diff --git a/deps/GSL b/deps/GSL index e64c97f..b8ac820 160000 --- a/deps/GSL +++ b/deps/GSL @@ -1 +1 @@ -Subproject commit e64c97fc2cfc11992098bb38eda932de275e3f4d +Subproject commit b8ac820fe1efde9c63ca290f4ae8670f938a7dae diff --git a/deps/WinToast b/deps/WinToast index 821c481..a78ce46 160000 --- a/deps/WinToast +++ b/deps/WinToast @@ -1 +1 @@ -Subproject commit 821c4818ade1aa4da56ac753285c159ce26fd597 +Subproject commit a78ce469b456c06103b3b30d4bd37e7bb80da30c diff --git a/deps/asmjit b/deps/asmjit index 118ae6c..cfc9f81 160000 --- a/deps/asmjit +++ b/deps/asmjit @@ -1 +1 @@ -Subproject commit 118ae6ced160f68dd142a0d758aa7efb4356196a +Subproject commit cfc9f813cc6ccda63cad872edb32b38e0662bedb diff --git a/deps/gsc-tool b/deps/gsc-tool index b8e30e6..9ff3b87 160000 --- a/deps/gsc-tool +++ b/deps/gsc-tool @@ -1 +1 @@ -Subproject commit b8e30e6334aa33ea731caf8d0700a9e6c7794c09 +Subproject commit 9ff3b871ef59b14eb8b32d258bf18347e14a3e18 diff --git a/deps/libtomcrypt b/deps/libtomcrypt index 7e863d2..c900951 160000 --- a/deps/libtomcrypt +++ b/deps/libtomcrypt @@ -1 +1 @@ -Subproject commit 7e863d21429f94ed6a720e24499a12a3f852bb31 +Subproject commit c900951dab1bb94bab803fc57688dac18e3b71f9 diff --git a/deps/libtommath b/deps/libtommath index 8314bde..5809141 160000 --- a/deps/libtommath +++ b/deps/libtommath @@ -1 +1 @@ -Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091 +Subproject commit 5809141a3a6ec1bf3443c927c02b955e19224016 diff --git a/deps/minhook b/deps/minhook index f5485b8..c1a7c38 160000 --- a/deps/minhook +++ b/deps/minhook @@ -1 +1 @@ -Subproject commit f5485b8454544c2f034c78f8f127c1d03dea3636 +Subproject commit c1a7c3843bd1a5fe3eb779b64c0d823bca3dc339 diff --git a/deps/rapidjson b/deps/rapidjson index 6089180..d621dc9 160000 --- a/deps/rapidjson +++ b/deps/rapidjson @@ -1 +1 @@ -Subproject commit 6089180ecb704cb2b136777798fa1be303618975 +Subproject commit d621dc9e9c77f81e5c8a35b8dcc16dcd63351321 diff --git a/deps/zlib b/deps/zlib index 643e17b..ef24c4c 160000 --- a/deps/zlib +++ b/deps/zlib @@ -1 +1 @@ -Subproject commit 643e17b7498d12ab8d15565662880579692f769d +Subproject commit ef24c4c7502169f016dcd2a26923dbaf3216748c diff --git a/src/client/component/auth.cpp b/src/client/component/auth.cpp index 0051f69..a3b9781 100644 --- a/src/client/component/auth.cpp +++ b/src/client/component/auth.cpp @@ -5,14 +5,16 @@ #include "auth.hpp" #include "command.hpp" -#include "network.hpp" #include "console.hpp" +#include "network.hpp" -#include -#include -#include -#include #include +#include +#include +#include +#include +#include +#include namespace auth { @@ -31,13 +33,26 @@ namespace auth std::string get_hw_profile_guid() { + auto hw_profile_path = (utils::properties::get_appdata_path() / "s1-guid.dat").generic_string(); + if (utils::io::file_exists(hw_profile_path)) + { + std::string hw_profile_info; + if (utils::io::read_file(hw_profile_path, &hw_profile_info) && !hw_profile_info.empty()) + { + return hw_profile_info; + } + } + HW_PROFILE_INFO info; if (!GetCurrentHwProfileA(&info)) { return {}; } - return std::string{info.szHwProfileGuid, sizeof(info.szHwProfileGuid)}; + auto hw_profile_info = std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) }; + utils::io::write_file(hw_profile_path, hw_profile_info); + + return hw_profile_info; } std::string get_protected_data() diff --git a/src/client/component/bullet.cpp b/src/client/component/bullet.cpp index 6b25a3e..a60b6ec 100644 --- a/src/client/component/bullet.cpp +++ b/src/client/component/bullet.cpp @@ -33,9 +33,7 @@ namespace bullet return; } - dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f, - 0.0f, std::numeric_limits::max(), game::DVAR_FLAG_SAVED, - "Set to a value greater than 0 to override the surface penetration depth"); + dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f, 0.0f, std::numeric_limits::max(), game::DVAR_FLAG_SAVED); bg_get_surface_penetration_depth_hook.create(0x1401641A0, &bg_get_surface_penetration_depth_stub); } }; diff --git a/src/client/component/command.cpp b/src/client/component/command.cpp index 6408a9a..d41cd1e 100644 --- a/src/client/component/command.cpp +++ b/src/client/component/command.cpp @@ -253,7 +253,10 @@ namespace command void execute(std::string command, const bool sync) { - command += "\n"; + if (!command.ends_with('\n')) + { + command += "\n"; + } if (sync) { diff --git a/src/client/component/dedicated.cpp b/src/client/component/dedicated.cpp index 072f3ce..beef80d 100644 --- a/src/client/component/dedicated.cpp +++ b/src/client/component/dedicated.cpp @@ -177,9 +177,9 @@ namespace dedicated return; } - game::Dvar_RegisterBool("dedicated", true, game::DVAR_FLAG_READ, "Dedicated server"); + game::Dvar_RegisterBool("dedicated", true, game::DVAR_FLAG_READ); - sv_lanOnly = game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat"); + sv_lanOnly = game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE); // Disable VirtualLobby dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_NONE | game::DVAR_FLAG_READ); diff --git a/src/client/component/dedicated_info.cpp b/src/client/component/dedicated_info.cpp index ef4b34a..ccdfcf9 100644 --- a/src/client/component/dedicated_info.cpp +++ b/src/client/component/dedicated_info.cpp @@ -19,28 +19,28 @@ namespace dedicated_info scheduler::loop([]() { - auto* sv_running = game::Dvar_FindVar("sv_running"); + const auto* sv_running = game::Dvar_FindVar("sv_running"); if (!sv_running || !sv_running->current.enabled) { console::set_title("s1-mod Dedicated Server"); return; } - auto* const sv_hostname = game::Dvar_FindVar("sv_hostname"); - auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients"); - auto* const mapname = game::Dvar_FindVar("mapname"); + const auto* sv_hostname = game::Dvar_FindVar("sv_hostname"); + const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients"); + const auto* mapname = game::Dvar_FindVar("mapname"); auto bot_count = 0; auto client_count = 0; - for (auto i = 0; i < sv_maxclients->current.integer; i++) + for (auto i = 0; i < sv_maxclients->current.integer; ++i) { auto* client = &game::mp::svs_clients[i]; auto* self = &game::mp::g_entities[i]; if (client->header.state >= 1 && self && self->client) { - client_count++; + ++client_count; if (game::SV_BotIsBot(i)) { ++bot_count; diff --git a/src/client/component/demonware.cpp b/src/client/component/demonware.cpp index c2c5156..a07cbc6 100644 --- a/src/client/component/demonware.cpp +++ b/src/client/component/demonware.cpp @@ -342,7 +342,7 @@ namespace demonware void bd_logger_stub(const char* const function, const char* const msg, ...) { - static const auto* bd_logger_enabled = game::Dvar_RegisterBool("bd_logger_enabled", false, game::DVAR_FLAG_NONE, "Enable bdLogger"); + static const auto* bd_logger_enabled = game::Dvar_RegisterBool("bd_logger_enabled", false, game::DVAR_FLAG_NONE); if (!bd_logger_enabled->current.enabled) { return; diff --git a/src/client/component/dvar_cheats.cpp b/src/client/component/dvar_cheats.cpp index e2284f6..b105be0 100644 --- a/src/client/component/dvar_cheats.cpp +++ b/src/client/component/dvar_cheats.cpp @@ -181,7 +181,7 @@ namespace dvar_cheats constexpr auto value = false; #endif - dvars::sv_cheats = game::Dvar_RegisterBool("sv_cheats", value, game::DVAR_FLAG_REPLICATED, "Allow cheat commands and dvars on this server"); + dvars::sv_cheats = game::Dvar_RegisterBool("sv_cheats", value, game::DVAR_FLAG_REPLICATED); } }; } diff --git a/src/client/component/dvars.cpp b/src/client/component/dvars.cpp index 2dd26b4..3490f8c 100644 --- a/src/client/component/dvars.cpp +++ b/src/client/component/dvars.cpp @@ -209,7 +209,7 @@ namespace dvars utils::hook::detour dvar_set_int_hook; utils::hook::detour dvar_set_string_hook; - game::dvar_t* dvar_register_bool_stub(const char* name, bool value, unsigned int flags, const char* description) + game::dvar_t* dvar_register_bool_stub(const char* name, bool value, unsigned int flags) { auto* var = find_dvar(override::register_bool_overrides, name); if (var) @@ -218,11 +218,10 @@ namespace dvars flags = var->flags; } - return dvar_register_bool_hook.invoke(name, value, flags, description); + return dvar_register_bool_hook.invoke(name, value, flags); } - game::dvar_t* dvar_register_float_stub(const char* name, float value, float min, float max, unsigned int flags, - const char* description) + game::dvar_t* dvar_register_float_stub(const char* name, float value, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_float_overrides, name); if (var) @@ -233,11 +232,10 @@ namespace dvars flags = var->flags; } - return dvar_register_float_hook.invoke(name, value, min, max, flags, description); + return dvar_register_float_hook.invoke(name, value, min, max, flags); } - game::dvar_t* dvar_register_int_stub(const char* name, int value, int min, int max, unsigned int flags, - const char* description) + game::dvar_t* dvar_register_int_stub(const char* name, int value, int min, int max, unsigned int flags) { auto* var = find_dvar(override::register_int_overrides, name); if (var) @@ -248,10 +246,10 @@ namespace dvars flags = var->flags; } - return dvar_register_int_hook.invoke(name, value, min, max, flags, description); + return dvar_register_int_hook.invoke(name, value, min, max, flags); } - game::dvar_t* dvar_register_string_stub(const char* name, const char* value, unsigned int flags, const char* description) + game::dvar_t* dvar_register_string_stub(const char* name, const char* value, unsigned int flags) { auto* var = find_dvar(override::register_string_overrides, name); if (var) @@ -260,11 +258,10 @@ namespace dvars flags = var->flags; } - return dvar_register_string_hook.invoke(name, value, flags, description); + return dvar_register_string_hook.invoke(name, value, flags); } - game::dvar_t* dvar_register_vector2_stub(const char* name, float x, float y, float min, float max, - unsigned int flags, const char* description) + game::dvar_t* dvar_register_vector2_stub(const char* name, float x, float y, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_vector2_overrides, name); if (var) @@ -276,11 +273,10 @@ namespace dvars flags = var->flags; } - return dvar_register_vector2_hook.invoke(name, x, y, min, max, flags, description); + return dvar_register_vector2_hook.invoke(name, x, y, min, max, flags); } - game::dvar_t* dvar_register_vector3_stub(const char* name, float x, float y, float z, float min, - float max, unsigned int flags, const char* description) + game::dvar_t* dvar_register_vector3_stub(const char* name, float x, float y, float z, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_vector3_overrides, name); if (var) @@ -293,7 +289,7 @@ namespace dvars flags = var->flags; } - return dvar_register_vector3_hook.invoke(name, x, y, z, min, max, flags, description); + return dvar_register_vector3_hook.invoke(name, x, y, z, min, max, flags); } void dvar_set_bool_stub(game::dvar_t* dvar, bool boolean) diff --git a/src/client/component/fastfiles.cpp b/src/client/component/fastfiles.cpp index 7bb1262..9d02af4 100644 --- a/src/client/component/fastfiles.cpp +++ b/src/client/component/fastfiles.cpp @@ -135,7 +135,7 @@ namespace fastfiles db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal); db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub); - dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format"); + dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE); command::add("loadzone", [](const command::params& params) { diff --git a/src/client/component/filesystem.cpp b/src/client/component/filesystem.cpp index 367f6c0..9196af1 100644 --- a/src/client/component/filesystem.cpp +++ b/src/client/component/filesystem.cpp @@ -67,6 +67,11 @@ namespace filesystem register_path("s1"); register_path(get_binary_directory() + "\\data"); + if (get_binary_directory() != std::filesystem::current_path()) + { + register_path(std::filesystem::current_path() / "data"); + } + // game's search paths register_path("devraw"); register_path("devraw_shared"); diff --git a/src/client/component/fps.cpp b/src/client/component/fps.cpp index 8edd2ed..a36dbb6 100644 --- a/src/client/component/fps.cpp +++ b/src/client/component/fps.cpp @@ -137,9 +137,9 @@ namespace fps } } - const game::dvar_t* cg_draw_fps_register_stub(const char* dvar_name, const char** value_list, const int default_index, unsigned int /*flags*/, const char* description) + const game::dvar_t* cg_draw_fps_register_stub(const char* dvar_name, const char** value_list, const int default_index, unsigned int /*flags*/) { - cg_drawFPS = game::Dvar_RegisterEnum(dvar_name, value_list, default_index, game::DVAR_FLAG_SAVED, description); + cg_drawFPS = game::Dvar_RegisterEnum(dvar_name, value_list, default_index, game::DVAR_FLAG_SAVED); return cg_drawFPS; } } @@ -173,12 +173,12 @@ namespace fps scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer); if (game::environment::is_mp()) { - cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping"); + cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED); scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer); } - game::Dvar_RegisterBool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED, "Show server latency"); - game::Dvar_RegisterBool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED, "Show FPS counter"); + game::Dvar_RegisterBool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED); + game::Dvar_RegisterBool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED); } }; } diff --git a/src/client/component/game_console.cpp b/src/client/component/game_console.cpp index 61c2bde..90e0167 100644 --- a/src/client/component/game_console.cpp +++ b/src/client/component/game_console.cpp @@ -746,33 +746,30 @@ namespace game_console // add our dvars dvars::con_inputBoxColor = game::Dvar_RegisterVec4("con_inputBoxColor", 0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f, - game::DVAR_FLAG_SAVED, - "color of console input box"); + game::DVAR_FLAG_SAVED); dvars::con_inputHintBoxColor = game::Dvar_RegisterVec4("con_inputHintBoxColor", 0.3f, 0.3f, 0.3f, 1.0f, 0.0f, 1.0f, - game::DVAR_FLAG_SAVED, "color of console input hint box"); + game::DVAR_FLAG_SAVED); dvars::con_outputBarColor = game::Dvar_RegisterVec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f, - 1.0f, game::DVAR_FLAG_SAVED, - "color of console output bar"); + 1.0f, game::DVAR_FLAG_SAVED); dvars::con_outputSliderColor = game::Dvar_RegisterVec4("con_outputSliderColor", 1.0f, 0.8f, 0.0f, 1.0f, 0.0f, 1.0f, - game::DVAR_FLAG_SAVED, "color of console output slider"); + game::DVAR_FLAG_SAVED); dvars::con_outputWindowColor = game::Dvar_RegisterVec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f, 0.0f, - 1.0f, game::DVAR_FLAG_SAVED, "color of console output window"); + 1.0f, game::DVAR_FLAG_SAVED); dvars::con_inputDvarMatchColor = game::Dvar_RegisterVec4("con_inputDvarMatchColor", 1.0f, 1.0f, 0.8f, 1.0f, 0.0f, - 1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar"); + 1.0f, game::DVAR_FLAG_SAVED); dvars::con_inputDvarValueColor = game::Dvar_RegisterVec4("con_inputDvarValueColor", 1.0f, 1.0f, 0.8f, 1.0f, 0.0f, - 1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar value"); + 1.0f, game::DVAR_FLAG_SAVED); dvars::con_inputDvarInactiveValueColor = game::Dvar_RegisterVec4( "con_inputDvarInactiveValueColor", 0.8f, 0.8f, - 0.8f, 1.0f, 0.0f, 1.0f, game::DVAR_FLAG_SAVED, - "color of console inactive dvar value"); + 0.8f, 1.0f, 0.0f, 1.0f, game::DVAR_FLAG_SAVED); dvars::con_inputCmdMatchColor = game::Dvar_RegisterVec4("con_inputCmdMatchColor", 0.80f, 0.80f, 1.0f, 1.0f, 0.0f, - 1.0f, game::DVAR_FLAG_SAVED, "color of console matched command"); + 1.0f, game::DVAR_FLAG_SAVED); } }; } diff --git a/src/client/component/game_log.cpp b/src/client/component/game_log.cpp index b205183..23775aa 100644 --- a/src/client/component/game_log.cpp +++ b/src/client/component/game_log.cpp @@ -81,7 +81,7 @@ namespace game_log scheduler::once([] { - dvars::g_log = game::Dvar_RegisterString("g_log", "logs/games_mp.log", game::DVAR_FLAG_NONE, "Log file name"); + dvars::g_log = game::Dvar_RegisterString("g_log", "logs/games_mp.log", game::DVAR_FLAG_NONE); }, scheduler::pipeline::main); scripting::on_init([] @@ -102,9 +102,9 @@ namespace game_log g_log_printf("InitGame\n"); }); - scripting::on_shutdown([](int free_scripts) + scripting::on_shutdown([](const int clear_scripts) -> void { - console::info("==== ShutdownGame (%d) ====\n", free_scripts); + console::info("==== ShutdownGame (%d) ====\n", clear_scripts); g_log_printf("ShutdownGame:\n"); g_log_printf("------------------------------------------------------------\n"); diff --git a/src/client/component/gameplay.cpp b/src/client/component/gameplay.cpp index 1ac5649..633bba9 100644 --- a/src/client/component/gameplay.cpp +++ b/src/client/component/gameplay.cpp @@ -144,54 +144,45 @@ namespace gameplay public: void post_unpack() override { - dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false, - game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo"); + dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false, game::DVAR_FLAG_REPLICATED); pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x1403DD050, 0x140162B20), &pm_weapon_use_ammo_stub); if (game::environment::is_sp()) return; // Implement player ejection dvar - dvars::g_playerEjection = game::Dvar_RegisterBool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED, - "Flag whether player ejection is on or off"); + dvars::g_playerEjection = game::Dvar_RegisterBool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED); utils::hook::call(0x1402D5E4A, stuck_in_client_stub); // Implement player collision dvar - dvars::g_playerCollision = game::Dvar_RegisterBool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED, - "Flag whether player collision is on or off"); + dvars::g_playerCollision = game::Dvar_RegisterBool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED); utils::hook::call(0x1404563DA, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity utils::hook::call(0x1401F7F8F, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity // Implement bouncing dvar utils::hook::jump(0x14014DF91, pm_bouncing_stub_mp, true); - dvars::pm_bouncing = game::Dvar_RegisterBool("pm_bouncing", false, - game::DVAR_FLAG_REPLICATED, "Enable bouncing"); + dvars::pm_bouncing = game::Dvar_RegisterBool("pm_bouncing", false, game::DVAR_FLAG_REPLICATED); // Change jump_slowdownEnable dvar flags to just "replicated" utils::hook::set(0x140135992, game::DVAR_FLAG_REPLICATED); // Choosing the following min/max because the game would truncate larger values - dvars::g_gravity = game::Dvar_RegisterInt("g_gravity", 800, std::numeric_limits::min(), - std::numeric_limits::max(), game::DVAR_FLAG_REPLICATED, "Gravity in inches per second per second"); + dvars::g_gravity = game::Dvar_RegisterInt("g_gravity", 800, std::numeric_limits::min(), std::numeric_limits::max(), game::DVAR_FLAG_REPLICATED); utils::hook::jump(0x1402D5A5D, client_end_frame_stub, true); utils::hook::nop(0x1402D5A69, 1); // Nop skipped opcode // Choosing the following min/max because the game would truncate larger values - dvars::g_speed = game::Dvar_RegisterInt("g_speed", 190, - std::numeric_limits::min(), std::numeric_limits::max(), game::DVAR_FLAG_REPLICATED, "Player speed"); + dvars::g_speed = game::Dvar_RegisterInt("g_speed", 190, std::numeric_limits::min(), std::numeric_limits::max(), game::DVAR_FLAG_REPLICATED); utils::hook::jump(0x1402D6A8C, client_think_real_stub, true); utils::hook::nop(0x1402D6A98, 4); // Nop skipped opcodes - dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.0f, - 0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player's jump"); + dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.0f, 0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED); utils::hook::call(0x1401352FF, jump_start_stub); - dvars::jump_ladderPushVel = game::Dvar_RegisterFloat("jump_ladderPushVel", 128.0f, - 0.0f, 1024.0f, game::DVAR_FLAG_REPLICATED, "The velocity of a jump off of a ladder"); + dvars::jump_ladderPushVel = game::Dvar_RegisterFloat("jump_ladderPushVel", 128.0f, 0.0f, 1024.0f, game::DVAR_FLAG_REPLICATED); utils::hook::jump(0x1401358B3, jump_push_off_ladder, true); utils::hook::nop(0x1401358BF, 4); // Nop skipped opcodes - dvars::g_elevators = game::Dvar_RegisterBool("g_elevators", false, - game::DVAR_FLAG_REPLICATED, "Enable elevators"); + dvars::g_elevators = game::Dvar_RegisterBool("g_elevators", false, game::DVAR_FLAG_REPLICATED); utils::hook::call(0x140146134, pm_player_trace_stub); utils::hook::call(0x14014619B, pm_player_trace_stub); diff --git a/src/client/component/gsc/script_error.cpp b/src/client/component/gsc/script_error.cpp index 867c003..a7c4106 100644 --- a/src/client/component/gsc/script_error.cpp +++ b/src/client/component/gsc/script_error.cpp @@ -186,100 +186,6 @@ namespace gsc } } } - - void scr_get_vector(unsigned int index, float* vector_value) - { - if (index < game::scr_VmPub->outparamcount) - { - auto* value = game::scr_VmPub->top - index; - if (value->type == game::VAR_VECTOR) - { - std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3])); - return; - } - - scr_error(va("Type %s is not a vector", var_typename[value->type])); - } - - scr_error(va("Parameter %u does not exist", index + 1)); - } - - int scr_get_int(unsigned int index) - { - if (index < game::scr_VmPub->outparamcount) - { - auto* value = game::scr_VmPub->top - index; - if (value->type == game::VAR_INTEGER) - { - return value->u.intValue; - } - - scr_error(va("Type %s is not an int", var_typename[value->type])); - } - - scr_error(va("Parameter %u does not exist", index + 1)); - return 0; - } - - float scr_get_float(unsigned int index) - { - if (index < game::scr_VmPub->outparamcount) - { - auto* value = game::scr_VmPub->top - index; - if (value->type == game::VAR_FLOAT) - { - return value->u.floatValue; - } - - if (value->type == game::VAR_INTEGER) - { - return static_cast(value->u.intValue); - } - - scr_error(va("Type %s is not a float", var_typename[value->type])); - } - - scr_error(va("Parameter %u does not exist", index + 1)); - return 0.0f; - } - - int scr_get_pointer_type(unsigned int index) - { - if (index < game::scr_VmPub->outparamcount) - { - if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER) - { - return static_cast(game::GetObjectType((game::scr_VmPub->top - index)->u.uintValue)); - } - - scr_error(va("Type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type])); - } - - scr_error(va("Parameter %u does not exist", index + 1)); - return 0; - } - - int scr_get_type(unsigned int index) - { - if (index < game::scr_VmPub->outparamcount) - { - return (game::scr_VmPub->top - index)->type; - } - - scr_error(va("Parameter %u does not exist", index + 1)); - return 0; - } - - const char* scr_get_type_name(unsigned int index) - { - if (index < game::scr_VmPub->outparamcount) - { - return var_typename[(game::scr_VmPub->top - index)->type]; - } - - scr_error(va("Parameter %u does not exist", index + 1)); - return nullptr; - } } std::optional> find_function(const char* pos) @@ -299,34 +205,130 @@ namespace gsc return {}; } + void scr_get_vector(unsigned int index, float* vector_value) + { + if (index < game::scr_VmPub->outparamcount) + { + auto* value = game::scr_VmPub->top - index; + if (value->type == game::VAR_VECTOR) + { + std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3])); + return; + } + + scr_error(va("Type %s is not a vector", var_typename[value->type])); + } + + scr_error(va("Parameter %u does not exist", index + 1)); + } + + int scr_get_int(unsigned int index) + { + if (index < game::scr_VmPub->outparamcount) + { + auto* value = game::scr_VmPub->top - index; + if (value->type == game::VAR_INTEGER) + { + return value->u.intValue; + } + + scr_error(va("Type %s is not an int", var_typename[value->type])); + } + + scr_error(va("Parameter %u does not exist", index + 1)); + return 0; + } + + float scr_get_float(unsigned int index) + { + if (index < game::scr_VmPub->outparamcount) + { + auto* value = game::scr_VmPub->top - index; + if (value->type == game::VAR_FLOAT) + { + return value->u.floatValue; + } + + if (value->type == game::VAR_INTEGER) + { + return static_cast(value->u.intValue); + } + + scr_error(va("Type %s is not a float", var_typename[value->type])); + } + + scr_error(va("Parameter %u does not exist", index + 1)); + return 0.0f; + } + + int scr_get_pointer_type(unsigned int index) + { + if (index < game::scr_VmPub->outparamcount) + { + if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER) + { + return static_cast(game::GetObjectType((game::scr_VmPub->top - index)->u.uintValue)); + } + + scr_error(va("Type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type])); + } + + scr_error(va("Parameter %u does not exist", index + 1)); + return 0; + } + + int scr_get_type(unsigned int index) + { + if (index < game::scr_VmPub->outparamcount) + { + return (game::scr_VmPub->top - index)->type; + } + + scr_error(va("Parameter %u does not exist", index + 1)); + return 0; + } + + const char* scr_get_type_name(unsigned int index) + { + if (index < game::scr_VmPub->outparamcount) + { + return var_typename[(game::scr_VmPub->top - index)->type]; + } + + scr_error(va("Parameter %u does not exist", index + 1)); + return nullptr; + } + class error final : public component_interface { public: void post_unpack() override { + scr_emit_function_hook.create(SELECT_VALUE(0x1403113D0, 0x1403ED900), &scr_emit_function_stub); + + utils::hook::call(SELECT_VALUE(0x140311364, 0x1403ED894), compile_error_stub); // LinkFile + utils::hook::call(SELECT_VALUE(0x1403113B8, 0x1403ED8E8), compile_error_stub); // LinkFile + utils::hook::call(SELECT_VALUE(0x1403114AA, 0x1403ED9DB), find_variable_stub); // Scr_EmitFunction + + // Restore basic error messages for commonly used scr functions + utils::hook::jump(SELECT_VALUE(0x14031BD80, 0x1403F8510), scr_get_const_string); + utils::hook::jump(game::Scr_GetInt, scr_get_int); + utils::hook::jump(game::Scr_GetFloat, scr_get_float); + utils::hook::jump(game::Scr_GetVector, scr_get_vector); + + utils::hook::jump(SELECT_VALUE(0x14031C690, 0x1403F8D70), scr_get_type); + utils::hook::jump(SELECT_VALUE(0x14031C700, 0x1403F8DE0), scr_get_type_name); + if (game::environment::is_sp()) { return; } - scr_emit_function_hook.create(0x1403ED900, &scr_emit_function_stub); - - utils::hook::call(0x1403ED894, compile_error_stub); // LinkFile - utils::hook::call(0x1403ED8E8, compile_error_stub); // LinkFile - utils::hook::call(0x1403ED9DB, find_variable_stub); // Scr_EmitFunction - - // Restore basic error messages for commonly used scr functions utils::hook::jump(0x1403F8990, scr_get_object); - utils::hook::jump(0x1403F8510, scr_get_const_string); utils::hook::jump(0x1403F82F0, scr_get_const_istring); utils::hook::jump(0x140327870, scr_validate_localized_string_ref); - utils::hook::jump(0x1403F8EC0, scr_get_vector); - utils::hook::jump(0x1403F88D0, scr_get_int); - utils::hook::jump(0x1403F8820, scr_get_float); utils::hook::jump(0x1403F8BA0, scr_get_pointer_type); - utils::hook::jump(0x1403F8D70, scr_get_type); - utils::hook::jump(0x1403F8DE0, scr_get_type_name); } void pre_destroy() override diff --git a/src/client/component/gsc/script_error.hpp b/src/client/component/gsc/script_error.hpp index 284af43..94d77c8 100644 --- a/src/client/component/gsc/script_error.hpp +++ b/src/client/component/gsc/script_error.hpp @@ -3,4 +3,11 @@ namespace gsc { std::optional> find_function(const char* pos); + + void scr_get_vector(unsigned int index, float* vector_value); + int scr_get_int(unsigned int index); + float scr_get_float(unsigned int index); + int scr_get_pointer_type(unsigned int index); + int scr_get_type(unsigned int index); + const char* scr_get_type_name(unsigned int index); } diff --git a/src/client/component/gsc/script_extension.cpp b/src/client/component/gsc/script_extension.cpp index c45f4fb..d3cc974 100644 --- a/src/client/component/gsc/script_extension.cpp +++ b/src/client/component/gsc/script_extension.cpp @@ -5,15 +5,15 @@ #include "game/scripting/functions.hpp" -#include - -#include "component/console.hpp" #include "component/command.hpp" +#include "component/console.hpp" +#include "component/notifies.hpp" #include "script_error.hpp" #include "script_extension.hpp" #include "script_loading.hpp" +#include #include namespace gsc @@ -39,9 +39,60 @@ namespace gsc utils::hook::detour scr_register_function_hook; + std::vector devmap_entries{}; + + std::optional get_devmap_entry(const std::uint8_t* codepos) + { + const auto itr = std::ranges::find_if(devmap_entries, [codepos](const devmap_entry& entry) -> bool + { + return codepos >= entry.bytecode && codepos < entry.bytecode + entry.size; + }); + + if (itr != devmap_entries.end()) + { + return *itr; + } + + return {}; + } + + std::optional> get_line_and_col_for_codepos(const std::uint8_t* codepos) + { + const auto entry = get_devmap_entry(codepos); + + if (!entry.has_value()) + { + return {}; + } + + std::optional> best_line_info{}; + std::uint32_t best_codepos = 0; + + assert(codepos >= entry->bytecode); + const std::uint32_t codepos_offset = static_cast(codepos - entry->bytecode); + + for (const auto& instruction : entry->devmap) + { + if (instruction.codepos > codepos_offset) + { + continue; + } + + if (best_line_info.has_value() && codepos_offset - instruction.codepos > codepos_offset - best_codepos) + { + continue; + } + + best_line_info = { { instruction.line, instruction.col } }; + best_codepos = instruction.codepos; + } + + return best_line_info; + } + unsigned int scr_get_function_stub(const char** p_name, int* type) { - const auto result = utils::hook::invoke(0x1403318B0, p_name, type); + const auto result = game::Scr_GetFunction(p_name, type); for (const auto& [name, func] : functions) { @@ -122,27 +173,36 @@ namespace gsc const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos; const auto function = find_function(frame->fs.pos); + const char* location; if (function.has_value()) { - console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data()); + location = utils::string::va("function \"%s\" in file \"%s\"", function.value().first.data(), function.value().second.data()); } else { - console::warn("\tat unknown location %p\n", pos); + location = utils::string::va("unknown location %p", pos); } + + const auto line_info = get_line_and_col_for_codepos(reinterpret_cast(pos)); + if (line_info.has_value()) + { + location = utils::string::va("%s line \"%d\" column \"%d\"", location, line_info->first, line_info->second); + } + + console::warn("\tat %s\n", location); } } - void vm_error_stub(int mark_pos) + void vm_error_stub(unsigned __int64 mark_pos) { if (!dvars::com_developer_script->current.enabled && !force_error_print) { - utils::hook::invoke(0x1404B6790, mark_pos); + game::LargeLocalResetToMark(mark_pos); return; } console::warn("******* script runtime error ********\n"); - const auto opcode_id = *reinterpret_cast(0x148806768); + const auto opcode_id = *reinterpret_cast(SELECT_VALUE(0x14A19DE68, 0x148806768)); const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string(); @@ -168,7 +228,7 @@ namespace gsc print_callstack(); console::warn("************************************\n"); - utils::hook::invoke(0x1404B6790, mark_pos); + game::LargeLocalResetToMark(mark_pos); } void scr_register_function_stub(void* func, int type, unsigned int name) @@ -219,6 +279,46 @@ namespace gsc { scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0))); } + + void scr_cmd_is_dedicated_server() + { + game::Scr_AddInt(game::environment::is_dedi()); + } + + const char* get_code_pos(const int index) + { + if (static_cast(index) >= game::scr_VmPub->outparamcount) + { + scr_error("Scr_GetCodePos: index is out of range"); + return ""; + } + + const auto* value = &game::scr_VmPub->top[-index]; + + if (value->type != game::VAR_FUNCTION) + { + scr_error("Scr_GetCodePos requires a function as parameter"); + return ""; + } + + return value->u.codePosValue; + } + } + + void add_devmap_entry(std::uint8_t* codepos, std::size_t size, const std::string& name, xsk::gsc::buffer devmap_buf) + { + std::vector devmap{}; + const auto* devmap_ptr = reinterpret_cast(devmap_buf.data); + + devmap.resize(devmap_ptr->num_instructions); + std::memcpy(devmap.data(), devmap_ptr->instructions, sizeof(dev_map_instruction) * devmap_ptr->num_instructions); + + devmap_entries.emplace_back(codepos, size, name, std::move(devmap)); + } + + void clear_devmap() + { + devmap_entries.clear(); } void scr_error(const char* error) @@ -252,33 +352,40 @@ namespace gsc override_function("print", &scr_print); override_function("println", &scr_print_ln); - utils::hook::set(SELECT_VALUE(0x1403115BC, 0x1403EDAEC), 0x1000); // Scr_RegisterFunction - - utils::hook::set(SELECT_VALUE(0x1403115C2 + 4, 0x1403EDAF2 + 4), RVA(&func_table)); // Scr_RegisterFunction - utils::hook::set(SELECT_VALUE(0x14031F097 + 3, 0x1403FB7F7 + 3), RVA(&func_table)); // VM_Execute_0 - utils::hook::inject(SELECT_VALUE(0x140311964 + 3, 0x1403EDEE4 + 3), &func_table); // Scr_BeginLoadScripts - - if (game::environment::is_sp()) - { - return; - } - - utils::hook::nop(0x1403FB7F7 + 5, 2); - utils::hook::call(0x1403FB7F7, vm_call_builtin_function); - - utils::hook::call(0x1403FCAB0, vm_error_stub); // LargeLocalResetToMark - - utils::hook::call(0x1403EDF1F, scr_get_function_stub); - override_function("assert", &assert_cmd); override_function("assertex", &assert_ex_cmd); override_function("assertmsg", &assert_msg_cmd); - add_function("executecommand", [] + override_function("isdedicatedserver", &scr_cmd_is_dedicated_server); + + add_function("replacefunc", [] + { + if (scr_get_type(0) != game::VAR_FUNCTION || scr_get_type(1) != game::VAR_FUNCTION) + { + throw gsc_error("Parameter must be a function"); + } + + notifies::set_gsc_hook(get_code_pos(0), get_code_pos(1)); + }); + + add_function("executecommand", []() -> void { const auto* cmd = game::Scr_GetString(0); command::execute(cmd); }); + + utils::hook::set(SELECT_VALUE(0x1403115BC, 0x1403EDAEC), 0x1000); // Scr_RegisterFunction + + utils::hook::set(SELECT_VALUE(0x1403115C2 + 4, 0x1403EDAF2 + 4), RVA(&func_table)); // Scr_RegisterFunction + // utils::hook::set(SELECT_VALUE(0x14031F097 + 3, 0x1403FB7F7 + 3), RVA(&func_table)); // VM_Execute_0 + utils::hook::inject(SELECT_VALUE(0x140311964 + 3, 0x1403EDEE4 + 3), &func_table); // Scr_BeginLoadScripts + + utils::hook::nop(SELECT_VALUE(0x14031F097 + 5, 0x1403FB7F7 + 5), 2); + utils::hook::call(SELECT_VALUE(0x14031F097, 0x1403FB7F7), vm_call_builtin_function); + + utils::hook::call(SELECT_VALUE(0x14032034F, 0x1403FCAB0), vm_error_stub); // LargeLocalResetToMark + + utils::hook::call(SELECT_VALUE(0x14031199F, 0x1403EDF1F), scr_get_function_stub); } }; } diff --git a/src/client/component/gsc/script_extension.hpp b/src/client/component/gsc/script_extension.hpp index 9fab151..126260e 100644 --- a/src/client/component/gsc/script_extension.hpp +++ b/src/client/component/gsc/script_extension.hpp @@ -1,9 +1,36 @@ #pragma once +#include namespace gsc { extern void* func_table[0x1000]; +#pragma pack(push, 1) + struct dev_map_instruction + { + std::uint32_t codepos; + std::uint16_t line; + std::uint16_t col; + }; + + struct dev_map + { + std::uint32_t num_instructions; + dev_map_instruction instructions[1]; + }; +#pragma pack(pop) + + struct devmap_entry + { + const std::uint8_t* bytecode; + std::size_t size; + std::string script_name; + std::vector devmap; + }; + + void add_devmap_entry(std::uint8_t*, std::size_t, const std::string&, xsk::gsc::buffer); + void clear_devmap(); + void scr_error(const char* error); void override_function(const std::string& name, game::BuiltinFunction func); void add_function(const std::string& name, game::BuiltinFunction function); diff --git a/src/client/component/gsc/script_loading.cpp b/src/client/component/gsc/script_loading.cpp index 1010774..83cfacc 100644 --- a/src/client/component/gsc/script_loading.cpp +++ b/src/client/component/gsc/script_loading.cpp @@ -12,6 +12,7 @@ #include "component/console.hpp" #include "component/scripting.hpp" +#include "script_extension.hpp" #include "script_loading.hpp" namespace gsc @@ -32,6 +33,7 @@ namespace gsc init_handles.clear(); loaded_scripts.clear(); script_allocator.clear(); + clear_devmap(); } bool read_raw_script_file(const std::string& name, std::string* data) @@ -115,6 +117,12 @@ namespace gsc loaded_scripts[real_name] = script_file_ptr; + const auto devmap = std::get<2>(output_script); + if (devmap.size > 0 && (gsc_ctx->build() & xsk::gsc::build::dev_maps) != xsk::gsc::build::prod) + { + add_devmap_entry(script_file_ptr->bytecode, byte_code_size, real_name, devmap); + } + return script_file_ptr; } catch (const std::exception& ex) @@ -181,13 +189,10 @@ namespace gsc } } - void load_scripts(const std::filesystem::path& root_dir) + + void load_scripts_from_folder(const std::filesystem::path& root_dir, const std::filesystem::path& script_dir) { - const std::filesystem::path script_dir = root_dir / "scripts"; - if (!utils::io::directory_exists(script_dir.generic_string())) - { - return; - } + console::info("Scanning directory '%s' for custom GSC scripts...\n", script_dir.generic_string().data()); const auto scripts = utils::io::list_files(script_dir.generic_string()); for (const auto& script : scripts) @@ -205,6 +210,44 @@ namespace gsc } } + void load_scripts(const std::filesystem::path& root_dir) + { + const auto load = [&root_dir](const std::filesystem::path& folder) -> void + { + const std::filesystem::path script_dir = root_dir / folder; + if (utils::io::directory_exists(script_dir.generic_string())) + { + load_scripts_from_folder(root_dir, script_dir); + } + }; + + const std::filesystem::path base_dir = "scripts"; + + load(base_dir); + + const auto* map_name = game::Dvar_FindVar("mapname"); + + if (game::environment::is_sp()) + { + const std::filesystem::path game_folder = "sp"; + + load(base_dir / game_folder); + + load(base_dir / game_folder / map_name->current.string); + } + else + { + const std::filesystem::path game_folder = "mp"; + + load(base_dir / game_folder); + + load(base_dir / game_folder / map_name->current.string); + + const auto* game_type = game::Dvar_FindVar("g_gametype"); + load(base_dir / game_folder / game_type->current.string); + } + } + int db_is_x_asset_default(game::XAssetType type, const char* name) { if (loaded_scripts.contains(name)) @@ -224,8 +267,6 @@ namespace gsc return; } - clear(); - for (const auto& path : filesystem::get_search_paths()) { load_scripts(path); @@ -259,7 +300,38 @@ namespace gsc utils::hook::invoke(0x1403380D0); } - void scr_load_level_stub() + int g_scr_set_level_script_stub(game::ScriptFunctions* functions) + { + const auto result = utils::hook::invoke(0x140262F60, functions); + + for (const auto& path : filesystem::get_search_paths()) + { + load_scripts(path); + } + + return result; + } + + void scr_load_level_singleplayer_stub() + { + for (auto& function_handle : main_handles) + { + console::info("Executing '%s::main'\n", function_handle.first.data()); + const auto thread = game::Scr_ExecThread(static_cast(function_handle.second), 0); + game::RemoveRefToObject(thread); + } + + utils::hook::invoke(0x140257720); + + for (auto& function_handle : init_handles) + { + console::info("Executing '%s::init'\n", function_handle.first.data()); + const auto thread = game::Scr_ExecThread(static_cast(function_handle.second), 0); + game::RemoveRefToObject(thread); + } + } + + void scr_load_level_multiplayer_stub() { utils::hook::invoke(0x140325B90); @@ -358,28 +430,32 @@ namespace gsc utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts - dvars::com_developer = game::Dvar_RegisterInt("developer", 0, 0, 2, game::DVAR_FLAG_NONE, "Enable development options"); - dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments"); + // ProcessScript + utils::hook::call(SELECT_VALUE(0x14031AB47, 0x1403F7317), find_script); + utils::hook::call(SELECT_VALUE(0x14031AB57, 0x1403F7327), db_is_x_asset_default); + + dvars::com_developer = game::Dvar_RegisterInt("developer", 0, 0, 2, game::DVAR_FLAG_NONE); + dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE); if (game::environment::is_sp()) { - return; + utils::hook::call(0x1402632A5, g_scr_set_level_script_stub); + + utils::hook::call(0x140226931, scr_load_level_singleplayer_stub); + } + else + { + // GScr_LoadScripts + utils::hook::call(0x140330B97, gscr_post_load_scripts_stub); + + // Exec script handles + utils::hook::call(0x1402F71AE, g_load_structs_stub); + utils::hook::call(0x1402F71C7, scr_load_level_multiplayer_stub); } - // ProcessScript - utils::hook::call(0x1403F7317, find_script); - utils::hook::call(0x1403F7327, db_is_x_asset_default); - - // GScr_LoadScripts - utils::hook::call(0x140330B97, gscr_post_load_scripts_stub); - - // Exec script handles - utils::hook::call(0x1402F71AE, g_load_structs_stub); - utils::hook::call(0x1402F71C7, scr_load_level_stub); - - scripting::on_shutdown([](int free_scripts) + scripting::on_shutdown([](const int clear_scripts) -> void { - if (free_scripts) + if (clear_scripts) { clear(); } diff --git a/src/client/component/logger.cpp b/src/client/component/logger.cpp index 68306e8..60eb61d 100644 --- a/src/client/component/logger.cpp +++ b/src/client/component/logger.cpp @@ -164,7 +164,7 @@ namespace logger com_error_hook.create(game::Com_Error, com_error_stub); - logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff"); + logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED); } }; } diff --git a/src/client/component/map_rotation.cpp b/src/client/component/map_rotation.cpp index 832985d..f5f748b 100644 --- a/src/client/component/map_rotation.cpp +++ b/src/client/component/map_rotation.cpp @@ -289,11 +289,11 @@ namespace map_rotation scheduler::once([] { - sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DVAR_FLAG_NONE, ""); - sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, ""); + sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DVAR_FLAG_NONE); + sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE); }, scheduler::pipeline::main); - sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE, "Randomize map rotation"); + sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE); command::add("map_rotate", &perform_map_rotation); diff --git a/src/client/component/network.cpp b/src/client/component/network.cpp index 3c36aa4..7d05af8 100644 --- a/src/client/component/network.cpp +++ b/src/client/component/network.cpp @@ -179,7 +179,7 @@ namespace network game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags, const char* description) { - auto dvar = game::Dvar_RegisterInt("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port"); + auto dvar = game::Dvar_RegisterInt("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED); // read net_port from command line command::read_startup_variable("net_port"); diff --git a/src/client/component/notifies.cpp b/src/client/component/notifies.cpp index 6a449d9..80ba113 100644 --- a/src/client/component/notifies.cpp +++ b/src/client/component/notifies.cpp @@ -28,8 +28,6 @@ namespace notifies char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END const char* target_function = nullptr; - - void client_command_stub(const int client_num) { if (game::mp::g_entities[client_num].client == nullptr) @@ -137,7 +135,7 @@ namespace notifies a.lea(eax, dword_ptr(r15, -0x17)); a.mov(dword_ptr(rbp, 0x68), r15d); - a.jmp(0x1403FA143); + a.jmp(SELECT_VALUE(0x14031D9E3, 0x1403FA143)); a.bind(replace); @@ -185,22 +183,22 @@ namespace notifies public: void post_unpack() override { + utils::hook::jump(SELECT_VALUE(0x14031D9D4, 0x1403FA134), utils::hook::assemble(vm_execute_stub), true); + + scripting::on_shutdown([](const int clear_scripts) -> void + { + if (clear_scripts) + { + vm_execute_hooks.clear(); + } + }); + if (game::environment::is_sp()) { return; } utils::hook::call(0x14043A9AD, client_command_stub); - - utils::hook::jump(0x1403FA134, utils::hook::assemble(vm_execute_stub), true); - - scripting::on_shutdown([](bool free_scripts) - { - if (free_scripts) - { - vm_execute_hooks.clear(); - } - }); } }; } diff --git a/src/client/component/party.cpp b/src/client/component/party.cpp index 5e06767..15905c8 100644 --- a/src/client/component/party.cpp +++ b/src/client/component/party.cpp @@ -1,6 +1,7 @@ #include #include "loader/component_loader.hpp" #include "game/game.hpp" +#include "game/dvars.hpp" #include "party.hpp" #include "console.hpp" @@ -33,6 +34,29 @@ namespace party int sv_maxclients; + utils::info_string get_info() + { + utils::info_string info; + + info.set("gamename", "S1"); + info.set("hostname", dvars::get_dvar_string("sv_hostname")); + info.set("gametype", dvars::get_dvar_string("g_gametype")); + info.set("sv_motd", dvars::get_dvar_string("sv_motd")); + info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); + info.set("mapname", dvars::get_dvar_string("mapname")); + info.set("isPrivate", dvars::get_dvar_string("g_password").empty() ? "0" : "1"); + info.set("clients", std::to_string(get_client_count())); + info.set("bots", std::to_string(get_bot_count())); + info.set("sv_maxclients", std::to_string(game::Dvar_FindVar("sv_maxclients")->current.integer)); + info.set("protocol", std::to_string(PROTOCOL)); + info.set("shortversion", SHORTVERSION); + info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode())); + info.set("sv_running", std::to_string(dvars::get_dvar_bool("sv_running"))); + info.set("dedicated", std::to_string(dvars::get_dvar_bool("dedicated"))); + + return info; + } + void perform_game_initialization() { command::execute("onlinegame 1", true); @@ -79,30 +103,7 @@ namespace party // CL_ConnectFromParty char session_info[0x100] = {}; - reinterpret_cast(0x140209360)( - 0, session_info, &target, mapname.data(), gametype.data()); - } - - std::string get_dvar_string(const std::string& dvar) - { - const auto* dvar_value = game::Dvar_FindVar(dvar.data()); - if (dvar_value && dvar_value->current.string) - { - return {dvar_value->current.string}; - } - - return {}; - } - - bool get_dvar_bool(const std::string& dvar) - { - const auto* dvar_value = game::Dvar_FindVar(dvar.data()); - if (dvar_value && dvar_value->current.enabled) - { - return dvar_value->current.enabled; - } - - return false; + reinterpret_cast(0x140209360)(0, session_info, &target, mapname.data(), gametype.data()); } void didyouknow_stub(const char* dvar_name, const char* string) @@ -461,8 +462,7 @@ namespace party scheduler::once([]() { - game::Dvar_RegisterString("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE, - "The name to pose as for 'say' commands"); + game::Dvar_RegisterString("sv_sayName", "console", game::DVAR_FLAG_NONE); }, scheduler::pipeline::main); command::add("tell", [](const command::params& params) @@ -529,27 +529,55 @@ namespace party network::on("getInfo", [](const game::netadr_s& target, const std::string& data) { - utils::info_string info{}; + utils::info_string info = get_info(); info.set("challenge", data); - info.set("gamename", "S1"); - info.set("hostname", get_dvar_string("sv_hostname")); - info.set("gametype", get_dvar_string("g_gametype")); - info.set("sv_motd", get_dvar_string("sv_motd")); - info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); - info.set("mapname", get_dvar_string("mapname")); - info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1"); - info.set("clients", std::to_string(get_client_count())); - info.set("bots", std::to_string(get_bot_count())); - info.set("sv_maxclients", std::to_string(*game::mp::svs_numclients)); - info.set("protocol", std::to_string(PROTOCOL)); - info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode())); - info.set("sv_running", std::to_string(get_dvar_bool("sv_running"))); - info.set("dedicated", std::to_string(get_dvar_bool("dedicated"))); - info.set("shortversion", SHORTVERSION); network::send(target, "infoResponse", info.build(), '\n'); }); + network::on("getStatus", [](const game::netadr_s& target, const std::string& data) + { + std::string player_list; + + utils::info_string info = get_info(); + info.set("challenge", data); + + const auto* sv_running = game::Dvar_FindVar("sv_running"); + if (!sv_running || !sv_running->current.enabled) + { + return; + } + + for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i) + { + auto* client = &game::mp::svs_clients[i]; + auto* self = &game::mp::g_entities[i]; + + if (client->header.state < 5) + { + continue; + } + + if (!self || !self->client) + { + continue; + } + + if (game::SV_BotIsBot(i)) + { + continue; + } + + const auto score = game::G_GetClientScore(i); + const auto ping = game::SV_GetClientPing(i); + const std::string name = game::mp::svs_clients[i].name; + + player_list.append(std::format("{} {} \"{}\"\n", score, ping, name)); + } + + network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n'); + }); + if (game::environment::is_dedi()) { return; diff --git a/src/client/component/patches.cpp b/src/client/component/patches.cpp index e810bcb..4cc58a1 100644 --- a/src/client/component/patches.cpp +++ b/src/client/component/patches.cpp @@ -58,28 +58,28 @@ namespace patches if (game::environment::is_mp()) { // Make name save - game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name."); + game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED); // Disable data validation error popup - game::Dvar_RegisterInt("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, ""); + game::Dvar_RegisterInt("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE); } return com_register_dvars_hook.invoke(); } - game::dvar_t* register_com_maxfps_stub(const char* name, int /*value*/, int /*min*/, int /*max*/, const unsigned int /*flags*/, const char* description) + game::dvar_t* register_com_maxfps_stub(const char* name, int /*value*/, int /*min*/, int /*max*/, const unsigned int /*flags*/) { - return game::Dvar_RegisterInt(name, 0, 0, 1000, game::DVAR_FLAG_SAVED, description); + return game::Dvar_RegisterInt(name, 0, 0, 1000, game::DVAR_FLAG_SAVED); } - game::dvar_t* register_cg_fov_stub(const char* name, float value, float min, float /*max*/, const unsigned int /*flags*/, const char* description) + game::dvar_t* register_cg_fov_stub(const char* name, float value, float min, float /*max*/, const unsigned int /*flags*/) { - return game::Dvar_RegisterFloat(name, value, min, 160, game::DVAR_FLAG_SAVED, description); + return game::Dvar_RegisterFloat(name, value, min, 160, game::DVAR_FLAG_SAVED); } - game::dvar_t* register_fovscale_stub(const char* name, float /*value*/, float /*min*/, float /*max*/, unsigned int /*flags*/, const char* desc) + game::dvar_t* register_fovscale_stub(const char* name, float /*value*/, float /*min*/, float /*max*/, unsigned int /*flags*/) { - return game::Dvar_RegisterFloat(name, 1.0f, 0.2f, 5.0f, game::DVAR_FLAG_SAVED, desc); + return game::Dvar_RegisterFloat(name, 1.0f, 0.2f, 5.0f, game::DVAR_FLAG_SAVED); } int dvar_command_patch() // game makes this return an int and compares with eax instead of al -_- @@ -252,7 +252,7 @@ namespace patches utils::hook::call(0x14026E63B, bsp_sys_error_stub); // client side aim assist dvar - dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true, game::DVAR_FLAG_SAVED, "Enables aim assist for controllers"); + dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true, game::DVAR_FLAG_SAVED); utils::hook::call(0x140003609, aim_assist_add_to_target_list); // isProfanity @@ -304,7 +304,7 @@ namespace patches dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800 - game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, ""); + game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED); // Prevent clients from ending the game as non host by sending 'end_game' lui notification cmd_lui_notify_server_hook.create(0x1402E9390, cmd_lui_notify_server_stub); diff --git a/src/client/component/ranked.cpp b/src/client/component/ranked.cpp index 238215b..6d6df76 100644 --- a/src/client/component/ranked.cpp +++ b/src/client/component/ranked.cpp @@ -31,7 +31,7 @@ namespace ranked dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE); // Some dvar used in gsc - game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE, "Force ranking"); + game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE); } // Always run bots, even if xblive_privatematch is 0 diff --git a/src/client/component/rcon.cpp b/src/client/component/rcon.cpp index 2c8ea40..8cbb4fa 100644 --- a/src/client/component/rcon.cpp +++ b/src/client/component/rcon.cpp @@ -128,8 +128,7 @@ namespace rcon scheduler::once([]() { - game::Dvar_RegisterString("rcon_password", "", game::DvarFlags::DVAR_FLAG_NONE, - "The password for remote console"); + game::Dvar_RegisterString("rcon_password", "", game::DVAR_FLAG_NONE); }, scheduler::pipeline::main); command::add("status", []() diff --git a/src/client/component/renderer.cpp b/src/client/component/renderer.cpp index 709095a..9a0636a 100644 --- a/src/client/component/renderer.cpp +++ b/src/client/component/renderer.cpp @@ -62,7 +62,7 @@ namespace renderer return; } - dvars::r_fullbright = game::Dvar_RegisterInt("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting"); + dvars::r_fullbright = game::Dvar_RegisterInt("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED); r_init_draw_method_hook.create(SELECT_VALUE(0x14046C150, 0x140588B00), &r_init_draw_method_stub); r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404A5330, 0x1405C3AE0), &r_update_front_end_dvar_options_stub); diff --git a/src/client/component/scripting.cpp b/src/client/component/scripting.cpp index d4579c0..a44bbe6 100644 --- a/src/client/component/scripting.cpp +++ b/src/client/component/scripting.cpp @@ -49,9 +49,9 @@ namespace scripting } } - void g_shutdown_game_stub(const int free_scripts) + void g_shutdown_game_stub(const int clear_scripts) { - if (free_scripts) + if (clear_scripts) { script_function_table_sort.clear(); script_function_table.clear(); @@ -61,10 +61,10 @@ namespace scripting for (const auto& callback : shutdown_callbacks) { - callback(free_scripts); + callback(clear_scripts); } - return g_shutdown_game_hook.invoke(free_scripts); + return g_shutdown_game_hook.invoke(clear_scripts); } void process_script_stub(const char* filename) @@ -182,10 +182,6 @@ namespace scripting scr_set_thread_position_hook.create(SELECT_VALUE(0x1403115E0, 0x1403EDB10), &scr_set_thread_position_stub); process_script_hook.create(SELECT_VALUE(0x14031AB30, 0x1403F7300), &process_script_stub); sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub); - - scheduler::loop([] - { - }, scheduler::pipeline::server); } }; } diff --git a/src/client/component/slowmotion.cpp b/src/client/component/slowmotion.cpp index 6af2946..f0f4b77 100644 --- a/src/client/component/slowmotion.cpp +++ b/src/client/component/slowmotion.cpp @@ -2,6 +2,9 @@ #include "loader/component_loader.hpp" #include "game/game.hpp" +#include "command.hpp" +#include "console.hpp" + #include #include @@ -33,6 +36,25 @@ namespace slowmotion game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end)); game::Com_SetSlowMotion(start, end, duration); } + + void set_code_time_scale(float timescale) + { + assert(timescale > 0.0f); + *game::com_codeTimeScale = timescale; + } + + void com_timescale_f(const command::params& params) + { + if (params.size() != 2) + { + console::info("timescale \n"); + return; + } + + const auto timescale = static_cast(std::atof(params.get(1))); + console::info("timescale set to %f\n", timescale); + set_code_time_scale(timescale); + } } class component final : public component_interface @@ -40,6 +62,13 @@ namespace slowmotion public: void post_unpack() override { + if (game::environment::is_sp()) + { + return; + } + + command::add("timescale", com_timescale_f); + if (!game::environment::is_dedi()) { return; diff --git a/src/client/component/stats.cpp b/src/client/component/stats.cpp index 90d167c..83d9aac 100644 --- a/src/client/component/stats.cpp +++ b/src/client/component/stats.cpp @@ -75,9 +75,9 @@ namespace stats else { // unlock all - cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlock items that are level-locked by the player's stats."); - cg_unlock_all_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlock supply drop loot."); - game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Unlock extra class slots."); + cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED); + cg_unlock_all_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED); + game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED); is_item_locked_hook1.create(0x1403BD790, is_item_locked_stub1); // LiveStorage_IsItemUnlockedFromTable_LocalClient is_item_locked_hook2.create(0x1403BD290, is_item_locked_stub2); // LiveStorage_IsItemUnlockedFromTable diff --git a/src/client/component/virtuallobby.cpp b/src/client/component/virtuallobby.cpp index 1975dc4..00e6fd7 100644 --- a/src/client/component/virtuallobby.cpp +++ b/src/client/component/virtuallobby.cpp @@ -82,8 +82,8 @@ namespace virtuallobby return; } - virtualLobby_fov = game::Dvar_RegisterFloat("virtualLobby_fov", 40.0f, 1.0f, 170.0f, game::DVAR_FLAG_SAVED, "Field of view for the virtual lobby"); - virtualLobby_fovscale = game::Dvar_RegisterFloat("virtualLobby_fovScale", 1.0f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby"); + virtualLobby_fov = game::Dvar_RegisterFloat("virtualLobby_fov", 40.0f, 1.0f, 170.0f, game::DVAR_FLAG_SAVED); + virtualLobby_fovscale = game::Dvar_RegisterFloat("virtualLobby_fovScale", 1.0f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED); utils::hook::nop(0x1401D5AFB, 16); utils::hook::jump(0x1401D5AFB, get_fov_stub, true); diff --git a/src/client/game/dvars.cpp b/src/client/game/dvars.cpp index 211a33d..6eb82d2 100644 --- a/src/client/game/dvars.cpp +++ b/src/client/game/dvars.cpp @@ -43,6 +43,28 @@ namespace dvars game::dvar_t* com_developer = nullptr; game::dvar_t* com_developer_script = nullptr; + std::string get_dvar_string(const std::string& dvar) + { + const auto* dvar_value = game::Dvar_FindVar(dvar.data()); + if (dvar_value && dvar_value->current.string) + { + return { dvar_value->current.string }; + } + + return {}; + } + + bool get_dvar_bool(const std::string& dvar) + { + const auto* dvar_value = game::Dvar_FindVar(dvar.data()); + if (dvar_value && dvar_value->current.enabled) + { + return dvar_value->current.enabled; + } + + return false; + } + std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain) { if (domain.vector.min == -FLT_MAX) @@ -51,22 +73,16 @@ namespace dvars { return utils::string::va("Domain is any %iD vector", components); } - else - { - return utils::string::va("Domain is any %iD vector with components %g or smaller", components, - domain.vector.max); - } + + return utils::string::va("Domain is any %iD vector with components %g or smaller", components, domain.vector.max); } - else if (domain.vector.max == FLT_MAX) + + if (domain.vector.max == FLT_MAX) { - return utils::string::va("Domain is any %iD vector with components %g or bigger", components, - domain.vector.min); - } - else - { - return utils::string::va("Domain is any %iD vector with components from %g to %g", components, - domain.vector.min, domain.vector.max); + return utils::string::va("Domain is any %iD vector with components %g or bigger", components, domain.vector.min); } + + return utils::string::va("Domain is any %iD vector with components from %g to %g", components, domain.vector.min, domain.vector.max); } std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain) diff --git a/src/client/game/dvars.hpp b/src/client/game/dvars.hpp index 40bbe82..2ba7ad9 100644 --- a/src/client/game/dvars.hpp +++ b/src/client/game/dvars.hpp @@ -42,6 +42,9 @@ namespace dvars extern game::dvar_t* com_developer; extern game::dvar_t* com_developer_script; + std::string get_dvar_string(const std::string& dvar); + bool get_dvar_bool(const std::string& dvar); + std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain); std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain); } diff --git a/src/client/game/structs.hpp b/src/client/game/structs.hpp index 5433582..dbef2e0 100644 --- a/src/client/game/structs.hpp +++ b/src/client/game/structs.hpp @@ -60,6 +60,13 @@ namespace game VAR_TOTAL_COUNT = 0x1B, }; + struct ScriptFunctions + { + int maxSize; + int count; + int* address; + }; + struct VariableStackBuffer { const char* pos; @@ -214,7 +221,6 @@ namespace game unsigned __int16 childVariableBucket[65536]; ChildVariableValue childVariableValue[384000]; }; - // * enum Sys_Folder { @@ -1483,11 +1489,17 @@ namespace game char __pad2[8]; int nextSnapshotTime; // 269024 char __pad3[544]; - LiveClientDropType liveDropRequest; //269572 + LiveClientDropType liveDropRequest; // 269572 char __pad4[24]; TestClientType testClient; // 269600 char __pad5[391700]; }; // size = 661304 + + static_assert(offsetof(client_t, gentity) == 0x41AB0); + static_assert(offsetof(client_t, nextSnapshotTime) == 0x41AE0); + static_assert(offsetof(client_t, liveDropRequest) == 0x41D04); + static_assert(offsetof(client_t, testClient) == 0x41D20); + static_assert(sizeof(client_t) == 0xA1738); } namespace sp diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index 98c9ae2..44e014a 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -12,7 +12,7 @@ namespace game WEAK symbol AddRefToObject{0, 0x1403F1F10}; WEAK symbol AllocThread{0, 0x1403F2270}; WEAK symbol RemoveRefToValue{0x140317340, 0x1403F3A50}; - WEAK symbol RemoveRefToObject{0, 0x1403F3940}; + WEAK symbol RemoveRefToObject{0x140317230, 0x1403F3940}; WEAK symbol AimAssist_AddToTargetList{0, 0x140001730}; @@ -70,22 +70,14 @@ namespace game WEAK symbol Dvar_SetFromStringByNameFromSource{0x1403737D0, 0x1404C2E40}; WEAK symbol Dvar_ValueToString{0x140374E10, 0x1404C47B0}; - WEAK symbol - Dvar_RegisterBool{0x140371850, 0x1404C0BE0}; - WEAK symbol Dvar_RegisterEnum{0x140371B30, 0x1404C0EC0}; - WEAK symbol Dvar_RegisterFloat{0x140371C20, 0x1404C0FB0}; - WEAK symbol - Dvar_RegisterInt{0x140371CF0, 0x1404C1080}; - WEAK symbol - Dvar_RegisterString{0x140372050, 0x1404C1450}; - WEAK symbol Dvar_RegisterVec2{0x140372120, 0x1404C1520}; - WEAK symbol Dvar_RegisterVec3{0x140372230, 0x1404C1600}; - WEAK symbol Dvar_RegisterVec4{0x140372430, 0x1404C1800}; + WEAK symbol Dvar_RegisterBool{0x140371850, 0x1404C0BE0}; + WEAK symbol Dvar_RegisterEnum{0x140371B30, 0x1404C0EC0}; + WEAK symbol Dvar_RegisterFloat{0x140371C20, 0x1404C0FB0}; + WEAK symbol Dvar_RegisterInt{0x140371CF0, 0x1404C1080}; + WEAK symbol Dvar_RegisterString{0x140372050, 0x1404C1450}; + WEAK symbol Dvar_RegisterVec2{0x140372120, 0x1404C1520}; + WEAK symbol Dvar_RegisterVec3{0x140372230, 0x1404C1600}; + WEAK symbol Dvar_RegisterVec4{0x140372430, 0x1404C1800}; WEAK symbol dwGetLogOnStatus{0, 0x14053CCB0}; @@ -96,7 +88,7 @@ namespace game WEAK symbol FS_AddLocalizedGameDirectory{0x14035F5C0, 0x1404AD170}; WEAK symbol GScr_LoadConsts{0x140283970, 0x1403479C0}; - WEAK symbol FindVariable{0x1403165D0, 0x1403F2DC0}; + WEAK symbol FindVariable{0x1403166D0, 0x1403F2DC0}; WEAK symbol FindEntityId{0x1403166D0, 0x1403F2CC0}; WEAK symbol GetVariableName{0x1403170E0, 0x1403F37F0}; WEAK symbol GetEntityFieldValue{0x14031AAD0, 0x1403F72A0}; @@ -152,21 +144,23 @@ namespace game WEAK symbol Scr_AddInt{0x0, 0x1403F7B30}; WEAK symbol Scr_GetInt{0x14031C1F0, 0x1403F88D0}; WEAK symbol Scr_GetFloat{0x14031C090, 0x1403F8820}; + WEAK symbol Scr_GetVector{0x14031C7E0, 0x1403F8EC0}; WEAK symbol Scr_GetNumParam{0x14031C2A0, 0x1403F8980}; WEAK symbol Scr_ClearOutParams{0x14031B7C0, 0x1403F8040}; WEAK symbol Scr_GetEntityIdRef{0x14031A0D0, 0x1403F68A0}; WEAK symbol Scr_SetObjectField{0x14026B620, 0x140339450}; WEAK symbol Scr_Notify{0x0, 0x140339120}; WEAK symbol Scr_NotifyId{0x14031CB80, 0x1403F92D0}; - WEAK symbol Scr_CastString{0x0, 0x1403F4500}; + WEAK symbol Scr_CastString{0x140317EA0, 0x1403F4500}; - WEAK symbol Scr_ExecThread{0x0, 0x1403F8120}; - WEAK symbol Scr_LoadScript{0x0, 0x1403EE250}; - WEAK symbol Scr_GetFunctionHandle{0x0, 0x1403EE0D0}; + WEAK symbol Scr_ExecThread{0x14031B8C0, 0x1403F8120}; + WEAK symbol Scr_LoadScript{0x140311CD0, 0x1403EE250}; + WEAK symbol Scr_GetFunctionHandle{0x140311B50, 0x1403EE0D0}; WEAK symbol Scr_RegisterFunction{0x1403115B0, 0x1403EDAE0}; + WEAK symbol Scr_GetFunction{0x140263E90, 0x1403318B0}; WEAK symbol VM_Execute{0x0, 0x1403F9E40}; - WEAK symbol Scr_ErrorInternal{0x0, 0x1403F80A0}; + WEAK symbol Scr_ErrorInternal{0x14031B840, 0x1403F80A0}; WEAK symbol SL_ConvertToString{0x140314850, 0x1403F0F10}; WEAK symbol SL_FindString{0x140314AF0, 0x1403F11C0}; @@ -202,8 +196,7 @@ namespace game WEAK symbol SV_SetConfigstring{0, 0x14043FCA0}; - WEAK symbol - Sys_BuildAbsPath{0x14037BBE0, 0x1404CC7E0}; + WEAK symbol Sys_BuildAbsPath{0x14037BBE0, 0x1404CC7E0}; WEAK symbol Sys_CreateFile{0x14037BCA0, 0x1404CC8A0}; WEAK symbol Sys_Error{0x14038C770, 0x1404D6260}; WEAK symbol Sys_FileExists{0x14038C810, 0x1404D6310}; @@ -224,6 +217,8 @@ namespace game WEAK symbol PMem_AllocFromSource_NoDebug{0x1403775F0, 0x1404C7BA0}; WEAK symbol Hunk_AllocateTempMemoryHighInternal{0x140369D60, 0x1404B68B0}; + WEAK symbol LargeLocalResetToMark{0x140369C40, 0x1404B6790}; + WEAK symbol longjmp{0x14059C5C0, 0x1406FD930}; WEAK symbol _setjmp{0x14059CD00, 0x1406FE070}; @@ -246,6 +241,8 @@ namespace game WEAK symbol g_script_error{0x14A1917B0, 0x1487FA0C0}; WEAK symbol g_classMap{0x14080A840, 0x1409BE1B0}; + WEAK symbol com_codeTimeScale{0x0, 0x147B754EC}; + WEAK symbol scr_VarGlob{0x149B1D680, 0x148185F80}; WEAK symbol scr_VmPub{0x14A1938C0, 0x1487FC1C0}; WEAK symbol scr_function_stack{0x14A19DE40, 0x148806740}; diff --git a/src/common/utils/properties.cpp b/src/common/utils/properties.cpp new file mode 100644 index 0000000..8c85bfd --- /dev/null +++ b/src/common/utils/properties.cpp @@ -0,0 +1,25 @@ +#include "properties.hpp" + +#include + +#include + +namespace utils::properties +{ + std::filesystem::path get_appdata_path() + { + PWSTR path; + if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path))) + { + throw std::runtime_error("Failed to read APPDATA path!"); + } + + auto _ = gsl::finally([&path] + { + CoTaskMemFree(path); + }); + + static auto appdata = std::filesystem::path(path) / "alterware"; + return appdata; + } +} diff --git a/src/common/utils/properties.hpp b/src/common/utils/properties.hpp new file mode 100644 index 0000000..92aff82 --- /dev/null +++ b/src/common/utils/properties.hpp @@ -0,0 +1,7 @@ +#pragma once +#include + +namespace utils::properties +{ + std::filesystem::path get_appdata_path(); +}