feat: add specific dvar to unlock loot (#1)
Co-authored-by: WantedDV <wanteddeviation@gmail.com> Reviewed-on: https://git.alterware.dev/AlterWare/s1-mod/pulls/1 Co-authored-by: Wanted <wanted@no-reply@alterware.dev> Co-committed-by: Wanted <wanted@no-reply@alterware.dev>
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@ -58,6 +58,7 @@ build
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# Visual Studio 2015 cache/options directory
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.vs/
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.vscode
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# MSTest test Results
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[Tt]est[Rr]esult*/
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@ -13,44 +13,45 @@ namespace stats
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namespace
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{
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game::dvar_t* cg_unlock_all_items;
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game::dvar_t* cg_unlock_all_loot;
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utils::hook::detour is_item_unlocked_hook;
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utils::hook::detour is_item_unlocked_hook2;
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utils::hook::detour is_item_unlocked_hook3;
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utils::hook::detour is_item_locked_hook1;
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utils::hook::detour is_item_locked_hook2;
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utils::hook::detour is_item_locked_hook3;
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int is_item_unlocked_stub(void* a1, void* a2, void* a3)
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int is_item_locked_stub1(void* a1, void* a2, void* a3)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook.invoke<int>(a1, a2, a3);
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return is_item_locked_hook1.invoke<int>(a1, a2, a3);
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}
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int is_item_unlocked_stub2(void* a1, void* a2, void* a3, void* a4, void* a5)
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int is_item_locked_stub2(void* a1, void* a2, void* a3, void* a4, void* a5)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook2.invoke<int>(a1, a2, a3, a4, a5);
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return is_item_locked_hook2.invoke<int>(a1, a2, a3, a4, a5);
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}
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int is_item_unlocked_stub3(void* a1)
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int is_loot_locked_stub(void* a1)
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{
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if (cg_unlock_all_items->current.enabled)
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if (cg_unlock_all_loot->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook3.invoke<int>(a1);
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return is_item_locked_hook3.invoke<int>(a1);
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}
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int is_item_unlocked()
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int is_item_locked()
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{
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return 0; // 0 == yes
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return 0;
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}
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}
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@ -66,23 +67,24 @@ namespace stats
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if (game::environment::is_dedi())
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{
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// unlock all items
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utils::hook::jump(0x1403BD790, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable_LocalClient
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utils::hook::jump(0x1403BD290, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable
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utils::hook::jump(0x1403BAF60, is_item_unlocked); // idk ( unlocks loot etc )
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// unlock all
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utils::hook::jump(0x1403BD790, is_item_locked); // LiveStorage_IsItemUnlockedFromTable_LocalClient
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utils::hook::jump(0x1403BD290, is_item_locked); // LiveStorage_IsItemUnlockedFromTable
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utils::hook::jump(0x1403BAF60, is_item_locked); // unlocks supply drop loot
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}
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else
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{
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// unlock all items
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cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Whether items should be locked based on the player's stats or always unlocked.");
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game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Whether classes should be locked based on the player's stats or always unlocked.");
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is_item_unlocked_hook.create(0x1403BD790, is_item_unlocked_stub); // LiveStorage_IsItemUnlockedFromTable_LocalClient
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is_item_unlocked_hook2.create(0x1403BD290, is_item_unlocked_stub2); // LiveStorage_IsItemUnlockedFromTable
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is_item_unlocked_hook3.create(0x1403BAF60, is_item_unlocked_stub3); // idk (unlocks loot etc)
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}
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// unlock all
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cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlock items that are level-locked by the player's stats.");
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cg_unlock_all_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlock supply drop loot.");
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game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Unlock extra class slots.");
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command::add("setPlayerDataInt", [](const command::params& params)
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is_item_locked_hook1.create(0x1403BD790, is_item_locked_stub1); // LiveStorage_IsItemUnlockedFromTable_LocalClient
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is_item_locked_hook2.create(0x1403BD290, is_item_locked_stub2); // LiveStorage_IsItemUnlockedFromTable
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is_item_locked_hook3.create(0x1403BAF60, is_loot_locked_stub); // unlocks supply drop loot
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}
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command::add("setPlayerDataInt", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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