plutonium/storage/iw5/maps/mp/killstreaks/_nuke.gsc
2023-12-10 07:55:13 -05:00

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// IW5 PC GSC
// Decompiled by https://github.com/xensik/gsc-tool
init()
{
precacheitem( "nuke_mp" );
precachelocationselector( "map_nuke_selector" );
precachestring( &"MP_TACTICAL_NUKE_CALLED" );
precachestring( &"MP_FRIENDLY_TACTICAL_NUKE" );
precachestring( &"MP_TACTICAL_NUKE" );
level.nukeVisionSet = "aftermath";
level._effect["nuke_player"] = loadfx( "explosions/player_death_nuke" );
level._effect["nuke_flash"] = loadfx( "explosions/player_death_nuke_flash" );
level._effect["nuke_aftermath"] = loadfx( "dust/nuke_aftermath_mp" );
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
level.killstreakFuncs["nuke"] = ::tryUseNuke;
setdvarifuninitialized( "scr_nukeTimer", 10 );
setdvarifuninitialized( "scr_nukeCancelMode", 0 );
level.nukeTimer = getdvarint( "scr_nukeTimer" );
level.cancelMode = getdvarint( "scr_nukeCancelMode" );
level.teamNukeEMPed["allies"] = 0;
level.teamNukeEMPed["axis"] = 0;
level.nukeEmpTimeout = 60.0;
level.nukeEmpTimeRemaining = int( level.nukeEmpTimeout );
level.nukeInfo = spawnstruct();
level.nukeInfo._unk_field_ID54 = 2;
level.nukeDetonated = undefined;
level thread nuke_EMPTeamTracker();
level thread onPlayerConnect();
}
tryUseNuke( var_0, var_1 )
{
if ( isdefined( level.nukeIncoming ) )
{
self iprintlnbold( &"MP_NUKE_ALREADY_INBOUND" );
return 0;
}
if ( maps\mp\_utility::isUsingRemote() && ( !isdefined( level.gtnw ) || !level.gtnw ) )
return 0;
if ( !isdefined( var_1 ) )
var_1 = 1;
thread doNuke( var_1 );
self notify( "used_nuke" );
maps\mp\_matchdata::logKillstreakEvent( "nuke", self.origin );
return 1;
}
delaythread_nuke( var_0, var_1 )
{
level endon( "nuke_cancelled" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( var_0 );
thread [[ var_1 ]]();
}
doNuke( var_0 )
{
level endon( "nuke_cancelled" );
level.nukeInfo.player = self;
level.nukeInfo.team = self.pers["team"];
level.nukeIncoming = 1;
setdvar( "ui_bomb_timer", 4 );
if ( level.teamBased )
thread maps\mp\_utility::teamPlayerCardSplash( "used_nuke", self, self.team );
else if ( !level.hardcoreMode )
self iprintlnbold( &"MP_FRIENDLY_TACTICAL_NUKE" );
level thread delaythread_nuke( level.nukeTimer - 3.3, ::nukeSoundIncoming );
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion );
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo );
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects );
level thread delaythread_nuke( level.nukeTimer + 0.25, ::nukeVision );
level thread delaythread_nuke( level.nukeTimer + 1.5, ::nukeDeath );
level thread delaythread_nuke( level.nukeTimer + 1.5, ::nukeEarthquake );
level thread nukeAftermathEffect();
level thread update_ui_timers();
if ( level.cancelMode && var_0 )
level thread cancelNukeOnDeath( self );
if ( !isdefined( level.nuke_clockobject ) )
{
level.nuke_clockobject = spawn( "script_origin", ( 0, 0, 0 ) );
level.nuke_clockobject hide();
}
if ( !isdefined( level.nuke_soundobject ) )
{
level.nuke_soundobject = spawn( "script_origin", ( 0, 0, 1 ) );
level.nuke_soundobject hide();
}
for ( var_1 = level.nukeTimer; var_1 > 0; var_1-- )
{
level.nuke_clockobject playsound( "ui_mp_nukebomb_timer" );
wait 1.0;
}
}
cancelNukeOnDeath( var_0 )
{
var_0 common_scripts\utility::waittill_any( "death", "disconnect" );
if ( isdefined( var_0 ) && level.cancelMode == 2 )
var_0 thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 );
setdvar( "ui_bomb_timer", 0 );
level.nukeIncoming = undefined;
level notify( "nuke_cancelled" );
}
nukeSoundIncoming()
{
level endon( "nuke_cancelled" );
if ( isdefined( level.nuke_soundobject ) )
level.nuke_soundobject playsound( "nuke_incoming" );
}
nukeSoundExplosion()
{
level endon( "nuke_cancelled" );
if ( isdefined( level.nuke_soundobject ) )
{
level.nuke_soundobject playsound( "nuke_explosion" );
level.nuke_soundobject playsound( "nuke_wave" );
}
}
nukeEffects()
{
level endon( "nuke_cancelled" );
setdvar( "ui_bomb_timer", 0 );
level.nukeDetonated = 1;
foreach ( var_1 in level.players )
{
var_2 = anglestoforward( var_1.angles );
var_2 = ( var_2[0], var_2[1], 0 );
var_2 = vectornormalize( var_2 );
var_3 = 5000;
var_4 = spawn( "script_model", var_1.origin + var_2 * var_3 );
var_4 setmodel( "tag_origin" );
var_4.angles = ( 0, var_1.angles[1] + 180, 90 );
var_4 thread nukeEffect( var_1 );
}
}
nukeEffect( var_0 )
{
level endon( "nuke_cancelled" );
var_0 endon( "disconnect" );
common_scripts\utility::waitframe();
playfxontagforclients( level._effect["nuke_flash"], self, "tag_origin", var_0 );
}
nukeAftermathEffect()
{
level endon( "nuke_cancelled" );
level waittill( "spawning_intermission" );
var_0 = getentarray( "mp_global_intermission", "classname" );
var_0 = var_0[0];
var_1 = anglestoup( var_0.angles );
var_2 = anglestoright( var_0.angles );
playfx( level._effect["nuke_aftermath"], var_0.origin, var_1, var_2 );
}
nukeSlowMo()
{
level endon( "nuke_cancelled" );
setslowmotion( 1.0, 0.25, 0.5 );
level waittill( "nuke_death" );
setslowmotion( 0.25, 1, 2.0 );
}
nukeVision()
{
level endon( "nuke_cancelled" );
level.nukeVisionInProgress = 1;
visionsetnaked( "mpnuke", 3 );
level waittill( "nuke_death" );
visionsetnaked( level.nukeVisionSet, 5 );
visionsetpain( level.nukeVisionSet );
}
nukeDeath()
{
level endon( "nuke_cancelled" );
level notify( "nuke_death" );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
ambientstop( 1 );
foreach ( var_1 in level.players )
{
if ( level.teamBased )
{
if ( isdefined( level.nukeInfo.team ) && var_1.team == level.nukeInfo.team )
continue;
}
else if ( isdefined( level.nukeInfo.player ) && var_1 == level.nukeInfo.player )
continue;
var_1.nuked = 1;
if ( isalive( var_1 ) )
var_1 thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", var_1.origin, var_1.origin, "none", 0, 0 );
}
level thread nuke_EMPJam();
level.nukeIncoming = undefined;
}
nukeEarthquake()
{
level endon( "nuke_cancelled" );
level waittill( "nuke_death" );
}
nuke_EMPJam()
{
level endon( "game_ended" );
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player, maps\mp\_utility::getOtherTeam( level.nukeInfo.team ) );
level notify( "nuke_EMPJam" );
level endon( "nuke_EMPJam" );
if ( level.teamBased )
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 1;
else
{
level.teamNukeEMPed[level.nukeInfo.team] = 1;
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 1;
}
level notify( "nuke_emp_update" );
level thread keepNukeEMPTimeRemaining();
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( level.nukeEmpTimeout );
if ( level.teamBased )
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 0;
else
{
level.teamNukeEMPed[level.nukeInfo.team] = 0;
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 0;
}
foreach ( var_1 in level.players )
{
if ( level.teamBased && var_1.team == level.nukeInfo.team )
continue;
var_1.nuked = undefined;
}
level notify( "nuke_emp_update" );
level notify( "nuke_emp_ended" );
}
keepNukeEMPTimeRemaining()
{
level notify( "keepNukeEMPTimeRemaining" );
level endon( "keepNukeEMPTimeRemaining" );
level endon( "nuke_emp_ended" );
for ( level.nukeEmpTimeRemaining = int( level.nukeEmpTimeout ); level.nukeEmpTimeRemaining; level.nukeEmpTimeRemaining-- )
wait 1.0;
}
nuke_EMPTeamTracker()
{
level endon( "game_ended" );
for (;;)
{
level common_scripts\utility::waittill_either( "joined_team", "nuke_emp_update" );
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
if ( level.teamBased )
{
if ( isdefined( level.nukeInfo.team ) && player.team == level.nukeInfo.team )
continue;
}
else if ( isdefined( level.nukeInfo.player ) && player == level.nukeInfo.player )
continue;
shouldJam = level.teamNukeEMPed[player.team] || player maps\mp\_utility::isEMPed();
player setEmpJammed(shouldJam);
}
}
}
onPlayerConnect()
{
for (;;)
{
level waittill( "connected", var_0 );
var_0 thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
if ( level.teamNukeEMPed[self.team] )
{
// Plutonium change: set nuked to 1 here, so that it is also set for players who join after nukeDeath
// it will be reset in nuke_EMPJam at the end of the nuke period
if ( level.teamBased )
{
self setempjammed( 1 );
self.nuked = 1;
}
else if ( !isdefined( level.nukeInfo.player ) || isdefined( level.nukeInfo.player ) && self != level.nukeInfo.player )
{
self setempjammed( 1 );
self.nuked = 1;
}
}
if ( isdefined( level.nukeDetonated ) )
self visionsetnakedforplayer( level.nukeVisionSet, 0 );
}
}
update_ui_timers()
{
level endon( "game_ended" );
level endon( "disconnect" );
level endon( "nuke_cancelled" );
level endon( "nuke_death" );
var_0 = level.nukeTimer * 1000 + gettime();
setdvar( "ui_nuke_end_milliseconds", var_0 );
level waittill( "host_migration_begin" );
var_1 = maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
if ( var_1 > 0 )
setdvar( "ui_nuke_end_milliseconds", var_0 + var_1 );
}