s1-mod/deps/gsc-tool/README.md

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2024-02-27 03:09:30 -05:00
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# GSC Tool
A utility to compile & decompile IW engine game scripts.
## Supported Games
- **IW5** *(Call of Duty: Modern Warfare 3)* `PC` `PS3` `Xbox 360`
- **IW6** *(Call of Duty: Ghosts)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
- **IW7** *(Call of Duty: Infinite Warfare)* `PC` `PS4` `Xbox One`
- **IW8** *(Call of Duty: Modern Warfare (2019) / Warzone)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **IW9** *(Call of Duty: Modern Warfare II (2022) / Warzone 2)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **S1** *(Call of Duty: Advanced Warfare)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
- **S2** *(Call of Duty: WWII)* `PC` `PS4` `Xbox One`
- **S4** *(Call of Duty: Vanguard)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **H1** *(Call of Duty: Modern Warfare Remastered)* `PC` `PS4` `Xbox One`
- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **T6** *(Call of Duty: Black Ops II)* `PC` `PS3` `Xbox 360` `Wii U`
- **T7** *(Call of Duty: Black Ops III)* `PC` *(Decompiler)*
- **T8** *(Call of Duty: Black Ops 4)* ***\*WIP\****
- **T9** *(Call of Duty: Black Ops Cold War)* ***\*WIP\****
## Usage
``gsc-tool [OPTIONS..] <path>``
- **path**: file or directory to process
- **options:**
``-m, --mode <mode>`` [REQUIRED] one of: `asm`, `disasm`, `comp`, `decomp`, `parse`
``-g, --game <game>`` [REQUIRED] one of: `iw5`, `iw6`, `iw7`, `iw8`, `iw9`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6` `t7` `t8` `t9`
``-s, --system <system>`` [REQUIRED] one of: `pc`, `ps3`, `ps4`, `ps5`, `xb2` (*360*), `xb3` (*One*), `xb4` (*Series X|S*), `wiiu`
``-d, --dev`` Enable developer mode (generate bytecode map).
``-z, --zonetool`` Enable zonetool mode (use .cgsc files).
``-h, --help`` Display help.
``-v, --version`` Display version.
Example: ``gsc-tool -m comp -g iw5 -s pc ./data/iw5/my_fancy_script.gsc``
| Mode |Description | Output |
|:---------|:--------------------------|:------------|
|`asm` |assemble a `file.gscasm` |`file.gscbin`|
|`disasm` |dissasemble a `file.gscbin`|`file.gscasm`|
|`comp` |compile a `file.gsc` |`file.gscbin`|
|`decomp` |decompile a `file.gscbin` |`file.gsc` |
|`parse` |parse a `file.gsc` |`file.gsc` |
## File Format
If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll).
- gsc-tool `.gscbin` binary format is a serialized ScriptFile struct: <br/>
- ***magic***: `"GSC\0"` 4 byte <br/>
- ***compressedLen***: 4 byte usigned integer <br/>
- ***len***: 4 byte usigned integer <br/>
- ***bytecodeLen***: 4 byte usigned integer <br/>
- ***buffer***: byte array[compressedLen] <br/>
- ***bytecode***: byte array[bytecodeLen] <br/>
note: for PS3 & Xbox 360 `.gscbin` files *(compressedLen, len, bytecodeLen)* are saved as little-endian!!
- zonetool (IW5) format made of bytecode file `.cgsc` and decompressed stack buffer `.cgsc.stack`.
- treyarch (T6) format is a single buffer with gscobj data `.gsc` or `.csc`.
## Build
- install [*premake5*](https://premake.github.io) on your system PATH
- clone this repository
- update the submodules ``git submodule update --init --recursive``
- run prebuild script ``premake5 vs2022`` (windows) or ``premake5 gmake2`` (linux/macos)
## Contribute
If you like my work, consider sponsoring/donating! Would allow me to spend more time adding new features & fixing bugs.
BTC: bc1qky7x9kpjlt6nsvt7pckc3wwzk8rk9pgtnmw98u\
ETH: 0x6261BBE1a33F6Fec4b722DbCe2c28B4CC02c9C7B\
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## Credits
This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**.
## Disclaimer
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.