maint: April update

This commit is contained in:
6arelyFuture 2024-04-26 10:38:53 +02:00
parent 1ac8a93a32
commit 0857be79df
6 changed files with 36 additions and 17 deletions

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@ -197,6 +197,7 @@ namespace bots
{ {
const std::string received_data{ data }; const std::string received_data{ data };
bot_names = utils::string::split(received_data, '\n'); bot_names = utils::string::split(received_data, '\n');
console::info("Got %zu names from the master server\n", bot_names.size());
bot_names_received = true; bot_names_received = true;
} }
}); });

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@ -6,6 +6,7 @@
#include "console.hpp" #include "console.hpp"
#include "dvars.hpp" #include "dvars.hpp"
#include "network.hpp" #include "network.hpp"
#include "party.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
@ -89,8 +90,7 @@ namespace network
return net_compare_base_address(a1, a2) && a1->port == a2->port; return net_compare_base_address(a1, a2) && a1->port == a2->port;
} }
void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*, void reconnect_migrated_client(void*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
const char*, bool)
{ {
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid // This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly // We don't want this to do anything. It decides to crash seemingly randomly
@ -210,7 +210,7 @@ namespace network
utils::hook::nop(0x14043FFF8, 6); utils::hook::nop(0x14043FFF8, 6);
utils::hook::jump(0x1403DA700, net_compare_address); utils::hook::jump(0x1403DA700, net_compare_address);
utils::hook::jump(0x1403DA750, net_compare_base_address); utils::hook::jump(0x1403DA750, net_compare_address);
// don't establish secure conenction // don't establish secure conenction
utils::hook::set<uint8_t>(0x140232BBD, 0xEB); utils::hook::set<uint8_t>(0x140232BBD, 0xEB);
@ -244,8 +244,8 @@ namespace network
// ignore dw handle in SV_DirectConnect // ignore dw handle in SV_DirectConnect
utils::hook::set<uint8_t>(0x140439BA8, 0xEB); utils::hook::set<uint8_t>(0x140439BA8, 0xEB);
utils::hook::set<uint8_t>(0x140439DA5, 0xEB); utils::hook::set<uint8_t>(0x140439DA5, 0xEB);
utils::hook::call(0x140439B9B, &net_compare_address); utils::hook::call(0x140439B9B, net_compare_address);
utils::hook::call(0x140439D98, &net_compare_address); utils::hook::call(0x140439D98, net_compare_address);
// increase cl_maxpackets // increase cl_maxpackets
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED); dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
@ -264,7 +264,7 @@ namespace network
utils::hook::jump(0x1404D842B, 0x1404D8453); utils::hook::jump(0x1404D842B, 0x1404D8453);
// don't try to reconnect client // don't try to reconnect client
utils::hook::call(0x140439D4D, reconnect_migratated_client); utils::hook::call(0x140439D4D, reconnect_migrated_client);
utils::hook::nop(0x140439D28, 4); // this crashes when reconnecting for some reason utils::hook::nop(0x140439D28, 4); // this crashes when reconnecting for some reason
// allow server owner to modify net_port before the socket bind // allow server owner to modify net_port before the socket bind
@ -280,6 +280,19 @@ namespace network
// ignore built in "print" oob command for security reasons // ignore built in "print" oob command for security reasons
utils::hook::set<std::uint8_t>(0x14020A723, 0xEB); utils::hook::set<std::uint8_t>(0x14020A723, 0xEB);
if (!game::environment::is_dedi())
{
// we need this on the client for RCon
on("print", [](const game::netadr_s& address, const std::string& message)
{
if (address != party::get_target())
{
return;
}
console::info("%s", message.data());
});
}
// patch buffer overflow // patch buffer overflow
utils::hook::call(0x1403DA8A4, memmove_stub); // NET_DeferPacketToClient utils::hook::call(0x1403DA8A4, memmove_stub); // NET_DeferPacketToClient

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@ -94,9 +94,9 @@ namespace patches
{ {
if (args.size() == 1) if (args.size() == 1)
{ {
const auto* const current = game::Dvar_ValueToString(dvar, dvar->current); const std::string current = game::Dvar_ValueToString(dvar, dvar->current);
const auto* const reset = game::Dvar_ValueToString(dvar, dvar->reset); const std::string reset = game::Dvar_ValueToString(dvar, dvar->reset);
console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current, reset); console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current.data(), reset.data());
console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data()); console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
} }
else else

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@ -16,6 +16,7 @@ namespace rcon
{ {
bool is_redirecting_ = false; bool is_redirecting_ = false;
game::netadr_s redirect_target_ = {}; game::netadr_s redirect_target_ = {};
std::string redirect_buffer = {};
std::recursive_mutex redirect_lock; std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target) void setup_redirect(const game::netadr_s& target)
@ -24,14 +25,18 @@ namespace rcon
is_redirecting_ = true; is_redirecting_ = true;
redirect_target_ = target; redirect_target_ = target;
redirect_buffer.clear();
} }
void clear_redirect() void clear_redirect()
{ {
std::lock_guard<std::recursive_mutex> $(redirect_lock); std::lock_guard<std::recursive_mutex> $(redirect_lock);
network::send(redirect_target_, "print", redirect_buffer, '\n');
is_redirecting_ = false; is_redirecting_ = false;
redirect_target_ = {}; redirect_target_ = {};
redirect_buffer.clear();
} }
void send_rcon_command(const std::string& password, const std::string& data) void send_rcon_command(const std::string& password, const std::string& data)
@ -104,7 +109,7 @@ namespace rcon
if (is_redirecting_) if (is_redirecting_)
{ {
network::send(redirect_target_, "print", message); redirect_buffer.append(message);
return true; return true;
} }

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@ -12,7 +12,7 @@ namespace demonware
{ {
auto result = new bdDMLRawData; auto result = new bdDMLRawData;
result->country_code = "US"; result->country_code = "US";
result->country_code = "'Murica"; result->country = "United States of America";
result->region = "New York"; result->region = "New York";
result->city = "New York"; result->city = "New York";
result->latitude = 0; result->latitude = 0;

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@ -76,14 +76,14 @@ namespace dvars
switch (type) switch (type)
{ {
case game::dvar_type::boolean: case game::dvar_type::boolean:
return "Domain is 0 or 1"s; return "Domain is 0 or 1";
case game::dvar_type::value: case game::dvar_type::value:
if (domain.value.min == -FLT_MAX) if (domain.value.min == -FLT_MAX)
{ {
if (domain.value.max == FLT_MAX) if (domain.value.max == FLT_MAX)
{ {
return "Domain is any number"s; return "Domain is any number";
} }
else else
{ {
@ -114,7 +114,7 @@ namespace dvars
{ {
if (domain.integer.max == INT_MAX) if (domain.integer.max == INT_MAX)
{ {
return "Domain is any integer"s; return "Domain is any integer";
} }
else else
{ {
@ -131,10 +131,10 @@ namespace dvars
} }
case game::dvar_type::color: case game::dvar_type::color:
return "Domain is any 4-component color, in RGBA format"s; return "Domain is any 4-component color, in RGBA format";
case game::dvar_type::enumeration: case game::dvar_type::enumeration:
str = "Domain is one of the following:"s; str = "Domain is one of the following:";
for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index) for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
{ {
@ -144,7 +144,7 @@ namespace dvars
return str; return str;
case game::dvar_type::string: case game::dvar_type::string:
return "Domain is any text"s; return "Domain is any text";
default: default:
return utils::string::va("unhandled dvar type '%i'", type); return utils::string::va("unhandled dvar type '%i'", type);