_Iidiv,
UD_Iimul,
UD_Iin,
UD_Iinc,
UD_Iinsb,
UD_Iinsd,
UD_Iinsertps,
UD_Iinsw,
UD_Iint,
UD_Iint1,
UD_Iint3,
UD_Iinto,
UD_Iinvd,
UD_Iinvept,
UD_Iinvlpg,
UD_Iinvlpga,
UD_Iinvvpid,
UD_Iiretd,
UD_Iiretq,
UD_Iiretw,
UD_Ija,
UD_Ijae,
UD_Ijb,
UD_Ijbe,
UD_Ijcxz,
UD_Ijecxz,
UD_Ijg,
UD_Ijge,
UD_Ijl,
UD_Ijle,
UD_Ijmp,
UD_Ijno,
UD_Ijnp,
UD_Ijns,
UD_Ijnz,
UD_Ijo,
UD_Ijp,
UD_Ijrcxz,
UD_Ijs,
UD_Ijz,
UD_Ilahf,
UD_Ilar,
UD_Ilddqu,
UD_Ildmxcsr,
UD_Ilds,
UD_Ilea,
UD_Ileave,
UD_Iles,
UD_Ilfence,
UD_Ilfs,
UD_Ilgdt,
UD_Ilgs,
UD_Ilidt,
UD_Illdt,
UD_Ilmsw,
UD_Ilock,
UD_Ilodsb,
UD_Ilodsd,
UD_Ilodsq,
UD_Ilodsw,
UD_Iloop,
UD_Iloope,
UD_Iloopne,
UD_Ilsl,
UD_Ilss,
UD_Iltr,
UD_Imaskmovdqu,
UD_Imaskmovq,
UD_Imaxpd,
UD_Imaxps,
UD_Imaxsd,
UD_Imaxss,
UD_Imfence,
UD_Iminpd,
UD_Iminps,
UD_Iminsd,
UD_Iminss,
UD_Imonitor,
UD_Imontmul,
UD_Imov,
UD_Imovapd,
UD_Imovaps,
UD_Imovbe,
UD_Imovd,
UD_Imovddup,
UD_Imovdq2q,
UD_Imovdqa,
UD_Imovdqu,
UD_Imovhlps,
UD_Imovhpd,
UD_Imovhps,
UD_Imovlhps,
UD_Imovlpd,
UD_Imovlps,
UD_Imovmskpd,
UD_Imovmskps,
UD_Imovntdq,
UD_Imovntdqa,
UD_Imovnti,
UD_Imovntpd,
UD_Imovntps,
UD_Imovntq,
UD_Imovq,
UD_Imovq2dq,
UD_Imovsb,
UD_Imovsd,
UD_Imovshdup,
UD_Imovsldup,
UD_Imovsq,
UD_Imovss,
UD_Imovsw,
UD_Imovsx,
UD_Imovsxd,
UD_Imovupd,
UD_Imovups,
UD_Imovzx,
UD_Impsadbw,
UD_Imul,
UD_Imulpd,
UD_Imulps,
UD_Imulsd,
UD_Imulss,
UD_Imwait,
UD_Ineg,
UD_Inop,
UD_Inot,
UD_Ior,
UD_Iorpd,
UD_Iorps,
UD_Iout,
UD_Ioutsb,
UD_Ioutsd,
UD_Ioutsw,
UD_Ipabsb,
UD_Ipabsd,
UD_Ipabsw,
UD_Ipackssdw,
UD_Ipacksswb,
UD_Ipackusdw,
UD_Ipackuswb,
UD_Ipaddb,
UD_Ipaddd,
UD_Ipaddq,
UD_Ipaddsb,
UD_Ipaddsw,
UD_Ipaddusb,
UD_Ipaddusw,
UD_Ipaddw,
UD_Ipalignr,
UD_Ipand,
UD_Ipandn,
UD_Ipavgb,
UD_Ipavgusb,
UD_Ipavgw,
UD_Ipblendvb,
UD_Ipblendw,
UD_Ipclmulqdq,
UD_Ipcmpeqb,
UD_Ipcmpeqd,
UD_Ipcmpeqq,
UD_Ipcmpeqw,
UD_Ipcmpestri,
UD_Ipcmpestrm,
UD_Ipcmpgtb,
UD_Ipcmpgtd,
UD_Ipcmpgtq,
UD_Ipcmpgtw,
UD_Ipcmpistri,
UD_Ipcmpistrm,
UD_Ipextrb,
UD_Ipextrd,
UD_Ipextrq,
UD_Ipextrw,
UD_Ipf2id,
UD_Ipf2iw,
UD_Ipfacc,
UD_Ipfadd,
UD_Ipfcmpeq,
UD_Ipfcmpge,
UD_Ipfcmpgt,
UD_Ipfmax,
UD_Ipfmin,
UD_Ipfmul,
UD_Ipfnacc,
UD_Ipfpnacc,
UD_Ipfrcp,
UD_Ipfrcpit1,
UD_Ipfrcpit2,
UD_Ipfrsqit1,
UD_Ipfrsqrt,
UD_Ipfsub,
UD_Ipfsubr,
UD_Iphaddd,
UD_Iphaddsw,
UD_Iphaddw,
UD_Iphminposuw,
UD_Iphsubd,
UD_Iphsubsw,
UD_Iphsubw,
UD_Ipi2fd,
UD_Ipi2fw,
UD_Ipinsrb,
UD_Ipinsrd,
UD_Ipinsrq,
UD_Ipinsrw,
UD_Ipmaddubsw,
UD_Ipmaddwd,
UD_Ipmaxsb,
UD_Ipmaxsd,
UD_Ipmaxsw,
UD_Ipmaxub,
UD_Ipmaxud,
UD_Ipmaxuw,
UD_Ipminsb,
UD_Ipminsd,
UD_Ipminsw,
UD_Ipminub,
UD_Ipminud,
UD_Ipminuw,
UD_Ipmovmskb,
UD_Ipmovsxbd,
UD_Ipmovsxbq,
UD_Ipmovsxbw,
UD_Ipmovsxdq,
UD_Ipmovsxwd,
UD_Ipmovsxwq,
UD_Ipmovzxbd,
UD_Ipmovzxbq,
UD_Ipmovzxbw,
UD_Ipmovzxdq,
UD_Ipmovzxwd,
UD_Ipmovzxwq,
UD_Ipmuldq,
UD_Ipmulhrsw,
UD_Ipmulhrw,
UD_Ipmulhuw,
UD_Ipmulhw,
UD_Ipmulld,
UD_Ipmullw,
UD_Ipmuludq,
UD_Ipop,
UD_Ipopa,
UD_Ipopad,
UD_Ipopcnt,
UD_Ipopfd,
UD_Ipopfq,
UD_Ipopfw,
UD_Ipor,
UD_Iprefetch,
UD_Iprefetchnta,
UD_Iprefetcht0,
UD_Iprefetcht1,
UD_Iprefetcht2,
UD_Ipsadbw,
UD_Ipshufb,
UD_Ipshufd,
UD_Ipshufhw,
UD_Ipshuflw,
UD_Ipshufw,
UD_Ipsignb,
UD_Ipsignd,
UD_Ipsignw,
UD_Ipslld,
UD_Ipslldq,
UD_Ipsllq,
UD_Ipsllw,
UD_Ipsrad,
UD_Ipsraw,
UD_Ipsrld,
UD_Ipsrldq,
UD_Ipsrlq,
UD_Ipsrlw,
UD_Ipsubb,
UD_Ipsubd,
UD_Ipsubq,
UD_Ipsubsb,
UD_Ipsubsw,
UD_Ipsubusb,
UD_Ipsubusw,
UD_Ipsubw,
UD_Ipswapd,
UD_Iptest,
UD_Ipunpckhbw,
UD_Ipunpckhdq,
UD_Ipunpckhqdq,
UD_Ipunpckhwd,
UD_Ipunpcklbw,
UD_Ipunpckldq,
UD_Ipunpcklqdq,
UD_Ipunpcklwd,
UD_Ipush,
UD_Ipusha,
UD_Ipushad,
UD_Ipushfd,
UD_Ipushfq,
UD_Ipushfw,
UD_Ipxor,
UD_Ircl,
UD_Ircpps,
UD_Ircpss,
UD_Ircr,
UD_Irdmsr,
UD_Irdpmc,
UD_Irdrand,
UD_Irdtsc,
UD_Irdtscp,
UD_Irep,
UD_Irepne,
UD_Iret,
UD_Iretf,
UD_Irol,
UD_Iror,
UD_Iroundpd,
UD_Iroundps,
UD_Iroundsd,
UD_Iroundss,
UD_Irsm,
UD_Irsqrtps,
UD_Irsqrtss,
UD_Isahf,
UD_Isalc,
UD_Isar,
UD_Isbb,
UD_Iscasb,
UD_Iscasd,
UD_Iscasq,
UD_Iscasw,
UD_Iseta,
UD_Isetae,
UD_Isetb,
UD_Isetbe,
UD_Isetg,
UD_Isetge,
UD_Isetl,
UD_Isetle,
UD_Isetno,
UD_Isetnp,
UD_Isetns,
UD_Isetnz,
UD_Iseto,
UD_Isetp,
UD_Isets,
UD_Isetz,
UD_Isfence,
UD_Isgdt,
UD_Ishl,
UD_Ishld,
UD_Ishr,
UD_Ishrd,
UD_Ishufpd,
UD_Ishufps,
UD_Isidt,
UD_Iskinit,
UD_Isldt,
UD_Ismsw,
UD_Isqrtpd,
UD_Isqrtps,
UD_Isqrtsd,
UD_Isqrtss,
UD_Istc,
UD_Istd,
UD_Istgi,
UD_Isti,
UD_Istmxcsr,
UD_Istosb,
UD_Istosd,
UD_Istosq,
UD_Istosw,
UD_Istr,
UD_Isub,
UD_Isubpd,
UD_Isubps,
UD_Isubsd,
UD_Isubss,
UD_Iswapgs,
UD_Isyscall,
UD_Isysenter,
UD_Isysexit,
UD_Isysret,
UD_Itest,
UD_Iucomisd,
UD_Iucomiss,
UD_Iud2,
UD_Iunpckhpd,
UD_Iunpckhps,
UD_Iunpcklpd,
UD_Iunpcklps,
UD_Ivaddpd,
UD_Ivaddps,
UD_Ivaddsd,
UD_Ivaddss,
UD_Ivaddsubpd,
UD_Ivaddsubps,
UD_Ivaesdec,
UD_Ivaesdeclast,
UD_Ivaesenc,
UD_Ivaesenclast,
UD_Ivaesimc,
UD_Ivaeskeygenassist,
UD_Ivandnpd,
UD_Ivandnps,
UD_Ivandpd,
UD_Ivandps,
UD_Ivblendpd,
UD_Ivblendps,
UD_Ivblendvpd,
UD_Ivblendvps,
UD_Ivbroadcastsd,
UD_Ivbroadcastss,
UD_Ivcmppd,
UD_Ivcmpps,
UD_Ivcmpsd,
UD_Ivcmpss,
UD_Ivcomisd,
UD_Ivcomiss,
UD_Ivcvtdq2pd,
UD_Ivcvtdq2ps,
UD_Ivcvtpd2dq,
UD_Ivcvtpd2ps,
UD_Ivcvtps2dq,
UD_Ivcvtps2pd,
UD_Ivcvtsd2si,
UD_Ivcvtsd2ss,
UD_Ivcvtsi2sd,
UD_Ivcvtsi2ss,
UD_Ivcvtss2sd,
UD_Ivcvtss2si,
UD_Ivcvttpd2dq,
UD_Ivcvttps2dq,
UD_Ivcvttsd2si,
UD_Ivcvttss2si,
UD_Ivdivpd,
UD_Ivdivps,
UD_Ivdivsd,
UD_Ivdivss,
UD_Ivdppd,
UD_Ivdpps,
UD_Iverr,
UD_Iverw,
UD_Ivextractf128,
UD_Ivextractps,
UD_Ivhaddpd,
UD_Ivhaddps,
UD_Ivhsubpd,
UD_Ivhsubps,
UD_Ivinsertf128,
UD_Ivinsertps,
UD_Ivlddqu,
UD_Ivmaskmovdqu,
UD_Ivmaskmovpd,
UD_Ivmaskmovps,
UD_Ivmaxpd,
UD_Ivmaxps,
UD_Ivmaxsd,
UD_Ivmaxss,
UD_Ivmcall,
UD_Ivmclear,
UD_Ivminpd,
UD_Ivminps,
UD_Ivminsd,
UD_Ivminss,
UD_Ivmlaunch,
UD_Ivmload,
UD_Ivmmcall,
UD_Ivmovapd,
UD_Ivmovaps,
UD_Ivmovd,
UD_Ivmovddup,
UD_Ivmovdqa,
UD_Ivmovdqu,
UD_Ivmovhlps,
UD_Ivmovhpd,
UD_Ivmovhps,
UD_Ivmovlhps,
UD_Ivmovlpd,
UD_Ivmovlps,
UD_Ivmovmskpd,
UD_Ivmovmskps,
UD_Ivmovntdq,
UD_Ivmovntdqa,
UD_Ivmovntpd,
UD_Ivmovntps,
UD_Ivmovq,
UD_Ivmovsd,
UD_Ivmovshdup,
UD_Ivmovsldup,
UD_Ivmovss,
UD_Ivmovupd,
UD_Ivmovups,
UD_Ivmpsadbw,
UD_Ivmptrld,
UD_Ivmptrst,
UD_Ivmread,
UD_Ivmresume,
UD_Ivmrun,
UD_Ivmsave,
UD_Ivmulpd,
UD_Ivmulps,
UD_Ivmulsd,
UD_Ivmulss,
UD_Ivmwrite,
UD_Ivmxoff,
UD_Ivmxon,
UD_Ivorpd,
UD_Ivorps,
UD_Ivpabsb,
UD_Ivpabsd,
UD_Ivpabsw,
UD_Ivpackssdw,
UD_Ivpacksswb,
UD_Ivpackusdw,
UD_Ivpackuswb,
UD_Ivpaddb,
UD_Ivpaddd,
UD_Ivpaddq,
UD_Ivpaddsb,
UD_Ivpaddsw,
UD_Ivpaddusb,
UD_Ivpaddusw,
UD_Ivpaddw,
UD_Ivpalignr,
UD_Ivpand,
UD_Ivpandn,
UD_Ivpavgb,
UD_Ivpavgw,
UD_Ivpblendvb,
UD_Ivpblendw,
UD_Ivpclmulqdq,
UD_Ivpcmpeqb,
UD_Ivpcmpeqd,
UD_Ivpcmpeqq,
UD_Ivpcmpeqw,
UD_Ivpcmpestri,
UD_Ivpcmpestrm,
UD_Ivpcmpgtb,
UD_Ivpcmpgtd,
UD_Ivpcmpgtq,
UD_Ivpcmpgtw,
UD_Ivpcmpistri,
UD_Ivpcmpistrm,
UD_Ivperm2f128,
UD_Ivpermilpd,
UD_Ivpermilps,
UD_Ivpextrb,
UD_Ivpextrd,
UD_Ivpextrq,
UD_Ivpextrw,
UD_Ivphaddd,
UD_Ivphaddsw,
UD_Ivphaddw,
UD_Ivphminposuw,
UD_Ivphsubd,
UD_Ivphsubsw,
UD_Ivphsubw,
UD_Ivpinsrb,
UD_Ivpinsrd,
UD_Ivpinsrq,
UD_Ivpinsrw,
UD_Ivpmaddubsw,
UD_Ivpmaddwd,
UD_Ivpmaxsb,
UD_Ivpmaxsd,
UD_Ivpmaxsw,
UD_Ivpmaxub,
UD_Ivpmaxud,
UD_Ivpmaxuw,
UD_Ivpminsb,
UD_Ivpminsd,
UD_Ivpminsw,
UD_Ivpminub,
UD_Ivpminud,
UD_Ivpminuw,
UD_Ivpmovmskb,
UD_Ivpmovsxbd,
UD_Ivpmovsxbq,
UD_Ivpmovsxbw,
UD_Ivpmovsxwd,
UD_Ivpmovsxwq,
UD_Ivpmovzxbd,
UD_Ivpmovzxbq,
UD_Ivpmovzxbw,
UD_Ivpmovzxdq,
UD_Ivpmovzxwd,
UD_Ivpmovzxwq,
UD_Ivpmuldq,
UD_Ivpmulhrsw,
UD_Ivpmulhuw,
UD_Ivpmulhw,
UD_Ivpmulld,
UD_Ivpmullw,
UD_Ivpor,
UD_Ivpsadbw,
UD_Ivpshufb,
UD_Ivpshufd,
UD_Ivpshufhw,
UD_Ivpshuflw,
UD_Ivpsignb,
UD_Ivpsignd,
UD_Ivpsignw,
UD_Ivpslld,
UD_Ivpslldq,
UD_Ivpsllq,
UD_Ivpsllw,
UD_Ivpsrad,
UD_Ivpsraw,
UD_Ivpsrld,
UD_Ivpsrldq,
UD_Ivpsrlq,
UD_Ivpsrlw,
UD_Ivpsubb,
UD_Ivpsubd,
UD_Ivpsubq,
UD_Ivpsubsb,
UD_Ivpsubsw,
UD_Ivpsubusb,
UD_Ivpsubusw,
UD_Ivpsubw,
UD_Ivptest,
UD_Ivpunpckhbw,
UD_Ivpunpckhdq,
UD_Ivpunpckhqdq,
UD_Ivpunpckhwd,
UD_Ivpunpcklbw,
UD_Ivpunpckldq,
UD_Ivpunpcklqdq,
UD_Ivpunpcklwd,
UD_Ivpxor,
UD_Ivrcpps,
UD_Ivrcpss,
UD_Ivroundpd,
UD_Ivroundps,
UD_Ivroundsd,
UD_Ivroundss,
UD_Ivrsqrtps,
UD_Ivrsqrtss,
UD_Ivshufpd,
UD_Ivshufps,
UD_Ivsqrtpd,
UD_Ivsqrtps,
UD_Ivsqrtsd,
UD_Ivsqrtss,
UD_Ivstmxcsr,
UD_Ivsubpd,
UD_Ivsubps,
UD_Ivsubsd,
UD_Ivsubss,
UD_Ivtestpd,
UD_Ivtestps,
UD_Ivucomisd,
UD_Ivucomiss,
UD_Ivunpckhpd,
UD_Ivunpckhps,
UD_Ivunpcklpd,
UD_Ivunpcklps,
UD_Ivxorpd,
UD_Ivxorps,
UD_Ivzeroall,
UD_Ivzeroupper,
UD_Iwait,
UD_Iwbinvd,
UD_Iwrmsr,
UD_Ixadd,
UD_Ixchg,
UD_Ixcryptcbc,
UD_Ixcryptcfb,
UD_Ixcryptctr,
UD_Ixcryptecb,
UD_Ixcryptofb,
UD_Ixgetbv,
UD_Ixlatb,
UD_Ixor,
UD_Ixorpd,
UD_Ixorps,
UD_Ixrstor,
UD_Ixsave,
UD_Ixsetbv,
UD_Ixsha1,
UD_Ixsha256,
UD_Ixstore,
UD_Iinvalid,
UD_I3dnow,
UD_Inone,
UD_Idb,
UD_Ipause,
UD_MAX_MNEMONIC_CODE
};
extern const char * ud_mnemonics_str[];
#endif /* UD_ITAB_H */

1
deps/gsc-tool vendored Submodule

@ -0,0 +1 @@
Subproject commit 2dbff1a408096e418c5b3eda01bc9a91eee6587b

1
deps/libtomcrypt vendored Submodule

@ -0,0 +1 @@
Subproject commit 7e863d21429f94ed6a720e24499a12a3f852bb31

1
deps/libtommath vendored Submodule

@ -0,0 +1 @@
Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091

1
deps/minhook vendored Submodule

@ -0,0 +1 @@
Subproject commit f5485b8454544c2f034c78f8f127c1d03dea3636

34
deps/premake/asmjit.lua vendored Normal file
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asmjit = {
source = path.join(dependencies.basePath, "asmjit"),
}
function asmjit.import()
links { "asmjit" }
asmjit.includes()
end
function asmjit.includes()
includedirs {
path.join(asmjit.source, "src")
}
defines {
"ASMJIT_STATIC"
}
end
function asmjit.project()
project "asmjit"
language "C++"
asmjit.includes()
files {
path.join(asmjit.source, "src/**.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, asmjit)

39
deps/premake/discord-rpc.lua vendored Normal file
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discordrpc = {
source = path.join(dependencies.basePath, "discord-rpc"),
}
function discordrpc.import()
links { "discord-rpc" }
discordrpc.includes()
end
function discordrpc.includes()
includedirs {
path.join(discordrpc.source, "include"),
}
end
function discordrpc.project()
project "discord-rpc"
language "C++"
discordrpc.includes()
rapidjson.import();
files {
path.join(discordrpc.source, "src/*.h"),
path.join(discordrpc.source, "src/*.cpp"),
}
removefiles {
path.join(discordrpc.source, "src/dllmain.cpp"),
path.join(discordrpc.source, "src/*_linux.cpp"),
path.join(discordrpc.source, "src/*_unix.cpp"),
path.join(discordrpc.source, "src/*_osx.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, discordrpc)

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deps/premake/gsc-tool.lua vendored Normal file
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gsc_tool = {
source = path.join(dependencies.basePath, "gsc-tool"),
}
function gsc_tool.import()
links { "xsk-gsc-s1", "xsk-gsc-utils" }
gsc_tool.includes()
end
function gsc_tool.includes()
includedirs {
path.join(gsc_tool.source, "include"),
}
end
function gsc_tool.project()
project "xsk-gsc-utils"
kind "StaticLib"
language "C++"
files {
path.join(gsc_tool.source, "include/xsk/utils/*.hpp"),
path.join(gsc_tool.source, "src/utils/*.cpp"),
}
includedirs {
path.join(gsc_tool.source, "include"),
}
zlib.includes()
project "xsk-gsc-s1"
kind "StaticLib"
language "C++"
filter "action:vs*"
buildoptions "/Zc:__cplusplus"
filter {}
files {
path.join(gsc_tool.source, "include/xsk/stdinc.hpp"),
path.join(gsc_tool.source, "include/xsk/gsc/engine/s1_pc.hpp"),
path.join(gsc_tool.source, "src/gsc/engine/s1_pc.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/s1_pc_code.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/s1_pc_func.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/s1_pc_meth.cpp"),
path.join(gsc_tool.source, "src/gsc/engine/s1_pc_token.cpp"),
path.join(gsc_tool.source, "src/gsc/*.cpp"),
path.join(gsc_tool.source, "src/gsc/common/*.cpp"),
path.join(gsc_tool.source, "include/xsk/gsc/common/*.hpp"),
}
includedirs {
path.join(gsc_tool.source, "include"),
}
end
table.insert(dependencies, gsc_tool)

19
deps/premake/gsl.lua vendored Normal file
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gsl = {
source = path.join(dependencies.basePath, "GSL"),
}
function gsl.import()
gsl.includes()
end
function gsl.includes()
includedirs {
path.join(gsl.source, "include")
}
end
function gsl.project()
end
table.insert(dependencies, gsl)

64
deps/premake/libtomcrypt.lua vendored Normal file
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libtomcrypt = {
source = path.join(dependencies.basePath, "libtomcrypt"),
}
function libtomcrypt.import()
links {
"libtomcrypt"
}
libtomcrypt.includes()
end
function libtomcrypt.includes()
includedirs {
path.join(libtomcrypt.source, "src/headers")
}
defines {
"LTC_NO_FAST",
"LTC_NO_PROTOTYPES",
"LTC_NO_RSA_BLINDING",
"LTC_NO_FILE",
"ARGTYPE=4",
}
end
function libtomcrypt.project()
project "libtomcrypt"
language "C"
libtomcrypt.includes()
libtommath.import()
files {
path.join(libtomcrypt.source, "src/**.c"),
}
removefiles {
path.join(libtomcrypt.source, "src/**/*_test.c"),
path.join(libtomcrypt.source, "src/**/*tab.c"),
path.join(libtomcrypt.source, "src/encauth/ocb3/**.c"),
}
defines {
"_CRT_SECURE_NO_WARNINGS",
"LTC_SOURCE",
"_LIB",
"USE_LTM"
}
removedefines {
"_DLL",
"_USRDLL"
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, libtomcrypt)

52
deps/premake/libtommath.lua vendored Normal file
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libtommath = {
source = path.join(dependencies.basePath, "libtommath"),
}
function libtommath.import()
links {
"libtommath"
}
libtommath.includes()
end
function libtommath.includes()
includedirs {
libtommath.source
}
defines {
"LTM_DESC",
"__STDC_IEC_559__",
"MP_NO_DEV_URANDOM",
}
end
function libtommath.project()
project "libtommath"
language "C"
libtommath.includes()
files {
path.join(libtommath.source, "*.c"),
}
defines {
"_LIB"
}
removedefines {
"_DLL",
"_USRDLL"
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, libtommath)

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deps/premake/minhook.lua vendored Normal file
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minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)

43
deps/premake/minizip.lua vendored Normal file
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minizip = {
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
}
function minizip.import()
links { "minizip" }
zlib.import()
minizip.includes()
end
function minizip.includes()
includedirs {
minizip.source
}
zlib.includes()
end
function minizip.project()
project "minizip"
language "C"
minizip.includes()
files {
path.join(minizip.source, "*.h"),
path.join(minizip.source, "*.c"),
}
removefiles {
path.join(minizip.source, "miniunz.c"),
path.join(minizip.source, "minizip.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minizip)

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deps/premake/protobuf.lua vendored Normal file
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protobuf = {
source = path.join(dependencies.basePath, "protobuf"),
}
function protobuf.import()
links {
"protobuf"
}
protobuf.includes()
end
function protobuf.includes()
includedirs {
path.join(protobuf.source, "src"),
}
end
function protobuf.project()
project "protobuf"
language "C++"
protobuf.includes()
files {
path.join(protobuf.source, "src/**.cc"),
"./src/**.proto",
}
removefiles {
path.join(protobuf.source, "src/**/*test.cc"),
path.join(protobuf.source, "src/google/protobuf/*test*.cc"),
path.join(protobuf.source, "src/google/protobuf/testing/**.cc"),
path.join(protobuf.source, "src/google/protobuf/compiler/**.cc"),
path.join(protobuf.source, "src/google/protobuf/arena_nc.cc"),
path.join(protobuf.source, "src/google/protobuf/util/internal/error_listener.cc"),
path.join(protobuf.source, "**/*_gcc.cc"),
}
rules {
"ProtobufCompiler"
}
defines {
"_SCL_SECURE_NO_WARNINGS",
"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS",
"_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS",
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, protobuf)

23
deps/premake/rapidjson.lua vendored Normal file
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rapidjson = {
source = path.join(dependencies.basePath, "rapidjson"),
}
function rapidjson.import()
defines {
"RAPIDJSON_HAS_STDSTRING"
}
rapidjson.includes()
end
function rapidjson.includes()
includedirs {
path.join(rapidjson.source, "include"),
}
end
function rapidjson.project()
end
table.insert(dependencies, rapidjson)

37
deps/premake/udis86.lua vendored Normal file
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udis86 = {
source = path.join(dependencies.basePath, "udis86"),
}
function udis86.import()
links {
"udis86"
}
udis86.includes()
end
function udis86.includes()
includedirs {
udis86.source,
path.join(udis86.source, "libudis86"),
path.join(dependencies.basePath, "extra/udis86"),
path.join(dependencies.basePath, "extra/udis86/libudis86"),
}
end
function udis86.project()
project "udis86"
language "C"
udis86.includes()
files {
path.join(udis86.source, "libudis86/*.c"),
path.join(dependencies.basePath, "extra/udis86/libudis86/*.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, udis86)

32
deps/premake/wintoast.lua vendored Normal file
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wintoast = {
source = path.join(dependencies.basePath, "WinToast"),
}
function wintoast.import()
links { "WinToast" }
wintoast.includes()
end
function wintoast.includes()
includedirs {
path.join(wintoast.source, "include"),
}
end
function wintoast.project()
project "WinToast"
language "C++"
wintoast.includes()
rapidjson.import();
files {
path.join(wintoast.source, "include/wintoastlib.h"),
path.join(wintoast.source, "src/wintoastlib.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, wintoast)

39
deps/premake/zlib.lua vendored Normal file
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zlib = {
source = path.join(dependencies.basePath, "zlib"),
}
function zlib.import()
links { "zlib" }
zlib.includes()
end
function zlib.includes()
includedirs {
zlib.source
}
defines {
"ZLIB_CONST",
}
end
function zlib.project()
project "zlib"
language "C"
zlib.includes()
files {
path.join(zlib.source, "*.h"),
path.join(zlib.source, "*.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, zlib)

1
deps/protobuf vendored Submodule

@ -0,0 +1 @@
Subproject commit 5a3dac894157bf3618b2c906a8b9073b4cad62b6

1
deps/rapidjson vendored Submodule

@ -0,0 +1 @@
Subproject commit 6089180ecb704cb2b136777798fa1be303618975

1
deps/udis86 vendored Submodule

@ -0,0 +1 @@
Subproject commit 56ff6c87c11de0ffa725b14339004820556e343d

1
deps/zlib vendored Submodule

@ -0,0 +1 @@
Subproject commit 643e17b7498d12ab8d15565662880579692f769d

362
premake5.lua Normal file
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gitVersioningCommand = "git describe --tags --dirty --always"
gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
-- Quote the given string input as a C string
function cstrquote(value)
if value == nil then
return "\"\""
end
result = value:gsub("\\", "\\\\")
result = result:gsub("\"", "\\\"")
result = result:gsub("\n", "\\n")
result = result:gsub("\t", "\\t")
result = result:gsub("\r", "\\r")
result = result:gsub("\a", "\\a")
result = result:gsub("\b", "\\b")
result = "\"" .. result .. "\""
return result
end
-- Converts tags in "vX.X.X" format and given revision number Y to an array of numbers {X,X,X,Y}.
-- In the case where the format does not work fall back to padding with zeroes and just ending with the revision number.
-- partscount can be either 3 or 4.
function vertonumarr(value, vernumber, partscount)
vernum = {}
for num in string.gmatch(value or "", "%d+") do
if #vernum < 3 then
table.insert(vernum, tonumber(num))
end
end
while #vernum < 3 do
table.insert(vernum, 0)
end
if #vernum < partscount then
table.insert(vernum, tonumber(vernumber))
end
return vernum
end
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
newaction {
trigger = "version",
description = "Returns the version string for the current commit of the source code.",
onWorkspace = function(wks)
-- get current version via git
local proc = assert(io.popen(gitVersioningCommand, "r"))
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
local version = gitDescribeOutput
proc = assert(io.popen(gitCurrentBranchCommand, "r"))
local gitCurrentBranchOutput = assert(proc:read('*a')):gsub("%s+", "")
local gitCurrentBranchSuccess = proc:close()
if gitCurrentBranchSuccess then
-- We got a branch name, check if it is a feature branch
if gitCurrentBranchOutput ~= "develop" and gitCurrentBranchOutput ~= "master" then
version = version .. "-" .. gitCurrentBranchOutput
end
end
print(version)
os.exit(0)
end
}
newaction {
trigger = "generate-buildinfo",
description = "Sets up build information file like version.h.",
onWorkspace = function(wks)
-- get old version number from version.hpp if any
local oldVersion = "(none)"
local oldVersionHeader = io.open(wks.location .. "/src/version.h", "r")
if oldVersionHeader ~= nil then
local oldVersionHeaderContent = assert(oldVersionHeader:read('*l'))
while oldVersionHeaderContent do
m = string.match(oldVersionHeaderContent, "#define GIT_DESCRIBE (.+)%s*$")
if m ~= nil then
oldVersion = m
end
oldVersionHeaderContent = oldVersionHeader:read('*l')
end
end
-- get current version via git
local proc = assert(io.popen(gitVersioningCommand, "r"))
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
-- generate version.hpp with a revision number if not equal
gitDescribeOutputQuoted = cstrquote(gitDescribeOutput)
if oldVersion ~= gitDescribeOutputQuoted then
-- get current git hash and write to version.txt (used by the preliminary updater)
-- TODO - remove once proper updater and release versioning exists
local proc = assert(io.popen("git rev-parse HEAD", "r"))
local gitCommitHash = assert(proc:read('*a')):gsub("%s+", "")
proc:close()
-- get whether this is a clean revision (no uncommitted changes)
proc = assert(io.popen("git status --porcelain", "r"))
local revDirty = (assert(proc:read('*a')) ~= "")
if revDirty then revDirty = 1 else revDirty = 0 end
proc:close()
-- get current tag name
proc = assert(io.popen("git describe --tags --abbrev=0"))
local tagName = proc:read('*l')
-- get current branch name
proc = assert(io.popen("git branch --show-current"))
local branchName = proc:read('*l')
-- branch for ci
if branchName == nil or branchName == '' then
proc = assert(io.popen("git show -s --pretty=%d HEAD"))
local branchInfo = proc:read('*l')
m = string.match(branchInfo, ".+,.+, ([^)]+)")
if m ~= nil then
branchName = m
end
end
if branchName == nil then
branchName = "develop"
end
print("Detected branch: " .. branchName)
-- get revision number via git
local proc = assert(io.popen("git rev-list --count HEAD", "r"))
local revNumber = assert(proc:read('*a')):gsub("%s+", "")
print ("Update " .. oldVersion .. " -> " .. gitDescribeOutputQuoted)
-- write to version.txt for preliminary updater
-- NOTE - remove this once we have a proper updater and proper release versioning
local versionFile = assert(io.open(wks.location .. "/version.txt", "w"))
versionFile:write(gitCommitHash)
versionFile:close()
-- write version header
local versionHeader = assert(io.open(wks.location .. "/src/version.h", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" */\n")
versionHeader:write("\n")
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
versionHeader:write("#define GIT_DIRTY " .. revDirty .. "\n")
versionHeader:write("#define GIT_HASH " .. cstrquote(gitCommitHash) .. "\n")
versionHeader:write("#define GIT_TAG " .. cstrquote(tagName) .. "\n")
versionHeader:write("#define GIT_BRANCH " .. cstrquote(branchName) .. "\n")
versionHeader:write("\n")
versionHeader:write("// Version transformed for RC files\n")
versionHeader:write("#define VERSION_PRODUCT_RC " .. table.concat(vertonumarr(tagName, revNumber, 3), ",") .. "\n")
versionHeader:write("#define VERSION_PRODUCT " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 3), ".")) .. "\n")
versionHeader:write("#define VERSION_FILE_RC " .. table.concat(vertonumarr(tagName, revNumber, 4), ",") .. "\n")
versionHeader:write("#define VERSION_FILE " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 4), ".")) .. "\n")
versionHeader:write("\n")
versionHeader:write("// Alias definitions\n")
versionHeader:write("#define VERSION GIT_DESCRIBE\n")
versionHeader:write("#define SHORTVERSION VERSION_PRODUCT\n")
versionHeader:close()
local versionHeader = assert(io.open(wks.location .. "/src/version.hpp", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" *\n")
versionHeader:write(" * This file exists for reasons of complying with our coding standards.\n")
versionHeader:write(" *\n")
versionHeader:write(" * The Resource Compiler will ignore any content from C++ header files if they're not from STDInclude.hpp.\n")
versionHeader:write(" * That's the reason why we now place all version info in version.h instead.\n")
versionHeader:write(" */\n")
versionHeader:write("\n")
versionHeader:write("#include \".\\version.h\"\n")
versionHeader:close()
end
end
}
dependencies.load()
workspace "s1-mod"
startproject "client"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
language "C++"
cppdialect "C++20"
architecture "x86_64"
platforms "x64"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
if os.getenv("CI") then
defines {"CI"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
filter "platforms:x64"
defines {"_WINDOWS", "WIN32"}
filter {}
filter "configurations:Release"
optimize "Size"
buildoptions {"/GL"}
linkoptions {"/IGNORE:4702", "/LTCG"}
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
filter {}
filter "configurations:Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
filter {}
project "common"
kind "StaticLib"
language "C++"
files {"./src/common/**.hpp", "./src/common/**.cpp"}
includedirs {"./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependencies.imports()
project "runner"
kind "WindowedApp"
language "C++"
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
links {"common"}
dependencies.imports()
project "client"
kind "WindowedApp"
language "C++"
targetname "s1-mod"
pchheader "std_include.hpp"
pchsource "src/client/std_include.cpp"
linkoptions {"/IGNORE:4254", "/DYNAMICBASE:NO", "/SAFESEH:NO", "/LARGEADDRESSAWARE", "/LAST:.main", "/PDBCompress"}
files {"./src/client/**.rc", "./src/client/**.hpp", "./src/client/**.cpp", "./src/client/resources/**.*"}
includedirs {"./src/client", "./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependson {"tlsdll", "runner"}
links {"common"}
prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
end
dependencies.imports()
project "tlsdll"
kind "SharedLib"
language "C++"
files {"./src/tlsdll/**.rc", "./src/tlsdll/**.hpp", "./src/tlsdll/**.cpp", "./src/tlsdll/resources/**.*"}
includedirs {"./src/tlsdll", "%{prj.location}/src"}
links {"common"}
resincludedirs {"$(ProjectDir)src"}
project "runner"
kind "WindowedApp"
language "C++"
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
links {"common"}
resincludedirs {"$(ProjectDir)src"}
dependencies.imports()
group "Dependencies"
dependencies.projects()
rule "ProtobufCompiler"
display "Protobuf compiler"
location "./build"
fileExtension ".proto"
buildmessage "Compiling %(Identity) with protoc..."
buildcommands {'@echo off', 'path "$(SolutionDir)\\..\\tools"',
'if not exist "$(ProjectDir)\\src\\proto" mkdir "$(ProjectDir)\\src\\proto"',
'protoc --error_format=msvs -I=%(RelativeDir) --cpp_out=src\\proto %(Identity)'}
buildoutputs {'$(ProjectDir)\\src\\proto\\%(Filename).pb.cc', '$(ProjectDir)\\src\\proto\\%(Filename).pb.h'}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace arxan
{
namespace
{
utils::hook::detour nt_close_hook;
utils::hook::detour nt_query_information_process_hook;
NTSTATUS WINAPI nt_query_information_process_stub(const HANDLE handle, const PROCESSINFOCLASS info_class,
const PVOID info,
const ULONG info_length, const PULONG ret_length)
{
auto* orig = static_cast<decltype(NtQueryInformationProcess)*>(nt_query_information_process_hook.
get_original());
const auto status = orig(handle, info_class, info, info_length, ret_length);
if (NT_SUCCESS(status))
{
if (info_class == ProcessBasicInformation)
{
static DWORD explorer_pid = 0;
if (!explorer_pid)
{
auto* const shell_window = GetShellWindow();
GetWindowThreadProcessId(shell_window, &explorer_pid);
}
static_cast<PPROCESS_BASIC_INFORMATION>(info)->Reserved3 = PVOID(DWORD64(explorer_pid));
}
else if (info_class == 30) // ProcessDebugObjectHandle
{
*static_cast<HANDLE*>(info) = nullptr;
return 0xC0000353;
}
else if (info_class == 7) // ProcessDebugPort
{
*static_cast<HANDLE*>(info) = nullptr;
}
else if (info_class == 31)
{
*static_cast<ULONG*>(info) = 1;
}
}
return status;
}
NTSTATUS NTAPI nt_close_stub(const HANDLE handle)
{
char info[16];
if (NtQueryObject(handle, OBJECT_INFORMATION_CLASS(4), &info, 2, nullptr) >= 0 && size_t(handle) != 0x12345)
{
auto* orig = static_cast<decltype(NtClose)*>(nt_close_hook.get_original());
return orig(handle);
}
return STATUS_INVALID_HANDLE;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS info)
{
if (info->ExceptionRecord->ExceptionCode == STATUS_INVALID_HANDLE)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void hide_being_debugged()
{
auto* const peb = PPEB(__readgsqword(0x60));
peb->BeingDebugged = false;
*reinterpret_cast<PDWORD>(LPSTR(peb) + 0xBC) &= ~0x70;
}
void remove_hardware_breakpoints()
{
CONTEXT context;
ZeroMemory(&context, sizeof(context));
context.ContextFlags = CONTEXT_DEBUG_REGISTERS;
auto* const thread = GetCurrentThread();
GetThreadContext(thread, &context);
context.Dr0 = 0;
context.Dr1 = 0;
context.Dr2 = 0;
context.Dr3 = 0;
context.Dr6 = 0;
context.Dr7 = 0;
SetThreadContext(thread, &context);
}
BOOL WINAPI set_thread_context_stub(const HANDLE thread, CONTEXT* context)
{
if (!game::environment::is_sp()
&& game::dwGetLogOnStatus() == game::DW_LIVE_CONNECTED
&& context->ContextFlags == CONTEXT_DEBUG_REGISTERS)
{
return TRUE;
}
return SetThreadContext(thread, context);
}
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (function == "SetThreadContext")
{
//return set_thread_context_stub;
}
return nullptr;
}
void post_load() override
{
hide_being_debugged();
scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
const utils::nt::library ntdll("ntdll.dll");
nt_close_hook.create(ntdll.get_proc<void*>("NtClose"), nt_close_stub);
nt_query_information_process_hook.create(ntdll.get_proc<void*>("NtQueryInformationProcess"),
nt_query_information_process_stub);
AddVectoredExceptionHandler(1, exception_filter);
}
void post_unpack() override
{
// cba to implement sp, not sure if it's even needed
if (game::environment::is_sp()) return;
// HW-BP Mapping
// 1404D4F40 -> 1404D4F30
// 140509500 -> 140509410
// 140545F80 -> 140545EE0
// 14053CCF0 -> 14053CCC0 // dwGetLogonStatus
utils::hook::call(0x14053B5FE, 0x140545EE0); // some pump
utils::hook::call(0x1404D3D42, 0x140509410); // some other pump
utils::hook::jump(0x14053CCB0, 0x14053CCC0); // dwGetLogonStatus
utils::hook::call(0x14053CD04, 0x14053CCC0); // dwGetLogonStatus
//scheduler::on_game_initialized(remove_hardware_breakpoints, scheduler::pipeline::main);
}
};
}
REGISTER_COMPONENT(arxan::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "steam/steam.hpp"
#include "auth.hpp"
#include "command.hpp"
#include "network.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/smbios.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
namespace auth
{
namespace
{
std::string get_hdd_serial()
{
DWORD serial{};
if (!GetVolumeInformationA("C:\\", nullptr, 0, &serial, nullptr, nullptr, nullptr, 0))
{
return {};
}
return utils::string::va("%08X", serial);
}
std::string get_hw_profile_guid()
{
HW_PROFILE_INFO info;
if (!GetCurrentHwProfileA(&info))
{
return {};
}
return std::string{info.szHwProfileGuid, sizeof(info.szHwProfileGuid)};
}
std::string get_protected_data()
{
std::string input = "AlterWare-S1-Auth";
DATA_BLOB data_in{}, data_out{};
data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
data_in.cbData = static_cast<DWORD>(input.size());
if(CryptProtectData(&data_in, nullptr, nullptr, nullptr, nullptr, CRYPTPROTECT_LOCAL_MACHINE, &data_out) != TRUE)
{
return {};
}
const auto size = std::min(data_out.cbData, 52ul);
std::string result{reinterpret_cast<char*>(data_out.pbData), size};
LocalFree(data_out.pbData);
return result;
}
std::string get_key_entropy()
{
std::string entropy{};
entropy.append(utils::smbios::get_uuid());
entropy.append(get_hw_profile_guid());
entropy.append(get_protected_data());
entropy.append(get_hdd_serial());
if (entropy.empty())
{
entropy.resize(32);
utils::cryptography::random::get_data(entropy.data(), entropy.size());
}
return entropy;
}
utils::cryptography::ecc::key& get_key()
{
static auto key = utils::cryptography::ecc::generate_key(512, get_key_entropy());
return key;
}
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
{
std::string connect_string(format, len);
game::SV_Cmd_TokenizeString(connect_string.data());
const auto _ = gsl::finally([]()
{
game::SV_Cmd_EndTokenizedString();
});
const command::params_sv params;
if (params.size() < 3)
{
return false;
}
const utils::info_string info_string{std::string{params[2]}};
const auto challenge = info_string.get("challenge");
connect_string.clear();
connect_string.append(params[0]);
connect_string.append(" ");
connect_string.append(params[1]);
connect_string.append(" ");
connect_string.append("\"" + info_string.build() + "\"");
proto::network::connect_info info;
info.set_publickey(get_key().get_public_key());
info.set_signature(sign_message(get_key(), challenge));
info.set_infostring(connect_string);
network::send(*adr, "connect", info.SerializeAsString());
return true;
}
void direct_connect(game::netadr_s* from, game::msg_t* msg)
{
const auto offset = sizeof("connect") + 4;
proto::network::connect_info info;
if (msg->cursize < offset || !info.ParseFromArray(msg->data + offset, msg->cursize - offset))
{
network::send(*from, "error", "Invalid connect data!", '\n');
return;
}
game::SV_Cmd_EndTokenizedString();
game::SV_Cmd_TokenizeString(info.infostring().data());
const command::params_sv params;
if (params.size() < 3)
{
network::send(*from, "error", "Invalid connect string!", '\n');
return;
}
const utils::info_string info_string{std::string{params[2]}};
const auto steam_id = info_string.get("xuid");
const auto challenge = info_string.get("challenge");
if (steam_id.empty() || challenge.empty())
{
network::send(*from, "error", "Invalid connect data!", '\n');
return;
}
utils::cryptography::ecc::key key;
key.set(info.publickey());
const auto xuid = strtoull(steam_id.data(), nullptr, 16);
if (xuid != key.get_hash())
{
network::send(*from, "error", utils::string::va("XUID doesn't match the certificate: %llX != %llX", xuid, key.get_hash()), '\n');
return;
}
if (!key.is_valid() || !verify_message(key, challenge, info.signature()))
{
network::send(*from, "error", "Challenge signature was invalid!", '\n');
return;
}
game::SV_DirectConnect(from);
}
void* get_direct_connect_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.lea(rcx, qword_ptr(rsp, 0x20));
a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
a.pushad64();
a.mov(rdx, rdi);
a.call_aligned(direct_connect);
a.popad64();
a.jmp(0x140442317);
});
}
}
uint64_t get_guid()
{
if (game::environment::is_dedi())
{
return 0x110000100000000 | (::utils::cryptography::random::get_integer() & ~0x80000000);
}
return get_key().get_hash();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Patch steam id bit check
if (game::environment::is_sp())
{
utils::hook::jump(0x1404267F0, 0x140426846);
utils::hook::jump(0x14042760F, 0x140427650);
utils::hook::jump(0x140427AB4, 0x140427B02);
}
else
{
utils::hook::jump(0x140538920, 0x140538976);
utils::hook::jump(0x140009801, 0x140009B48);
utils::hook::jump(0x140009AEB, 0x140009B48);
utils::hook::jump(0x14053995F, 0x1405399A0);
utils::hook::jump(0x140539E70, 0x140539EB6);
utils::hook::jump(0x1404421F6, get_direct_connect_stub(), true);
utils::hook::call(0x140208C54, send_connect_data_stub);
}
command::add("guid", []
{
console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
});
}
};
}
REGISTER_COMPONENT(auth::component)

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#pragma once
namespace auth
{
uint64_t get_guid();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace binding
{
namespace
{
std::vector<std::string> custom_binds = {};
utils::hook::detour cl_execute_key_hook;
int get_num_keys()
{
return SELECT_VALUE(102, 103);
}
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
{
auto bytes_used = 0;
const auto buffer_size_align = static_cast<std::int32_t>(buffer_size) - 4;
for (auto key_index = 0; key_index < 256; ++key_index)
{
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
auto value = game::playerKeys->keys[key_index].binding;
if (value && value < get_num_keys())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
else if (value >= get_num_keys())
{
value -= get_num_keys();
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
}
}
buffer[bytes_used] = 0;
return bytes_used;
}
int get_binding_for_custom_command(const char* command)
{
auto index = 0;
for (auto& bind : custom_binds)
{
if (bind == command)
{
return index;
}
index++;
}
custom_binds.emplace_back(command);
index = static_cast<unsigned int>(custom_binds.size()) - 1;
return index;
}
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= get_num_keys(); i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
return i;
}
}
// custom binds
return get_num_keys() + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
{
if (key >= get_num_keys())
{
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{
game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
}
return;
}
cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// write all bindings to config file
utils::hook::call(SELECT_VALUE(0x14013F90B, 0x1402081CB), key_write_bindings_to_buffer_stub);
// links a custom command to an index
utils::hook::jump(SELECT_VALUE(0x1402EE5A0, 0x1403AFB50), key_get_binding_for_cmd_stub);
// execute custom binds
cl_execute_key_hook.create(SELECT_VALUE(0x14013B110, 0x140202BE0), &cl_execute_key_stub);
}
};
}
REGISTER_COMPONENT(binding::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace bots
{
namespace
{
constexpr std::size_t MAX_NAME_LENGTH = 16;
bool can_add()
{
if (party::get_client_count() < *game::mp::svs_numclients)
{
return true;
}
return false;
}
void bot_team_join(const unsigned int entity_num)
{
scheduler::once([entity_num]()
{
game::Scr_AddInt(2);
game::Scr_AddString("team_select");
game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
scheduler::once([entity_num]()
{
game::Scr_AddString(utils::string::va("class%d", std::rand() % 5));
game::Scr_AddString("class_select");
game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
}, scheduler::pipeline::server, 2s);
}, scheduler::pipeline::server, 2s);
}
void spawn_bot(const int entity_num)
{
game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
{
bot_team_join(entity_num);
}
}
void add_bot()
{
if (!can_add())
{
return;
}
// SV_BotGetRandomName
const auto* const bot_name = game::SV_BotGetRandomName();
auto* bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)
{
spawn_bot(bot_ent->s.number);
}
else if (can_add()) // workaround since first bot won't ever spawn
{
add_bot();
}
}
utils::hook::detour get_bot_name_hook;
volatile bool bot_names_received = false;
std::vector<std::string> bot_names;
const char* get_random_bot_name()
{
if (bot_names.empty())
{
return get_bot_name_hook.invoke<const char*>();
}
const auto index = std::rand() % bot_names.size();
const auto& name = bot_names.at(index);
return utils::string::va("%.*s", static_cast<int>(name.size()), name.data());
}
bool should_update_bot_names()
{
return !filesystem::exists("bots.txt");
}
void parse_bot_names_from_file()
{
std::string data;
filesystem::read_file("bots.txt", &data);
if (data.empty())
{
return;
}
auto name_list = utils::string::split(data, '\n');
for (auto& entry : name_list)
{
// Take into account CR line endings
entry = utils::string::replace(entry, "\r", "");
if (entry.empty())
{
continue;
}
entry = entry.substr(0, MAX_NAME_LENGTH - 1);
bot_names.emplace_back(entry);
}
}
void update_bot_names()
{
bot_names_received = false;
game::netadr_s master;
if (server_list::get_master_server(master))
{
console::info("Getting bots...\n");
network::send(master, "getbots");
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
get_bot_name_hook.create(game::SV_BotGetRandomName, get_random_bot_name);
command::add("spawnBot", [](const command::params& params)
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
auto num_bots = 1;
if (params.size() == 2)
{
num_bots = std::atoi(params.get(1));
}
num_bots = std::min(num_bots, *game::mp::svs_numclients);
console::info("Spawning %i %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
for (auto i = 0; i < num_bots; ++i)
{
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
}
});
if (should_update_bot_names())
{
scheduler::on_game_initialized([]() -> void
{
update_bot_names();
scheduler::loop(update_bot_names, scheduler::main, 1h);
}, scheduler::main);
}
else
{
parse_bot_names_from_file();
}
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string_view& data)
{
game::netadr_s master{};
if (server_list::get_master_server(master) && !bot_names_received && target == master)
{
const std::string received_data{ data };
bot_names = utils::string::split(received_data, '\n');
bot_names_received = true;
}
});
}
};
}
REGISTER_COMPONENT(bots::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "localized_strings.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "version.hpp"
namespace branding
{
namespace
{
utils::hook::detour ui_get_formatted_build_number_hook;
const char* ui_get_formatted_build_number_stub()
{
const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
return utils::string::va("%s (%s)", VERSION, build_num);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
if (game::environment::is_mp())
{
localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "s1-mod: MULTIPLAYER\n");
}
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "s1-mod: " VERSION);
dvars::override::set_string("version", utils::string::va("s1-mod %s", VERSION));
ui_get_formatted_build_number_hook.create(
SELECT_VALUE(0x14035B3F0, 0x1404A8950), ui_get_formatted_build_number_stub);
scheduler::loop([]()
{
const auto x = 4;
const auto y = 4;
const auto scale = 1.0f;
float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
const auto* text = "s1-mod: " VERSION;
auto* font = game::R_RegisterFont("fonts/consolefont");
if (!font) return;
game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, static_cast<float>(x),
y + static_cast<float>(font->pixelHeight) * scale,
scale, scale, 0.0f, color, 0);
}, scheduler::pipeline::renderer);
}
};
}
REGISTER_COMPONENT(branding::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace bullet
{
namespace
{
utils::hook::detour bg_get_surface_penetration_depth_hook;
float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surfaceType)
{
if (dvars::bg_surfacePenetration->current.value > 0.0f)
{
return dvars::bg_surfacePenetration->current.value;
}
return bg_get_surface_penetration_depth_hook.invoke<float>(weapon, is_alternate, surfaceType);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f,
0.0f, std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED,
"Set to a value greater than 0 to override the surface penetration depth");
bg_get_surface_penetration_depth_hook.create(0x1401641A0, &bg_get_surface_penetration_depth_stub);
}
};
}
REGISTER_COMPONENT(bullet::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace colors
{
struct hsv_color
{
unsigned char h;
unsigned char s;
unsigned char v;
};
namespace
{
std::vector<DWORD> color_table;
DWORD hsv_to_rgb(const hsv_color hsv)
{
DWORD rgb;
if (hsv.s == 0)
{
return RGB(hsv.v, hsv.v, hsv.v);
}
// converting to 16 bit to prevent overflow
const unsigned int h = hsv.h;
const unsigned int s = hsv.s;
const unsigned int v = hsv.v;
const auto region = static_cast<uint8_t>(h / 43);
const auto remainder = (h - (region * 43)) * 6;
const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
const auto q = static_cast<uint8_t>(
(v * (255 - ((s * remainder) >> 8))) >> 8);
const auto t = static_cast<uint8_t>(
(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
switch (region)
{
case 0:
rgb = RGB(v, t, p);
break;
case 1:
rgb = RGB(q, v, p);
break;
case 2:
rgb = RGB(p, v, t);
break;
case 3:
rgb = RGB(p, q, v);
break;
case 4:
rgb = RGB(t, p, v);
break;
default:
rgb = RGB(v, p, q);
break;
}
return rgb;
}
int color_index(const char c)
{
const auto index = c - 48;
return index >= 0xC ? 7 : index;
}
char add(const uint8_t r, const uint8_t g, const uint8_t b)
{
const char index = '0' + static_cast<char>(color_table.size());
color_table.push_back(RGB(r, g, b));
return index;
}
void com_clean_name_stub(const char* in, char* out, const int out_size)
{
strncpy_s(out, out_size, in, _TRUNCATE);
}
char* i_clean_str_stub(char* string)
{
utils::string::strip(string, string, std::strlen(string) + 1);
return string;
}
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const size_t unk, const size_t unk2)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x140213E60)(
local_client_num, index, buf, size, unk, unk2);
utils::string::strip(buf, buf, static_cast<size_t>(size));
return result;
}
void rb_lookup_color_stub(const char index, DWORD* color)
{
*color = RGB(255, 255, 255);
if (index == '8')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14CEDD978, 0x14D8594C4));
}
else if (index == '9')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14CEDD97C, 0x14D8594C8));
}
else if (index == ':')
{
*color = hsv_to_rgb({static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255});
}
else if (index == ';')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14CEDD984, 0x14D8594D0));
}
else if (index == '<')
{
*color = 0xFFFCFF80;
}
else
{
*color = color_table[color_index(index)];
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
if (!game::environment::is_sp())
{
// allows colored name in-game
utils::hook::jump(0x1404C9510, com_clean_name_stub);
// don't apply colors to overhead names
utils::hook::call(0x1401891B0, get_client_name_stub);
// patch I_CleanStr
utils::hook::jump(0x1404C99A0, i_clean_str_stub);
}
// force new colors
utils::hook::jump(SELECT_VALUE(0x1404D3A20, 0x1405F2B90), rb_lookup_color_stub);
// add colors
add(0, 0, 0); // 0 - Black
add(255, 49, 49); // 1 - Red
add(134, 192, 0); // 2 - Green
add(255, 173, 34); // 3 - Yellow
add(0, 135, 193); // 4 - Blue
add(32, 197, 255); // 5 - Light Blue
add(151, 80, 221); // 6 - Pink
add(255, 255, 255); // 7 - White
add(0, 0, 0); // 8 - Team color (axis?)
add(0, 0, 0); // 9 - Team color (allies?)
add(0, 0, 0); // 10 - Rainbow (:)
add(0, 0, 0);
// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
}
};
}
REGISTER_COMPONENT(colors::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game_console.hpp"
#include "scheduler.hpp"
#include "fastfiles.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/memory.hpp>
#include <utils/io.hpp>
namespace command
{
namespace
{
constexpr auto CMD_MAX_NESTING = 8;
utils::hook::detour client_command_hook;
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(game::mp::gentity_s*, params_sv&)>> handlers_sv;
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (const auto itr = handlers.find(command); itr != handlers.end())
{
itr->second(params);
}
}
void client_command(const char client_num)
{
if (game::mp::g_entities[client_num].client == nullptr)
{
// Client is not fully connected
return;
}
params_sv params = {};
const auto command = utils::string::to_lower(params[0]);
if (const auto itr = handlers_sv.find(command); itr != handlers_sv.end())
{
itr->second(&game::mp::g_entities[client_num], params);
}
client_command_hook.invoke<void>(client_num);
}
// Shamelessly stolen from Quake3
// https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364
void parse_command_line()
{
static auto parsed = false;
if (parsed)
{
return;
}
static std::string comand_line_buffer = GetCommandLineA();
auto* command_line = comand_line_buffer.data();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x147B76504);
auto* com_console_lines = reinterpret_cast<char**>(0x147B76510);
auto inq = false;
com_console_lines[0] = command_line;
com_num_console_lines = 0;
while (*command_line)
{
if (*command_line == '"')
{
inq = !inq;
}
// look for a + separating character
// if commandLine came from a file, we might have real line seperators
if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
{
if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
{
break;
}
com_console_lines[com_num_console_lines] = command_line + 1;
com_num_console_lines++;
*command_line = '\0';
}
command_line++;
}
parsed = true;
}
void parse_commandline_stub()
{
parse_command_line();
reinterpret_cast<void(*)()>(0x1403CEE10)();
}
}
void read_startup_variable(const std::string& dvar)
{
// parse the commandline if it's not parsed
parse_command_line();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x147B76504);
auto* com_console_lines = reinterpret_cast<char**>(0x147B76510);
for (int i = 0; i < com_num_console_lines; i++)
{
game::Cmd_TokenizeString(com_console_lines[i]);
// only +set dvar value
if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
{
game::Dvar_SetCommand(game::Cmd_Argv(1), game::Cmd_Argv(2));
}
game::Cmd_EndTokenizeString();
}
}
params::params()
: nesting_(game::cmd_args->nesting)
{
assert(this->nesting_ < CMD_MAX_NESTING);
}
int params::size() const
{
return game::cmd_args->argc[this->nesting_];
}
const char* params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::cmd_args->argv[this->nesting_][index];
}
std::string params::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
params_sv::params_sv()
: nesting_(game::sv_cmd_args->nesting)
{
assert(this->nesting_ < CMD_MAX_NESTING);
}
int params_sv::size() const
{
return game::sv_cmd_args->argc[this->nesting_];
}
const char* params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::sv_cmd_args->argv[this->nesting_][index];
}
std::string params_sv::join(const int index) const
{
std::string result;
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
}
void add(const char* name, const std::function<void(const params&)>& callback)
{
const auto command = utils::string::to_lower(name);
if (!handlers.contains(command))
{
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void add(const char* name, const std::function<void()>& callback)
{
add(name, [callback](const params&)
{
callback();
});
}
void add_sv(const char* name, const std::function<void(game::mp::gentity_s*, const params_sv&)>& callback)
{
// doing this so the sv command would show up in the console
add_raw(name, nullptr);
const auto command = utils::string::to_lower(name);
if (!handlers_sv.contains(command))
{
handlers_sv[command] = callback;
}
}
bool cheats_ok(const game::mp::gentity_s* ent)
{
if (!dvars::sv_cheats->current.enabled)
{
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return false;
}
if (ent->health < 1)
{
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You must be alive to use this command\"");
return false;
}
return true;
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
add_commands_sp();
}
else
{
utils::hook::call(0x1403CDF1C, &parse_commandline_stub);
add_commands_mp();
}
add_commands_generic();
}
private:
static void add_commands_generic()
{
add("quit", game::Com_Quit_f);
add("crash", []
{
*reinterpret_cast<int*>(1) = 0x12345678;
});
add("consoleList", [](const params& params)
{
const std::string input = params.get(1);
std::vector<std::string> matches;
game_console::find_matches(input, matches, false);
for(auto& match : matches)
{
auto* dvar = game::Dvar_FindVar(match.c_str());
if (!dvar)
{
console::info("[CMD]\t %s\n", match.c_str());
}
else
{
console::info("[DVAR]\t%s \"%s\"\n", match.c_str(), game::Dvar_ValueToString(dvar, dvar->current));
}
}
console::info("Total %i matches\n", matches.size());
});
add("dvarDump", [](const params& argument)
{
console::info("================================ DVAR DUMP ========================================\n");
std::string filename;
if (argument.size() == 2)
{
filename = "s1/";
filename.append(argument[1]);
if (!filename.ends_with(".txt"))
{
filename.append(".txt");
}
}
for (auto i = 0; i < *game::dvarCount; i++)
{
const auto dvar = game::sortedDvars[i];
if (dvar)
{
if (!filename.empty())
{
const auto line = std::format("{} \"{}\"\r\n", dvar->name,
game::Dvar_ValueToString(dvar, dvar->current));
utils::io::write_file(filename, line, i != 0);
}
console::info("%s \"%s\"\n", dvar->name,
game::Dvar_ValueToString(dvar, dvar->current));
}
}
console::info("\n%i dvars\n", *game::dvarCount);
console::info("================================ END DVAR DUMP ====================================\n");
});
add("commandDump", [](const params& argument)
{
console::info("================================ COMMAND DUMP =====================================\n");
game::cmd_function_s* cmd = (*game::cmd_functions);
std::string filename;
if (argument.size() == 2)
{
filename = "s1/";
filename.append(argument[1]);
if (!filename.ends_with(".txt"))
{
filename.append(".txt");
}
}
int i = 0;
while (cmd)
{
if (cmd->name)
{
if (!filename.empty())
{
const auto line = std::format("{}\r\n", cmd->name);
utils::io::write_file(filename, line, i != 0);
}
console::info("%s\n", cmd->name);
i++;
}
cmd = cmd->next;
}
console::info("\n%i commands\n", i);
console::info("================================ END COMMAND DUMP =================================\n");
});
add("listassetpool", [](const params& params)
{
if (params.size() < 2)
{
console::info("listassetpool <poolnumber> [filter]: list all the assets in the specified pool\n");
for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
{
console::info("%d %s\n", i, game::g_assetNames[i]);
}
}
else
{
const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
{
console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
return;
}
console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
const std::string filter = params.get(2);
fastfiles::enum_assets(type, [type, filter](const game::XAssetHeader header)
{
const auto asset = game::XAsset{ type, header };
const auto* const asset_name = game::DB_GetXAssetName(&asset);
//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
//TODO: display which zone the asset is from
if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
{
return;
}
console::info("%s\n", asset_name);
}, true);
}
});
add("vstr", [](const params& params)
{
if (params.size() < 2)
{
console::info("vstr <variablename> : execute a variable command\n");
return;
}
const auto* dvarName = params.get(1);
const auto* dvar = game::Dvar_FindVar(dvarName);
if (dvar == nullptr)
{
console::info("%s doesn't exist\n", dvarName);
return;
}
if (dvar->type != game::dvar_type::string
&& dvar->type != game::dvar_type::enumeration)
{
console::info("%s is not a string-based dvar\n", dvar->name);
return;
}
execute(dvar->current.string);
});
}
static void add_commands_sp()
{
add("god", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 1;
game::CG_GameMessage(0, utils::string::va("godmode %s",
game::sp::g_entities[0].flags & 1
? "^2on"
: "^1off"));
});
add("demigod", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 2;
game::CG_GameMessage(0, utils::string::va("demigod mode %s",
game::sp::g_entities[0].flags & 2
? "^2on"
: "^1off"));
});
add("notarget", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 4;
game::CG_GameMessage(0, utils::string::va("notarget %s",
game::sp::g_entities[0].flags & 4
? "^2on"
: "^1off"));
});
add("noclip", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 1;
game::CG_GameMessage(0, utils::string::va("noclip %s",
game::sp::g_entities[0].client->flags & 1
? "^2on"
: "^1off"));
});
add("ufo", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 2;
game::CG_GameMessage(0, utils::string::va("ufo %s",
game::sp::g_entities[0].client->flags & 2
? "^2on"
: "^1off"));
});
add("give", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
if (params.size() < 2)
{
game::CG_GameMessage(0, "You did not specify a weapon name");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(0);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(0, wp);
}
}
});
add("take", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
if (params.size() < 2)
{
game::CG_GameMessage(0, "You did not specify a weapon name");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(0);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
game::G_TakePlayerWeapon(ps, wp);
}
});
}
static void add_commands_mp()
{
client_command_hook.create(0x1402E98F0, &client_command);
add_sv("god", [](game::mp::gentity_s* ent, const params_sv&)
{
if (!cheats_ok(ent))
return;
ent->flags ^= game::FL_GODMODE;
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"godmode %s\"", (ent->flags & game::FL_GODMODE) ? "^2on" : "^1off"));
});
add_sv("demigod", [](game::mp::gentity_s* ent, const params_sv&)
{
if (!cheats_ok(ent))
return;
ent->flags ^= game::FL_DEMI_GODMODE;
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"demigod mode %s\"", (ent->flags & game::FL_DEMI_GODMODE) ? "^2on" : "^1off"));
});
add_sv("notarget", [](game::mp::gentity_s* ent, const params_sv&)
{
if (!cheats_ok(ent))
return;
ent->flags ^= game::FL_NOTARGET;
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"notarget %s\"", (ent->flags & game::FL_NOTARGET) ? "^2on" : "^1off"));
});
add_sv("noclip", [](game::mp::gentity_s* ent, const params_sv&)
{
if (!cheats_ok(ent))
return;
ent->client->flags ^= 1;
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"noclip %s\"", ent->client->flags & 1 ? "^2on" : "^1off"));
});
add_sv("ufo", [](game::mp::gentity_s* ent, const params_sv&)
{
if (!cheats_ok(ent))
return;
ent->client->flags ^= 2;
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"ufo %s\"", ent->client->flags & 2 ? "^2on" : "^1off"));
});
add_sv("give", [](game::mp::gentity_s* ent, const params_sv& params)
{
if (!cheats_ok(ent))
return;
if (params.size() < 2)
{
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(ent->s.number);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(ent->s.number, wp);
}
}
});
add_sv("take", [](game::mp::gentity_s* ent, const params_sv& params)
{
if (!cheats_ok(ent))
return;
if (params.size() < 2)
{
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(ent->s.number);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
game::G_TakePlayerWeapon(ps, wp);
}
});
}
};
}
REGISTER_COMPONENT(command::component)

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#pragma once
namespace command
{
class params
{
public:
params();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index); //
}
private:
int nesting_;
};
class params_sv
{
public:
params_sv();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index); //
}
private:
int nesting_;
};
void read_startup_variable(const std::string& dvar);
void add_raw(const char* name, void (*callback)());
void add(const char* name, const std::function<void(const params&)>& callback);
void add(const char* name, const std::function<void()>& callback);
void add_sv(const char* name, const std::function<void(game::mp::gentity_s*, const params_sv&)>& callback);
void execute(std::string command, bool sync = false);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game_console.hpp"
#include "rcon.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/thread.hpp>
namespace console
{
namespace
{
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> message_queue_;
std::atomic_bool started_{false};
std::atomic_bool terminate_runner_{false};
void print_message(const char* message)
{
#ifdef _DEBUG
OutputDebugStringA(message);
#endif
if (game::is_headless())
{
std::fputs(message, stdout);
}
else
{
game::Conbuf_AppendText(message);
}
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
if (count < 0) return {};
return {buffer, static_cast<size_t>(count)};
}
void dispatch_message(const int type, const std::string& message)
{
if (rcon::message_redirect(message))
{
return;
}
game_console::print(type, message);
if (game::is_headless())
{
std::fputs(message.data(), stdout);
return;
}
message_queue_.access([&message](message_queue& queue)
{
queue.emplace(message);
});
}
message_queue empty_message_queue()
{
message_queue current_queue{};
message_queue_.access([&](message_queue& queue)
{
current_queue = std::move(queue);
queue = {};
});
return current_queue;
}
void print_stub(const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
char buffer[4096]{};
const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
(void)res;
print_message(buffer);
va_end(ap);
}
void append_text(const char* text)
{
dispatch_message(con_type_info, text);
}
}
class component final : public component_interface
{
public:
component()
{
if (game::is_headless())
{
if (!AttachConsole(ATTACH_PARENT_PROCESS))
{
AllocConsole();
AttachConsole(GetCurrentProcessId());
}
ShowWindow(GetConsoleWindow(), SW_SHOW);
FILE* fp;
freopen_s(&fp, "CONIN$", "r", stdin);
freopen_s(&fp, "CONOUT$", "w", stdout);
freopen_s(&fp, "CONOUT$", "w", stderr);
}
}
void post_unpack() override
{
// Redirect input (]command)
utils::hook::jump(SELECT_VALUE(0x14038F3E0, 0x1404D9200), append_text);
utils::hook::jump(printf, print_stub);
if (game::is_headless())
{
return;
}
terminate_runner_ = false;
this->message_runner_ = utils::thread::create_named_thread("Console IO", []
{
while (!started_)
{
std::this_thread::sleep_for(10ms);
}
while (!terminate_runner_)
{
std::string message_buffer{};
auto current_queue = empty_message_queue();
while (!current_queue.empty())
{
const auto& msg = current_queue.front();
message_buffer.append(msg);
current_queue.pop();
}
if (!message_buffer.empty())
{
print_message(message_buffer.data());
}
std::this_thread::sleep_for(5ms);
}
});
this->console_runner_ = utils::thread::create_named_thread("Console Window", [this]
{
game::Sys_ShowConsole();
MSG msg{};
while (!terminate_runner_)
{
if (PeekMessageW(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
else
{
std::this_thread::sleep_for(5ms);
}
}
});
// Give the console a chance to open or we will lose some early messages
// like the ones printed from the filesystem component
scheduler::once([]() -> void
{
started_ = true;
}, scheduler::pipeline::main);
}
void pre_destroy() override
{
terminate_runner_ = true;
if (this->message_runner_.joinable())
{
this->message_runner_.join();
}
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
}
private:
std::thread console_runner_{};
std::thread message_runner_{};
};
HWND get_window()
{
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x14A9F6070, 0x14B5B94C0)));
}
void set_title(std::string title)
{
if (game::is_headless())
{
SetConsoleTitleA(title.data());
}
else
{
SetWindowTextA(get_window(), title.data());
}
}
void set_size(const int width, const int height)
{
RECT rect;
GetWindowRect(get_window(), &rect);
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x14A9F6080, 0x14B5B94D0));
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
}
void print(const int type, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
dispatch_message(type, result);
}
}
REGISTER_COMPONENT(console::component)

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#pragma once
namespace console
{
HWND get_window();
void set_title(std::string title);
void set_size(int width, int height);
enum console_type
{
con_type_error = 1,
con_type_warning = 3,
con_type_info = 7
};
void print(int type, const char* fmt, ...);
template <typename... Args>
void error(const char* fmt, Args&&... args)
{
print(con_type_error, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void warn(const char* fmt, Args&&... args)
{
print(con_type_warning, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void info(const char* fmt, Args&&... args)
{
print(con_type_info, fmt, std::forward<Args>(args)...);
}
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "network.hpp"
#include "command.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dedicated
{
namespace
{
utils::hook::detour gscr_set_dynamic_dvar_hook;
utils::hook::detour com_quit_f_hook;
const game::dvar_t* sv_lanOnly;
void init_dedicated_server()
{
static bool initialized = false;
if (initialized) return;
initialized = true;
// R_LoadGraphicsAssets
reinterpret_cast<void(*)()>(0x1405A54F0)();
}
void send_heartbeat()
{
if (sv_lanOnly->current.enabled)
{
return;
}
game::netadr_s target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "S1");
}
}
std::vector<std::string>& get_startup_command_queue()
{
static std::vector<std::string> startup_command_queue;
return startup_command_queue;
}
void execute_startup_command(int client, int /*controllerIndex*/, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
}
else
{
get_startup_command_queue().emplace_back(command);
}
}
void execute_startup_command_queue()
{
const auto queue = get_startup_command_queue();
get_startup_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
}
}
std::vector<std::string>& get_console_command_queue()
{
static std::vector<std::string> console_command_queue;
return console_command_queue;
}
void execute_console_command([[maybe_unused]] const int local_client_num, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
command::execute(command);
}
else
{
get_console_command_queue().emplace_back(command);
}
}
void execute_console_command_queue()
{
const auto queue = get_console_command_queue();
get_console_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, "\n");
}
}
void sync_gpu_stub()
{
std::this_thread::sleep_for(1ms);
}
void gscr_set_dynamic_dvar()
{
auto s = game::Scr_GetString(0);
auto* dvar = game::Dvar_FindVar(s);
if (dvar && !std::strncmp("scr_", dvar->name, 4))
{
return;
}
gscr_set_dynamic_dvar_hook.invoke<void>();
}
void kill_server()
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 3)
{
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
}
}
com_quit_f_hook.invoke<void>();
}
void sys_error_stub(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]
{
command::execute("map_rotate");
}, scheduler::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
}
void initialize()
{
command::execute("exec default_xboxlive.cfg", true);
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
return nullptr;
}
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
game::Dvar_RegisterBool("dedicated", true, game::DVAR_FLAG_READ, "Dedicated server");
sv_lanOnly = game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat");
// Disable VirtualLobby
dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_NONE | game::DVAR_FLAG_READ);
// Disable r_preloadShaders
dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_NONE | game::DVAR_FLAG_READ);
// Don't allow sv_hostname to be changed by the game
dvars::disable::set_string("sv_hostname");
// Stop crashing from sys_errors
utils::hook::jump(0x1404D6260, sys_error_stub);
// Hook R_SyncGpu
utils::hook::jump(0x1405A7630, sync_gpu_stub);
utils::hook::jump(0x14020C6B0, init_dedicated_server);
// delay startup commands until the initialization is done
utils::hook::call(0x1403CDF63, execute_startup_command);
// delay console commands until the initialization is done
utils::hook::call(0x1403CEC35, execute_console_command);
utils::hook::nop(0x1403CEC4B, 5);
// patch GScr_SetDynamicDvar to behave better
gscr_set_dynamic_dvar_hook.create(0x140312D00, &gscr_set_dynamic_dvar);
utils::hook::nop(0x1404AE6AE, 5); // don't load config file
utils::hook::nop(0x1403AF719, 5); // ^
utils::hook::set<uint8_t>(0x1403D2490, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x14022AFC0, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x1404DA780, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x14062BC10, 0xC3); // init sound system (2)
utils::hook::set<uint8_t>(0x1405F31A0, 0xC3); // render thread
utils::hook::set<uint8_t>(0x140213C20, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x1402085C0, 0xC3);
// CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x14059B854, 0); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x1404D6952, 0xC3); // recommended settings check - TODO: Check hook
utils::hook::set<uint8_t>(0x1404D9BA0, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x1403B2860, 0xC3); // dont load ui gametype stuff
utils::hook::nop(0x14043ABB8, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0x140439F15, 4); // allow first slot to be occupied
utils::hook::nop(0x14020E01C, 2); // properly shut down dedicated servers
utils::hook::nop(0x14020DFE9, 2); // ^
utils::hook::nop(0x14020E047, 5); // don't shutdown renderer
utils::hook::set<uint8_t>(0x140057D40, 0xC3); // something to do with blendShapeVertsView
utils::hook::nop(0x14062EA17, 8); // sound thing
utils::hook::set<uint8_t>(0x1404D6960, 0xC3); // cpu detection stuff?
utils::hook::set<uint8_t>(0x1405AEC00, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x1405AEB10, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405AEBA0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140275640, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405AEB60, 0xC3); // ^
utils::hook::set<uint8_t>(0x140572640, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x1405A1340, 0xC3); // ^
utils::hook::set<uint8_t>(0x140021D60, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405A17E0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1400534F0, 0xC3); // rendering stuff
utils::hook::set<uint8_t>(0x1405A1AB0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A1BB0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A21F0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A2D60, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A3400, 0xC3); // ^
// shaders
utils::hook::set<uint8_t>(0x140057BC0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140057B40, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405EE040, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1404DAF30, 0xC3); // idk
utils::hook::set<uint8_t>(0x1405736B0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A6E70, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x1405732D0, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x1405A6F40, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405A61A0, 0xC3); // ^
utils::hook::set<uint8_t>(0x14062C550, 0xC3); // sound crashes
utils::hook::set<uint8_t>(0x140445070, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x1403E1A50, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x1403E1990, 0xC3); // render synchronization unlock
utils::hook::set<uint8_t>(0x1400E517B, 0xEB);
// LUI: Unable to start the LUI system due to errors in main.lua
utils::hook::nop(0x1404CC482, 5); // Disable sound pak file loading
utils::hook::nop(0x1404CC471, 2); // ^
utils::hook::set<uint8_t>(0x140279B80, 0xC3); // Disable image pak file loading
// Reduce min required memory
utils::hook::set<uint64_t>(0x1404D140D, 0x80000000);
utils::hook::set<uint64_t>(0x1404D14BF, 0x80000000);
// initialize the game after onlinedataflags is 32 (workaround)
scheduler::schedule([=]()
{
if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
{
scheduler::once([]
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
}, scheduler::pipeline::main, 1s);
return scheduler::cond_end;
}
return scheduler::cond_continue;
}, scheduler::pipeline::main, 1s);
scheduler::on_game_initialized([]
{
initialize();
console::info("==================================\n");
console::info("Server started!\n");
console::info("==================================\n");
// remove disconnect command
game::Cmd_RemoveCommand(reinterpret_cast<const char*>(751));
execute_startup_command_queue();
execute_console_command_queue();
// Send heartbeat to dpmaster
scheduler::once(send_heartbeat, scheduler::pipeline::server);
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
command::add("heartbeat", send_heartbeat);
}, scheduler::pipeline::main, 1s);
command::add("killserver", kill_server);
com_quit_f_hook.create(0x1403D08C0, &kill_server);
}
};
}
REGISTER_COMPONENT(dedicated::component)

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#pragma once
namespace dedicated
{
void initialize();
}

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#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils\string.hpp>
namespace dedicated_info
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::loop([]()
{
auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
{
console::set_title("s1-mod Dedicated Server");
return;
}
auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
auto* const mapname = game::Dvar_FindVar("mapname");
auto bot_count = 0;
auto client_count = 0;
for (auto i = 0; i < sv_maxclients->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state >= 1 && self && self->client)
{
client_count++;
if (game::SV_BotIsBot(i))
{
++bot_count;
}
}
}
std::string cleaned_hostname = sv_hostname->current.string;
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
cleaned_hostname.size() + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s);
}
};
}
REGISTER_COMPONENT(dedicated_info::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#include "game/game.hpp"
#include "game/demonware/servers/lobby_server.hpp"
#include "game/demonware/servers/auth3_server.hpp"
#include "game/demonware/servers/stun_server.hpp"
#include "game/demonware/servers/umbrella_server.hpp"
#include "game/demonware/server_registry.hpp"
#define TCP_BLOCKING true
#define UDP_BLOCKING false
namespace demonware
{
namespace
{
volatile bool exit_server;
std::thread server_thread;
utils::concurrency::container<std::unordered_map<SOCKET, bool>> blocking_sockets;
utils::concurrency::container<std::unordered_map<SOCKET, tcp_server*>> socket_map;
server_registry<tcp_server> tcp_servers;
server_registry<udp_server> udp_servers;
tcp_server* find_server(const SOCKET socket)
{
return socket_map.access<tcp_server*>([&](const std::unordered_map<SOCKET, tcp_server*>& map) -> tcp_server*
{
const auto entry = map.find(socket);
if (entry == map.end())
{
return nullptr;
}
return entry->second;
});
}
bool socket_link(const SOCKET socket, const uint32_t address)
{
auto* server = tcp_servers.find(address);
if (!server)
{
return false;
}
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
{
map[socket] = server;
});
return true;
}
void socket_unlink(const SOCKET socket)
{
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
{
const auto entry = map.find(socket);
if (entry != map.end())
{
map.erase(entry);
}
});
}
bool is_socket_blocking(const SOCKET socket, const bool def)
{
return blocking_sockets.access<bool>([&](std::unordered_map<SOCKET, bool>& map)
{
const auto entry = map.find(socket);
if (entry == map.end())
{
return def;
}
return entry->second;
});
}
void remove_blocking_socket(const SOCKET socket)
{
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
{
const auto entry = map.find(socket);
if (entry != map.end())
{
map.erase(entry);
}
});
}
void add_blocking_socket(const SOCKET socket, const bool block)
{
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
{
map[socket] = block;
});
}
void server_main()
{
exit_server = false;
while (!exit_server)
{
tcp_servers.frame();
udp_servers.frame();
std::this_thread::sleep_for(50ms);
}
}
namespace io
{
hostent* WINAPI gethostbyname_stub(const char* name)
{
#ifdef DEBUG
printf("[ network ]: [gethostbyname]: \"%s\"\n", name);
#endif
base_server* server = tcp_servers.find(name);
if (!server)
{
server = udp_servers.find(name);
}
if (!server)
{
#pragma warning(push)
#pragma warning(disable: 4996)
return gethostbyname(name);
#pragma warning(pop)
}
static thread_local in_addr address{};
address.s_addr = server->get_address();
static thread_local in_addr* addr_list[2]{};
addr_list[0] = &address;
addr_list[1] = nullptr;
static thread_local hostent host{};
host.h_name = const_cast<char*>(name);
host.h_aliases = nullptr;
host.h_addrtype = AF_INET;
host.h_length = sizeof(in_addr);
host.h_addr_list = reinterpret_cast<char**>(addr_list);
return &host;
}
int WINAPI connect_stub(const SOCKET s, const sockaddr* addr, const int len)
{
if (len == sizeof(sockaddr_in))
{
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(addr);
if (socket_link(s, in_addr->sin_addr.s_addr)) return 0;
}
return connect(s, addr, len);
}
int WINAPI closesocket_stub(const SOCKET s)
{
remove_blocking_socket(s);
socket_unlink(s);
return closesocket(s);
}
int WINAPI send_stub(const SOCKET s, const char* buf, const int len, const int flags)
{
auto* server = find_server(s);
if (server)
{
server->handle_input(buf, len);
return len;
}
return send(s, buf, len, flags);
}
int WINAPI recv_stub(const SOCKET s, char* buf, const int len, const int flags)
{
auto* server = find_server(s);
if (server)
{
if (server->pending_data())
{
return static_cast<int>(server->handle_output(buf, len));
}
else
{
WSASetLastError(WSAEWOULDBLOCK);
return -1;
}
}
return recv(s, buf, len, flags);
}
int WINAPI sendto_stub(const SOCKET s, const char* buf, const int len, const int flags, const sockaddr* to,
const int tolen)
{
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(to);
auto* server = udp_servers.find(in_addr->sin_addr.s_addr);
if (server)
{
server->handle_input(buf, len, {s, to, tolen});
return len;
}
return sendto(s, buf, len, flags, to, tolen);
}
int WINAPI recvfrom_stub(const SOCKET s, char* buf, const int len, const int flags, sockaddr* from,
int* fromlen)
{
// Not supported yet
if (is_socket_blocking(s, UDP_BLOCKING))
{
return recvfrom(s, buf, len, flags, from, fromlen);
}
size_t result = 0;
udp_servers.for_each([&](udp_server& server)
{
if (server.pending_data(s))
{
result = server.handle_output(
s, buf, static_cast<size_t>(len), from, fromlen);
}
});
if (result)
{
return static_cast<int>(result);
}
return recvfrom(s, buf, len, flags, from, fromlen);
}
int WINAPI select_stub(const int nfds, fd_set* readfds, fd_set* writefds, fd_set* exceptfds,
timeval* timeout)
{
if (exit_server)
{
return select(nfds, readfds, writefds, exceptfds, timeout);
}
auto result = 0;
std::vector<SOCKET> read_sockets;
std::vector<SOCKET> write_sockets;
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& sockets)
{
for (auto& s : sockets)
{
if (readfds)
{
if (FD_ISSET(s.first, readfds))
{
if (s.second->pending_data())
{
read_sockets.push_back(s.first);
FD_CLR(s.first, readfds);
}
}
}
if (writefds)
{
if (FD_ISSET(s.first, writefds))
{
write_sockets.push_back(s.first);
FD_CLR(s.first, writefds);
}
}
if (exceptfds)
{
if (FD_ISSET(s.first, exceptfds))
{
FD_CLR(s.first, exceptfds);
}
}
}
});
if ((!readfds || readfds->fd_count == 0) && (!writefds || writefds->fd_count == 0))
{
timeout->tv_sec = 0;
timeout->tv_usec = 0;
}
result = select(nfds, readfds, writefds, exceptfds, timeout);
if (result < 0) result = 0;
for (const auto& socket : read_sockets)
{
if (readfds)
{
FD_SET(socket, readfds);
result++;
}
}
for (const auto& socket : write_sockets)
{
if (writefds)
{
FD_SET(socket, writefds);
result++;
}
}
return result;
}
int WINAPI ioctlsocket_stub(const SOCKET s, const long cmd, u_long* argp)
{
if (static_cast<unsigned long>(cmd) == (FIONBIO))
{
add_blocking_socket(s, *argp == 0);
}
return ioctlsocket(s, cmd, argp);
}
BOOL internet_get_connected_state_stub(LPDWORD, DWORD)
{
// Allow offline play
return TRUE;
}
}
void bd_logger_stub(const char* const function, const char* const msg, ...)
{
static const auto* bd_logger_enabled = game::Dvar_RegisterBool("bd_logger_enabled", false, game::DVAR_FLAG_NONE, "Enable bdLogger");
if (!bd_logger_enabled->current.enabled)
{
return;
}
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
printf("%s: %s\n", function, buffer);
va_end(ap);
}
void startup_dw()
{
udp_servers.create<stun_server>("s1-stun.us.demonware.net");
udp_servers.create<stun_server>("s1-stun.eu.demonware.net");
udp_servers.create<stun_server>("s1-stun.jp.demonware.net");
udp_servers.create<stun_server>("s1-stun.au.demonware.net");
udp_servers.create<stun_server>("stun.us.demonware.net");
udp_servers.create<stun_server>("stun.eu.demonware.net");
udp_servers.create<stun_server>("stun.jp.demonware.net");
udp_servers.create<stun_server>("stun.au.demonware.net");
tcp_servers.create<auth3_server>("aw-pc-auth3.prod.demonware.net");
tcp_servers.create<lobby_server>("aw-pc-lobby.prod.demonware.net");
tcp_servers.create<umbrella_server>("prod.umbrella.demonware.net");
}
}
class component final : public component_interface
{
public:
void post_load() override
{
startup_dw();
server_thread = utils::thread::create_named_thread("Demonware", server_main);
}
void* load_import(const std::string& library, const std::string& function) override
{
if (library == "WS2_32.dll")
{
if (function == "#3") return io::closesocket_stub;
if (function == "#4") return io::connect_stub;
if (function == "#10") return io::ioctlsocket_stub;
if (function == "#16") return io::recv_stub;
if (function == "#17") return io::recvfrom_stub;
if (function == "#18") return io::select_stub;
if (function == "#19") return io::send_stub;
if (function == "#20") return io::sendto_stub;
if (function == "#52") return io::gethostbyname_stub;
}
if (function == "InternetGetConnectedState")
{
return io::internet_get_connected_state_stub;
}
return nullptr;
}
void post_unpack() override
{
utils::hook::jump(SELECT_VALUE(0x140575880, 0x1406C0080), bd_logger_stub);
if (game::environment::is_sp())
{
utils::hook::set<uint8_t>(0x1405632E0, 0xC3); // bdAuthSteam
utils::hook::set<uint8_t>(0x1402DF2C0, 0xC3); // dwNet
return;
}
utils::hook::set<uint8_t>(0x140698BB2, 0x0); // CURLOPT_SSL_VERIFYPEER
utils::hook::set<uint8_t>(0x140698B69, 0xAF); // CURLOPT_SSL_VERIFYHOST
utils::hook::set<uint8_t>(0x14088D0E8, 0x0); // HTTPS -> HTTP
// HTTPS -> HTTP
utils::hook::inject(0x14003852E, "http://prod.umbrella.demonware.net/v1.0/");
utils::hook::inject(0x14003884F, "http://prod.umbrella.demonware.net/v1.0/");
utils::hook::inject(0x140038A07, "http://prod.umbrella.demonware.net/v1.0/");
utils::hook::set<uint8_t>(0x140437CC0, 0xC3); // SV_SendMatchData
utils::hook::set<uint8_t>(0x140560D70, 0xC3); // Live_CheckForFullDisconnect
}
void pre_destroy() override
{
exit_server = true;
if (server_thread.joinable())
{
server_thread.join();
}
}
};
}
REGISTER_COMPONENT(demonware::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
#include <discord_rpc.h>
namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
void join_game(const char* join_secret)
{
game::Cbuf_AddText(0, utils::string::va("connect %s\n", join_secret));
}
void join_request(const DiscordUser* request)
{
#ifdef _DEBUG
console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
#endif
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
}
void update_discord()
{
Discord_RunCallbacks();
auto* dvar = game::Dvar_FindVar("virtualLobbyActive");
if (!game::CL_IsCgameInitialized() || (dvar && dvar->current.enabled == 1))
{
discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
dvar = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (dvar && dvar->current.enabled == 1)
{
discord_presence.state = "Firing Range";
}
else
{
discord_presence.state = "Main Menu";
}
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
}
else
{
if (game::environment::is_sp()) return;
const auto* gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("ui_gametype")->current.string);
const auto* map = game::UI_GetMapDisplayName(game::Dvar_FindVar("ui_mapname")->current.string);
discord_presence.details = utils::string::va("%s on %s", gametype, map);
// get server host name
auto* const host_name = reinterpret_cast<char*>(0x141646CC4);
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
// get number of clients in game
auto clients = reinterpret_cast<int*>(0x1414CC290);
int clientsNum = *clients;
discord_presence.partySize = clientsNum;
if (game::Dvar_FindVar("name") && !strcmp(host_name, game::Dvar_FindVar("name")->current.string)) // host_name == name, most likely private match
{
discord_presence.state = "Private Match";
discord_presence.partyMax = game::Dvar_FindVar("sv_maxclients")->current.integer;
}
else
{
discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target();
discord_presence.partyId = utils::string::va("%zu", hash_fn(address) ^ nonce);
discord_presence.joinSecret = network::net_adr_to_string(address);
}
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
}
Discord_UpdatePresence(&discord_presence);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = join_game;
handlers.spectateGame = nullptr;
handlers.joinRequest = join_request;
Discord_Initialize("1117777088301240350", &handlers, 1, nullptr);
scheduler::once([]
{
scheduler::once(update_discord, scheduler::pipeline::main);
scheduler::loop(update_discord, scheduler::pipeline::main, 15s);
}, scheduler::pipeline::main);
initialized_ = true;
}
void pre_destroy() override
{
if (!initialized_)
{
return;
}
Discord_Shutdown();
}
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
console::info("Discord: Ready\n");
Discord_UpdatePresence(&discord_presence);
}
static void errored(const int error_code, const char* message)
{
console::error("Discord: Error (%i): %s\n", error_code, message);
}
};
}
#ifndef DEV_BUILD
REGISTER_COMPONENT(discord::component)
#endif

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
if (dvar && dvar->name == "sv_cheats"s)
{
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
if (game::environment::is_dedi() && source == game::DvarSetSource::DVAR_SOURCE_INTERNAL)
{
value->enabled = dvar->current.enabled;
}
// if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars
else if (dvar->current.enabled && !value->enabled)
{
for (auto i = 0; i < *game::dvarCount; ++i)
{
const auto var = game::sortedDvars[i];
if (var && (var->flags & game::DvarFlags::DVAR_FLAG_CHEAT))
{
game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL);
}
}
}
}
}
bool dvar_flag_checks(const game::dvar_t* dvar, const game::DvarSetSource source)
{
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_WRITE))
{
console::error("%s is write protected\n", dvar->name);
return false;
}
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_READ))
{
console::error("%s is read only\n", dvar->name);
return false;
}
// only check cheat/replicated values when the source is external
if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL)
{
const auto cl_ingame = game::Dvar_FindVar("cl_ingame");
const auto sv_running = game::Dvar_FindVar("sv_running");
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && (cl_ingame && cl_ingame->current.enabled) && (
sv_running && !sv_running->current.enabled))
{
console::error("%s can only be changed by the server\n", dvar->name);
return false;
}
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && (!dvars::sv_cheats->current.enabled))
{
console::error("%s is cheat protected\n", dvar->name);
return false;
}
}
// pass all the flag checks, allow dvar to be changed
return true;
}
const auto dvar_flag_checks_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto can_set_value = a.newLabel();
const auto zero_source = a.newLabel();
a.pushad64();
a.mov(r8, rdi);
a.mov(edx, esi);
a.mov(rcx, rbx);
a.call_aligned(apply_sv_cheats); //check if we are setting sv_cheats
a.popad64();
a.cmp(esi, 0);
a.jz(zero_source); //if the SetSource is 0 (INTERNAL) ignore flag checks
a.pushad64();
a.mov(edx, esi); //source
a.mov(rcx, rbx); //dvar
a.call_aligned(dvar_flag_checks); //protect read/write/cheat/replicated dvars
a.cmp(al, 1);
a.jz(can_set_value);
// if we get here, we are non-zero source and CANNOT set values
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
a.jmp(0x1404C3D45);
// if we get here, we are non-zero source and CAN set values
a.bind(can_set_value);
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
a.jmp(0x1404C3AAE);
// if we get here, we are zero source and ignore flags
a.bind(zero_source);
a.jmp(0x1404C3AF4);
});
void cg_set_client_dvar_from_server(const int local_client_num, void* cg, const char* dvar_id, const char* value)
{
const auto* dvar = game::Dvar_FindVar(dvar_id);
if (dvar)
{
// If we send as string, it can't be set with source SERVERCMD because the game only allows that source on real server cmd dvars.
// Just use external instead as if it was being set by the console
game::Dvar_SetFromStringByNameFromSource(dvar_id, value, game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
}
else
{
// Not a dvar name, assume it is an id and the game will handle normally
game::CG_SetClientDvarFromServer(local_client_num, cg, dvar_id, value);
}
}
void set_client_dvar_by_string(const int entity_num, const char* value)
{
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
game::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command);
}
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto set_by_string = a.newLabel();
a.pushad64();
// check if we didn't find a network dvar index
a.mov(ecx, dword_ptr(rsp, 0x8C8));
a.cmp(ecx, 0);
a.je(set_by_string);
// we found an index, handle normally
a.popad64();
a.mov(r8d, ptr(rsp, 0x848));
a.lea(r9, ptr(rsp, 0x30));
a.jmp(0x1402E2E57);
// no index, let's send the dvar as a string
a.bind(set_by_string);
a.movzx(ecx, word_ptr(rsp, 0x8C0)); //entity_num
a.lea(rdx, ptr(rsp, 0xB0)); //value
a.call_aligned(set_client_dvar_by_string);
a.popad64();
a.jmp(0x1402E2E7D);
});
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp()) return;
utils::hook::nop(0x1404C3A93, 4); // let our stub handle zero-source sets
utils::hook::jump(0x1404C3A9A, dvar_flag_checks_stub, true); // check extra dvar flags when setting values
utils::hook::nop(0x1402E2E03, 5); // remove error in PlayerCmd_SetClientDvar if setting a non-network dvar
// don't check flags on the dvars, send any existing dvar instead
utils::hook::jump(0x1402E2E4A, player_cmd_set_client_dvar, true); // send non-network dvars as string
utils::hook::call(0x1401BB782, cg_set_client_dvar_from_server);
// check for dvars being sent as string before parsing ids
#ifdef _DEBUG
constexpr auto value = true;
#else
constexpr auto value = false;
#endif
dvars::sv_cheats = game::Dvar_RegisterBool("sv_cheats", value, game::DVAR_FLAG_REPLICATED, "Allow cheat commands and dvars on this server");
}
};
}
REGISTER_COMPONENT(dvar_cheats::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace dvars
{
struct dvar_base
{
unsigned int flags{};
};
struct dvar_bool : dvar_base
{
bool value{};
};
struct dvar_float : dvar_base
{
float value{};
float min{};
float max{};
};
struct dvar_vector2 : dvar_base
{
float x{};
float y{};
float min{};
float max{};
};
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
float min{};
float max{};
};
struct dvar_int : dvar_base
{
int value{};
int min{};
int max{};
};
struct dvar_string : dvar_base
{
std::string value{};
};
namespace
{
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
{
auto i = map.find(name);
if (i != map.end())
{
return &i->second;
}
return nullptr;
}
bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
{
return set.find(name) != set.end();
}
}
namespace disable
{
static std::unordered_set<std::string> set_bool_disables;
static std::unordered_set<std::string> set_float_disables;
static std::unordered_set<std::string> set_int_disables;
static std::unordered_set<std::string> set_string_disables;
void set_bool(const std::string& name)
{
set_bool_disables.emplace(name);
}
void set_float(const std::string& name)
{
set_float_disables.emplace(name);
}
void set_int(const std::string& name)
{
set_int_disables.emplace(name);
}
void set_string(const std::string& name)
{
set_string_disables.emplace(name);
}
}
namespace override
{
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
static std::unordered_map<std::string, dvar_float> register_float_overrides;
static std::unordered_map<std::string, dvar_int> register_int_overrides;
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
static std::unordered_map<std::string, bool> set_bool_overrides;
static std::unordered_map<std::string, float> set_float_overrides;
static std::unordered_map<std::string, int> set_int_overrides;
static std::unordered_map<std::string, std::string> set_string_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
dvar_bool values;
values.value = value;
values.flags = flags;
register_bool_overrides[name] = std::move(values);
}
void register_float(const std::string& name, const float value, const float min, const float max, const unsigned int flags)
{
dvar_float values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_float_overrides[name] = std::move(values);
}
void register_int(const std::string& name, const int value, const int min, const int max, const unsigned int flags)
{
dvar_int values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_int_overrides[name] = std::move(values);
}
void register_string(const std::string& name, const std::string& value, const unsigned int flags)
{
dvar_string values;
values.value = value;
values.flags = flags;
register_string_overrides[name] = std::move(values);
}
void register_vector2(const std::string& name, float x, float y, float min, float max, const unsigned int flags)
{
dvar_vector2 values;
values.x = x;
values.y = y;
values.min = min;
values.max = max;
values.flags = flags;
register_vector2_overrides[name] = std::move(values);
}
void register_vector3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags)
{
dvar_vector3 values;
values.x = x;
values.y = y;
values.z = z;
values.min = min;
values.max = max;
values.flags = flags;
register_vector3_overrides[name] = std::move(values);
}
void set_bool(const std::string& name, const bool value)
{
set_bool_overrides[name] = value;
}
void set_float(const std::string& name, const float value)
{
set_float_overrides[name] = value;
}
void set_int(const std::string& name, const int value)
{
set_int_overrides[name] = value;
}
void set_string(const std::string& name, const std::string& value)
{
set_string_overrides[name] = value;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
utils::hook::detour dvar_set_bool_hook;
utils::hook::detour dvar_set_float_hook;
utils::hook::detour dvar_set_int_hook;
utils::hook::detour dvar_set_string_hook;
game::dvar_t* dvar_register_bool_stub(const char* name, bool value, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_bool_overrides, name);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hook.invoke<game::dvar_t*>(name, value, flags, description);
}
game::dvar_t* dvar_register_float_stub(const char* name, float value, float min, float max, unsigned int flags,
const char* description)
{
auto* var = find_dvar(override::register_float_overrides, name);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(name, value, min, max, flags, description);
}
game::dvar_t* dvar_register_int_stub(const char* name, int value, int min, int max, unsigned int flags,
const char* description)
{
auto* var = find_dvar(override::register_int_overrides, name);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hook.invoke<game::dvar_t*>(name, value, min, max, flags, description);
}
game::dvar_t* dvar_register_string_stub(const char* name, const char* value, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_string_overrides, name);
if (var)
{
value = var->value.data();
flags = var->flags;
}
return dvar_register_string_hook.invoke<game::dvar_t*>(name, value, flags, description);
}
game::dvar_t* dvar_register_vector2_stub(const char* name, float x, float y, float min, float max,
unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_vector2_overrides, name);
if (var)
{
x = var->x;
y = var->y;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector2_hook.invoke<game::dvar_t*>(name, x, y, min, max, flags, description);
}
game::dvar_t* dvar_register_vector3_stub(const char* name, float x, float y, float z, float min,
float max, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_vector3_overrides, name);
if (var)
{
x = var->x;
y = var->y;
z = var->z;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector3_hook.invoke<game::dvar_t*>(name, x, y, z, min, max, flags, description);
}
void dvar_set_bool_stub(game::dvar_t* dvar, bool boolean)
{
const auto disabled = find_dvar(disable::set_bool_disables, dvar->name);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_bool_overrides, dvar->name);
if (var)
{
boolean = *var;
}
return dvar_set_bool_hook.invoke<void>(dvar, boolean);
}
void dvar_set_float_stub(game::dvar_t* dvar, float fl)
{
const auto disabled = find_dvar(disable::set_float_disables, dvar->name);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_float_overrides, dvar->name);
if (var)
{
fl = *var;
}
return dvar_set_float_hook.invoke<void>(dvar, fl);
}
void dvar_set_int_stub(game::dvar_t* dvar, int integer)
{
const auto disabled = find_dvar(disable::set_int_disables, dvar->name);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_int_overrides, dvar->name);
if (var)
{
integer = *var;
}
return dvar_set_int_hook.invoke<void>(dvar, integer);
}
void dvar_set_string_stub(game::dvar_t* dvar, const char* string)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->name);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_string_overrides, dvar->name);
if (var)
{
string = var->data();
}
return dvar_set_string_hook.invoke<void>(dvar, string);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvar_register_bool_hook.create(SELECT_VALUE(0x140371850, 0x1404C0BE0), &dvar_register_bool_stub);
dvar_register_float_hook.create(SELECT_VALUE(0x140371C20, 0x1404C0FB0), &dvar_register_float_stub);
dvar_register_int_hook.create(SELECT_VALUE(0x140371CF0, 0x1404C1080), &dvar_register_int_stub);
dvar_register_string_hook.create(SELECT_VALUE(0x140372050, 0x1404C1450), &dvar_register_string_stub);
dvar_register_vector2_hook.create(SELECT_VALUE(0x140372120, 0x1404C1520), &dvar_register_vector2_stub);
dvar_register_vector3_hook.create(SELECT_VALUE(0x140372230, 0x1404C1600), &dvar_register_vector3_stub);
dvar_set_bool_hook.create(SELECT_VALUE(0x140372B70, 0x1404C1F30), &dvar_set_bool_stub);
dvar_set_float_hook.create(SELECT_VALUE(0x140373420, 0x1404C2A10), &dvar_set_float_stub);
dvar_set_int_hook.create(SELECT_VALUE(0x1403738D0, 0x1404C2F40), &dvar_set_int_stub);
dvar_set_string_hook.create(SELECT_VALUE(0x140373DE0, 0x1404C3610), &dvar_set_string_stub);
}
};
}
REGISTER_COMPONENT(dvars::component)

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#pragma once
namespace dvars
{
namespace disable
{
void set_bool(const std::string& name);
void set_float(const std::string& name);
void set_int(const std::string& name);
void set_string(const std::string& name);
}
namespace override
{
void register_bool(const std::string& name, bool value, unsigned int flags);
void register_float(const std::string& name, float value, float min, float max, unsigned int flags);
void register_int(const std::string& name, int value, int min, int max, unsigned int flags);
void register_string(const std::string& name, const std::string& value, unsigned int flags);
void register_vector2(const std::string& name, float x, float y, float min, float max, unsigned int flags);
void register_vector3(const std::string& name, float x, float y, float z, float min, float max, unsigned int flags);
void set_bool(const std::string& name, bool boolean);
void set_float(const std::string& name, float fl);
void set_int(const std::string& name, int integer);
void set_string(const std::string& name, const std::string& string);
}
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
namespace fastfiles
{
static utils::concurrency::container<std::string> current_fastfile;
namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
utils::hook::detour db_find_x_asset_header_hook;
void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
console::info("Loading fastfile %s\n", zone_name);
current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
void dump_gsc_script(const std::string& name, game::XAssetHeader header)
{
if (!dvars::g_dump_scripts->current.enabled)
{
return;
}
std::string buffer;
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), sizeof(int));
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.data());
}
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
const auto start = game::Sys_Milliseconds();
const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start;
if (type == game::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(name, result);
}
if (diff > 100)
{
console::print(
result.data == nullptr ? console::con_type_error : console::con_type_warning, "Waited %i msec for asset '%s' of type '%s'.\n",
diff,
name,
game::g_assetNames[type]
);
}
return result;
}
}
std::string get_current_fastfile()
{
auto fastfile_copy = current_fastfile.access<std::string>([&](std::string& fastfile)
{
return fastfile;
});
return fastfile_copy;
}
constexpr int get_asset_type_size(const game::XAssetType type)
{
constexpr int asset_type_sizes[] =
{
96, 88, 128, 56, 40, 216, 56, 680,
480, 32, 32, 32, 32, 32, 352, 1456,
104, 32, 24, 152, 152, 152, 16, 64,
640, 40, 16, 408, 24, 288, 176, 2800,
48, -1, 40, 24, 200, 88, 16, 120,
3560, 32, 64, 16, 16, -1, -1, -1,
-1, 24, 40, 24, 40, 24, 128, 2256,
136, 32, 72, 24, 64, 88, 48, 32,
96, 152, 64, 32,
};
return asset_type_sizes[type];
}
template <game::XAssetType Type, size_t Size>
char* reallocate_asset_pool()
{
constexpr auto element_size = get_asset_type_size(Type);
static char new_pool[element_size * Size] = {0};
assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
game::DB_XAssetPool[Type] = new_pool;
game::g_poolSize[Type] = Size;
return new_pool;
}
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
{
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
{
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
cb(header);
}), &callback, include_override);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal);
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
command::add("loadzone", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: loadzone <zone>\n");
return;
}
game::XZoneInfo info{};
info.name = params.get(1);
info.allocFlags = 1;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
});
command::add("g_poolSizes", []()
{
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
{
console::info("g_poolSize[%i]: %i // %s\n", i, game::g_poolSize[i], game::g_assetNames[i]);
}
});
reallocate_asset_pool<game::ASSET_TYPE_FONT, 48>();
if (!game::environment::is_sp())
{
const auto* xmodel_pool = reallocate_asset_pool<game::ASSET_TYPE_XMODEL, 8832>();
utils::hook::inject(0x14026FD63, xmodel_pool + 8);
utils::hook::inject(0x14026FDB3, xmodel_pool + 8);
utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
utils::hook::inject(0x14027463C, xmodel_pool + 8);
utils::hook::inject(0x140274689, xmodel_pool + 8);
}
}
};
}
REGISTER_COMPONENT(fastfiles::component)

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#pragma once
#include "game/game.hpp"
namespace fastfiles
{
std::string get_current_fastfile();
void enum_assets(game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, bool include_override);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace filesystem
{
namespace
{
bool initialized = false;
bool custom_path_registered = false;
std::deque<std::filesystem::path>& get_search_paths_internal()
{
static std::deque<std::filesystem::path> search_paths{};
return search_paths;
}
std::string get_binary_directory()
{
const auto dir = game_module::get_host_module().get_folder();
return utils::string::replace(dir, "/", "\\");
}
void register_custom_path_stub(const char* path, const char* dir)
{
if (!custom_path_registered)
{
custom_path_registered = true;
const auto launcher_dir = get_binary_directory();
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
}
game::FS_AddLocalizedGameDirectory(path, dir);
}
void fs_startup_stub(const char* gamename)
{
console::info("[FS] Startup\n");
custom_path_registered = false;
game::FS_Startup(gamename);
}
bool can_insert_path(const std::filesystem::path& path)
{
const auto& paths = get_search_paths_internal();
return std::ranges::none_of(paths.cbegin(), paths.cend(), [path](const auto& elem)
{
return elem == path;
});
}
void startup()
{
register_path("s1");
register_path(get_binary_directory() + "\\data");
// game's search paths
register_path("devraw");
register_path("devraw_shared");
register_path("raw_shared");
register_path("raw");
register_path("main");
}
void check_for_startup()
{
if (!initialized)
{
initialized = true;
startup();
}
}
}
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
std::string read_file(const std::string& path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return utils::io::read_file(path_.generic_string());
}
}
return {};
}
bool read_file(const std::string& path, std::string* data, std::string* real_path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::read_file(path_.generic_string(), data))
{
if (real_path != nullptr)
{
*real_path = path_.generic_string();
}
return true;
}
}
return false;
}
bool find_file(const std::string& path, std::string* real_path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
*real_path = path_.generic_string();
return true;
}
}
return false;
}
bool exists(const std::string& path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return true;
}
}
return false;
}
void register_path(const std::filesystem::path& path)
{
if (can_insert_path(path))
{
console::info("[FS] Registering path '%s'\n", path.generic_string().data());
get_search_paths_internal().push_front(path);
}
}
void unregister_path(const std::filesystem::path& path)
{
if (!initialized)
{
return;
}
auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.begin(); i != search_paths.end();)
{
if (*i == path)
{
console::info("[FS] Unregistering path '%s'\n", path.generic_string().data());
i = search_paths.erase(i);
}
else
{
++i;
}
}
}
std::vector<std::string> get_search_paths()
{
std::vector<std::string> paths{};
for (const auto& path : get_search_paths_internal())
{
paths.push_back(path.generic_string());
}
return paths;
}
std::vector<std::string> get_search_paths_rev()
{
std::vector<std::string> paths{};
const auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
{
paths.push_back(i->generic_string());
}
return paths;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Set fs_basegame
dvars::override::register_string("fs_basegame", "s1", game::DVAR_FLAG_WRITE);
if (game::environment::is_sp())
{
utils::hook::call(0x140360A74, fs_startup_stub);
utils::hook::call(0x140361FE0, register_custom_path_stub);
utils::hook::call(0x140362000, register_custom_path_stub);
utils::hook::call(0x14036203F, register_custom_path_stub);
}
else
{
utils::hook::call(0x1404AE192, fs_startup_stub);
utils::hook::call(0x1404AE5C3, fs_startup_stub);
utils::hook::call(0x1404AEFD0, register_custom_path_stub);
utils::hook::call(0x1404AEFF0, register_custom_path_stub);
utils::hook::call(0x1404AF02F, register_custom_path_stub);
}
}
};
}
REGISTER_COMPONENT(filesystem::component)

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#pragma once
namespace filesystem
{
class file
{
public:
file(std::string name);
[[nodiscard]] bool exists() const;
[[nodiscard]] const std::string& get_buffer() const;
[[nodiscard]] const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
std::string read_file(const std::string& path);
bool read_file(const std::string& path, std::string* data, std::string* real_path = nullptr);
bool find_file(const std::string& path, std::string* real_path);
bool exists(const std::string& path);
void register_path(const std::filesystem::path& path);
void unregister_path(const std::filesystem::path& path);
std::vector<std::string> get_search_paths();
std::vector<std::string> get_search_paths_rev();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "fps.hpp"
#include "localized_strings.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace fps
{
namespace
{
const game::dvar_t* cg_drawFPS;
const game::dvar_t* cg_drawPing;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
//float origin_color[4] = { 1.0f, 0.67f, 0.13f, 1.0f };
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
struct cg_perf_data
{
std::chrono::time_point<std::chrono::steady_clock> perf_start;
std::int32_t current_ms{};
std::int32_t previous_ms{};
std::int32_t frame_ms{};
std::int32_t history[32]{};
std::int32_t count{};
std::int32_t index{};
std::int32_t instant{};
std::int32_t total{};
float average{};
float variance{};
std::int32_t min{};
std::int32_t max{};
};
cg_perf_data cg_perf = cg_perf_data();
void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
{
data->history[data->index % 32] = value;
data->instant = value;
data->min = std::numeric_limits<int>::max();
data->max = 0;
data->average = 0.0f;
data->variance = 0.0f;
data->total = 0;
for (auto i = 0; i < data->count; ++i)
{
const std::int32_t idx = (data->index - i) % 32;
if (idx < 0)
{
break;
}
data->total += data->history[idx];
if (data->min > data->history[idx])
{
data->min = data->history[idx];
}
if (data->max < data->history[idx])
{
data->max = data->history[idx];
}
}
data->average = static_cast<float>(data->total) / static_cast<float>(data->count);
++data->index;
}
void perf_update()
{
cg_perf.count = 32;
cg_perf.current_ms = static_cast<std::int32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count());
cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms;
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
utils::hook::invoke<void>(SELECT_VALUE(0x1404F6A90, 0x14062C540));
}
void cg_draw_fps()
{
if (cg_drawFPS && cg_drawFPS->current.integer > 0)
{
const auto fps = get_fps();
auto* font = game::R_RegisterFont("fonts/consolefont");
if (!font) return;
const auto* const fps_string = utils::string::va("%i", fps);
const auto scale = 1.0f;
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 10.0f) - game::R_TextWidth(
fps_string, std::numeric_limits<int>::max(), font) * scale;
const auto y = font->pixelHeight * 1.2f;
const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
game::R_AddCmdDrawText(fps_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, fps_color, 6);
}
}
void cg_draw_ping()
{
if (cg_drawPing->current.integer > 0 && game::CL_IsCgameInitialized())
{
auto* font = game::R_RegisterFont("fonts/consolefont");
if (!font) return;
auto* const ping_string = utils::string::va("Ping: %i", *game::mp::ping);
const auto scale = 1.0f;
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
ping_string, std::numeric_limits<int>::max(), font) * scale;
const auto y = font->pixelHeight * 1.2f;
game::R_AddCmdDrawText(ping_string, std::numeric_limits<int>::max(), font, x, y, scale, scale, 0.0f, ping_color, 6);
}
}
const game::dvar_t* cg_draw_fps_register_stub(const char* dvar_name, const char** value_list, const int default_index, unsigned int /*flags*/, const char* description)
{
cg_drawFPS = game::Dvar_RegisterEnum(dvar_name, value_list, default_index, game::DVAR_FLAG_SAVED, description);
return cg_drawFPS;
}
}
int get_fps()
{
return static_cast<std::int32_t>(static_cast<float>(1000.0f /
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
utils::hook::call(SELECT_VALUE(0x140144D41, 0x140213B27), &perf_update);
// change cg_drawfps flags to saved
utils::hook::call(SELECT_VALUE(0x1400EF951, 0x1401A4B8E), &cg_draw_fps_register_stub);
// fix ping value
utils::hook::nop(0x140213031, 2);
scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
if (game::environment::is_mp())
{
cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping");
scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
}
game::Dvar_RegisterBool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED, "Show server latency");
game::Dvar_RegisterBool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED, "Show FPS counter");
}
};
}
REGISTER_COMPONENT(fps::component)

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#pragma once
namespace fps
{
int get_fps();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "game_console.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include "version.hpp"
#define console_font game::R_RegisterFont("fonts/consolefont")
#define material_white game::Material_RegisterHandle("white")
namespace game_console
{
namespace
{
struct console_globals
{
float x{};
float y{};
float left_x{};
float font_height{};
bool may_auto_complete{};
char auto_complete_choice[64]{};
int info_line_count{};
};
using output_queue = std::deque<std::string>;
struct ingame_console
{
char buffer[256]{};
int cursor{};
int font_height{};
int visible_line_count{};
int visible_pixel_width{};
float screen_min[2]{}; //left & top
float screen_max[2]{}; //right & bottom
console_globals globals{};
bool output_visible{};
int display_line_offset{};
int line_count{};
utils::concurrency::container<output_queue, std::recursive_mutex> output{};
};
ingame_console con{};
std::int32_t history_index = -1;
std::deque<std::string> history{};
std::string fixed_input{};
std::vector<std::string> matches{};
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float color_s1[4] = {1.0f, 0.90f, 0.0f, 1.0f};
void clear()
{
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
fixed_input = "";
matches.clear();
}
void print_internal(const std::string& data)
{
con.output.access([&](output_queue& output)
{
if (con.visible_line_count > 0
&& con.display_line_offset == (output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
output.push_back(data);
if (output.size() > 512)
{
output.pop_front();
}
});
}
void toggle_console()
{
clear();
con.output_visible = false;
*game::keyCatchers ^= 1;
}
void toggle_console_output()
{
con.output_visible = con.output_visible == 0;
}
void check_resize()
{
con.screen_min[0] = 6.0f;
con.screen_min[1] = 6.0f;
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
if (console_font)
{
con.font_height = console_font->pixelHeight;
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
) -
24.0f) / con.font_height;
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
}
else
{
con.font_height = 0;
con.visible_line_count = 0;
con.visible_pixel_width = 0;
}
}
void draw_box(const float x, const float y, const float w, const float h, float* color)
{
game::vec4_t dark_color;
dark_color[0] = color[0] * 0.5f;
dark_color[1] = color[1] * 0.5f;
dark_color[2] = color[2] * 0.5f;
dark_color[3] = color[3];
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
}
void draw_input_box(const int lines, float* color)
{
draw_box(
con.globals.x - 6.0f,
con.globals.y - 6.0f,
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
(lines * con.globals.font_height) + 12.0f,
color);
}
void draw_input_text_and_over(const char* str, float* color)
{
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1,
1, 0, color, 0);
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
}
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
[[maybe_unused]] float offset_y = 0.0f)
{
const auto _h = lines * con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
}
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
{
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color,
0);
}
void draw_input()
{
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
con.globals.x = con.screen_min[0] + 6.0f;
con.globals.y = con.screen_min[1] + 6.0f;
con.globals.left_x = con.screen_min[0] + 6.0f;
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
draw_input_text_and_over("s1-mod: " VERSION ">", color_s1);
con.globals.left_x = con.globals.x;
con.globals.auto_complete_choice[0] = 0;
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0,
con.cursor, '|');
// check if using a prefixed '/' or not
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
? std::string(con.buffer).substr(1)
: std::string(con.buffer);
if (!input.length())
{
return;
}
if (input != fixed_input)
{
matches.clear();
if (input.find(" ") != std::string::npos)
{
find_matches(input.substr(0, input.find(" ")), matches, true);
}
else
{
find_matches(input, matches, false);
}
fixed_input = input;
}
con.globals.may_auto_complete = false;
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
}
else if (matches.size() == 1)
{
auto* const dvar = game::Dvar_FindVar(matches[0].data());
const auto line_count = dvar ? 2 : 1;
draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].data(),
dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
draw_hint_text(0, game::Dvar_ValueToString(dvar, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
draw_hint_text(1, game::Dvar_ValueToString(dvar, dvar->reset),
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
{
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
for (size_t i = 0; i < matches.size(); i++)
{
auto* const dvar = game::Dvar_FindVar(matches[i].data());
draw_hint_text(static_cast<int>(i), matches[i].data(),
dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
}
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
}
void draw_output_scrollbar(const float x, float y, const float width, const float height, output_queue& output)
{
const auto _x = (x + width) - 10.0f;
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
auto _height = height;
if (output.size() > con.visible_line_count)
{
const auto percentage = static_cast<float>(con.visible_line_count) / output.size();
_height *= percentage;
const auto remainingSpace = height - _height;
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (output.size() - con.
visible_line_count);
y = y + (remainingSpace * percentageAbove);
}
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
}
void draw_output_text(const float x, float y, output_queue& output)
{
const auto offset = output.size() >= con.visible_line_count
? 0.0f
: (con.font_height * (con.visible_line_count - output.size()));
for (auto i = 0; i < con.visible_line_count; i++)
{
y = console_font->pixelHeight + y;
const auto index = i + con.display_line_offset;
if (index >= output.size())
{
break;
}
game::R_AddCmdDrawText(output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
0.0f, color_white, 0);
}
}
void draw_output_window()
{
con.output.access([](output_queue& output)
{
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
const auto x = con.screen_min[0] + 6.0f;
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
game::R_AddCmdDrawText(game::Dvar_FindVar("version")->current.string, 0x7FFFFFFF, console_font, x,
((height - 12.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_s1,
0);
draw_output_scrollbar(x, y, width, height, output);
draw_output_text(x, y, output);
});
}
void draw_console()
{
check_resize();
if (*game::keyCatchers & 1)
{
if (!(*game::keyCatchers & 1))
{
con.output_visible = false;
}
if (con.output_visible)
{
draw_output_window();
}
draw_input();
}
}
}
void print_internal(const char* fmt, ...)
{
char va_buffer[0x200]{};
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
const auto lines = utils::string::split(formatted, '\n');
for (const auto& line : lines)
{
print_internal(line);
}
}
void print(const int type, const std::string& data)
{
try
{
if (game::environment::is_dedi())
{
return;
}
}
catch (std::exception&)
{
return;
}
const auto lines = utils::string::split(data, '\n');
for (const auto& line : lines)
{
print_internal(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}
bool console_char_event(const int local_client_num, const int key)
{
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
return false;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
{
if (con.globals.may_auto_complete)
{
const auto first_char = con.buffer[0];
clear();
if (first_char == '\\' || first_char == '/')
{
con.buffer[0] = first_char;
con.buffer[1] = '\0';
}
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254)
{
con.buffer[con.cursor++] = ' ';
con.buffer[con.cursor] = '\0';
}
}
}
if (key == 'v' - 'a' + 1) // paste
{
const auto clipboard = utils::string::get_clipboard_data();
if (clipboard.empty())
{
return false;
}
for (size_t i = 0; i < clipboard.length(); i++)
{
console_char_event(local_client_num, clipboard[i]);
}
return false;
}
if (key == 'c' - 'a' + 1) // clear
{
clear();
con.line_count = 0;
con.display_line_offset = 0;
con.output.access([](output_queue& output)
{
output.clear();
});
history_index = -1;
history.clear();
return false;
}
if (key == 'h' - 'a' + 1) // backspace
{
if (con.cursor > 0)
{
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
}
return false;
}
if (key < 32)
{
return false;
}
if (con.cursor == 256 - 1)
{
return false;
}
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = static_cast<char>(key);
con.cursor++;
if (con.cursor == strlen(con.buffer) + 1)
{
con.buffer[con.cursor] = 0;
}
}
return true;
}
bool console_key_event(const int local_client_num, const int key, const int down)
{
if (key == game::keyNum_t::K_F10)
{
if (game::mp::svs_clients[local_client_num].header.state >= 1)
{
return false;
}
game::Cmd_ExecuteSingleCommand(local_client_num, 0, "lui_open menu_systemlink_join\n");
}
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
if (!down)
{
return false;
}
if (game::playerKeys[local_client_num].keys[game::keyNum_t::K_SHIFT].down)
{
if (!(*game::keyCatchers & 1))
toggle_console();
toggle_console_output();
return false;
}
toggle_console();
return false;
}
if (*game::keyCatchers & 1)
{
if (down)
{
if (key == game::keyNum_t::K_UPARROW)
{
if (++history_index >= history.size())
{
history_index = static_cast<int>(history.size()) - 1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
else if (key == game::keyNum_t::K_DOWNARROW)
{
if (--history_index < -1)
{
history_index = -1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
if (key == game::keyNum_t::K_RIGHTARROW)
{
if (con.cursor < strlen(con.buffer))
{
con.cursor++;
}
return false;
}
if (key == game::keyNum_t::K_LEFTARROW)
{
if (con.cursor > 0)
{
con.cursor--;
}
return false;
}
//scroll through output
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
{
con.output.access([](output_queue& output)
{
if (output.size() > con.visible_line_count && con.display_line_offset > 0)
{
con.display_line_offset--;
}
});
}
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
{
con.output.access([](output_queue& output)
{
if (output.size() > con.visible_line_count
&& con.display_line_offset < (output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
});
}
if (key == game::keyNum_t::K_ENTER)
{
game::Cbuf_AddText(0, utils::string::va("%s \n", fixed_input.data()));
if (history_index != -1)
{
const auto itr = history.begin() + history_index;
if (*itr == con.buffer)
{
history.erase(history.begin() + history_index);
}
}
history.push_front(con.buffer);
console::info("]%s\n", con.buffer);
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
history_index = -1;
clear();
}
}
}
return true;
}
bool match_compare(const std::string& input, const std::string& text, const bool exact)
{
if (exact && text == input) return true;
if (!exact && text.find(input) != std::string::npos) return true;
return false;
}
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
{
input = utils::string::to_lower(input);
for (auto i = 0; i < *game::dvarCount; i++)
{
if (game::sortedDvars[i] && game::sortedDvars[i]->name)
{
auto name = utils::string::to_lower(game::sortedDvars[i]->name);
if (game_console::match_compare(input, name, exact))
{
suggestions.emplace_back(game::sortedDvars[i]->name);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
}
auto* cmd = *game::cmd_functions;
while (cmd)
{
if (cmd->name)
{
auto name = utils::string::to_lower(cmd->name);
if (game_console::match_compare(input, name, exact))
{
suggestions.emplace_back(cmd->name);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
cmd = cmd->next;
}
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
scheduler::loop(draw_console, scheduler::pipeline::renderer);
}
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// initialize our structs
con.cursor = 0;
con.visible_line_count = 0;
con.output_visible = false;
con.display_line_offset = 0;
con.line_count = 0;
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.globals.x = 0.0f;
con.globals.y = 0.0f;
con.globals.left_x = 0.0f;
con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false;
con.globals.info_line_count = 0;
strncpy_s(con.globals.auto_complete_choice, "", 64);
// add clear command
command::add("clear", [&]()
{
clear();
con.line_count = 0;
con.display_line_offset = 0;
con.output.access([](output_queue& output)
{
output.clear();
});
history_index = -1;
history.clear();
});
// add our dvars
dvars::con_inputBoxColor = game::Dvar_RegisterVec4("con_inputBoxColor", 0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console input box");
dvars::con_inputHintBoxColor = game::Dvar_RegisterVec4("con_inputHintBoxColor", 0.3f, 0.3f, 0.3f, 1.0f,
0.0f, 1.0f,
game::DVAR_FLAG_SAVED, "color of console input hint box");
dvars::con_outputBarColor = game::Dvar_RegisterVec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f,
1.0f, game::DVAR_FLAG_SAVED,
"color of console output bar");
dvars::con_outputSliderColor = game::Dvar_RegisterVec4("con_outputSliderColor", 1.0f, 0.8f, 0.0f, 1.0f,
0.0f, 1.0f,
game::DVAR_FLAG_SAVED, "color of console output slider");
dvars::con_outputWindowColor = game::Dvar_RegisterVec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console output window");
dvars::con_inputDvarMatchColor = game::Dvar_RegisterVec4("con_inputDvarMatchColor", 1.0f, 1.0f, 0.8f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar");
dvars::con_inputDvarValueColor = game::Dvar_RegisterVec4("con_inputDvarValueColor", 1.0f, 1.0f, 0.8f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar value");
dvars::con_inputDvarInactiveValueColor = game::Dvar_RegisterVec4(
"con_inputDvarInactiveValueColor", 0.8f, 0.8f,
0.8f, 1.0f, 0.0f, 1.0f, game::DVAR_FLAG_SAVED,
"color of console inactive dvar value");
dvars::con_inputCmdMatchColor = game::Dvar_RegisterVec4("con_inputCmdMatchColor", 0.80f, 0.80f, 1.0f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched command");
}
};
}
REGISTER_COMPONENT(game_console::component)

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#pragma once
namespace game_console
{
void print(int type, const std::string& data);
bool console_char_event(int local_client_num, int key);
bool console_key_event(int local_client_num, int key, int down);
bool match_compare(const std::string& input, const std::string& text, const bool exact);
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
#include "console.hpp"
#include "game_log.hpp"
#include "gsc/script_extension.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace game_log
{
namespace
{
void gscr_log_print()
{
char buf[1024]{};
std::size_t out_chars = 0;
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
{
const auto* value = game::Scr_GetString(i);
const auto len = std::strlen(value);
out_chars += len;
if (out_chars >= sizeof(buf))
{
break;
}
strncat_s(buf, value, _TRUNCATE);
}
g_log_printf("%s", buf);
}
}
void g_log_printf(const char* fmt, ...)
{
const auto* log = dvars::g_log->current.string;
if (*log == '\0')
{
return;
}
char buffer[0x400]{};
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
va_end(ap);
const auto time = *game::level_time / 1000;
utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
time / 60,
time % 60 / 10,
time % 60 % 10,
buffer
), true);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
gsc::override_function("logprint", &gscr_log_print);
scheduler::once([]
{
dvars::g_log = game::Dvar_RegisterString("g_log", "logs/games_mp.log", game::DVAR_FLAG_NONE, "Log file name");
}, scheduler::pipeline::main);
scripting::on_init([]
{
console::info("------- Game Initialization -------\n");
console::info("gamename: S1\n");
console::info("gamedate: " __DATE__ "\n");
const auto* log = dvars::g_log->current.string;
if (*log == '\0')
{
console::info("Not logging to disk.\n");
return;
}
console::info("Logging to disk: '%s'.\n", log);
g_log_printf("------------------------------------------------------------\n");
g_log_printf("InitGame\n");
});
scripting::on_shutdown([](int free_scripts)
{
console::info("==== ShutdownGame (%d) ====\n", free_scripts);
g_log_printf("ShutdownGame:\n");
g_log_printf("------------------------------------------------------------\n");
});
}
};
}
REGISTER_COMPONENT(game_log::component)

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#pragma once
namespace game_log
{
void g_log_printf(const char* fmt, ...);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game_module.hpp"
#include <utils/hook.hpp>
namespace game_module
{
namespace
{
utils::hook::detour handle_a_hook;
utils::hook::detour handle_w_hook;
utils::hook::detour handle_ex_a_hook;
utils::hook::detour handle_ex_w_hook;
utils::hook::detour file_name_a_hook;
utils::hook::detour file_name_w_hook;
HMODULE __stdcall get_module_handle_a(const LPCSTR module_name)
{
if (!module_name)
{
return get_game_module();
}
return handle_a_hook.invoke<HMODULE>(module_name);
}
HMODULE __stdcall get_module_handle_w(const LPWSTR module_name)
{
if (!module_name)
{
return get_game_module();
}
return handle_w_hook.invoke<HMODULE>(module_name);
}
BOOL __stdcall get_module_handle_ex_a(const DWORD flags, const LPCSTR module_name, HMODULE* hmodule)
{
if (!module_name)
{
*hmodule = get_game_module();
return TRUE;
}
return handle_ex_a_hook.invoke<BOOL>(flags, module_name, hmodule);
}
BOOL __stdcall get_module_handle_ex_w(const DWORD flags, const LPCWSTR module_name, HMODULE* hmodule)
{
if (!module_name)
{
*hmodule = get_game_module();
return TRUE;
}
return handle_ex_w_hook.invoke<BOOL>(flags, module_name, hmodule);
}
DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
{
if (!hmodule)
{
hmodule = get_game_module();
}
return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
}
DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
{
if (!hmodule)
{
hmodule = get_game_module();
}
return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
}
void hook_module_resolving()
{
handle_a_hook.create(&GetModuleHandleA, &get_module_handle_a);
handle_w_hook.create(&GetModuleHandleW, &get_module_handle_w);
handle_ex_w_hook.create(&GetModuleHandleExA, &get_module_handle_ex_a);
handle_ex_w_hook.create(&GetModuleHandleExW, &get_module_handle_ex_w);
file_name_a_hook.create(&GetModuleFileNameA, &get_module_file_name_a);
file_name_w_hook.create(&GetModuleFileNameW, &get_module_file_name_w);
}
}
utils::nt::library get_game_module()
{
static utils::nt::library game{HMODULE(0x140000000)};
return game;
}
utils::nt::library get_host_module()
{
static utils::nt::library host{};
return host;
}
class component final : public component_interface
{
public:
void post_start() override
{
get_host_module();
}
void post_load() override
{
hook_module_resolving();
}
};
}
REGISTER_COMPONENT(game_module::component)

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#pragma once
#include <utils/nt.hpp>
namespace game_module
{
utils::nt::library get_game_module();
utils::nt::library get_host_module();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace gameplay
{
namespace
{
utils::hook::detour pm_weapon_use_ammo_hook;
int stuck_in_client_stub(game::mp::gentity_s* entity)
{
if (dvars::g_playerEjection->current.enabled)
{
return utils::hook::invoke<int>(0x1402DA310, entity); // StuckInClient
}
return 0;
}
void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
game::Bounds* bounds, game::Bounds* capsule, int contents, const float* origin, const float* angles)
{
if (dvars::g_playerCollision->current.enabled)
{
utils::hook::invoke<void>(0x1403AB1C0,
results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
}
}
const auto pm_bouncing_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto no_bounce = a.newLabel();
const auto loc_14014DF48 = a.newLabel();
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
a.mov(al, byte_ptr(rax, 0x10));
a.cmp(byte_ptr(rbp, -0x2D), al);
a.pop(rax);
a.jz(no_bounce);
a.jmp(0x14014DFB0);
a.bind(no_bounce);
a.cmp(dword_ptr(rsp, 0x70), 0);
a.jnz(loc_14014DF48);
a.jmp(0x14014DFA2);
a.bind(loc_14014DF48);
a.jmp(0x14014DF48);
});
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand)
{
if (!dvars::player_sustainAmmo->current.enabled)
{
pm_weapon_use_ammo_hook.invoke<void>(ps, weapon, is_alternate, amount, hand);
}
}
const auto client_end_frame_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_gravity)));
a.mov(eax, dword_ptr(rax, 0x10));
a.mov(word_ptr(rbx, 0x36), ax);
a.pop(rax);
// Game code hook skipped
a.mov(eax, dword_ptr(rbx, 0x5084));
a.mov(rdi, rcx);
a.jmp(0x1402D5A6A);
});
const auto client_think_real_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_speed)));
a.mov(eax, dword_ptr(rax, 0x10));
a.mov(word_ptr(rbx, 0x38), ax);
a.pop(rax);
// Game code hook skipped
a.movzx(eax, word_ptr(rbx, 0x3C));
a.add(eax, dword_ptr(rbx, 0x48));
a.jmp(0x1402D6A9C);
});
const auto jump_push_off_ladder = utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::jump_ladderPushVel)));
a.mulss(xmm7, dword_ptr(rax, 0x10));
a.mulss(xmm6, dword_ptr(rax, 0x10));
a.pop(rax);
a.jmp(0x1401358C3);
});
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float /*height*/)
{
utils::hook::invoke<void>(0x140135A90, pm, pml, dvars::jump_height->current.value);
}
void pm_player_trace_stub(game::pmove_t* pm, game::trace_t* results, const float* start,
const float* end, const game::Bounds* bounds, int pass_entity_num, int content_mask)
{
utils::hook::invoke<void>(0x14014A420, pm, results, start, end, bounds, pass_entity_num, content_mask);
if (dvars::g_elevators->current.enabled)
{
results->startsolid = false;
}
}
void pm_trace_stub(const game::pmove_t* pm, game::trace_t* results, const float* start,
const float* end, const game::Bounds* bounds, int pass_entity_num, int content_mask)
{
utils::hook::invoke<void>(0x14014A610, pm, results, start, end, bounds, pass_entity_num, content_mask);
if (dvars::g_elevators->current.enabled)
{
results->allsolid = false;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false,
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x1403DD050, 0x140162B20), &pm_weapon_use_ammo_stub);
if (game::environment::is_sp()) return;
// Implement player ejection dvar
dvars::g_playerEjection = game::Dvar_RegisterBool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
"Flag whether player ejection is on or off");
utils::hook::call(0x1402D5E4A, stuck_in_client_stub);
// Implement player collision dvar
dvars::g_playerCollision = game::Dvar_RegisterBool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
"Flag whether player collision is on or off");
utils::hook::call(0x1404563DA, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
utils::hook::call(0x1401F7F8F, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
// Implement bouncing dvar
utils::hook::jump(0x14014DF91, pm_bouncing_stub_mp, true);
dvars::pm_bouncing = game::Dvar_RegisterBool("pm_bouncing", false,
game::DVAR_FLAG_REPLICATED, "Enable bouncing");
// Change jump_slowdownEnable dvar flags to just "replicated"
utils::hook::set<uint8_t>(0x140135992, game::DVAR_FLAG_REPLICATED);
// Choosing the following min/max because the game would truncate larger values
dvars::g_gravity = game::Dvar_RegisterInt("g_gravity", 800, std::numeric_limits<short>::min(),
std::numeric_limits<short>::max(), game::DVAR_FLAG_REPLICATED, "Gravity in inches per second per second");
utils::hook::jump(0x1402D5A5D, client_end_frame_stub, true);
utils::hook::nop(0x1402D5A69, 1); // Nop skipped opcode
// Choosing the following min/max because the game would truncate larger values
dvars::g_speed = game::Dvar_RegisterInt("g_speed", 190,
std::numeric_limits<short>::min(), std::numeric_limits<short>::max(), game::DVAR_FLAG_REPLICATED, "Player speed");
utils::hook::jump(0x1402D6A8C, client_think_real_stub, true);
utils::hook::nop(0x1402D6A98, 4); // Nop skipped opcodes
dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.0f,
0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player's jump");
utils::hook::call(0x1401352FF, jump_start_stub);
dvars::jump_ladderPushVel = game::Dvar_RegisterFloat("jump_ladderPushVel", 128.0f,
0.0f, 1024.0f, game::DVAR_FLAG_REPLICATED, "The velocity of a jump off of a ladder");
utils::hook::jump(0x1401358B3, jump_push_off_ladder, true);
utils::hook::nop(0x1401358BF, 4); // Nop skipped opcodes
dvars::g_elevators = game::Dvar_RegisterBool("g_elevators", false,
game::DVAR_FLAG_REPLICATED, "Enable elevators");
utils::hook::call(0x140146134, pm_player_trace_stub);
utils::hook::call(0x14014619B, pm_player_trace_stub);
// Allow player to stand from prone/ducked
utils::hook::call(0x140142AF6, pm_trace_stub);
utils::hook::call(0x140142A1B, pm_trace_stub);
utils::hook::call(0x14014298D, pm_trace_stub);
}
};
}
REGISTER_COMPONENT(gameplay::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "script_extension.hpp"
#include "script_error.hpp"
#include "component/scripting.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
using namespace utils::string;
namespace gsc
{
namespace
{
utils::hook::detour scr_emit_function_hook;
unsigned int current_filename = 0;
std::string unknown_function_error;
// Array count confirmed at 0x1409BE0D0
std::array<const char*, 27> var_typename =
{
"undefined",
"object",
"string",
"localized string",
"vector",
"float",
"int",
"codepos",
"precodepos",
"function",
"builtin function",
"builtin method",
"stack",
"animation",
"pre animation",
"thread",
"thread",
"thread",
"thread",
"struct",
"removed entity",
"entity",
"array",
"removed thread",
"<free>",
"thread list",
"endon list",
};
void scr_emit_function_stub(unsigned int filename, unsigned int thread_name, char* code_pos)
{
current_filename = filename;
scr_emit_function_hook.invoke<void>(filename, thread_name, code_pos);
}
std::string get_filename_name()
{
const auto filename_str = game::SL_ConvertToString(static_cast<game::scr_string_t>(current_filename));
const auto id = std::atoi(filename_str);
if (!id)
{
return filename_str;
}
return scripting::get_token(id);
}
void get_unknown_function_error(const char* code_pos)
{
const auto function = find_function(code_pos);
if (function.has_value())
{
const auto& pos = function.value();
unknown_function_error = std::format(
"while processing function '{}' in script '{}':\nunknown script '{}'", pos.first, pos.second, scripting::current_file
);
}
else
{
unknown_function_error = std::format("unknown script '{}'", scripting::current_file);
}
}
void get_unknown_function_error(unsigned int thread_name)
{
const auto filename = get_filename_name();
const auto name = scripting::get_token(thread_name);
unknown_function_error = std::format(
"while processing script '{}':\nunknown function '{}::{}'", scripting::current_file, filename, name
);
}
void compile_error_stub(const char* code_pos, [[maybe_unused]] const char* msg)
{
get_unknown_function_error(code_pos);
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
}
unsigned int find_variable_stub(unsigned int parent_id, unsigned int thread_name)
{
const auto res = game::FindVariable(parent_id, thread_name);
if (!res)
{
get_unknown_function_error(thread_name);
game::Com_Error(game::ERR_DROP, "script link error\n%s", unknown_function_error.data());
}
return res;
}
unsigned int scr_get_object(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_POINTER)
{
return value->u.pointerValue;
}
scr_error(va("Type %s is not an object", var_typename[value->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
unsigned int scr_get_const_string(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (game::Scr_CastString(value))
{
assert(value->type == game::VAR_STRING);
return value->u.stringValue;
}
game::Scr_ErrorInternal();
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
unsigned int scr_get_const_istring(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_ISTRING)
{
return value->u.stringValue;
}
scr_error(va("Type %s is not a localized string", var_typename[value->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
void scr_validate_localized_string_ref(int parm_index, const char* token, int token_len)
{
assert(token);
assert(token_len >= 0);
if (token_len < 2)
{
return;
}
for (auto char_iter = 0; char_iter < token_len; ++char_iter)
{
if (!std::isalnum(static_cast<unsigned char>(token[char_iter])) && token[char_iter] != '_')
{
scr_error(va("Illegal localized string reference: %s must contain only alpha-numeric characters and underscores", token));
}
}
}
void scr_get_vector(unsigned int index, float* vector_value)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_VECTOR)
{
std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3]));
return;
}
scr_error(va("Type %s is not a vector", var_typename[value->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
}
int scr_get_int(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_INTEGER)
{
return value->u.intValue;
}
scr_error(va("Type %s is not an int", var_typename[value->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
float scr_get_float(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
auto* value = game::scr_VmPub->top - index;
if (value->type == game::VAR_FLOAT)
{
return value->u.floatValue;
}
if (value->type == game::VAR_INTEGER)
{
return static_cast<float>(value->u.intValue);
}
scr_error(va("Type %s is not a float", var_typename[value->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0.0f;
}
int scr_get_pointer_type(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER)
{
return static_cast<int>(game::GetObjectType((game::scr_VmPub->top - index)->u.uintValue));
}
scr_error(va("Type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type]));
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
int scr_get_type(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
return (game::scr_VmPub->top - index)->type;
}
scr_error(va("Parameter %u does not exist", index + 1));
return 0;
}
const char* scr_get_type_name(unsigned int index)
{
if (index < game::scr_VmPub->outparamcount)
{
return var_typename[(game::scr_VmPub->top - index)->type];
}
scr_error(va("Parameter %u does not exist", index + 1));
return nullptr;
}
}
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
{
for (const auto& file : scripting::script_function_table_sort)
{
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
{
const auto next = std::next(i);
if (pos >= i->second && pos < next->second)
{
return {std::make_pair(i->first, file.first)};
}
}
}
return {};
}
class error final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
scr_emit_function_hook.create(0x1403ED900, &scr_emit_function_stub);
utils::hook::call(0x1403ED894, compile_error_stub); // LinkFile
utils::hook::call(0x1403ED8E8, compile_error_stub); // LinkFile
utils::hook::call(0x1403ED9DB, find_variable_stub); // Scr_EmitFunction
// Restore basic error messages for commonly used scr functions
utils::hook::jump(0x1403F8990, scr_get_object);
utils::hook::jump(0x1403F8510, scr_get_const_string);
utils::hook::jump(0x1403F82F0, scr_get_const_istring);
utils::hook::jump(0x140327870, scr_validate_localized_string_ref);
utils::hook::jump(0x1403F8EC0, scr_get_vector);
utils::hook::jump(0x1403F88D0, scr_get_int);
utils::hook::jump(0x1403F8820, scr_get_float);
utils::hook::jump(0x1403F8BA0, scr_get_pointer_type);
utils::hook::jump(0x1403F8D70, scr_get_type);
utils::hook::jump(0x1403F8DE0, scr_get_type_name);
}
void pre_destroy() override
{
scr_emit_function_hook.clear();
}
};
}
REGISTER_COMPONENT(gsc::error)

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#pragma once
namespace gsc
{
std::optional<std::pair<std::string, std::string>> find_function(const char* pos);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/scripting/functions.hpp"
#include <utils/hook.hpp>
#include "component/console.hpp"
#include "component/command.hpp"
#include "script_error.hpp"
#include "script_extension.hpp"
#include "script_loading.hpp"
#include <utils/string.hpp>
namespace gsc
{
std::uint16_t function_id_start = 0x2DF;
void* func_table[0x1000];
const game::dvar_t* developer_script = nullptr;
namespace
{
#define RVA(ptr) static_cast<std::uint32_t>(reinterpret_cast<std::size_t>(ptr) - 0x140000000)
struct gsc_error : public std::runtime_error
{
using std::runtime_error::runtime_error;
};
std::unordered_map<std::uint16_t, game::BuiltinFunction> functions;
bool force_error_print = false;
std::optional<std::string> gsc_error_msg;
std::unordered_map<std::uint32_t, game::BuiltinFunction> builtin_funcs_overrides;
utils::hook::detour scr_register_function_hook;
unsigned int scr_get_function_stub(const char** p_name, int* type)
{
const auto result = utils::hook::invoke<unsigned int>(0x1403318B0, p_name, type);
for (const auto& [name, func] : functions)
{
game::Scr_RegisterFunction(func, 0, name);
}
return result;
}
void execute_custom_function(game::BuiltinFunction function)
{
auto error = false;
try
{
function();
}
catch (const std::exception& ex)
{
error = true;
force_error_print = true;
gsc_error_msg = ex.what();
}
if (error)
{
game::Scr_ErrorInternal();
}
}
void vm_call_builtin_function(const std::uint32_t index)
{
const auto func = reinterpret_cast<game::BuiltinFunction>(scripting::get_function_by_index(index));
const auto custom = functions.contains(static_cast<std::uint16_t>(index));
if (!custom)
{
func();
}
else
{
execute_custom_function(func);
}
}
void builtin_call_error(const std::string& error)
{
const auto pos = game::scr_function_stack->pos;
const auto function_id = *reinterpret_cast<std::uint16_t*>(reinterpret_cast<std::size_t>(pos - 2));
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"%s", gsc_ctx->meth_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s", gsc_ctx->func_name(function_id).data(), error.data());
}
}
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
{
try
{
const auto index = gsc_ctx->opcode_enum(opcode);
return {gsc_ctx->opcode_name(index)};
}
catch (...)
{
return {};
}
}
void print_callstack()
{
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
{
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
const auto function = find_function(frame->fs.pos);
if (function.has_value())
{
console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
}
else
{
console::warn("\tat unknown location %p\n", pos);
}
}
}
void vm_error_stub(int mark_pos)
{
if (!developer_script->current.enabled && !force_error_print)
{
utils::hook::invoke<void>(0x1404B6790, mark_pos);
return;
}
console::warn("******* script runtime error ********\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x148806768);
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA9 && opcode_id <= 0xAF))
{
builtin_call_error(error);
}
else
{
const auto opcode = get_opcode_name(opcode_id);
if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n", opcode.value().data(), error.data());
}
else
{
console::warn("while processing instruction 0x%X%s\n", opcode_id, error.data());
}
}
force_error_print = false;
gsc_error_msg = {};
print_callstack();
console::warn("************************************\n");
utils::hook::invoke<void>(0x1404B6790, mark_pos);
}
void scr_register_function_stub(void* func, int type, unsigned int name)
{
if (const auto itr = builtin_funcs_overrides.find(name); itr != builtin_funcs_overrides.end())
{
func = itr->second;
}
scr_register_function_hook.invoke<void>(func, type, name);
}
void scr_print()
{
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
{
console::info("%s", game::Scr_GetString(i));
}
}
void scr_print_ln()
{
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
{
console::info("%s", game::Scr_GetString(i));
}
console::info("\n");
}
void assert_cmd()
{
if (!game::Scr_GetInt(0))
{
scr_error("Assert fail");
}
}
void assert_ex_cmd()
{
if (!game::Scr_GetInt(0))
{
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(1)));
}
}
void assert_msg_cmd()
{
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0)));
}
}
void scr_error(const char* error)
{
force_error_print = true;
gsc_error_msg = error;
game::Scr_ErrorInternal();
}
void override_function(const std::string& name, game::BuiltinFunction func)
{
const auto id = gsc_ctx->func_id(name);
builtin_funcs_overrides.emplace(id, func);
}
void add_function(const std::string& name, game::BuiltinFunction function)
{
++function_id_start;
functions[function_id_start] = function;
gsc_ctx->func_add(name, function_id_start);
}
class extension final : public component_interface
{
public:
void post_unpack() override
{
scr_register_function_hook.create(game::Scr_RegisterFunction, &scr_register_function_stub);
override_function("print", &scr_print);
override_function("println", &scr_print_ln);
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403115BC, 0x1403EDAEC), 0x1000); // Scr_RegisterFunction
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403115C2 + 4, 0x1403EDAF2 + 4), RVA(&func_table)); // Scr_RegisterFunction
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14031F097 + 3, 0x1403FB7F7 + 3), RVA(&func_table)); // VM_Execute_0
utils::hook::inject(SELECT_VALUE(0x140311964 + 3, 0x1403EDEE4 + 3), &func_table); // Scr_BeginLoadScripts
if (game::environment::is_sp())
{
return;
}
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
utils::hook::nop(0x1403FB7F7 + 5, 2);
utils::hook::call(0x1403FB7F7, vm_call_builtin_function);
utils::hook::call(0x1403FCAB0, vm_error_stub); // LargeLocalResetToMark
utils::hook::call(0x1403EDF1F, scr_get_function_stub);
override_function("assert", &assert_cmd);
override_function("assertex", &assert_ex_cmd);
override_function("assertmsg", &assert_msg_cmd);
add_function("executecommand", []
{
const auto* cmd = game::Scr_GetString(0);
command::execute(cmd);
});
}
};
}
REGISTER_COMPONENT(gsc::extension)

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#pragma once
namespace gsc
{
extern void* func_table[0x1000];
extern const game::dvar_t* developer_script;
void scr_error(const char* error);
void override_function(const std::string& name, game::BuiltinFunction func);
void add_function(const std::string& name, game::BuiltinFunction function);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/compression.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/memory.hpp>
#include "component/filesystem.hpp"
#include "component/console.hpp"
#include "component/scripting.hpp"
#include "component/fastfiles.hpp"
#include "script_loading.hpp"
namespace gsc
{
std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
namespace
{
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
utils::memory::allocator script_allocator;
const game::dvar_t* developer_script;
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
script_allocator.clear();
}
bool read_raw_script_file(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
return true;
}
// This will prevent 'fake' GSC raw files from being compiled.
// They are parsed by the game's own parser later as they are special files.
if (name.starts_with("maps/createfx") || name.starts_with("maps/createart") ||
(name.starts_with("maps/mp") && name.ends_with("_fx.gsc")))
{
#ifdef _DEBUG
console::info("Refusing to compile rawfile '%s\n", name.data());
#endif
return false;
}
const auto* name_str = name.data();
if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
{
const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
const auto len = game::DB_GetRawFileLen(asset.rawfile);
data->resize(len);
game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
if (len > 0)
{
data->pop_back();
}
return true;
}
return false;
}
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
{
if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
{
return itr->second;
}
try
{
auto& compiler = gsc_ctx->compiler();
auto& assembler = gsc_ctx->assembler();
std::string source_buffer{};
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
const auto assembly_ptr = compiler.compile(real_name, data);
// Pair of two buffers. First is the byte code and second is the stack
const auto output_script = assembler.assemble(*assembly_ptr);
const auto script_file_ptr = static_cast<game::ScriptFile*>(script_allocator.allocate(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
script_file_ptr->bytecodeLen = static_cast<int>(std::get<0>(output_script).size);
script_file_ptr->len = static_cast<int>(std::get<1>(output_script).size);
const auto byte_code_size = static_cast<std::uint32_t>(std::get<0>(output_script).size + 1);
const auto stack_size = static_cast<std::uint32_t>(std::get<1>(output_script).size + 1);
script_file_ptr->buffer = static_cast<char*>(script_allocator.allocate(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), std::get<1>(output_script).data, std::get<1>(output_script).size);
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
std::memcpy(script_file_ptr->bytecode, std::get<0>(output_script).data, std::get<0>(output_script).size);
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
catch (const std::exception& ex)
{
console::error("*********** script compile error *************\n");
console::error("failed to compile '%s':\n%s", real_name.data(), ex.what());
console::error("**********************************************\n");
return nullptr;
}
}
std::string get_script_file_name(const std::string& name)
{
const auto id = gsc_ctx->token_id(name);
if (!id)
{
return name;
}
return std::to_string(id);
}
std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>> read_compiled_script_file(const std::string& name, const std::string& real_name)
{
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (!script_file)
{
throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
}
console::info("Decompiling scriptfile '%s'\n", real_name.data());
const auto len = script_file->compressedLen;
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(len)};
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
std::vector<std::uint8_t> stack_data;
stack_data.assign(decompressed_stack.begin(), decompressed_stack.end());
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, stack_data};
}
void load_script(const std::string& name)
{
if (!game::Scr_LoadScript(name.data()))
{
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
if (main_handle)
{
console::info("Loaded '%s::main'\n", name.data());
main_handles[name] = main_handle;
}
if (init_handle)
{
console::info("Loaded '%s::init'\n", name.data());
init_handles[name] = init_handle;
}
}
void load_scripts(const std::filesystem::path& root_dir)
{
const std::filesystem::path script_dir = root_dir / "scripts";
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts)
{
if (!script.ends_with(".gsc"))
{
continue;
}
std::filesystem::path path(script);
const auto relative = path.lexically_relative(root_dir).generic_string();
const auto base_name = relative.substr(0, relative.size() - 4);
load_script(base_name);
}
}
int db_is_x_asset_default(game::XAssetType type, const char* name)
{
if (loaded_scripts.contains(name))
{
return 0;
}
return game::DB_IsXAssetDefault(type, name);
}
void gscr_post_load_scripts_stub()
{
utils::hook::invoke<void>(0x140323F20);
if (game::VirtualLobby_Loaded())
{
return;
}
clear();
fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](const game::XAssetHeader header)
{
const std::string name = header.rawfile->name;
if (name.ends_with(".gsc") && name.starts_with("scripts/"))
{
// Remove .gsc from the file name as it will be re-added by the game later
const auto base_name = name.substr(0, name.size() - 4);
load_script(base_name);
}
}, true);
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path);
}
}
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
{
if (rawfile->len > 0 && rawfile->compressedLen == 0)
{
std::memset(buf, 0, size);
std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
return;
}
game::DB_GetRawBuffer(rawfile, buf, size);
}
void g_load_structs_stub()
{
if (!game::VirtualLobby_Loaded())
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
}
utils::hook::invoke<void>(0x1403380D0);
}
void scr_load_level_stub()
{
utils::hook::invoke<void>(0x140325B90);
if (game::VirtualLobby_Loaded())
{
return;
}
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
}
void scr_begin_load_scripts_stub()
{
const auto comp_mode = developer_script->current.enabled ?
xsk::gsc::build::dev :
xsk::gsc::build::prod;
gsc_ctx->init(comp_mode, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
{
const auto script_name = std::filesystem::path(included_path).replace_extension().string();
std::string file_buffer;
if (!read_raw_script_file(included_path, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(script_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return read_compiled_script_file(name, script_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", script_name));
}
std::vector<std::uint8_t> script_data;
script_data.assign(file_buffer.begin(), file_buffer.end());
return {{}, script_data};
});
utils::hook::invoke<void>(SELECT_VALUE(0x1403118E0, 0x1403EDE60));
}
void scr_end_load_scripts_stub()
{
// Cleanup the compiler
gsc_ctx->cleanup();
utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
}
}
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
if (id)
{
real_name = gsc_ctx->token_name(id);
}
auto* script = load_custom_script(name, real_name);
if (script)
{
return script;
}
return game::DB_FindXAssetHeader(type, name, allow_create_default).scriptfile;
}
class loading final : public component_interface
{
public:
void post_load() override
{
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>();
}
void post_unpack() override
{
// Load our scripts with an uncompressed stack
utils::hook::call(SELECT_VALUE(0x14031ABB0, 0x1403F7380), db_get_raw_buffer_stub);
utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
if (game::environment::is_sp())
{
return;
}
// ProcessScript
utils::hook::call(0x1403F7317, find_script);
utils::hook::call(0x1403F7327, db_is_x_asset_default);
// GScr_LoadScripts
utils::hook::call(0x140330B97, gscr_post_load_scripts_stub);
// Exec script handles
utils::hook::call(0x1402F71AE, g_load_structs_stub);
utils::hook::call(0x1402F71C7, scr_load_level_stub);
scripting::on_shutdown([](int free_scripts)
{
if (free_scripts)
{
clear();
}
});
}
};
}
REGISTER_COMPONENT(gsc::loading)

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#pragma once
#include <xsk/gsc/engine/s1_pc.hpp>
namespace gsc
{
extern std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"
#include "server_list.hpp"
#include <utils/hook.hpp>
namespace input
{
namespace
{
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
if (!game_console::console_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const signed int down, const int arg4)
{
if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
if (game::environment::is_mp() && !server_list::sl_key_event(key, down))
{
return;
}
cl_key_event_hook.invoke<void>(local_client_num, key, down, arg4);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x14013E7B0, 0x140206690), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x14013EB20, 0x140206900), cl_key_event_stub);
}
};
}
REGISTER_COMPONENT(input::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include "game/game.hpp"
namespace localized_strings
{
namespace
{
utils::hook::detour seh_string_ed_get_string_hook;
using localized_map = std::unordered_map<std::string, std::string>;
utils::concurrency::container<localized_map> localized_overrides;
const char* seh_string_ed_get_string(const char* reference)
{
return localized_overrides.access<const char*>([&](const localized_map& map)
{
const auto entry = map.find(reference);
if (entry != map.end())
{
return utils::string::va("%s", entry->second.data());
}
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
});
}
}
void override(const std::string& key, const std::string& value)
{
localized_overrides.access([&](localized_map& map)
{
map[key] = value;
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Change some localized strings
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x140339CF0, 0x140474FC0), &seh_string_ed_get_string);
}
};
}
REGISTER_COMPONENT(localized_strings::component)

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#pragma once
namespace localized_strings
{
void override(const std::string& key, const std::string& value);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "party.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
namespace logger
{
namespace
{
utils::hook::detour com_error_hook;
game::dvar_t* logger_dev = nullptr;
void print_error(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("%s", buffer);
}
void print_com_error(int, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("%s", buffer);
}
void com_error_stub(const int error, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("Error: %s\n", buffer);
party::clear_sv_motd(); // clear sv_motd on error if it exists
com_error_hook.invoke<void>(error, "%s", buffer);
}
void print_warning(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::warn("%s", buffer);
}
void print(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::info("%s", buffer);
}
void print_dev(const char* msg, ...)
{
if (!logger_dev->current.enabled)
{
return;
}
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::info("%s", buffer);
}
// nullsub_56
void nullsub_56()
{
utils::hook::call(0x1400D2572, print_warning);
utils::hook::call(0x1400D257E, print_warning);
utils::hook::call(0x1400D2586, print_warning);
utils::hook::call(0x1400D2592, print_warning);
utils::hook::call(0x1400D2B7D, print_warning);
utils::hook::call(0x1400D2B89, print_warning);
utils::hook::call(0x1400D2B91, print_warning);
utils::hook::call(0x1400D2B9D, print_warning);
utils::hook::call(0x1400D78ED, print_warning);
utils::hook::call(0x1400D78F9, print_warning);
utils::hook::call(0x1400D7901, print_warning);
utils::hook::call(0x1400D790D, print_warning);
utils::hook::call(0x1400D84F8, print_warning);
utils::hook::call(0x1400D850C, print_warning);
utils::hook::call(0x1400D8C08, print_warning);
utils::hook::call(0x1400D8C28, print_warning);
utils::hook::call(0x1400D8C34, print_warning);
utils::hook::call(0x1400D8CD8, print_warning);
utils::hook::call(0x1400D8CF8, print_warning);
utils::hook::call(0x1400D8D04, print_warning);
utils::hook::call(0x1400D8D1D, print_warning);
utils::hook::call(0x1400DAE67, print_warning);
utils::hook::call(0x1400DB019, print_warning);
}
// sub_1400E7420
void sub_1400E7420()
{
utils::hook::call(0x1400CEC1C, print_warning);
utils::hook::call(0x1400D218E, print_warning);
utils::hook::call(0x1400D2319, print_warning);
utils::hook::call(0x1400D65BC, print_dev);
utils::hook::call(0x1400D7C94, print_dev);
utils::hook::call(0x1400DAB6A, print_dev);
utils::hook::call(0x1400DB9BC, print_dev);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_mp())
{
nullsub_56();
sub_1400E7420();
// Make havok script's print function actually print
utils::hook::jump(0x140701A1C, print);
}
if (!game::environment::is_sp())
{
utils::hook::call(0x1404D8543, print_com_error);
}
com_error_hook.create(game::Com_Error, com_error_stub);
logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff");
}
};
}
REGISTER_COMPONENT(logger::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
namespace lui
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
// Don't show create cod account popup
utils::hook::set<uint32_t>(0x1400EAD12, 0);
#ifdef _DEBUG
// Enable development menus (causes issues in sp)
utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x140109FAC), 1);
#endif
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
});
command::add("lui_open_popup", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open_popup <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
});
command::add("runMenuScript", [](const command::params& params)
{
const auto args_str = params.join(1);
const auto* args = args_str.data();
game::UI_RunMenuScript(0, &args);
});
}
};
}
REGISTER_COMPONENT(lui::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "map_rotation.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace map_rotation
{
namespace
{
rotation_data dedicated_rotation;
const game::dvar_t* sv_map_rotation;
const game::dvar_t* sv_map_rotation_current;
const game::dvar_t* sv_random_map_rotation;
void set_gametype(const std::string& gametype)
{
assert(!gametype.empty());
auto* g_gametype = game::Dvar_FindVar("g_gametype");
game::Dvar_SetString(g_gametype, gametype.data());
}
void launch_map(const std::string& mapname)
{
assert(!mapname.empty());
command::execute(utils::string::va("map %s", mapname.data()), false);
}
void launch_default_map()
{
auto* mapname = game::Dvar_FindVar("mapname");
if (mapname && std::strcmp(mapname->current.string, "mp_vlobby_room") != 0)
{
launch_map(mapname->current.string);
}
else
{
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_ZOMBIES)
{
launch_map("mp_zombie_lab");
}
else
{
launch_map("mp_venus");
}
}
}
void apply_rotation(rotation_data& rotation)
{
assert(!rotation.empty());
std::size_t i = 0;
while (i < rotation.get_entries_size())
{
const auto& entry = rotation.get_next_entry();
if (entry.first == "map"s)
{
console::info("Loading new map: '%s'\n", entry.second.data());
if (!game::SV_MapExists(entry.second.data()))
{
console::info("map_rotation: '%s' map doesn't exist!\n", entry.second.data());
launch_default_map();
return;
}
launch_map(entry.second);
// Map was found so we exit the loop
break;
}
if (entry.first == "gametype"s)
{
console::info("Applying new gametype: '%s'\n", entry.second.data());
set_gametype(entry.second);
}
++i;
}
if (i == rotation.get_entries_size())
{
console::error("Map rotation does not contain any map. Restarting\n");
launch_default_map();
}
}
void load_rotation(const std::string& data)
{
static auto loaded = false;
if (loaded)
{
return;
}
loaded = true;
try
{
dedicated_rotation.parse(data);
}
catch (const std::exception& ex)
{
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name);
}
#ifdef _DEBUG
console::info("dedicated_rotation size after parsing is '%zu'", dedicated_rotation.get_entries_size());
#endif
}
void load_map_rotation()
{
const std::string map_rotation = sv_map_rotation->current.string;
if (!map_rotation.empty())
{
#ifdef _DEBUG
console::info("%s is not empty. Parsing...\n", sv_map_rotation->name);
#endif
load_rotation(map_rotation);
}
}
void apply_map_rotation_current(const std::string& data)
{
assert(!data.empty());
rotation_data rotation_current;
try
{
rotation_current.parse(data);
}
catch (const std::exception& ex)
{
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation_current->name);
}
game::Dvar_SetString(sv_map_rotation_current, "");
if (rotation_current.empty())
{
console::warn("%s is empty or contains invalid data\n", sv_map_rotation_current->name);
launch_default_map();
return;
}
apply_rotation(rotation_current);
}
void randomize_map_rotation()
{
if (sv_random_map_rotation->current.enabled)
{
console::info("Randomizing the map rotation\n");
dedicated_rotation.randomize();
}
}
void perform_map_rotation()
{
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::on_game_initialized(perform_map_rotation, scheduler::pipeline::main, 1s);
return;
}
console::info("Rotating map...\n");
// This takes priority because of backwards compatibility
const std::string map_rotation_current = sv_map_rotation_current->current.string;
if (!map_rotation_current.empty())
{
#ifdef _DEBUG
console::info("Applying %s\n", sv_map_rotation_current->name);
#endif
apply_map_rotation_current(map_rotation_current);
return;
}
load_map_rotation();
if (dedicated_rotation.empty())
{
console::warn("%s is empty or contains invalid data. Restarting map\n", sv_map_rotation->name);
launch_default_map();
return;
}
randomize_map_rotation();
apply_rotation(dedicated_rotation);
}
void trigger_map_rotation()
{
scheduler::schedule([]
{
if (game::CL_IsCgameInitialized())
{
return scheduler::cond_continue;
}
command::execute("map_rotate", false);
return scheduler::cond_end;
}, scheduler::pipeline::main, 1s);
}
}
rotation_data::rotation_data()
: index_(0)
{
}
void rotation_data::randomize()
{
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(this->rotation_entries_, gen);
}
void rotation_data::add_entry(const std::string& key, const std::string& value)
{
this->rotation_entries_.emplace_back(std::make_pair(key, value));
}
bool rotation_data::contains(const std::string& key, const std::string& value) const
{
return std::ranges::any_of(this->rotation_entries_, [&](const auto& entry)
{
return entry.first == key && entry.second == value;
});
}
bool rotation_data::empty() const noexcept
{
return this->rotation_entries_.empty();
}
std::size_t rotation_data::get_entries_size() const noexcept
{
return this->rotation_entries_.size();
}
rotation_data::rotation_entry& rotation_data::get_next_entry()
{
const auto index = this->index_;
++this->index_ %= this->rotation_entries_.size();
return this->rotation_entries_.at(index);
}
void rotation_data::parse(const std::string& data)
{
const auto tokens = utils::string::split(data, ' ');
for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
{
const auto& key = tokens[i];
const auto& value = tokens[i + 1];
if (key == "map"s || key == "gametype"s)
{
this->add_entry(key, value);
}
else
{
throw map_rotation_parse_error();
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::once([]
{
sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DVAR_FLAG_NONE, "");
sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, "");
}, scheduler::pipeline::main);
sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE, "Randomize map rotation");
command::add("map_rotate", &perform_map_rotation);
// Hook GScr_ExitLevel
utils::hook::jump(0x14032E490, &trigger_map_rotation);
}
};
}
REGISTER_COMPONENT(map_rotation::component)

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#pragma once
namespace map_rotation
{
struct map_rotation_parse_error : public std::exception
{
[[nodiscard]] const char* what() const noexcept override { return "Map Rotation Parse Erro"; }
};
class rotation_data
{
public:
using rotation_entry = std::pair<std::string, std::string>;
rotation_data();
void randomize();
// In case a new way to enrich the map rotation is added (other than sv_mapRotation)
// this method should be called to add a new entry (gamemode/map & value)
void add_entry(const std::string& key, const std::string& value);
[[nodiscard]] bool contains(const std::string& key, const std::string& value) const;
[[nodiscard]] bool empty() const noexcept;
[[nodiscard]] std::size_t get_entries_size() const noexcept;
[[nodiscard]] rotation_entry& get_next_entry();
void parse(const std::string& data);
private:
std::vector<rotation_entry> rotation_entries_;
std::size_t index_;
};
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "network.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace network
{
namespace
{
std::unordered_map<std::string, callback>& get_callbacks()
{
static std::unordered_map<std::string, callback> callbacks{};
return callbacks;
}
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
{
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
const auto handler = callbacks.find(cmd_string);
const auto offset = cmd_string.size() + 5;
if (message->cursize < offset || handler == callbacks.end())
{
return false;
}
const std::string data(message->data + offset, message->cursize - offset);
handler->second(*address, data);
return true;
}
void handle_command_stub(utils::hook::assembler& a)
{
const auto return_unhandled = a.newLabel();
a.pushad64();
a.mov(r8, rsi); // message
a.mov(rdx, rdi); // command
a.mov(rcx, r14); // netaddr
a.call_aligned(handle_command);
a.test(al, al);
a.jz(return_unhandled);
// Command handled
a.popad64();
a.mov(al, 1);
a.jmp(0x14020AA10);
a.bind(return_unhandled);
a.popad64();
a.jmp(0x14020A19A);
}
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
{
if (a1->type == a2->type)
{
switch (a1->type)
{
case game::netadrtype_t::NA_BOT:
case game::netadrtype_t::NA_LOOPBACK:
return a1->port == a2->port;
case game::netadrtype_t::NA_IP:
return !memcmp(a1->ip, a2->ip, 4);
case game::netadrtype_t::NA_BROADCAST:
return true;
default:
break;
}
}
return false;
}
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
{
return net_compare_base_address(a1, a2) && a1->port == a2->port;
}
void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*,
const char*, bool)
{
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly
// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
}
}
void on(const std::string& command, const callback& callback)
{
get_callbacks()[utils::string::to_lower(command)] = callback;
}
int dw_send_to_stub(const int size, const char* src, game::netadr_s* a3)
{
sockaddr s = {};
game::NetadrToSockadr(a3, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
}
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
{
std::string packet = "\xFF\xFF\xFF\xFF";
packet.append(command);
packet.push_back(separator);
packet.append(data);
send_data(address, packet);
}
void send_data(const game::netadr_s& address, const std::string& data)
{
auto size = static_cast<int>(data.size());
if (address.type == game::NA_LOOPBACK)
{
// TODO: Fix this for loopback
if (size > 1280)
{
console::error("Packet was too long. Truncated!\n");
size = 1280;
}
game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
}
else
{
game::Sys_SendPacket(size, data.data(), &address);
}
}
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
{
return net_compare_address(&a, &b);
}
const char* net_adr_to_string(const game::netadr_s& a)
{
if (a.type == game::netadrtype_t::NA_LOOPBACK)
{
return "loopback";
}
if (a.type == game::netadrtype_t::NA_BOT)
{
return "bot";
}
if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST)
{
if (a.port)
{
return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port));
}
return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]);
}
return "bad";
}
game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags,
const char* description)
{
auto dvar = game::Dvar_RegisterInt("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
// read net_port from command line
command::read_startup_variable("net_port");
return dvar;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
{
if (game::environment::is_sp())
{
return;
}
// redirect dw_sendto to raw socket
//utils::hook::jump(0x1404D850A, reinterpret_cast<void*>(0x1404D849A));
utils::hook::call(0x1404D851F, dw_send_to_stub);
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub);
// intercept command handling
utils::hook::jump(0x14020A175, utils::hook::assemble(handle_command_stub), true);
// handle xuid without secure connection
utils::hook::nop(0x14043FFF8, 6);
utils::hook::jump(0x1403DA700, net_compare_address);
utils::hook::jump(0x1403DA750, net_compare_base_address);
// don't establish secure conenction
utils::hook::set<uint8_t>(0x140232BBD, 0xEB);
utils::hook::set<uint8_t>(0x140232C9A, 0xEB);
utils::hook::set<uint8_t>(0x140232F8D, 0xEB);
utils::hook::set<uint8_t>(0x14020862F, 0xEB);
// ignore unregistered connection
utils::hook::jump(0x140439EA9, reinterpret_cast<void*>(0x140439E28));
utils::hook::set<uint8_t>(0x140439E9E, 0xEB);
// disable xuid verification
utils::hook::set<uint8_t>(0x140022319, 0xEB);
utils::hook::set<uint8_t>(0x140022334, 0xEB);
// disable xuid verification
utils::hook::nop(0x14043CC4C, 2);
utils::hook::set<uint8_t>(0x14043CCA8, 0xEB);
// ignore configstring mismatch
utils::hook::set<uint8_t>(0x140211610, 0xEB);
// ignore dw handle in SV_PacketEvent
utils::hook::set<uint8_t>(0x140442F6D, 0xEB);
utils::hook::call(0x140442F61, &net_compare_address);
// ignore dw handle in SV_FindClientByAddress
utils::hook::set<uint8_t>(0x14044256D, 0xEB);
utils::hook::call(0x140442561, &net_compare_address);
// ignore dw handle in SV_DirectConnect
utils::hook::set<uint8_t>(0x140439BA8, 0xEB);
utils::hook::set<uint8_t>(0x140439DA5, 0xEB);
utils::hook::call(0x140439B9B, &net_compare_address);
utils::hook::call(0x140439D98, &net_compare_address);
// increase cl_maxpackets
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
// increase snaps
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
// ignore impure client
utils::hook::jump(0x14043AC0D, reinterpret_cast<void*>(0x14043ACA3));
// don't send checksum
utils::hook::set<uint8_t>(0x1404D84C0, 0);
utils::hook::set<uint8_t>(0x1404D8519, 0);
// don't read checksum
utils::hook::jump(0x1404D842B, 0x1404D8453);
// don't try to reconnect client
utils::hook::call(0x140439D4D, reconnect_migratated_client);
utils::hook::nop(0x140439D28, 4); // this crashes when reconnecting for some reason
// allow server owner to modify net_port before the socket bind
utils::hook::call(0x1404D7A3D, register_netport_stub);
utils::hook::call(0x1404D7E28, register_netport_stub);
// increase allowed packet size
const auto max_packet_size = 0x20000;
utils::hook::set<int>(0x1403DADE6, max_packet_size);
utils::hook::set<int>(0x1403DAE20, max_packet_size);
utils::hook::set<int>(0x1403DAD14, max_packet_size);
utils::hook::set<int>(0x1403DAD35, max_packet_size);
// ignore built in "print" oob command and add in our own
utils::hook::set<std::uint8_t>(0x14020A723, 0xEB);
on("print", [](const game::netadr_s&, const std::string& data)
{
console::info("%s", data.data());
});
}
}
};
}
REGISTER_COMPONENT(network::component)

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#pragma once
namespace network
{
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_s& address, const std::string& data);
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
const char* net_adr_to_string(const game::netadr_s& a);
}
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
{
return network::are_addresses_equal(a, b); //
}
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
{
return !(a == b); //
}
namespace std
{
template <>
struct equal_to<game::netadr_s>
{
using result_type = bool;
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
{
return network::are_addresses_equal(lhs, rhs);
}
};
template <>
struct hash<game::netadr_s>
{
size_t operator()(const game::netadr_s& x) const noexcept
{
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
}
};
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include "notifies.hpp"
#include "scripting.hpp"
#include "game_log.hpp"
#include <utils/hook.hpp>
namespace notifies
{
bool hook_enabled = true;
namespace
{
struct gsc_hook
{
const char* target_pos{};
};
std::unordered_map<const char*, gsc_hook> vm_execute_hooks;
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END
const char* target_function = nullptr;
void client_command_stub(const int client_num)
{
if (game::mp::g_entities[client_num].client == nullptr)
{
return;
}
command::params_sv params;
if (params[0] == "say"s || params[0] == "say_team"s)
{
std::string message(params.join(1));
auto msg_index = 0;
if (message[msg_index] == '\x1F')
{
msg_index = 1;
}
auto hidden = false;
if (message[msg_index] == '/')
{
hidden = true;
if (msg_index == 1)
{
// Overwrite / with \x1F only if present
message[msg_index] = message[msg_index - 1];
}
// Skip over the first character
message.erase(message.begin());
}
scheduler::once([params, message, msg_index, client_num]
{
const auto* guid = game::SV_GetGuid(client_num);
const auto* name = game::mp::svs_clients[client_num].name;
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
params[0],
guid,
client_num,
name,
message.data()
);
}, scheduler::pipeline::server);
if (hidden)
{
return;
}
}
// ClientCommand
utils::hook::invoke<void>(0x1402E98F0, client_num);
}
unsigned int local_id_to_entity(unsigned int local_id)
{
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
return variable.u.f.next;
}
bool execute_vm_hook(const char* pos)
{
if (!vm_execute_hooks.contains(pos))
{
hook_enabled = true;
return false;
}
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
{
hook_enabled = true;
return false;
}
const auto hook = vm_execute_hooks[pos];
target_function = hook.target_pos;
return true;
}
void vm_execute_stub(utils::hook::assembler& a)
{
const auto replace = a.newLabel();
const auto end = a.newLabel();
a.pushad64();
a.mov(rcx, r14);
a.call_aligned(execute_vm_hook);
a.cmp(al, 0);
a.jne(replace);
a.popad64();
a.jmp(end);
a.bind(end);
a.movzx(r15d, byte_ptr(r14));
a.inc(r14);
a.lea(eax, dword_ptr(r15, -0x17));
a.mov(dword_ptr(rbp, 0x68), r15d);
a.jmp(0x1403FA143);
a.bind(replace);
a.popad64();
a.mov(rax, qword_ptr(reinterpret_cast<std::int64_t>(&target_function)));
a.mov(r14, rax);
a.jmp(end);
}
}
void clear_callbacks()
{
vm_execute_hooks.clear();
}
void enable_vm_execute_hook()
{
hook_enabled = true;
}
void disable_vm_execute_hook()
{
hook_enabled = false;
}
void set_gsc_hook(const char* source, const char* target)
{
gsc_hook hook;
hook.target_pos = target;
vm_execute_hooks[source] = hook;
}
void clear_hook(const char* pos)
{
vm_execute_hooks.erase(pos);
}
std::size_t get_hook_count()
{
return vm_execute_hooks.size();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
utils::hook::call(0x14043A9AD, client_command_stub);
utils::hook::jump(0x1403FA134, utils::hook::assemble(vm_execute_stub), true);
scripting::on_shutdown([](bool free_scripts)
{
if (free_scripts)
{
vm_execute_hooks.clear();
}
});
}
};
}
REGISTER_COMPONENT(notifies::component)

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#pragma once
namespace notifies
{
extern bool hook_enabled;
void set_gsc_hook(const char* source, const char* target);
void clear_hook(const char* pos);
std::size_t get_hook_count();
void clear_callbacks();
void enable_vm_execute_hook();
void disable_vm_execute_hook();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "party.hpp"
#include "console.hpp"
#include "command.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "steam/steam.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
#include <utils/hook.hpp>
#include <version.hpp>
namespace party
{
namespace
{
struct
{
game::netadr_s host{};
std::string challenge{};
bool hostDefined{false};
} connect_state;
std::string sv_motd;
int sv_maxclients;
void perform_game_initialization()
{
command::execute("onlinegame 1", true);
command::execute("xstartprivateparty", true);
command::execute("xblive_privatematch 1", true);
command::execute("startentitlements", true);
}
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
{
if (game::environment::is_sp())
{
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
// initialize the game after onlinedataflags is 32 (workaround)
if (game::Live_SyncOnlineDataFlags(0) == 32)
{
scheduler::once([=]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
else
{
scheduler::once([=]()
{
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
}
perform_game_initialization();
// exit from virtuallobby
reinterpret_cast<void(*)()>(0x14020EB90)();
// CL_ConnectFromParty
char session_info[0x100] = {};
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x140209360)(
0, session_info, &target, mapname.data(), gametype.data());
}
std::string get_dvar_string(const std::string& dvar)
{
const auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.string)
{
return {dvar_value->current.string};
}
return {};
}
bool get_dvar_bool(const std::string& dvar)
{
const auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.enabled)
{
return dvar_value->current.enabled;
}
return false;
}
void didyouknow_stub(const char* dvar_name, const char* string)
{
if (!party::sv_motd.empty())
{
string = party::sv_motd.data();
}
// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
reinterpret_cast<void(*)(const char*, const char*)>(0x1404C39B0)(dvar_name, string);
}
void disconnect_stub()
{
if (!game::VirtualLobby_Loaded())
{
if (game::CL_IsCgameInitialized())
{
game::CL_ForwardCommandToServer(0, "disconnect");
game::CL_WritePacket(0);
}
game::CL_Disconnect(0);
}
}
utils::hook::detour cl_disconnect_hook;
void cl_disconnect_stub(int a1)
{
clear_sv_motd();
cl_disconnect_hook.invoke<void>(a1);
}
const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rdx, rdi);
a.mov(ecx, 2);
a.jmp(0x140209DD9);
});
}
void clear_sv_motd()
{
sv_motd.clear();
}
int get_client_num_by_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
{
if (game::mp::g_entities[i].client)
{
char client_name[16] = {0};
strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
{
return i;
}
}
}
return -1;
}
void reset_connect_state()
{
connect_state = {};
}
int get_client_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1)
{
++count;
}
}
return count;
}
int get_bot_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
}
}
return count;
}
game::netadr_s& get_target()
{
return connect_state.host;
}
void connect(const game::netadr_s& target)
{
if (game::environment::is_sp())
{
return;
}
command::execute("lui_open_popup popup_acceptinginvite", false);
connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
connect_state.hostDefined = true;
network::send(target, "getInfo", connect_state.challenge);
}
void start_map(const std::string& mapname)
{
if (game::Live_SyncOnlineDataFlags(0) > 32)
{
scheduler::once([=]()
{
command::execute("map " + mapname, false);
}, scheduler::pipeline::main, 1s);
}
else
{
if (!game::SV_MapExists(mapname.data()))
{
console::info("Map '%s' doesn't exist.\n", mapname.data());
return;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
return;
}
if (!game::environment::is_dedi())
{
if (game::SV_Loaded())
{
const auto* args = "Leave";
game::UI_RunMenuScript(0, &args);
}
perform_game_initialization();
}
console::info("Starting map: %s\n", mapname.data());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
/*auto* maxclients = game::Dvar_FindVar("sv_maxclients");
if (maxclients)
{
command::execute(utils::string::va("ui_maxclients %i", maxclients->current.integer), true);
command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true);
}*/
const auto* args = "StartServer";
game::UI_RunMenuScript(0, &args);
}
}
int server_client_count()
{
return sv_maxclients;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
// hook disconnect command function
utils::hook::jump(0x14020A010, disconnect_stub);
// detour CL_Disconnect to clear motd
cl_disconnect_hook.create(0x140209EC0, cl_disconnect_stub);
if (game::environment::is_mp())
{
// show custom drop reason
utils::hook::nop(0x140209D5C, 13);
utils::hook::jump(0x140209D5C, drop_reason_stub, true);
}
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x14032ED80, 0xEB);
command::add("map", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
start_map(argument[1]);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
*reinterpret_cast<int*>(0x1488692B0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x1488692B4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x1488692B8) = 0; // sv_migrate
reinterpret_cast<void(*)(int)>(0x140437460)(0); // SV_CheckLoadGame
});
command::add("fast_restart", []()
{
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
{
game::SV_FastRestart(0);
}
});
command::add("reconnect", [](const command::params& argument)
{
if (!connect_state.hostDefined)
{
console::info("Cannot connect to server.\n");
return;
}
if (game::CL_IsCgameInitialized())
{
command::execute("disconnect");
command::execute("reconnect");
}
else
{
connect(connect_state.host);
}
});
command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
command::add("kickClient", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kickClient <num>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
command::add("kick", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kick <name>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
scheduler::once([i, reason]
{
game::SV_KickClientNum(i, reason.data());
}, scheduler::pipeline::server);
}
return;
}
const auto client_num = get_client_num_by_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
scheduler::once([]()
{
game::Dvar_RegisterString("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE,
"The name to pose as for 'say' commands");
}, scheduler::pipeline::main);
command::add("tell", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s -> %i: %s\n", name, client_num, message.data());
});
command::add("tellraw", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%i: %s\n", client_num, message.data());
});
command::add("say", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::SV_GameSendServerCommand(
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s: %s\n", name, message.data());
});
command::add("sayraw", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%s\n", message.data());
});
utils::hook::call(0x14048811C, didyouknow_stub); // allow custom didyouknow based on sv_motd
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
{
utils::info_string info{};
info.set("challenge", data);
info.set("gamename", "S1");
info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype"));
info.set("sv_motd", get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", get_dvar_string("mapname"));
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(*game::mp::svs_numclients));
info.set("protocol", std::to_string(PROTOCOL));
info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
info.set("sv_running", std::to_string(get_dvar_bool("sv_running")));
info.set("dedicated", std::to_string(get_dvar_bool("dedicated")));
info.set("shortversion", SHORTVERSION);
network::send(target, "infoResponse", info.build(), '\n');
});
if (game::environment::is_dedi())
{
return;
}
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
{
const utils::info_string info(data);
server_list::handle_info_response(target, info);
if (connect_state.host != target)
{
return;
}
if (info.get("challenge") != connect_state.challenge)
{
const auto* error_msg = "Invalid challenge.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto gamename = info.get("gamename");
if (gamename != "S1"s)
{
const auto* error_msg = "Invalid gamename.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto playmode = info.get("playmode");
if (std::atoi(playmode.data()) != game::Com_GetCurrentCoDPlayMode())
{
const auto* error_msg = "Invalid playmode.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto sv_running = info.get("sv_running");
if (sv_running != "1"s)
{
const auto* error_msg = "Server not running.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
const auto* error_msg = "Invalid map.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
const auto* error_msg = "Invalid gametype.";
console::error("%s\n", error_msg);
game::Com_Error(game::ERR_DROP, "%s", error_msg);
return;
}
sv_motd = info.get("sv_motd");
try
{
sv_maxclients = std::stoi(info.get("sv_maxclients"));
}
catch([[maybe_unused]] const std::exception& ex)
{
sv_maxclients = 1;
}
connect_to_party(target, mapname, gametype);
});
}
};
}
REGISTER_COMPONENT(party::component)

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#pragma once
namespace party
{
void reset_connect_state();
void connect(const game::netadr_s& target);
void start_map(const std::string& mapname);
void clear_sv_motd();
int server_client_count();
[[nodiscard]] int get_client_num_by_name(const std::string& name);
[[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "fastfiles.hpp"
#include "filesystem.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <version.hpp>
namespace patches
{
namespace
{
utils::hook::detour live_get_local_client_name_hook;
const char* live_get_local_client_name()
{
return game::Dvar_FindVar("name")->current.string;
}
utils::hook::detour sv_kick_client_num_hook;
void sv_kick_client_num(const int client_num, const char* reason)
{
// Don't kick bot to equalize team balance.
if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
{
return;
}
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
}
std::string get_login_username()
{
char username[UNLEN + 1];
DWORD username_len = UNLEN + 1;
if (!GetUserNameA(username, &username_len))
{
return "Unknown Soldier";
}
return std::string{username, username_len - 1};
}
utils::hook::detour com_register_dvars_hook;
void com_register_dvars_stub()
{
if (game::environment::is_mp())
{
// Make name save
game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
// Disable data validation error popup
game::Dvar_RegisterInt("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, "");
}
return com_register_dvars_hook.invoke<void>();
}
game::dvar_t* register_com_maxfps_stub(const char* name, int /*value*/, int /*min*/, int /*max*/, const unsigned int /*flags*/, const char* description)
{
return game::Dvar_RegisterInt(name, 0, 0, 1000, game::DVAR_FLAG_SAVED, description);
}
game::dvar_t* register_cg_fov_stub(const char* name, float value, float min, float /*max*/, const unsigned int /*flags*/, const char* description)
{
return game::Dvar_RegisterFloat(name, value, min, 160, game::DVAR_FLAG_SAVED, description);
}
game::dvar_t* register_fovscale_stub(const char* name, float /*value*/, float /*min*/, float /*max*/, unsigned int /*flags*/, const char* desc)
{
return game::Dvar_RegisterFloat(name, 1.0f, 0.2f, 5.0f, game::DVAR_FLAG_SAVED, desc);
}
int dvar_command_patch() // game makes this return an int and compares with eax instead of al -_-
{
const command::params args{};
if (args.size() <= 0)
return 0;
auto* dvar = game::Dvar_FindVar(args.get(0));
if (dvar)
{
if (args.size() == 1)
{
const auto* const current = game::Dvar_ValueToString(dvar, dvar->current);
const auto* const reset = game::Dvar_ValueToString(dvar, dvar->reset);
console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current, reset);
console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
}
else
{
char command[0x1000] = {0};
game::Dvar_GetCombinedString(command, 1);
game::Dvar_SetCommand(args.get(0), command);
}
return 1;
}
return 0;
}
char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
const auto file = filesystem::file(file_name);
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
return buf;
}
return game::DB_ReadRawFile(filename, buf, size);
}
void aim_assist_add_to_target_list(void* a1, void* a2)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
game::AimAssist_AddToTargetList(a1, a2);
}
void missing_content_error_stub(int /*mode*/, const char* /*message*/)
{
game::Com_Error(game::ERR_DROP, utils::string::va("MISSING FILE\n%s.ff", fastfiles::get_current_fastfile().data()));
}
void bsp_sys_error_stub(const char* error, const char* arg1)
{
if (game::environment::is_dedi())
{
game::Sys_Error(error, arg1);
}
else
{
scheduler::once([]()
{
command::execute("reconnect");
}, scheduler::pipeline::main, 1s);
game::Com_Error(game::ERR_DROP, error, arg1);
}
}
void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
{
if (utils::string::to_lower(dvar) == "cg_fov")
{
return;
}
// CG_SetClientDvarFromServer
reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x1401BF0A0)(a1, a2, dvar, value);
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.number];
// 22 => "end_game"
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
{
return;
}
cmd_lui_notify_server_hook.invoke<void>(ent);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Increment ref-count on these
LoadLibraryA("PhysXDevice64.dll");
LoadLibraryA("PhysXUpdateLoader64.dll");
// Register dvars
com_register_dvars_hook.create(SELECT_VALUE(0x1402F86F0, 0x1403CF7F0), &com_register_dvars_stub);
// Unlock fps in main menu
utils::hook::set<BYTE>(SELECT_VALUE(0x140144F5B, 0x140213C3B), 0xEB);
// Unlock com_maxfps
utils::hook::call(SELECT_VALUE(0x1402F8726, 0x1403CF8CA), register_com_maxfps_stub);
// Unlock cg_fov
utils::hook::call(SELECT_VALUE(0x1400EF830, 0x140014F66), register_cg_fov_stub);
// Unlock cg_fovscale
utils::hook::call(SELECT_VALUE(0x140227599, 0x140014F9B), register_fovscale_stub);
// Patch Dvar_Command to print out values how CoD4 does it
utils::hook::jump(SELECT_VALUE(0x1402FB4C0, 0x1403D31C0), dvar_command_patch);
// Show missing fastfiles
utils::hook::call(SELECT_VALUE(0x1401817AF, 0x1402742A8), missing_content_error_stub);
// Allow executing custom cfg files with the "exec" command
utils::hook::call(SELECT_VALUE(0x1402EE225, 0x1403AF7CD), db_read_raw_file_stub);
// Fix mouse lag
utils::hook::nop(SELECT_VALUE(0x14038FAFF, 0x1404DB1AF), 6);
scheduler::loop([]()
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
// Allow kbam input when gamepad is enabled
utils::hook::nop(SELECT_VALUE(0x14013EF83, 0x140206DB3), 2);
utils::hook::nop(SELECT_VALUE(0x14013CBAC, 0x140204710), 6);
if (game::environment::is_sp())
{
patch_sp();
}
else
{
patch_mp();
}
}
static void patch_mp()
{
// Use name dvar
live_get_local_client_name_hook.create(0x1404D47F0, &live_get_local_client_name);
// Patch SV_KickClientNum
sv_kick_client_num_hook.create(0x1404377A0, &sv_kick_client_num);
// block changing name in-game
utils::hook::set<uint8_t>(0x140438850, 0xC3);
// patch "Couldn't find the bsp for this map." error to not be fatal in mp
utils::hook::call(0x14026E63B, bsp_sys_error_stub);
// client side aim assist dvar
dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true, game::DVAR_FLAG_SAVED, "Enables aim assist for controllers");
utils::hook::call(0x140003609, aim_assist_add_to_target_list);
// isProfanity
utils::hook::set(0x14023BDC0, 0xC3C033);
// disable emblems
dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
// disable elite_clan
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x14054AB20, 0xC3); // don't register commands
// disable codPointStore
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
// don't register every replicated dvar as a network dvar
utils::hook::nop(0x1403534BE, 5); // dvar_foreach
// Patch "Server is on a different version"
utils::hook::inject(0x1404398B2, VERSION);
// prevent servers overriding our fov
utils::hook::call(0x1401BB782, set_client_dvar_from_server_stub);
utils::hook::nop(0x1403D1195, 5);
utils::hook::nop(0x1400FAE36, 5);
utils::hook::set<uint8_t>(0x14019B9B9, 0xEB);
// some anti tamper thing that kills performance
dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ);
// unlock safeArea_*
utils::hook::jump(0x140219F5E, 0x140219F67);
utils::hook::jump(0x140219F80, 0x140219F8E);
dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
// move chat position on the screen above menu splashes
dvars::override::register_vector2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
// allow servers to check for new packages more often
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
// Massively increate timeouts
dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
cmd_lui_notify_server_hook.create(0x1402E9390, cmd_lui_notify_server_stub);
}
static void patch_sp()
{
}
};
}
REGISTER_COMPONENT(patches::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace ranked
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
if (game::environment::is_mp())
{
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED);
}
if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
{
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE);
// Some dvar used in gsc
game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE, "Force ranking");
}
// Always run bots, even if xblive_privatematch is 0
utils::hook::set(0x14013A0C0, 0xC301B0); // BG_BotSystemEnabled
utils::hook::set(0x140139A60, 0xC301B0); // BG_AISystemEnabled
utils::hook::set(0x14013A080, 0xC301B0); // BG_BotFastFileEnabled
utils::hook::set(0x14013A200, 0xC301B0); // BG_BotsUsingTeamDifficulty
}
};
}
REGISTER_COMPONENT(ranked::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace rcon
{
namespace
{
bool is_redirecting_ = false;
game::netadr_s redirect_target_ = {};
std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
is_redirecting_ = true;
redirect_target_ = target;
}
void clear_redirect()
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
is_redirecting_ = false;
redirect_target_ = {};
}
void send_rcon_command(const std::string& password, const std::string& data)
{
// If you are the server, don't bother with rcon and just execute the command
if (game::Dvar_FindVar("sv_running")->current.enabled)
{
game::Cbuf_AddText(0, data.data());
return;
}
if (password.empty())
{
console::info("You must login first to use RCON\n");
return;
}
if (*reinterpret_cast<std::int32_t*>(0x1417E1690) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
{
const auto target = *reinterpret_cast<game::netadr_s*>(0x141C7A8FC);
const auto buffer = password + " " + data;
network::send(target, "rcon", buffer);
}
else
{
console::warn("You need to be connected to a server!\n");
}
}
std::string build_status_buffer()
{
const auto sv_maxclients = game::Dvar_FindVar("sv_maxclients");
const auto mapname = game::Dvar_FindVar("mapname");
std::string buffer{};
buffer.append(utils::string::va("map: %s\n", mapname->current.string));
buffer.append(
"num score bot ping guid name address qport\n");
buffer.append(
"--- ----- --- ---- -------------------------------- ---------------- --------------------- -----\n");
for (int i = 0; i < sv_maxclients->current.integer; i++)
{
const auto client = &game::mp::svs_clients[i];
char clean_name[32] = { 0 };
strncpy_s(clean_name, client->name, sizeof(clean_name));
game::I_CleanStr(clean_name);
if (client->header.state >= 1)
{
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
i,
game::G_GetClientScore(i),
game::SV_BotIsBot(i) ? "Yes" : "No",
(client->header.state == 2)
? "CNCT"
: (client->header.state == 1)
? "ZMBI"
: utils::string::va("%4i", game::SV_GetClientPing(i)),
game::SV_GetGuid(i),
clean_name,
network::net_adr_to_string(client->header.remoteAddress),
client->header.remoteAddress.port)
);
}
}
return buffer;
}
}
bool message_redirect(const std::string& message)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
if (is_redirecting_)
{
network::send(redirect_target_, "print", message);
return true;
}
return false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
scheduler::once([]()
{
game::Dvar_RegisterString("rcon_password", "", game::DvarFlags::DVAR_FLAG_NONE,
"The password for remote console");
}, scheduler::pipeline::main);
command::add("status", []()
{
const auto sv_running = game::Dvar_FindVar("sv_running");
if (game::VirtualLobby_Loaded() || !sv_running || !sv_running->current.enabled)
{
console::error("Server is not running\n");
return;
}
auto status_buffer = build_status_buffer();
console::info(status_buffer.data());
});
if (!game::environment::is_dedi())
{
command::add("rcon", [&](const command::params& params)
{
static std::string rcon_password{};
if (params.size() < 2) return;
const auto operation = params.get(1);
if (operation == "login"s)
{
if (params.size() < 3) return;
rcon_password = params.get(2);
}
else if (operation == "logout"s)
{
rcon_password.clear();
}
else
{
send_rcon_command(rcon_password, params.join(1));
}
});
}
else
{
network::on("rcon", [](const game::netadr_s& addr, const std::string_view& data)
{
const auto message = std::string{data};
const auto pos = message.find_first_of(" ");
if (pos == std::string::npos)
{
console::info("Invalid RCon request from %s\n", network::net_adr_to_string(addr));
return;
}
const auto password = message.substr(0, pos);
const auto command = message.substr(pos + 1);
const auto rcon_password = game::Dvar_FindVar("rcon_password");
if (command.empty() || !rcon_password || !rcon_password->current.string || !strlen(
rcon_password->current.string))
{
return;
}
setup_redirect(addr);
if (password != rcon_password->current.string)
{
console::error("Invalid rcon password\n");
}
else
{
command::execute(command, true);
}
clear_redirect();
});
}
}
};
}
REGISTER_COMPONENT(rcon::component)

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#pragma once
namespace rcon
{
bool message_redirect(const std::string& message);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game_module.hpp"
#include <utils/nt.hpp>
#include <utils/string.hpp>
namespace redirect
{
namespace
{
void launch_complementary_game(const bool singleplayer, const std::string& mode = "")
{
const auto self = game_module::get_host_module();
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
auto* arguments = const_cast<char*>(utils::string::va("%s%s%s", self.get_path().data(),
(singleplayer ? " -singleplayer" : " -multiplayer"),
(mode.empty() ? "" : (" +"s + mode).data())));
CreateProcessA(self.get_path().data(), arguments, nullptr, nullptr, false, NULL, nullptr, nullptr,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE)
{
CloseHandle(process_info.hThread);
}
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE)
{
CloseHandle(process_info.hProcess);
}
}
HINSTANCE shell_execute_a(const HWND hwnd, const LPCSTR operation, const LPCSTR file, const LPCSTR parameters,
const LPCSTR directory, const INT show_cmd)
{
if (utils::string::starts_with(file, "steam://run/209650/"))
{
launch_complementary_game(true);
return HINSTANCE(33);
}
else if (utils::string::starts_with(file, "steam://run/209660/"))
{
std::string mode(file);
mode.erase(0, 20);
if (!mode.empty())
{
mode = utils::string::replace(mode, "%2b", ""); // '+'
mode = utils::string::replace(mode, "%2", " "); // ' '
}
launch_complementary_game(false, mode);
return HINSTANCE(33);
}
return ShellExecuteA(hwnd, operation, file, parameters, directory, show_cmd);
}
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (library == "SHELL32.dll")
{
if (function == "ShellExecuteA")
{
return shell_execute_a;
}
}
return nullptr;
}
};
}
REGISTER_COMPONENT(redirect::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace renderer
{
namespace
{
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
int get_fullbright_technique()
{
switch (dvars::r_fullbright->current.integer)
{
case 3:
return 13;
case 2:
return 25;
default:
return game::TECHNIQUE_UNLIT;
}
}
void gfxdrawmethod()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 182;
}
void r_init_draw_method_stub()
{
gfxdrawmethod();
}
bool r_update_front_end_dvar_options_stub()
{
if (dvars::r_fullbright->modified)
{
game::Dvar_ClearModified(dvars::r_fullbright);
game::R_SyncRenderThread();
gfxdrawmethod();
}
return r_update_front_end_dvar_options_hook.invoke<bool>();
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
dvars::r_fullbright = game::Dvar_RegisterInt("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
r_init_draw_method_hook.create(SELECT_VALUE(0x14046C150, 0x140588B00), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404A5330, 0x1405C3AE0), &r_update_front_end_dvar_options_stub);
// use "saved" flags for "r_normalMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x14047E0B8, 0x14059AD71), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specularMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x14047E0DA, 0x14059AD99), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specOccMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x14047E0FC, 0x14059ADC1), game::DVAR_FLAG_SAVED);
}
};
}
REGISTER_COMPONENT(renderer::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/nt.hpp>
namespace resources
{
namespace
{
HICON icon;
HANDLE splash, logo;
HANDLE WINAPI load_image_a(const HINSTANCE handle, LPCSTR name, const UINT type, const int c_x, const int c_y,
const UINT load)
{
const utils::nt::library self;
if (!IS_INTRESOURCE(name) && name == "logo.bmp"s) return logo;
if (self.get_handle() == handle && name == LPCSTR(0x64)) return splash;
return LoadImageA(handle, name, type, c_x, c_y, load);
}
HICON WINAPI load_icon_a(const HINSTANCE handle, const LPCSTR name)
{
const utils::nt::library self;
if (self.get_handle() == handle && name == LPCSTR(2)) return icon;
return LoadIconA(handle, name);
}
}
class component final : public component_interface
{
public:
~component() override
{
if (icon) DestroyIcon(icon);
if (logo) DeleteObject(logo);
if (splash) DeleteObject(splash);
}
void post_start() override
{
const utils::nt::library self;
icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
splash = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_SPLASH), 0, 0, 0, LR_COPYFROMRESOURCE);
}
void* load_import(const std::string& library, const std::string& function) override
{
if (library == "USER32.dll")
{
if (function == "LoadIconA")
{
return load_icon_a;
}
if (function == "LoadImageA")
{
return load_image_a;
}
}
return nullptr;
}
};
}
REGISTER_COMPONENT(resources::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/thread.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
volatile bool kill = false;
std::thread thread;
task_pipeline pipelines[pipeline::count];
utils::hook::detour r_end_frame_hook;
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void r_end_frame_stub()
{
execute(pipeline::renderer);
r_end_frame_hook.invoke<void>();
}
void server_frame_stub()
{
game::G_Glass_Update();
execute(pipeline::server);
}
void main_frame_stub()
{
execute(pipeline::main);
game::Com_Frame_Try_Block_Function();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_game_initialized(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([=]()
{
const auto dw_init = game::environment::is_sp() ? true : game::Live_SyncOnlineDataFlags(0) == 0;
if (dw_init && game::Sys_IsDatabaseReady2())
{
once(callback, type, delay);
return cond_end;
}
return cond_continue;
}, pipeline::main);
}
class component final : public component_interface
{
public:
void post_start() override
{
thread = utils::thread::create_named_thread("Async Scheduler", []()
{
while (!kill)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
}
void post_unpack() override
{
r_end_frame_hook.create(SELECT_VALUE(0x1404A3E20, 0x1405C25B0), r_end_frame_stub);
utils::hook::call(SELECT_VALUE(0x1402F7DC2, 0x1403CEEE2), main_frame_stub);
utils::hook::call(SELECT_VALUE(0x140228647, 0x1402F8879), server_frame_stub);
}
void pre_destroy() override
{
kill = true;
if (thread.joinable())
{
thread.join();
}
}
};
}
REGISTER_COMPONENT(scheduler::component)

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#pragma once
namespace scheduler
{
enum pipeline
{
// Asynchronuous pipeline, disconnected from the game
async = 0,
// The game's rendering pipeline
renderer,
// The game's server thread
server,
// The game's main thread
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
std::chrono::milliseconds delay = 0ms);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/scripting/functions.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
#include "gsc/script_loading.hpp"
#include <utils/hook.hpp>
namespace scripting
{
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
std::string current_file;
namespace
{
utils::hook::detour vm_notify_hook;
utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
utils::hook::detour sl_get_canonical_string_hook;
std::string current_script_file;
std::uint32_t current_file_id = 0;
std::unordered_map<unsigned int, std::string> canonical_string_table;
std::vector<std::function<void(int)>> shutdown_callbacks;
std::vector<std::function<void()>> init_callbacks;
void scr_load_level_stub()
{
scr_load_level_hook.invoke<void>();
if (!game::VirtualLobby_Loaded())
{
for (const auto& callback : init_callbacks)
{
callback();
}
}
}
void g_shutdown_game_stub(const int free_scripts)
{
if (free_scripts)
{
script_function_table_sort.clear();
script_function_table.clear();
script_function_table_rev.clear();
canonical_string_table.clear();
}
for (const auto& callback : shutdown_callbacks)
{
callback(free_scripts);
}
return g_shutdown_game_hook.invoke<void>(free_scripts);
}
void process_script_stub(const char* filename)
{
current_script_file = filename;
const auto file_id = atoi(filename);
if (file_id)
{
current_file_id = static_cast<std::uint16_t>(file_id);
}
else
{
current_file_id = 0;
current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
void add_function_sort(unsigned int id, const char* pos)
{
std::string filename = current_file;
if (current_file_id)
{
filename = get_token(current_file_id);
}
if (!script_function_table_sort.contains(filename))
{
const auto script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
if (script)
{
const auto* end = &script->bytecode[script->bytecodeLen];
script_function_table_sort[filename].emplace_back("__end__", reinterpret_cast<const char*>(end));
}
}
const auto name = scripting::get_token(id);
auto& itr = script_function_table_sort[filename];
itr.insert(itr.end() - 1, {name, pos});
}
void add_function(const std::string& file, unsigned int id, const char* pos)
{
const auto name = get_token(id);
script_function_table[file][name] = pos;
script_function_table_rev[pos] = {file, name};
}
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
add_function_sort(thread_name, code_pos);
if (current_file_id)
{
const auto name = get_token(current_file_id);
add_function(name, thread_name, code_pos);
}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
canonical_string_table[result] = str;
return result;
}
}
std::string get_token(unsigned int id)
{
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{
return itr->second;
}
return find_token(id);
}
void on_shutdown(const std::function<void(int)>& callback)
{
shutdown_callbacks.push_back(callback);
}
void on_init(const std::function<void()>& callback)
{
init_callbacks.push_back(callback);
}
std::optional<std::string> get_canonical_string(const unsigned int id)
{
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{
return {itr->second};
}
return {};
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// SP address is wrong, but should be ok
scr_load_level_hook.create(SELECT_VALUE(0x140005260, 0x140325B90), &scr_load_level_stub);
g_shutdown_game_hook.create(SELECT_VALUE(0x140228BA0, 0x1402F8C10), &g_shutdown_game_stub);
scr_set_thread_position_hook.create(SELECT_VALUE(0x1403115E0, 0x1403EDB10), &scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x14031AB30, 0x1403F7300), &process_script_stub);
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub);
scheduler::loop([]
{
}, scheduler::pipeline::server);
}
};
}
REGISTER_COMPONENT(scripting::component)

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#pragma once
namespace scripting
{
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
extern std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
extern std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
extern std::string current_file;
void on_shutdown(const std::function<void(int)>& callback);
void on_init(const std::function<void()>& callback);
std::optional<std::string> get_canonical_string(unsigned int id);
std::string get_token(unsigned int id);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
namespace security
{
namespace
{
void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
{
if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
{
reinterpret_cast<void(*)(int, int, int)>(0x140536A60)(localclient, index1, index2);
}
}
void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot)
{
static bool printed = false;
if(snapshot.num_clients > 1200 && !printed)
{
printed = true;
console::info("Too many entities (%d)... remapping!\n", snapshot.num_clients);
}
snapshot.num_clients = std::min(snapshot.num_clients, 1200);
}
void remap_cached_entities_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(remap_cached_entities);
a.popad64();
a.jmp(0x14044DE51);
}
void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
{
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
{
client->reliableAcknowledge = client->reliableSequence;
console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
client->name, client->reliableSequence, client->reliableAcknowledge);
return;
}
utils::hook::invoke<void>(0x14043AA90, client, msg);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp()) return;
// Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0x1401BB909, set_cached_playerdata_stub);
// Patch entity overflow
utils::hook::jump(0x14044DE3A, assemble(remap_cached_entities_stub), true);
// It is possible to make the server hang if left unchecked
utils::hook::call(0x140443051, sv_execute_client_message_stub);
}
};
}
REGISTER_COMPONENT(security::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "server_list.hpp"
#include "localized_strings.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "party.hpp"
#include <utils/cryptography.hpp>
#include <utils/string.hpp>
#include <utils/hook.hpp>
namespace server_list
{
namespace
{
const int server_limit = 14;
struct server_info
{
// gotta add more to this
int clients;
int max_clients;
int bots;
int ping;
std::string host_name;
std::string map_name;
std::string game_type;
game::CodPlayMode play_mode;
char in_game;
game::netadr_s address;
};
struct
{
game::netadr_s address{};
volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{};
} master_state;
std::mutex mutex;
std::vector<server_info> servers;
size_t server_list_page = 0;
volatile bool update_server_list = false;
std::chrono::high_resolution_clock::time_point last_scroll{};
size_t get_page_count()
{
const auto count = servers.size() / server_limit;
return count + (servers.size() % server_limit > 0);
}
size_t get_page_base_index()
{
return server_list_page * server_limit;
}
void refresh_server_list()
{
{
std::lock_guard<std::mutex> _(mutex);
servers.clear();
master_state.queued_servers.clear();
server_list_page = 0;
}
party::reset_connect_state();
if (get_master_server(master_state.address))
{
master_state.requesting = true;
network::send(master_state.address, "getservers", utils::string::va("S1 %i full empty", PROTOCOL));
}
}
void join_server(int, int, const int index)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = static_cast<size_t>(index) + get_page_base_index();
if (i < servers.size())
{
static auto last_index = ~0ull;
if (last_index != i)
{
last_index = i;
}
else
{
printf("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data());
party::connect(servers[i].address);
}
}
}
void trigger_refresh()
{
update_server_list = true;
}
int ui_feeder_count()
{
std::lock_guard<std::mutex> _(mutex);
if (update_server_list)
{
update_server_list = false;
return 0;
}
const auto count = static_cast<int>(servers.size());
const auto index = get_page_base_index();
const auto diff = count - index;
return diff > server_limit ? server_limit : static_cast<int>(diff);
}
const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
const int column)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = get_page_base_index() + index;
if (i >= servers.size())
{
return "";
}
if (column == 0)
{
return servers[i].host_name.empty() ? "" : utils::string::va("%s", servers[i].host_name.data());
}
if (column == 1)
{
return servers[i].map_name.empty() ? "" : utils::string::va("%s", servers[i].map_name.data());
}
if (column == 2)
{
return servers[i].game_type.empty() ? "" : utils::string::va("%s", servers[i].game_type.data());
}
if (column == 3)
{
return utils::string::va("%d/%d [%d]", servers[i].clients, servers[i].max_clients,
servers[i].bots);
}
if (column == 4)
{
return servers[i].ping ? utils::string::va("%d", servers[i].ping) : "";
}
return "";
}
void sort_serverlist()
{
std::ranges::stable_sort(servers, [](const server_info& a, const server_info& b)
{
if (a.clients == b.clients)
{
return a.ping < b.ping;
}
return a.clients > b.clients;
});
}
void insert_server(server_info&& server)
{
std::lock_guard<std::mutex> _(mutex);
servers.emplace_back(std::move(server));
sort_serverlist();
trigger_refresh();
}
void do_frame_work()
{
auto& queue = master_state.queued_servers;
if (queue.empty())
{
return;
}
std::lock_guard<std::mutex> _(mutex);
size_t queried_servers = 0;
const size_t query_limit = 3;
for (auto i = queue.begin(); i != queue.end();)
{
if (i->second)
{
const auto now = game::Sys_Milliseconds();
if (now - i->second > 10'000)
{
i = queue.erase(i);
continue;
}
}
else if (queried_servers++ < query_limit)
{
i->second = game::Sys_Milliseconds();
network::send(i->first, "getInfo", utils::cryptography::random::get_challenge());
}
++i;
}
}
bool is_server_list_open()
{
return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join");
}
bool is_scrolling_disabled()
{
return update_server_list || (std::chrono::high_resolution_clock::now() - last_scroll) < 500ms;
}
bool scroll_down()
{
if (!is_server_list_open())
{
return false;
}
if (!is_scrolling_disabled() && server_list_page + 1 < get_page_count())
{
last_scroll = std::chrono::high_resolution_clock::now();
++server_list_page;
trigger_refresh();
}
return true;
}
bool scroll_up()
{
if (!is_server_list_open())
{
return false;
}
if (!is_scrolling_disabled() && server_list_page > 0)
{
last_scroll = std::chrono::high_resolution_clock::now();
--server_list_page;
trigger_refresh();
}
return true;
}
void resize_host_name(std::string& name)
{
name = utils::string::split(name, '\n').front();
game::Font_s* font;
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_ZOMBIES)
{
font = game::R_RegisterFont("fonts/zmBodyFont");
}
else
{
font = game::R_RegisterFont("fonts/bodyFont");
}
auto text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
while (text_size > 450)
{
text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
name.pop_back();
}
}
void lui_open_menu_stub(int /*controllerIndex*/, const char* /*menu*/, int /*a3*/, int /*a4*/,
unsigned int /*a5*/)
{
refresh_server_list();
game::Cmd_ExecuteSingleCommand(0, 0, "lui_open menu_systemlink_join\n");
}
}
bool sl_key_event(const int key, const int down)
{
if (down)
{
if (key == game::keyNum_t::K_MWHEELUP)
{
return !scroll_up();
}
if (key == game::keyNum_t::K_MWHEELDOWN)
{
return !scroll_down();
}
}
return true;
}
bool get_master_server(game::netadr_s& address)
{
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
{
// Don't show servers that aren't dedicated!
const auto dedicated = info.get("dedicated");
if (dedicated != "1"s)
{
return;
}
// Don't show servers that aren't running!
const auto sv_running = info.get("sv_running");
if (sv_running != "1"s)
{
return;
}
// Only handle servers of the same playmode!
const auto playmode = static_cast<game::CodPlayMode>(std::atoi(info.get("playmode").data()));
if (game::Com_GetCurrentCoDPlayMode() != playmode)
{
return;
}
int start_time{};
const auto now = game::Sys_Milliseconds();
{
std::lock_guard<std::mutex> _(mutex);
const auto entry = master_state.queued_servers.find(address);
if (entry == master_state.queued_servers.end() || !entry->second)
{
return;
}
start_time = entry->second;
master_state.queued_servers.erase(entry);
}
server_info server{};
server.address = address;
server.host_name = info.get("hostname");
server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
server.play_mode = playmode;
server.clients = std::atoi(info.get("clients").data());
server.max_clients = std::atoi(info.get("sv_maxclients").data());
server.bots = std::atoi(info.get("bots").data());
server.ping = std::min(now - start_time, 999);
server.in_game = 1;
resize_host_name(server.host_name);
insert_server(std::move(server));
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
utils::hook::call(0x1400F5AA1, &refresh_server_list);
utils::hook::call(0x1400F5F26, &join_server);
utils::hook::nop(0x1400F5F45, 5);
// do feeder stuff
utils::hook::call(0x1400F5B55, &ui_feeder_count);
utils::hook::call(0x1400F5D35, &ui_feeder_item_text);
scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
{
{
std::lock_guard<std::mutex> _(mutex);
if (!master_state.requesting || master_state.address != target)
{
return;
}
master_state.requesting = false;
std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i)
{
if (data[i + 6] == '\\')
{
start.emplace(i);
break;
}
}
if (!start.has_value())
{
return;
}
for (auto i = start.value(); i + 6 < data.size(); i += 7)
{
if (data[i + 6] != '\\')
{
break;
}
game::netadr_s address{};
address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1;
memcpy(&address.ip[0], data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2);
master_state.queued_servers[address] = 0;
}
}
});
}
};
}
REGISTER_COMPONENT(server_list::component)

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#pragma once
#include <utils/info_string.hpp>
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace slowmotion
{
namespace
{
void scr_cmd_set_slow_motion()
{
if (game::Scr_GetNumParam() < 1)
{
return;
}
int duration = 1000;
float end = 1.0f;
const float start = game::Scr_GetFloat(0);
if (game::Scr_GetNumParam() >= 2)
{
end = game::Scr_GetFloat(1u);
}
if (game::Scr_GetNumParam() >= 3)
{
duration = static_cast<int>(game::Scr_GetFloat(2u) * 1000.0f);
}
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
game::Com_SetSlowMotion(start, end, duration);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
utils::hook::jump(0x14030EF90, scr_cmd_set_slow_motion);
}
};
}
REGISTER_COMPONENT(slowmotion::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_module.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
namespace splash
{
class component final : public component_interface
{
public:
void post_start() override
{
const utils::nt::library self;
image_ = LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
}
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
this->show();
}
void post_unpack() override
{
// Disable native splash screen
utils::hook::nop(SELECT_VALUE(0x14038D88C, 0x1404D74E3), 5);
utils::hook::jump(SELECT_VALUE(0x14038ECD0, 0x1404D8A70), destroy_stub);
utils::hook::jump(SELECT_VALUE(0x14038ED10, 0x1404D8AB0), destroy_stub);
}
void pre_destroy() override
{
this->destroy();
MSG msg;
while (this->window_ && IsWindow(this->window_))
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
std::this_thread::sleep_for(1ms);
}
}
this->window_ = nullptr;
}
private:
HWND window_{};
HANDLE image_{};
static void destroy_stub()
{
component_loader::get<component>()->destroy();
}
void destroy() const
{
if (this->window_ && IsWindow(this->window_))
{
ShowWindow(this->window_, SW_HIDE);
DestroyWindow(this->window_);
UnregisterClassA("s1-mod Splash Screen", utils::nt::library{});
}
}
void show()
{
WNDCLASSA wnd_class;
const auto self = game_module::get_host_module();
wnd_class.style = CS_DROPSHADOW;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.lpszMenuName = nullptr;
wnd_class.lpfnWndProc = DefWindowProcA;
wnd_class.hInstance = self;
wnd_class.hIcon = LoadIconA(self, reinterpret_cast<LPCSTR>(102));
wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
wnd_class.lpszClassName = "s1-mod Splash Screen";
if (RegisterClassA(&wnd_class))
{
const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
if (image_)
{
this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "s1-mod Splash Screen", "s1-mod",
WS_POPUP | WS_SYSMENU,
(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
nullptr,
self, nullptr);
if (this->window_)
{
auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
0, 0,
320, 100, this->window_, nullptr, self, nullptr);
if (image_window)
{
RECT rect;
SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
GetWindowRect(image_window, &rect);
const int width = rect.right - rect.left;
rect.left = (x_pixels - width) / 2;
const int height = rect.bottom - rect.top;
rect.top = (y_pixels - height) / 2;
rect.right = rect.left + width;
rect.bottom = rect.top + height;
AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, SWP_NOZORDER);
ShowWindow(this->window_, SW_SHOW);
UpdateWindow(this->window_);
}
}
}
}
}
};
}
REGISTER_COMPONENT(splash::component)

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