s1-mod/data/ui_scripts/endgame/__init__.lua

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2024-02-27 03:20:09 -05:00
if (game:issingleplayer() or Engine.InFrontend()) then
return
end
f0_local0 = function(f1_arg0, f1_arg1)
LUI.FlowManager.RequestLeaveMenu(f1_arg0)
end
f0_local1 = function(f2_arg0, f2_arg1)
f2_arg0:setText(f2_arg1.message_text)
f2_arg0:dispatchEventToRoot({
name = "resize_popup"
})
end
f0_local2 = function(f3_arg0)
Engine.ExecFirstClient("xpartybackout")
Engine.ExecFirstClient("disconnect")
end
local f0_local3 = function(f4_arg0)
if Engine.GetDvarBool("squad_match") then
Engine.ExecFirstClient("disconnect")
else
Engine.ExecFirstClient("xpartydisbandafterround")
Engine.ExecFirstClient("disconnect")
end
end
local f0_local4 = function(f5_arg0)
return Engine.GetOnlineGame()
end
local f0_local5 = function(f6_arg0)
if f0_local4(f6_arg0) then
Engine.ExecFirstClient("xstopprivateparty")
Engine.ExecFirstClient("disconnect")
Engine.ExecFirstClient("xblive_privatematch 0")
Engine.ExecFirstClient("onlinegame 1")
Engine.ExecFirstClient("xstartprivateparty")
else
Engine.ExecFirstClient("disconnect")
end
end
local f0_local6 = function(f7_arg0)
local f7_local0 = Engine.GetDvarBool("squad_match")
Engine.ExecFirstClient("xstopprivateparty")
Engine.ExecFirstClient("xpartydisbandafterround")
if f7_local0 then
Engine.ExecFirstClient("disconnect")
Engine.ExecFirstClient("xblive_privatematch 0")
Engine.ExecFirstClient("onlinegame 1")
Engine.ExecFirstClient("xstartprivateparty")
else
Engine.NotifyServer("end_game", 1)
Engine.ExecFirstClient("xstartprivateparty")
end
end
local f0_local7 = function(f8_arg0, f8_arg1)
local f8_local0 = Engine.GetDvarBool("sv_running")
Game.HandleLeavePauseMenu()
if f8_local0 then
Engine.NotifyServer("end_game", 1)
else
f0_local5(f8_arg0)
end
LUI.FlowManager.RequestCloseAllMenus(f8_arg0)
end
local f0_local8 = function(f9_arg0, f9_arg1)
LUI.FlowManager.RequestLeaveMenu(f9_arg0)
Game.HandleLeavePauseMenu()
Engine.Exec("onPlayerQuit")
local f9_local0 = Engine.GetDvarBool("sv_running")
if Engine.GetDvarBool("squad_match") then
Squad.PostMatch(0, 0, 0, 0, true)
end
if f9_local0 then
f0_local3(f9_arg0)
else
f0_local2(f9_arg0)
end
LUI.FlowManager.RequestCloseAllMenus(f9_arg0)
end
local f0_local9 = function(f10_arg0, f10_arg1)
LUI.FlowManager.RequestLeaveMenu(f10_arg0)
Game.HandleLeavePauseMenu()
Engine.Exec("onPlayerQuit")
local f10_local0 = Engine.GetDvarBool("sv_running")
if Engine.GetDvarBool("squad_match") then
Squad.PostMatch(0, 0, 0, 0, true)
end
if f10_local0 then
f0_local6(f10_arg0)
else
f0_local5(f10_arg0)
end
LUI.FlowManager.RequestCloseAllMenus(f10_arg0)
end
local f0_local10 = function(f11_arg0)
local f11_local0 = Lobby.IsInPrivateParty()
if f11_local0 then
f11_local0 = Lobby.IsPrivatePartyHost()
if f11_local0 then
f11_local0 = not Lobby.IsAloneInPrivateParty()
end
end
return f11_local0
end
local f0_local11 = function(f12_arg0, f12_arg1)
if f0_local10(f12_arg0) then
LUI.FlowManager.RequestLeaveMenu(f12_arg0, true)
LUI.FlowManager.RequestAddMenu(f12_arg0, "popup_pull_party", false)
else
Game.HandleLeavePauseMenu()
Engine.Exec("onPlayerQuit")
local f12_local0 = Engine.GetDvarBool("sv_running")
if Engine.GetDvarBool("squad_match") then
Squad.PostMatch(0, 0, 0, 0, true)
end
if f12_local0 then
f0_local6(f12_arg0)
else
f0_local5(f12_arg0)
end
LUI.FlowManager.RequestCloseAllMenus(f12_arg0)
end
end
local f0_local12 = function()
local self = LUI.UIElement.new()
self.id = "end_game_id"
self:registerAnimationState("default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = 0,
left = 0,
bottom = 0,
right = 0,
alpha = 1
})
self:animateToState("default", 0)
LUI.MenuBuilder.BuildAddChild(self, {
type = "generic_yesno_popup",
id = "privateGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Left,
message_text = Engine.Localize("@LUA_MENU_END_GAME_DESC"),
popup_title = Engine.Localize("@LUA_MENU_LEAVE_GAME_TITLE"),
padding_top = 12,
yes_action = f0_local7
}
})
local f13_local1 = LUI.UIBindButton.new()
f13_local1.id = "endBackToGameStartButton"
f13_local1:registerEventHandler("button_start", f0_local0)
self:addElement(f13_local1)
return self
end
local f0_local13 = function()
local self = LUI.UIElement.new()
self.id = "leave_game_id"
self:registerAnimationState("default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = 0,
left = 0,
bottom = 0,
right = 0,
alpha = 1
})
self:animateToState("default", 0)
LUI.MenuBuilder.BuildAddChild(self, {
type = "generic_yesno_popup",
id = "publicGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Left,
message_text = Engine.Localize("@LUA_MENU_LEAVE_GAME_DESC"),
popup_title = Engine.Localize("@LUA_MENU_LEAVE_GAME_TITLE"),
padding_top = 12,
yes_action = f0_local11
}
})
local f14_local1 = LUI.UIBindButton.new()
f14_local1.id = "leaveBackToGameStartButton"
f14_local1:registerEventHandler("button_start", f0_local0)
self:addElement(f14_local1)
return self
end
local f0_local14 = function()
local self = LUI.UIElement.new()
self.id = "pull_party_out_id"
self:registerAnimationState("default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = 0,
left = 0,
bottom = 0,
right = 0,
alpha = 1
})
self:animateToState("default", 0)
LUI.MenuBuilder.BuildAddChild(self, {
type = "generic_yesno_popup",
id = "party_pullout_list_id",
properties = {
message_text_alignment = LUI.Alignment.Left,
message_text = Engine.Localize("@LUA_MENU_PULL_PARTY_DESC"),
popup_title = Engine.Localize("@LUA_MENU_LEAVE_GAME_TITLE"),
padding_top = 12,
yes_action = f0_local8,
no_action = f0_local9,
cancel_means_no = false
}
})
local f15_local1 = LUI.UIBindButton.new()
f15_local1.id = "leavePullPartyButton"
f15_local1:registerEventHandler("button_start", f0_local0)
self:addElement(f15_local1)
return self
end
LUI.MenuBuilder.m_types_build["popup_end_game"] = f0_local12
LUI.MenuBuilder.m_types_build["popup_leave_game"] = f0_local13
LUI.MenuBuilder.m_types_build["popup_pull_party"] = f0_local14