plutonium/storage/iw5/maps/mp/killstreaks/_killstreaks.gsc
2023-12-10 08:23:55 -05:00

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68 KiB
Plaintext

// IW5 GSC SOURCE
// Dumped by https://github.com/xensik/gsc-tool
init()
{
precachestring( &"MP_KILLSTREAK_N" );
precachestring( &"MP_NUKE_ALREADY_INBOUND" );
precachestring( &"MP_UNAVILABLE_IN_LASTSTAND" );
precachestring( &"MP_UNAVAILABLE_FOR_N_WHEN_EMP" );
precachestring( &"MP_UNAVAILABLE_FOR_N_WHEN_NUKE" );
precachestring( &"MP_UNAVAILABLE_USING_TURRET" );
precachestring( &"MP_UNAVAILABLE_WHEN_INCAP" );
precachestring( &"MP_HELI_IN_QUEUE" );
precachestring( &"MP_SPECIALIST_STREAKING_XP" );
precachestring( &"MP_AIR_SPACE_TOO_CROWDED" );
precachestring( &"MP_CIVILIAN_AIR_TRAFFIC" );
precachestring( &"MP_TOO_MANY_VEHICLES" );
precachestring( &"SPLASHES_HEADSHOT" );
precachestring( &"SPLASHES_FIRSTBLOOD" );
precachestring( &"MP_ASSIST" );
precachestring( &"MP_ASSIST_TO_KILL" );
precacheshader( "hud_killstreak_dpad_arrow_down" );
precacheshader( "hud_killstreak_dpad_arrow_right" );
precacheshader( "hud_killstreak_dpad_arrow_up" );
precacheshader( "hud_killstreak_frame" );
precacheshader( "hud_killstreak_frame_fade_top" );
precacheshader( "hud_killstreak_highlight" );
precacheshader( "hud_killstreak_bar_empty" );
precacheshader( "hud_killstreak_bar_full" );
initkillstreakdata();
level.killstreakfuncs = [];
level.killstreaksetupfuncs = [];
level.killstreakweapons = [];
thread maps\mp\killstreaks\_ac130::init();
thread maps\mp\killstreaks\_remotemissile::init();
thread maps\mp\killstreaks\_uav::init();
thread maps\mp\killstreaks\_airstrike::init();
thread maps\mp\killstreaks\_airdrop::init();
thread maps\mp\killstreaks\_helicopter::init();
thread maps\mp\killstreaks\_helicopter_flock::init();
thread maps\mp\killstreaks\_helicopter_guard::init();
thread maps\mp\killstreaks\_autosentry::init();
thread maps\mp\killstreaks\_emp::init();
thread maps\mp\killstreaks\_nuke::init();
thread maps\mp\killstreaks\_escortairdrop::init();
thread maps\mp\killstreaks\_remotemortar::init();
thread maps\mp\killstreaks\_deployablebox::init();
thread maps\mp\killstreaks\_ims::init();
thread maps\mp\killstreaks\_perkstreaks::init();
thread maps\mp\killstreaks\_remoteturret::init();
thread maps\mp\killstreaks\_remoteuav::init();
thread maps\mp\killstreaks\_remotetank::init();
thread maps\mp\killstreaks\_juggernaut::init();
level.killstreakweildweapons = [];
level.killstreakweildweapons["cobra_player_minigun_mp"] = 1;
level.killstreakweildweapons["artillery_mp"] = 1;
level.killstreakweildweapons["stealth_bomb_mp"] = 1;
level.killstreakweildweapons["pavelow_minigun_mp"] = 1;
level.killstreakweildweapons["sentry_minigun_mp"] = 1;
level.killstreakweildweapons["harrier_20mm_mp"] = 1;
level.killstreakweildweapons["ac130_105mm_mp"] = 1;
level.killstreakweildweapons["ac130_40mm_mp"] = 1;
level.killstreakweildweapons["ac130_25mm_mp"] = 1;
level.killstreakweildweapons["remotemissile_projectile_mp"] = 1;
level.killstreakweildweapons["cobra_20mm_mp"] = 1;
level.killstreakweildweapons["nuke_mp"] = 1;
level.killstreakweildweapons["apache_minigun_mp"] = 1;
level.killstreakweildweapons["littlebird_guard_minigun_mp"] = 1;
level.killstreakweildweapons["uav_strike_marker_mp"] = 1;
level.killstreakweildweapons["osprey_minigun_mp"] = 1;
level.killstreakweildweapons["strike_marker_mp"] = 1;
level.killstreakweildweapons["a10_30mm_mp"] = 1;
level.killstreakweildweapons["manned_minigun_turret_mp"] = 1;
level.killstreakweildweapons["manned_gl_turret_mp"] = 1;
level.killstreakweildweapons["airdrop_trap_explosive_mp"] = 1;
level.killstreakweildweapons["uav_strike_projectile_mp"] = 1;
level.killstreakweildweapons["remote_mortar_missile_mp"] = 1;
level.killstreakweildweapons["manned_littlebird_sniper_mp"] = 1;
level.killstreakweildweapons["iw5_m60jugg_mp"] = 1;
level.killstreakweildweapons["iw5_mp412jugg_mp"] = 1;
level.killstreakweildweapons["iw5_riotshieldjugg_mp"] = 1;
level.killstreakweildweapons["iw5_usp45jugg_mp"] = 1;
level.killstreakweildweapons["remote_turret_mp"] = 1;
level.killstreakweildweapons["osprey_player_minigun_mp"] = 1;
level.killstreakweildweapons["deployable_vest_marker_mp"] = 1;
level.killstreakweildweapons["ugv_turret_mp"] = 1;
level.killstreakweildweapons["ugv_gl_turret_mp"] = 1;
level.killstreakweildweapons["uav_remote_mp"] = 1;
level.killstreakchainingweapons = [];
level.killstreakchainingweapons["remotemissile_projectile_mp"] = "predator_missile";
level.killstreakchainingweapons["ims_projectile_mp"] = "ims";
level.killstreakchainingweapons["sentry_minigun_mp"] = "airdrop_sentry_minigun";
level.killstreakchainingweapons["artillery_mp"] = "precision_airstrike";
level.killstreakchainingweapons["cobra_20mm_mp"] = "helicopter";
level.killstreakchainingweapons["apache_minigun_mp"] = "littlebird_flock";
level.killstreakchainingweapons["littlebird_guard_minigun_mp"] = "littlebird_support";
level.killstreakchainingweapons["remote_mortar_missile_mp"] = "remote_mortar";
level.killstreakchainingweapons["ugv_turret_mp"] = "airdrop_remote_tank";
level.killstreakchainingweapons["ugv_gl_turret_mp"] = "airdrop_remote_tank";
level.killstreakchainingweapons["pavelow_minigun_mp"] = "helicopter_flares";
level.killstreakchainingweapons["ac130_105mm_mp"] = "ac130";
level.killstreakchainingweapons["ac130_40mm_mp"] = "ac130";
level.killstreakchainingweapons["ac130_25mm_mp"] = "ac130";
level.killstreakchainingweapons["iw5_m60jugg_mp"] = "airdrop_juggernaut";
level.killstreakchainingweapons["iw5_mp412jugg_mp"] = "airdrop_juggernaut";
level.killstreakchainingweapons["osprey_player_minigun_mp"] = "osprey_gunner";
level.killstreakrounddelay = maps\mp\_utility::getintproperty( "scr_game_killstreakdelay", 8 );
level thread onplayerconnect();
}
initkillstreakdata()
{
var_0 = 1;
for (;;)
{
var_1 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 1 );
if ( !isdefined( var_1 ) || var_1 == "" )
break;
var_2 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 1 );
var_3 = tablelookupistring( "mp/killstreakTable.csv", 0, var_0, 6 );
precachestring( var_3 );
var_4 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 8 );
game["dialog"][var_2] = var_4;
var_5 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 9 );
game["dialog"]["allies_friendly_" + var_2 + "_inbound"] = "use_" + var_5;
game["dialog"]["allies_enemy_" + var_2 + "_inbound"] = "enemy_" + var_5;
var_6 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 10 );
game["dialog"]["axis_friendly_" + var_2 + "_inbound"] = "use_" + var_6;
game["dialog"]["axis_enemy_" + var_2 + "_inbound"] = "enemy_" + var_6;
var_7 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 12 );
precacheitem( var_7 );
var_8 = int( tablelookup( "mp/killstreakTable.csv", 0, var_0, 13 ) );
maps\mp\gametypes\_rank::registerscoreinfo( "killstreak_" + var_2, var_8 );
var_9 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 14 );
precacheshader( var_9 );
var_9 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 15 );
if ( var_9 != "" )
precacheshader( var_9 );
var_9 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 16 );
if ( var_9 != "" )
precacheshader( var_9 );
var_9 = tablelookup( "mp/killstreakTable.csv", 0, var_0, 17 );
if ( var_9 != "" )
precacheshader( var_9 );
var_0++;
}
}
onplayerconnect()
{
for (;;)
{
level waittill( "connected", var_0 );
if ( !isdefined( var_0.pers["killstreaks"] ) )
var_0.pers["killstreaks"] = [];
if ( !isdefined( var_0.pers["kID"] ) )
var_0.pers["kID"] = 10;
var_0.lifeid = 0;
var_0.curdefvalue = 0;
if ( isdefined( var_0.pers["deaths"] ) )
var_0.lifeid = var_0.pers["deaths"];
var_0 visionsetmissilecamforplayer( game["thermal_vision"] );
var_0 thread onplayerspawned();
var_0.spupdatetotal = 0;
}
}
onplayerspawned()
{
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
thread killstreakusewaiter();
thread waitforchangeteam();
inittrackerdata();
thread watchgamepad();
thread streakusekeyboardtracker();
thread streakusegamepadtracker();
thread streakselectuptracker();
thread streakselectdowntracker();
thread streaknotifytracker();
if ( !isdefined( self.pers["killstreaks"][0] ) )
initplayerkillstreaks();
if ( !isdefined( self.earnedstreaklevel ) )
self.earnedstreaklevel = 0;
if ( !isdefined( self.adrenaline ) )
self.adrenaline = self getplayerdata( "killstreaksState", "count" );
setstreakcounttonext();
updatestreakslots();
if ( self.streaktype == "specialist" )
{
updatespecialistkillstreaks();
continue;
}
giveownedkillstreakitem();
}
}
initplayerkillstreaks()
{
if ( !isdefined( self.streaktype ) )
return;
if ( self.streaktype == "specialist" )
self setplayerdata( "killstreaksState", "isSpecialist", 1 );
else
self setplayerdata( "killstreaksState", "isSpecialist", 0 );
self.pers["killstreaks"][0] = spawnstruct();
self.pers["killstreaks"][0].available = 0;
self.pers["killstreaks"][0].streakname = undefined;
self.pers["killstreaks"][0].earned = 0;
self.pers["killstreaks"][0].awardxp = undefined;
self.pers["killstreaks"][0].owner = undefined;
self.pers["killstreaks"][0].kid = undefined;
self.pers["killstreaks"][0].lifeid = undefined;
self.pers["killstreaks"][0].isgimme = 1;
self.pers["killstreaks"][0].isspecialist = 0;
self.pers["killstreaks"][0].nextslot = undefined;
for ( var_0 = 1; var_0 < 4; var_0++ )
{
self.pers["killstreaks"][var_0] = spawnstruct();
self.pers["killstreaks"][var_0].available = 0;
self.pers["killstreaks"][var_0].streakname = undefined;
self.pers["killstreaks"][var_0].earned = 1;
self.pers["killstreaks"][var_0].awardxp = 1;
self.pers["killstreaks"][var_0].owner = undefined;
self.pers["killstreaks"][var_0].kid = undefined;
self.pers["killstreaks"][var_0].lifeid = -1;
self.pers["killstreaks"][var_0].isgimme = 0;
self.pers["killstreaks"][var_0].isspecialist = 0;
}
self.pers["killstreaks"][4] = spawnstruct();
self.pers["killstreaks"][4].available = 0;
self.pers["killstreaks"][4].streakname = "all_perks_bonus";
self.pers["killstreaks"][4].earned = 1;
self.pers["killstreaks"][4].awardxp = 0;
self.pers["killstreaks"][4].owner = undefined;
self.pers["killstreaks"][4].kid = undefined;
self.pers["killstreaks"][4].lifeid = -1;
self.pers["killstreaks"][4].isgimme = 0;
self.pers["killstreaks"][4].isspecialist = 1;
for ( var_0 = 0; var_0 < 4; var_0++ )
{
self setplayerdata( "killstreaksState", "icons", var_0, 0 );
self setplayerdata( "killstreaksState", "hasStreak", var_0, 0 );
}
self setplayerdata( "killstreaksState", "hasStreak", 0, 0 );
var_1 = 1;
foreach ( var_3 in self.killstreaks )
{
self.pers["killstreaks"][var_1].streakname = var_3;
self.pers["killstreaks"][var_1].isspecialist = self.streaktype == "specialist";
var_4 = self.pers["killstreaks"][var_1].streakname;
if ( self.streaktype == "specialist" )
{
var_5 = strtok( self.pers["killstreaks"][var_1].streakname, "_" );
if ( var_5[var_5.size - 1] == "ks" )
{
var_6 = undefined;
foreach ( var_8 in var_5 )
{
if ( var_8 != "ks" )
{
if ( !isdefined( var_6 ) )
{
var_6 = var_8;
continue;
}
var_6 = var_6 + ( "_" + var_8 );
}
}
if ( maps\mp\_utility::isstrstart( self.pers["killstreaks"][var_1].streakname, "_" ) )
var_6 = "_" + var_6;
if ( isdefined( var_6 ) && maps\mp\gametypes\_class::getperkupgrade( var_6 ) != "specialty_null" )
var_4 = self.pers["killstreaks"][var_1].streakname + "_pro";
}
}
self setplayerdata( "killstreaksState", "icons", var_1, getkillstreakindex( var_4 ) );
self setplayerdata( "killstreaksState", "hasStreak", var_1, 0 );
var_1++;
}
self setplayerdata( "killstreaksState", "nextIndex", 1 );
self setplayerdata( "killstreaksState", "selectedIndex", -1 );
self setplayerdata( "killstreaksState", "numAvailable", 0 );
self setplayerdata( "killstreaksState", "hasStreak", 4, 0 );
}
updatestreakcount()
{
if ( !isdefined( self.pers["killstreaks"] ) )
return;
if ( self.adrenaline == self.previousadrenaline )
return;
var_0 = self.adrenaline;
self setplayerdata( "killstreaksState", "count", self.adrenaline );
if ( self.adrenaline >= self getplayerdata( "killstreaksState", "countToNext" ) )
setstreakcounttonext();
}
resetstreakcount()
{
self setplayerdata( "killstreaksState", "count", 0 );
setstreakcounttonext();
}
setstreakcounttonext()
{
if ( !isdefined( self.streaktype ) )
{
self setplayerdata( "killstreaksState", "countToNext", 0 );
return;
}
if ( getmaxstreakcost() == 0 )
{
self setplayerdata( "killstreaksState", "countToNext", 0 );
return;
}
if ( self.streaktype == "specialist" )
{
if ( self.adrenaline >= getmaxstreakcost() )
return;
}
var_0 = getnextstreakname();
if ( !isdefined( var_0 ) )
return;
var_1 = getstreakcost( var_0 );
self setplayerdata( "killstreaksState", "countToNext", var_1 );
}
getnextstreakname()
{
if ( self.adrenaline == getmaxstreakcost() && self.streaktype != "specialist" )
var_0 = 0;
else
var_0 = self.adrenaline;
foreach ( var_2 in self.killstreaks )
{
var_3 = getstreakcost( var_2 );
if ( var_3 > var_0 )
return var_2;
}
return undefined;
}
getmaxstreakcost()
{
var_0 = 0;
foreach ( var_2 in self.killstreaks )
{
var_3 = getstreakcost( var_2 );
if ( var_3 > var_0 )
var_0 = var_3;
}
return var_0;
}
updatestreakslots()
{
if ( !isdefined( self.streaktype ) )
return;
if ( !maps\mp\_utility::isreallyalive( self ) )
return;
var_0 = 0;
for ( var_1 = 0; var_1 < 4; var_1++ )
{
if ( isdefined( self.pers["killstreaks"][var_1] ) && isdefined( self.pers["killstreaks"][var_1].streakname ) )
{
self setplayerdata( "killstreaksState", "hasStreak", var_1, self.pers["killstreaks"][var_1].available );
if ( self.pers["killstreaks"][var_1].available == 1 )
var_0++;
}
}
if ( self.streaktype != "specialist" )
self setplayerdata( "killstreaksState", "numAvailable", var_0 );
var_2 = self.earnedstreaklevel;
var_3 = getmaxstreakcost();
if ( self.earnedstreaklevel == var_3 && self.streaktype != "specialist" )
var_2 = 0;
var_4 = 1;
foreach ( var_6 in self.killstreaks )
{
var_7 = getstreakcost( var_6 );
if ( var_7 > var_2 )
{
var_8 = var_6;
break;
}
if ( self.streaktype == "specialist" )
{
if ( self.earnedstreaklevel == var_3 )
break;
}
var_4++;
}
self setplayerdata( "killstreaksState", "nextIndex", var_4 );
if ( isdefined( self.killstreakindexweapon ) && self.streaktype != "specialist" )
self setplayerdata( "killstreaksState", "selectedIndex", self.killstreakindexweapon );
else if ( self.streaktype == "specialist" && self.pers["killstreaks"][0].available )
self setplayerdata( "killstreaksState", "selectedIndex", 0 );
else
self setplayerdata( "killstreaksState", "selectedIndex", -1 );
}
waitforchangeteam()
{
self endon( "disconnect" );
self endon( "faux_spawn" );
self notify( "waitForChangeTeam" );
self endon( "waitForChangeTeam" );
for (;;)
{
self waittill( "joined_team" );
clearkillstreaks();
}
}
isridekillstreak( var_0 )
{
switch ( var_0 )
{
case "helicopter_mk19":
case "helicopter_minigun":
case "remote_uav":
case "remote_tank":
case "remote_mortar":
case "osprey_gunner":
case "predator_missile":
case "ac130":
return 1;
default:
return 0;
}
}
iscarrykillstreak( var_0 )
{
switch ( var_0 )
{
case "deployable_exp_ammo":
case "gl_turret":
case "sentry_gl":
case "deployable_vest":
case "ims":
case "minigun_turret":
case "sentry":
return 1;
default:
return 0;
}
}
deadlykillstreak( var_0 )
{
switch ( var_0 )
{
case "harrier_airstrike":
case "helicopter_minigun":
case "stealth_airstrike":
case "littlebird_support":
case "helicopter":
case "remote_tank":
case "remote_mortar":
case "osprey_gunner":
case "littlebird_flock":
case "helicopter_flares":
case "predator_missile":
case "precision_airstrike":
case "ac130":
return 1;
}
return 0;
}
killstreakusepressed()
{
var_0 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_1 = self.pers["killstreaks"][self.killstreakindexweapon].lifeid;
var_2 = self.pers["killstreaks"][self.killstreakindexweapon].earned;
var_3 = self.pers["killstreaks"][self.killstreakindexweapon].awardxp;
var_4 = self.pers["killstreaks"][self.killstreakindexweapon].kid;
var_5 = self.pers["killstreaks"][self.killstreakindexweapon].isgimme;
if ( !self isonground() && ( isridekillstreak( var_0 ) || iscarrykillstreak( var_0 ) ) )
return 0;
if ( maps\mp\_utility::isusingremote() )
return 0;
if ( isdefined( self.selectinglocation ) )
return 0;
if ( deadlykillstreak( var_0 ) && level.killstreakrounddelay && maps\mp\_utility::getgametypenumlives() )
{
if ( level.graceperiod - level.ingraceperiod < level.killstreakrounddelay )
{
self iprintlnbold( &"MP_UNAVAILABLE_FOR_N", level.killstreakrounddelay - ( level.graceperiod - level.ingraceperiod ) );
return 0;
}
}
if ( level.teambased && level.teamemped[self.team] || !level.teambased && isdefined( level.empplayer ) && level.empplayer != self )
{
if ( var_0 != "deployable_vest" )
{
self iprintlnbold( &"MP_UNAVAILABLE_FOR_N_WHEN_EMP", level.emptimeremaining );
return 0;
}
}
if ( isdefined( self.nuked ) && self.nuked )
{
if ( var_0 != "deployable_vest" )
{
self iprintlnbold( &"MP_UNAVAILABLE_FOR_N_WHEN_NUKE", level.nukeemptimeremaining );
return 0;
}
}
if ( self isusingturret() && ( isridekillstreak( var_0 ) || iscarrykillstreak( var_0 ) ) )
{
self iprintlnbold( &"MP_UNAVAILABLE_USING_TURRET" );
return 0;
}
if ( isdefined( self.laststand ) && isridekillstreak( var_0 ) )
{
self iprintlnbold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return 0;
}
if ( !common_scripts\utility::isweaponenabled() )
return 0;
var_6 = 0;
if ( maps\mp\_utility::_hasperk( "specialty_explosivebullets" ) && !issubstr( var_0, "explosive_ammo" ) )
var_6 = 1;
if ( issubstr( var_0, "airdrop" ) || var_0 == "littlebird_flock" )
{
if ( !self [[ level.killstreakfuncs[var_0] ]]( var_1, var_4 ) )
return 0;
}
else if ( !self [[ level.killstreakfuncs[var_0] ]]( var_1 ) )
return 0;
if ( var_6 )
maps\mp\_utility::_unsetperk( "specialty_explosivebullets" );
thread updatekillstreaks();
usedkillstreak( var_0, var_3 );
return 1;
}
usedkillstreak( var_0, var_1 )
{
self playlocalsound( "weap_c4detpack_trigger_plr" );
if ( var_1 )
{
self thread [[ level.onxpevent ]]( "killstreak_" + var_0 );
thread maps\mp\gametypes\_missions::usehardpoint( var_0 );
}
var_2 = maps\mp\_awards::getkillstreakawardref( var_0 );
if ( isdefined( var_2 ) )
thread maps\mp\_utility::incplayerstat( var_2, 1 );
if ( isassaultkillstreak( var_0 ) )
thread maps\mp\_utility::incplayerstat( "assaultkillstreaksused", 1 );
else if ( issupportkillstreak( var_0 ) )
thread maps\mp\_utility::incplayerstat( "supportkillstreaksused", 1 );
else if ( isspecialistkillstreak( var_0 ) )
{
thread maps\mp\_utility::incplayerstat( "specialistkillstreaksearned", 1 );
return;
}
var_3 = self.team;
if ( level.teambased )
{
thread maps\mp\_utility::leaderdialog( var_3 + "_friendly_" + var_0 + "_inbound", var_3 );
if ( getkillstreakinformenemy( var_0 ) )
thread maps\mp\_utility::leaderdialog( var_3 + "_enemy_" + var_0 + "_inbound", level.otherteam[var_3] );
}
else
{
thread maps\mp\_utility::leaderdialogonplayer( var_3 + "_friendly_" + var_0 + "_inbound" );
if ( getkillstreakinformenemy( var_0 ) )
{
var_4[0] = self;
thread maps\mp\_utility::leaderdialog( var_3 + "_enemy_" + var_0 + "_inbound", undefined, undefined, var_4 );
}
}
}
updatekillstreaks( keepCurrent )
{
if ( !isdefined( keepCurrent ) )
{
self.pers["killstreaks"][self.killstreakindexweapon].available = false;
if ( self.killstreakindexweapon == 0 )
{
self.pers["killstreaks"][self.pers["killstreaks"][0].nextslot] = undefined;
streakName = undefined;
for ( i = 5; i < self.pers["killstreaks"].size; i++ )
{
if ( !isdefined( self.pers["killstreaks"][i] ) || !isdefined( self.pers["killstreaks"][i].streakname ) )
continue;
streakName = self.pers["killstreaks"][i].streakname;
self.pers["killstreaks"][0].nextslot = i;
}
if ( isdefined( streakName ) )
{
self.pers["killstreaks"][0].available = true;
self.pers["killstreaks"][0].streakname = streakName;
streakIndex = getkillstreakindex( streakName );
self setplayerdata( "killstreaksState", "icons", 0, streakIndex );
if ( !self is_player_gamepad_enabled() )
{
var_4 = getkillstreakweapon( streakName );
maps\mp\_utility::_setactionslot( 4, "weapon", var_4 );
}
}
}
}
highestStreakIndex = undefined;
if ( self.streaktype == "specialist" )
{
if ( self.pers["killstreaks"][0].available )
highestStreakIndex = 0;
}
else
{
for ( i = 0; i < 4; i++ )
{
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakname ) && self.pers["killstreaks"][i].available )
highestStreakIndex = i;
}
}
if ( isdefined( highestStreakIndex ) )
{
if ( self is_player_gamepad_enabled() )
{
self.killstreakindexweapon = highestStreakIndex;
self.pers["lastEarnedStreak"] = self.pers["killstreaks"][highestStreakIndex].streakname;
giveselectedkillstreakitem();
}
else
{
for ( i = 0; i < 4; i++ )
{
if ( isdefined( self.pers["killstreaks"][i] ) && isdefined( self.pers["killstreaks"][i].streakname ) && self.pers["killstreaks"][i].available )
{
var_4 = getkillstreakweapon( self.pers["killstreaks"][i].streakname );
var_6 = self getweaponslistitems();
owned = false;
for ( var_8 = 0; var_8 < var_6.size; var_8++ )
{
if ( var_4 == var_6[var_8] )
{
owned = true;
break;
}
}
if ( !owned )
maps\mp\_utility::_giveweapon( var_4 );
else if ( issubstr( var_4, "airdrop_" ) )
self setweaponammoclip( var_4, 1 );
maps\mp\_utility::_setactionslot( i + 4, "weapon", var_4 );
}
}
self.killstreakindexweapon = undefined;
self.pers["lastEarnedStreak"] = self.pers["killstreaks"][highestStreakIndex].streakname;
updatestreakslots();
}
}
else
{
self.killstreakindexweapon = undefined;
self.pers["lastEarnedStreak"] = undefined;
updatestreakslots();
}
}
clearkillstreaks()
{
for ( var_0 = self.pers["killstreaks"].size - 1; var_0 > -1; var_0-- )
{
if ( isdefined( self.pers["killstreaks"][var_0] ) )
self.pers["killstreaks"][var_0] = undefined;
}
initplayerkillstreaks();
resetadrenaline();
self.killstreakindexweapon = undefined;
updatestreakslots();
}
updatespecialistkillstreaks()
{
if ( self.adrenaline == 0 )
{
for ( var_0 = 1; var_0 < 4; var_0++ )
{
if ( isdefined( self.pers["killstreaks"][var_0] ) )
{
self.pers["killstreaks"][var_0].available = 0;
self setplayerdata( "killstreaksState", "hasStreak", var_0, 0 );
}
}
self setplayerdata( "killstreaksState", "nextIndex", 1 );
self setplayerdata( "killstreaksState", "hasStreak", 4, 0 );
}
else
{
for ( var_0 = 1; var_0 < 4; var_0++ )
{
if ( isdefined( self.pers["killstreaks"][var_0] ) && isdefined( self.pers["killstreaks"][var_0].streakname ) && self.pers["killstreaks"][var_0].available )
{
var_1 = getstreakcost( self.pers["killstreaks"][var_0].streakname );
if ( var_1 > self.adrenaline )
{
self.pers["killstreaks"][var_0].available = 0;
self setplayerdata( "killstreaksState", "hasStreak", var_0, 0 );
continue;
}
if ( self.adrenaline >= var_1 )
{
if ( self getplayerdata( "killstreaksState", "hasStreak", var_0 ) )
{
if ( isdefined( level.killstreakfuncs[self.pers["killstreaks"][var_0].streakname] ) )
self [[ level.killstreakfuncs[self.pers["killstreaks"][var_0].streakname] ]]();
continue;
}
givekillstreak( self.pers["killstreaks"][var_0].streakname, self.pers["killstreaks"][var_0].earned, 0, self, 1 );
}
}
}
var_2 = 8;
if ( maps\mp\_utility::_hasperk( "specialty_hardline" ) )
var_2--;
if ( self.adrenaline >= var_2 )
{
self setplayerdata( "killstreaksState", "hasStreak", 4, 1 );
self.spawnperk = 0;
giveallperks();
}
else
self setplayerdata( "killstreaksState", "hasStreak", 4, 0 );
}
if ( self.pers["killstreaks"][0].available )
{
var_3 = self.pers["killstreaks"][0].streakname;
var_4 = getkillstreakweapon( var_3 );
if ( self is_player_gamepad_enabled() )
{
givekillstreakweapon( var_4 );
self.killstreakindexweapon = 0;
}
else
{
maps\mp\_utility::_giveweapon( var_4 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_4 );
self.killstreakindexweapon = undefined;
}
}
}
getfirstprimaryweapon()
{
var_0 = self getweaponslistprimaries();
return var_0[0];
}
killstreakusewaiter()
{
self endon( "disconnect" );
self endon( "finish_death" );
self endon( "joined_team" );
self endon( "faux_spawn" );
level endon( "game_ended" );
self notify( "killstreakUseWaiter" );
self endon( "killstreakUseWaiter" );
self.lastkillstreak = 0;
if ( !isdefined( self.pers["lastEarnedStreak"] ) )
self.pers["lastEarnedStreak"] = undefined;
thread finishdeathwaiter();
for (;;)
{
self waittill( "weapon_change", var_0 );
waittillframeend;
if ( !isalive( self ) )
continue;
if ( !isdefined( self.killstreakindexweapon )
|| !isdefined( self.pers["killstreaks"][self.killstreakindexweapon] )
|| !isdefined( self.pers["killstreaks"][self.killstreakindexweapon].streakname ) )
continue;
var_1 = getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname );
if ( var_0 != var_1 )
{
if ( maps\mp\_utility::isstrstart( var_0, "airdrop_" ) )
{
self takeweapon( var_0 );
self switchtoweapon( self.lastdroppableweapon );
}
continue;
}
waittillframeend;
var_2 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_3 = self.pers["killstreaks"][self.killstreakindexweapon].isgimme;
var_4 = killstreakusepressed();
var_5 = undefined;
if ( !var_4 && !isalive( self ) && !self hasweapon( common_scripts\utility::getlastweapon() ) )
{
var_5 = common_scripts\utility::getlastweapon();
maps\mp\_utility::_giveweapon( var_5 );
}
else if ( !self hasweapon( common_scripts\utility::getlastweapon() ) )
var_5 = getfirstprimaryweapon();
else
var_5 = common_scripts\utility::getlastweapon();
if ( var_4 )
thread waittakekillstreakweapon( var_1, var_5 );
if ( shouldswitchweaponpostkillstreak( var_4, var_2 ) )
self switchtoweapon( var_5 );
if ( self getcurrentweapon() == "none" )
{
while ( self getcurrentweapon() == "none" )
wait 0.05;
waittillframeend;
}
}
}
waittakekillstreakweapon( var_0, var_1 )
{
self endon( "disconnect" );
self endon( "finish_death" );
self endon( "joined_team" );
level endon( "game_ended" );
self notify( "waitTakeKillstreakWeapon" );
self endon( "waitTakeKillstreakWeapon" );
var_2 = self getcurrentweapon() == "none";
self waittill( "weapon_change", var_3 );
if ( var_3 == var_1 )
{
takekillstreakweaponifnodupe( var_0 );
//if ( /*!level.console && !self is_player_gamepad_enabled()*/ !self.gpadkscall )
// self.killstreakindexweapon = undefined;
}
else if ( var_3 != var_0 )
thread waittakekillstreakweapon( var_0, var_1 );
else if ( var_2 && self getcurrentweapon() == var_0 )
thread waittakekillstreakweapon( var_0, var_1 );
}
takekillstreakweaponifnodupe( var_0 )
{
var_1 = 0;
for ( var_2 = 0; var_2 < self.pers["killstreaks"].size; var_2++ )
{
if ( isdefined( self.pers["killstreaks"][var_2] ) && isdefined( self.pers["killstreaks"][var_2].streakname ) && self.pers["killstreaks"][var_2].available )
{
if ( !isspecialistkillstreak( self.pers["killstreaks"][var_2].streakname ) && var_0 == getkillstreakweapon( self.pers["killstreaks"][var_2].streakname ) )
{
var_1 = 1;
break;
}
}
}
if ( var_1 )
{
if ( self is_player_gamepad_enabled() )
{
if ( isdefined( self.killstreakindexweapon ) && var_0 != getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname ) )
self takeweapon( var_0 );
else if ( isdefined( self.killstreakindexweapon ) && var_0 == getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname ) )
{
self takeweapon( var_0 );
maps\mp\_utility::_giveweapon( var_0, 0 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_0 );
}
}
else
{
self takeweapon( var_0 );
maps\mp\_utility::_giveweapon( var_0, 0 );
}
}
else
self takeweapon( var_0 );
}
shouldswitchweaponpostkillstreak( var_0, var_1 )
{
switch ( var_1 )
{
case "uav_strike":
if ( !var_0 )
return 0;
}
if ( !var_0 )
return 1;
if ( isridekillstreak( var_1 ) )
return 0;
return 1;
}
finishdeathwaiter()
{
self endon( "disconnect" );
level endon( "game_ended" );
self notify( "finishDeathWaiter" );
self endon( "finishDeathWaiter" );
self waittill( "death" );
wait 0.05;
self notify( "finish_death" );
self.pers["lastEarnedStreak"] = undefined;
}
checkstreakreward()
{
foreach ( var_1 in self.killstreaks )
{
var_2 = getstreakcost( var_1 );
if ( var_2 > self.adrenaline )
break;
if ( self.previousadrenaline < var_2 && self.adrenaline >= var_2 )
{
earnkillstreak( var_1, var_2 );
break;
}
}
}
getcustomclassloc()
{
if ( getdvarint( "xblive_privatematch" ) || getdvarint( "xblive_competitionmatch" ) && getdvarint( "systemlink" ) )
return "privateMatchCustomClasses";
else if ( getdvarint( "xblive_competitionmatch" ) && ( !level.console && ( getdvar( "dedicated" ) == "dedicated LAN server" || getdvar( "dedicated" ) == "dedicated internet server" ) ) )
return "privateMatchCustomClasses";
else
return "customClasses";
}
killstreakearned( var_0 )
{
var_1 = "assault";
switch ( self.streaktype )
{
case "assault":
var_1 = "assaultStreaks";
break;
case "support":
var_1 = "defenseStreaks";
break;
case "specialist":
var_1 = "specialistStreaks";
break;
}
if ( isdefined( self.class_num ) )
{
var_2 = getcustomclassloc();
if ( self getplayerdata( var_2, self.class_num, var_1, 0 ) == var_0 )
self.firstkillstreakearned = gettime();
else if ( self getplayerdata( var_2, self.class_num, var_1, 2 ) == var_0 && isdefined( self.firstkillstreakearned ) )
{
if ( gettime() - self.firstkillstreakearned < 20000 )
thread maps\mp\gametypes\_missions::genericchallenge( "wargasm" );
}
}
}
earnkillstreak( var_0, var_1 )
{
level notify( "gave_killstreak", var_0 );
self.earnedstreaklevel = var_1;
if ( !level.gameended )
{
var_2 = undefined;
if ( self.streaktype == "specialist" )
{
var_3 = getsubstr( var_0, 0, var_0.size - 3 );
if ( maps\mp\gametypes\_class::isperkupgraded( var_3 ) )
var_2 = "pro";
}
thread maps\mp\gametypes\_hud_message::killstreaksplashnotify( var_0, var_1, var_2 );
}
thread killstreakearned( var_0 );
self.pers["lastEarnedStreak"] = var_0;
setstreakcounttonext();
givekillstreak( var_0, 1, 1 );
}
givekillstreak( var_0, var_1, var_2, var_3, var_4 )
{
self endon( "givingLoadout" );
if ( !isdefined( level.killstreakfuncs[var_0] ) || tablelookup( "mp/killstreakTable.csv", 1, var_0, 0 ) == "" )
return;
if ( !isdefined( self.pers["killstreaks"] ) )
return;
self endon( "disconnect" );
if ( !isdefined( var_4 ) )
var_4 = 0;
var_5 = undefined;
if ( !isdefined( var_1 ) || var_1 == 0 )
{
var_6 = self.pers["killstreaks"].size;
if ( !isdefined( self.pers["killstreaks"][var_6] ) )
self.pers["killstreaks"][var_6] = spawnstruct();
self.pers["killstreaks"][var_6].available = 0;
self.pers["killstreaks"][var_6].streakname = var_0;
self.pers["killstreaks"][var_6].earned = 0;
self.pers["killstreaks"][var_6].awardxp = isdefined( var_2 ) && var_2;
self.pers["killstreaks"][var_6].owner = var_3;
self.pers["killstreaks"][var_6].kid = self.pers["kID"];
self.pers["killstreaks"][var_6].lifeid = -1;
self.pers["killstreaks"][var_6].isgimme = 1;
self.pers["killstreaks"][var_6].isspecialist = 0;
self.pers["killstreaks"][0].nextslot = var_6;
self.pers["killstreaks"][0].streakname = var_0;
var_5 = 0;
var_7 = getkillstreakindex( var_0 );
self setplayerdata( "killstreaksState", "icons", 0, var_7 );
if ( !var_4 )
showselectedstreakhint( var_0 );
}
else
{
for ( var_8 = 1; var_8 < 4; var_8++ )
{
if ( isdefined( self.pers["killstreaks"][var_8] ) && isdefined( self.pers["killstreaks"][var_8].streakname ) && var_0 == self.pers["killstreaks"][var_8].streakname )
{
var_5 = var_8;
break;
}
}
if ( !isdefined( var_5 ) )
return;
}
self.pers["killstreaks"][var_5].available = 1;
self.pers["killstreaks"][var_5].earned = isdefined( var_1 ) && var_1;
self.pers["killstreaks"][var_5].awardxp = isdefined( var_2 ) && var_2;
self.pers["killstreaks"][var_5].owner = var_3;
self.pers["killstreaks"][var_5].kid = self.pers["kID"];
self.pers["kID"]++;
if ( !self.pers["killstreaks"][var_5].earned )
self.pers["killstreaks"][var_5].lifeid = -1;
else
self.pers["killstreaks"][var_5].lifeid = self.pers["deaths"];
if ( self.streaktype == "specialist" && var_5 != 0 )
{
self.pers["killstreaks"][var_5].isspecialist = 1;
if ( isdefined( level.killstreakfuncs[var_0] ) )
self [[ level.killstreakfuncs[var_0] ]]();
usedkillstreak( var_0, var_2 );
}
else if ( self is_player_gamepad_enabled())
{
var_9 = getkillstreakweapon( var_0 );
givekillstreakweapon( var_9 );
if ( isdefined( self.killstreakindexweapon ) )
{
var_0 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_10 = getkillstreakweapon( var_0 );
if ( !iscurrentlyholdingkillstreakweapon( var_10 ) )
self.killstreakindexweapon = var_5;
}
else
self.killstreakindexweapon = var_5;
}
else
{
if ( 0 == var_5 && self.pers["killstreaks"][0].nextslot > 5 )
{
var_11 = self.pers["killstreaks"][0].nextslot - 1;
var_12 = getkillstreakweapon( self.pers["killstreaks"][var_11].streakname );
self takeweapon( var_12 );
}
var_10 = getkillstreakweapon( var_0 );
maps\mp\_utility::_giveweapon( var_10, 0 );
maps\mp\_utility::_setactionslot( var_5 + 4, "weapon", var_10 );
}
updatestreakslots();
if ( isdefined( level.killstreaksetupfuncs[var_0] ) )
self [[ level.killstreaksetupfuncs[var_0] ]]();
if ( isdefined( var_1 ) && var_1 && isdefined( var_2 ) && var_2 )
self notify( "received_earned_killstreak" );
}
iscurrentlyholdingkillstreakweapon( var_0 )
{
var_1 = self getcurrentweapon();
switch ( var_0 )
{
case "killstreak_uav_mp":
return var_1 == "killstreak_remote_uav_mp";
}
return var_1 == var_0;
}
givekillstreakweapon( var_0 )
{
self endon( "disconnect" );
if ( !self is_player_gamepad_enabled() )
return;
var_1 = self getweaponslistitems();
foreach ( var_3 in var_1 )
{
if ( !maps\mp\_utility::isstrstart( var_3, "killstreak_" ) && !maps\mp\_utility::isstrstart( var_3, "airdrop_" ) && !maps\mp\_utility::isstrstart( var_3, "deployable_" ) )
continue;
if ( self getcurrentweapon() == var_3 || isdefined( self.changingweapon ) && self.changingweapon == var_3 )
continue;
while ( maps\mp\_utility::ischangingweapon() )
wait 0.05;
self takeweapon( var_3 );
}
if ( isdefined( self.killstreakindexweapon ) )
{
var_5 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_6 = getkillstreakweapon( var_5 );
if ( self getcurrentweapon() != var_6 )
{
maps\mp\_utility::_giveweapon( var_0, 0 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_0 );
return;
}
}
else
{
maps\mp\_utility::_giveweapon( var_0, 0 );
maps\mp\_utility::_setactionslot( 4, "weapon", var_0 );
}
}
getstreakcost( var_0 )
{
var_1 = int( tablelookup( "mp/killstreakTable.csv", 1, var_0, 4 ) );
if ( isdefined( self ) && isplayer( self ) )
{
if ( isspecialistkillstreak( var_0 ) )
{
if ( isdefined( self.pers["gamemodeLoadout"] ) )
{
if ( isdefined( self.pers["gamemodeLoadout"]["loadoutKillstreak1"] ) && self.pers["gamemodeLoadout"]["loadoutKillstreak1"] == var_0 )
var_1 = 2;
else if ( isdefined( self.pers["gamemodeLoadout"]["loadoutKillstreak2"] ) && self.pers["gamemodeLoadout"]["loadoutKillstreak2"] == var_0 )
var_1 = 4;
else if ( isdefined( self.pers["gamemodeLoadout"]["loadoutKillstreak3"] ) && self.pers["gamemodeLoadout"]["loadoutKillstreak3"] == var_0 )
var_1 = 6;
else
{
}
}
else if ( issubstr( self.curclass, "custom" ) )
{
var_2 = getcustomclassloc();
for ( var_3 = 0; var_3 < 3; var_3++ )
{
var_4 = self getplayerdata( var_2, self.class_num, "specialistStreaks", var_3 );
if ( var_4 == var_0 )
break;
}
var_1 = self getplayerdata( var_2, self.class_num, "specialistStreakKills", var_3 );
}
else if ( issubstr( self.curclass, "axis" ) || issubstr( self.curclass, "allies" ) )
{
var_3 = 0;
var_5 = "none";
if ( issubstr( self.curclass, "axis" ) )
var_5 = "axis";
else if ( issubstr( self.curclass, "allies" ) )
var_5 = "allies";
for ( var_6 = maps\mp\gametypes\_class::getclassindex( self.curclass ); var_3 < 3; var_3++ )
{
var_4 = getmatchrulesdata( "defaultClasses", var_5, var_6, "class", "specialistStreaks", var_3 );
if ( var_4 == var_0 )
break;
}
var_1 = getmatchrulesdata( "defaultClasses", var_5, var_6, "class", "specialistStreakKills", var_3 );
}
}
if ( maps\mp\_utility::_hasperk( "specialty_hardline" ) && var_1 > 0 )
var_1--;
}
return var_1;
}
isassaultkillstreak( var_0 )
{
switch ( var_0 )
{
case "littlebird_support":
case "helicopter":
case "airdrop_remote_tank":
case "remote_mortar":
case "ims":
case "osprey_gunner":
case "littlebird_flock":
case "helicopter_flares":
case "airdrop_juggernaut":
case "airdrop_sentry_minigun":
case "airdrop_assault":
case "predator_missile":
case "precision_airstrike":
case "ac130":
case "uav":
return 1;
default:
return 0;
}
}
issupportkillstreak( var_0 )
{
switch ( var_0 )
{
case "sam_turret":
case "remote_uav":
case "uav_support":
case "airdrop_juggernaut_recon":
case "remote_mg_turret":
case "deployable_vest":
case "escort_airdrop":
case "airdrop_trap":
case "stealth_airstrike":
case "counter_uav":
case "triple_uav":
case "emp":
return 1;
default:
return 0;
}
}
isspecialistkillstreak( var_0 )
{
switch ( var_0 )
{
case "all_perks_bonus":
case "specialty_stalker_ks":
case "specialty_quieter_ks":
case "specialty_bulletaccuracy_ks":
case "specialty_autospot_ks":
case "specialty_detectexplosive_ks":
case "_specialty_blastshield_ks":
case "specialty_assists_ks":
case "specialty_quickdraw_ks":
case "specialty_coldblooded_ks":
case "specialty_hardline_ks":
case "specialty_paint_ks":
case "specialty_blindeye_ks":
case "specialty_scavenger_ks":
case "specialty_fastreload_ks":
case "specialty_longersprint_ks":
return 1;
default:
return 0;
}
}
getkillstreakhint( var_0 )
{
return tablelookupistring( "mp/killstreakTable.csv", 1, var_0, 6 );
}
getkillstreakinformenemy( var_0 )
{
return int( tablelookup( "mp/killstreakTable.csv", 1, var_0, 11 ) );
}
getkillstreaksound( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 7 );
}
getkillstreakdialog( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 8 );
}
getkillstreakweapon( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 12 );
}
getkillstreakicon( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 14 );
}
getkillstreakcrateicon( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 15 );
}
getkillstreakdpadicon( var_0 )
{
return tablelookup( "mp/killstreakTable.csv", 1, var_0, 16 );
}
getkillstreakindex( var_0 )
{
return tablelookuprownum( "mp/killstreakTable.csv", 1, var_0 ) - 1;
}
streaktyperesetsondeath( var_0 )
{
switch ( var_0 )
{
case "assault":
case "specialist":
return 1;
case "support":
return 0;
}
}
giveownedkillstreakitem( var_0 )
{
if ( self is_player_gamepad_enabled() )
{
var_1 = -1;
var_2 = -1;
for ( var_3 = 0; var_3 < 4; var_3++ )
{
if ( isdefined( self.pers["killstreaks"][var_3] ) && isdefined( self.pers["killstreaks"][var_3].streakname ) && self.pers["killstreaks"][var_3].available && getstreakcost( self.pers["killstreaks"][var_3].streakname ) > var_2 )
{
var_2 = 0;
if ( !self.pers["killstreaks"][var_3].isgimme )
var_2 = getstreakcost( self.pers["killstreaks"][var_3].streakname );
var_1 = var_3;
}
}
if ( var_1 != -1 )
{
self.killstreakindexweapon = var_1;
var_4 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_5 = getkillstreakweapon( var_4 );
givekillstreakweapon( var_5 );
if ( !isdefined( var_0 ) && !level.ingraceperiod )
showselectedstreakhint( var_4 );
}
else
self.killstreakindexweapon = undefined;
}
else
{
var_1 = -1;
var_2 = -1;
for ( var_3 = 0; var_3 < 4; var_3++ )
{
if ( isdefined( self.pers["killstreaks"][var_3] ) && isdefined( self.pers["killstreaks"][var_3].streakname ) && self.pers["killstreaks"][var_3].available )
{
var_6 = getkillstreakweapon( self.pers["killstreaks"][var_3].streakname );
var_7 = self getweaponslistitems();
var_8 = 0;
for ( var_9 = 0; var_9 < var_7.size; var_9++ )
{
if ( var_6 == var_7[var_9] )
{
var_8 = 1;
break;
}
}
if ( !var_8 )
maps\mp\_utility::_giveweapon( var_6 );
else if ( issubstr( var_6, "airdrop_" ) )
self setweaponammoclip( var_6, 1 );
maps\mp\_utility::_setactionslot( var_3 + 4, "weapon", var_6 );
if ( getstreakcost( self.pers["killstreaks"][var_3].streakname ) > var_2 )
{
var_2 = 0;
if ( !self.pers["killstreaks"][var_3].isgimme )
var_2 = getstreakcost( self.pers["killstreaks"][var_3].streakname );
var_1 = var_3;
}
}
}
if ( var_1 != -1 )
{
var_4 = self.pers["killstreaks"][var_1].streakname;
if ( !isdefined( var_0 ) && !level.ingraceperiod )
showselectedstreakhint( var_4 );
}
self.killstreakindexweapon = undefined;
}
updatestreakslots();
}
initridekillstreak( var_0 )
{
common_scripts\utility::_disableusability();
var_1 = initridekillstreak_internal( var_0 );
if ( isdefined( self ) )
common_scripts\utility::_enableusability();
return var_1;
}
initridekillstreak_internal( var_0 )
{
if ( isdefined( var_0 ) && ( var_0 == "osprey_gunner" || var_0 == "remote_uav" || var_0 == "remote_tank" ) )
var_1 = "timeout";
else
var_1 = common_scripts\utility::waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( var_1 == "weapon_switch_started" )
return "fail";
if ( !isalive( self ) )
return "fail";
if ( var_1 == "disconnect" || var_1 == "death" )
{
if ( var_1 == "disconnect" )
return "disconnect";
if ( self.team == "spectator" )
return "fail";
return "success";
}
if ( maps\mp\_utility::isemped() || maps\mp\_utility::isnuked() || maps\mp\_utility::isairdenied() )
return "fail";
self visionsetnakedforplayer( "black_bw", 0.75 );
var_2 = common_scripts\utility::waittill_any_timeout( 0.8, "disconnect", "death" );
maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( var_2 != "disconnect" )
{
thread clearrideintro( 1.0 );
if ( self.team == "spectator" )
return "fail";
}
if ( self isonladder() )
return "fail";
if ( !isalive( self ) )
return "fail";
if ( maps\mp\_utility::isemped() || maps\mp\_utility::isnuked() || maps\mp\_utility::isairdenied() )
return "fail";
if ( var_2 == "disconnect" )
return "disconnect";
else
return "success";
}
clearrideintro( var_0 )
{
self endon( "disconnect" );
if ( isdefined( var_0 ) )
wait( var_0 );
if ( isdefined( level.nukedetonated ) )
self visionsetnakedforplayer( level.nukevisionset, 0 );
else
self visionsetnakedforplayer( "", 0 );
}
giveselectedkillstreakitem()
{
var_0 = self.pers["killstreaks"][self.killstreakindexweapon].streakname;
var_1 = getkillstreakweapon( var_0 );
givekillstreakweapon( var_1 );
updatestreakslots();
}
showselectedstreakhint( var_0 )
{
var_1 = spawnstruct();
var_1.name = "selected_" + var_0;
var_1.type = "killstreak_minisplash";
var_1.optionalnumber = getstreakcost( var_0 );
var_1.leadersound = var_0;
var_1.leadersoundgroup = "killstreak_earned";
var_1.slot = 0;
self.notifytext.alpha = 0;
self.notifytext2.alpha = 0;
self.notifyicon.alpha = 0;
thread maps\mp\gametypes\_hud_message::actionnotifymessage( var_1 );
}
getkillstreakcount()
{
var_0 = 0;
for ( var_1 = 0; var_1 < 4; var_1++ )
{
if ( isdefined( self.pers["killstreaks"][var_1] ) && isdefined( self.pers["killstreaks"][var_1].streakname ) && self.pers["killstreaks"][var_1].available )
var_0++;
}
return var_0;
}
// NEW SYSTEM
inittrackerdata()
{
self.streakuseenabled = true;
self.actionslotenabled = [];
self.actionslotenabled[0] = true;
self.actionslotenabled[1] = true;
self.actionslotenabled[2] = true;
self.actionslotenabled[3] = true;
}
streaknotifytracker()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
maps\mp\_utility::gameflagwait( "prematch_done" );
self notifyonplayercommand( "toggled_up", "+actionslot 1" );
self notifyonplayercommand( "toggled_down", "+actionslot 2" );
self notifyonplayercommand( "streakUsed", "+actionslot 4" );
self notifyonplayercommand( "streakUsed", "+actionslot 5" );
self notifyonplayercommand( "streakUsed", "+actionslot 6" );
self notifyonplayercommand( "streakUsed", "+actionslot 7" );
self notifyonplayercommand( "streakUsed1", "+actionslot 4" );
self notifyonplayercommand( "streakUsed2", "+actionslot 5" );
self notifyonplayercommand( "streakUsed3", "+actionslot 6" );
self notifyonplayercommand( "streakUsed4", "+actionslot 7" );
}
streakselectuptracker()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "faux_spawn" );
level endon( "game_ended" );
for (;;)
{
self waittill( "toggled_up" );
waittillframeend;
if ( !self.streakuseenabled )
continue;
if ( !self is_player_gamepad_enabled() )
continue;
if ( !self ismantling() && ( !isdefined( self.changingweapon ) || isdefined( self.changingweapon ) && self.changingweapon == "none" ) && ( !maps\mp\_utility::iskillstreakweapon( self getcurrentweapon() ) || maps\mp\_utility::isjuggernautweapon( self getcurrentweapon() ) && maps\mp\_utility::isjuggernaut() ) && self.streaktype != "specialist" && ( !isdefined( self.iscarrying ) || isdefined( self.iscarrying ) && self.iscarrying == 0 ) && ( !isdefined( self.laststreakused ) || isdefined( self.laststreakused ) && gettime() - self.laststreakused > 100 ) )
shufflekillstreaksup();
wait 0.12;
}
}
streakselectdowntracker()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "faux_spawn" );
level endon( "game_ended" );
for (;;)
{
self waittill( "toggled_down" );
waittillframeend;
if ( !self.streakuseenabled )
continue;
if ( !self is_player_gamepad_enabled() )
continue;
if ( !self ismantling() && ( !isdefined( self.changingweapon ) || isdefined( self.changingweapon ) && self.changingweapon == "none" ) && ( !maps\mp\_utility::iskillstreakweapon( self getcurrentweapon() ) || maps\mp\_utility::isjuggernautweapon( self getcurrentweapon() ) && maps\mp\_utility::isjuggernaut() ) && self.streaktype != "specialist" && ( !isdefined( self.iscarrying ) || isdefined( self.iscarrying ) && self.iscarrying == 0 ) && ( !isdefined( self.laststreakused ) || isdefined( self.laststreakused ) && gettime() - self.laststreakused > 100 ) )
shufflekillstreaksdown();
wait 0.12;
}
}
shufflekillstreaksup()
{
if ( getkillstreakcount() > 1 )
{
for (;;)
{
self.killstreakindexweapon++;
if ( self.killstreakindexweapon > 3 )
self.killstreakindexweapon = 0;
if ( self.pers["killstreaks"][self.killstreakindexweapon].available == 1 )
break;
}
giveselectedkillstreakitem();
showselectedstreakhint( self.pers["killstreaks"][self.killstreakindexweapon].streakname );
}
}
shufflekillstreaksdown()
{
if ( getkillstreakcount() > 1 )
{
for (;;)
{
self.killstreakindexweapon--;
if ( self.killstreakindexweapon < 0 )
self.killstreakindexweapon = 3;
if ( self.pers["killstreaks"][self.killstreakindexweapon].available == 1 )
break;
}
giveselectedkillstreakitem();
showselectedstreakhint( self.pers["killstreaks"][self.killstreakindexweapon].streakname );
}
}
streakusegamepadtracker()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "faux_spawn" );
level endon( "game_ended" );
for (;;)
{
self waittill( "streakUsed" );
if (!self.streakuseenabled)
continue;
if ( !self is_player_gamepad_enabled() )
continue;
self.laststreakused = gettime();
self.streakuseenabled = false;
for (;;)
{
self waittill( "weapon_change", weapon );
if ( isdefined( self.killstreakindexweapon ) )
{
var_2 = getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname );
if ( weapon == var_2 || weapon == "none" || var_2 == "killstreak_uav_mp" && weapon == "killstreak_remote_uav_mp" || var_2 == "killstreak_uav_mp" && weapon == "uav_remote_mp" )
{
continue;
}
break;
}
break;
}
waittillframeend;
self.streakuseenabled = true;
}
}
streakusekeyboardtracker()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "faux_spawn" );
level endon( "game_ended" );
for (;;)
{
var_0 = common_scripts\utility::waittill_any_return( "streakUsed1", "streakUsed2", "streakUsed3", "streakUsed4" );
if (!self.streakuseenabled)
continue;
if( self is_player_gamepad_enabled() )
continue;
if ( !isdefined( var_0 ) )
continue;
if ( self.streaktype == "specialist" && var_0 != "streakUsed1" )
continue;
if ( isdefined( self.changingweapon ) && self.changingweapon == "none" )
continue;
switch ( var_0 )
{
case "streakUsed1":
if ( self.pers["killstreaks"][0].available && self.actionslotenabled[0] )
self.killstreakindexweapon = 0;
break;
case "streakUsed2":
if ( self.pers["killstreaks"][1].available && self.actionslotenabled[1] )
self.killstreakindexweapon = 1;
break;
case "streakUsed3":
if ( self.pers["killstreaks"][2].available && self.actionslotenabled[2] )
self.killstreakindexweapon = 2;
break;
case "streakUsed4":
if ( self.pers["killstreaks"][3].available && self.actionslotenabled[3] )
self.killstreakindexweapon = 3;
break;
}
if ( isdefined( self.killstreakindexweapon ) && !self.pers["killstreaks"][self.killstreakindexweapon].available )
self.killstreakindexweapon = undefined;
if ( isdefined( self.killstreakindexweapon ) )
{
self.streakuseenabled = false;
disablekillstreakactionslots();
// fix for smash 2 killstreaks at same time result in client != server weapons
self.kspendinghold = true;
for (;;)
{
self waittill( "weapon_change", weapon );
if ( isdefined( self.killstreakindexweapon ) )
{
var_2 = getkillstreakweapon( self.pers["killstreaks"][self.killstreakindexweapon].streakname );
if ( weapon == var_2 || weapon == "none" || var_2 == "killstreak_uav_mp" && weapon == "killstreak_remote_uav_mp" || var_2 == "killstreak_uav_mp" && weapon == "uav_remote_mp" )
{
self.kspendinghold = false;
continue;
}
else if ( self.kspendinghold )
{
self_pers_ks = self.pers["killstreaks"];
if ( self.killstreakindexweapon != 0 && self_pers_ks[0].available && weapon == getkillstreakweapon( self_pers_ks[0].streakname ) )
{
self.killstreakindexweapon = 0;
continue;
}
if ( self.killstreakindexweapon != 1 && self_pers_ks[1].available && weapon == getkillstreakweapon( self_pers_ks[1].streakname ) )
{
self.killstreakindexweapon = 1;
continue;
}
if ( self.killstreakindexweapon != 2 && self_pers_ks[2].available && weapon == getkillstreakweapon( self_pers_ks[2].streakname ) )
{
self.killstreakindexweapon = 2;
continue;
}
if ( self.killstreakindexweapon != 3 && self_pers_ks[3].available && weapon == getkillstreakweapon( self_pers_ks[3].streakname ) )
{
self.killstreakindexweapon = 3;
continue;
}
}
break;
}
break;
}
waittillframeend;
if ( !self is_player_gamepad_enabled() )
{
enablekillstreakactionslots();
self.killstreakindexweapon = undefined;
}
self.streakuseenabled = true;
}
}
}
disablekillstreakactionslots()
{
for ( i = 0; i < 4; i++ )
{
if ( !isdefined( self.killstreakindexweapon ) )
break;
if ( self.killstreakindexweapon == i )
continue;
maps\mp\_utility::_setactionslot( i + 4, "" );
self.actionslotenabled[i] = false;
}
}
enablekillstreakactionslots()
{
for ( i = 0; i < 4; i++ )
{
if ( self.pers["killstreaks"][i].available )
{
weapon = getkillstreakweapon( self.pers["killstreaks"][i].streakname );
maps\mp\_utility::_setactionslot( i + 4, "weapon", weapon );
}
else
maps\mp\_utility::_setactionslot( i + 4, "" );
self.actionslotenabled[i] = true;
}
}
watchgamepad()
{
self endon ( "death" );
self endon ( "disconnect" );
level endon ( "game_ended" );
game_pad_enabled = self is_player_gamepad_enabled();
while( true )
{
if( self.streakuseenabled && game_pad_enabled != self is_player_gamepad_enabled() )
{
game_pad_enabled = self is_player_gamepad_enabled();
if( !game_pad_enabled )
{
switch_to_keyboard();
}
else
{
switch_to_gamepad();
}
}
wait( 0.05 );
}
}
switch_to_keyboard()
{
// enable all slots
for( i = 0; i < 4; i++ )
{
self.actionslotenabled[ i ] = true;
}
// give back all ks weapons
self giveownedkillstreakitem();
}
switch_to_gamepad()
{
// take all of the killstreak weapons, unless you're holding one
weapon_list = self getweaponslistitems();
foreach( weapon in weapon_list )
{
if( maps\mp\_utility::iskillstreakweapon( weapon ) && weapon == self getcurrentweapon() )
{
self switchtoweapon( self common_scripts\utility::getlastweapon() );
while( self maps\mp\_utility::ischangingweapon() )
wait( 0.05 );
}
if( maps\mp\_utility::iskillstreakweapon( weapon ) )
self takeweapon( weapon );
}
// clear the action slots, it should get filled by the function call below
for( i = 0; i < 3 + 1; i++ )
{
self maps\mp\_utility::_setactionslot( i + 4, "" );
self.actionslotenabled[ i ] = false;
}
// give back top ks weapon
self giveownedkillstreakitem();
}
registeradrenalineinfo( var_0, var_1 )
{
if ( !isdefined( level.adrenalineinfo ) )
level.adrenalineinfo = [];
level.adrenalineinfo[var_0] = var_1;
}
giveadrenaline( var_0 )
{
if ( level.adrenalineinfo[var_0] == 0 )
return;
var_1 = self.adrenaline + level.adrenalineinfo[var_0];
var_2 = var_1;
var_3 = getmaxstreakcost();
if ( var_2 > var_3 && self.streaktype != "specialist" )
var_2 = var_2 - var_3;
else if ( level.killstreakrewards && var_2 > var_3 && self.streaktype == "specialist" )
{
var_4 = 8;
if ( maps\mp\_utility::_hasperk( "specialty_hardline" ) )
var_4--;
if ( var_2 == var_4 )
{
giveallperks();
usedkillstreak( "all_perks_bonus", 1 );
thread maps\mp\gametypes\_hud_message::killstreaksplashnotify( "all_perks_bonus", var_4 );
self setplayerdata( "killstreaksState", "hasStreak", 4, 1 );
self.pers["killstreaks"][4].available = 1;
}
if ( var_3 > 0 && !( ( var_2 - var_3 ) % 2 ) )
{
thread maps\mp\gametypes\_rank::xpeventpopup( &"MP_SPECIALIST_STREAKING_XP" );
thread maps\mp\gametypes\_rank::giverankxp( "kill" );
}
}
setadrenaline( var_2 );
checkstreakreward();
if ( var_1 == var_3 && self.streaktype != "specialist" )
setadrenaline( 0 );
}
giveallperks()
{
var_0 = [];
var_0[var_0.size] = "specialty_longersprint";
var_0[var_0.size] = "specialty_fastreload";
var_0[var_0.size] = "specialty_scavenger";
var_0[var_0.size] = "specialty_blindeye";
var_0[var_0.size] = "specialty_paint";
var_0[var_0.size] = "specialty_hardline";
var_0[var_0.size] = "specialty_coldblooded";
var_0[var_0.size] = "specialty_quickdraw";
var_0[var_0.size] = "_specialty_blastshield";
var_0[var_0.size] = "specialty_detectexplosive";
var_0[var_0.size] = "specialty_autospot";
var_0[var_0.size] = "specialty_bulletaccuracy";
var_0[var_0.size] = "specialty_quieter";
var_0[var_0.size] = "specialty_stalker";
var_0[var_0.size] = "specialty_marksman";
var_0[var_0.size] = "specialty_sharp_focus";
var_0[var_0.size] = "specialty_longerrange";
var_0[var_0.size] = "specialty_fastermelee";
var_0[var_0.size] = "specialty_reducedsway";
var_0[var_0.size] = "specialty_lightweight";
foreach ( var_2 in var_0 )
{
if ( !maps\mp\_utility::_hasperk( var_2 ) )
{
maps\mp\_utility::giveperk( var_2, 0 );
if ( maps\mp\gametypes\_class::isperkupgraded( var_2 ) )
{
var_3 = tablelookup( "mp/perktable.csv", 1, var_2, 8 );
maps\mp\_utility::giveperk( var_3, 0 );
}
}
}
}
resetadrenaline()
{
self.earnedstreaklevel = 0;
setadrenaline( 0 );
resetstreakcount();
if ( isdefined( self.pers["lastEarnedStreak"] ) )
self.pers["lastEarnedStreak"] = undefined;
}
setadrenaline( var_0 )
{
if ( var_0 < 0 )
var_0 = 0;
if ( isdefined( self.adrenaline ) )
self.previousadrenaline = self.adrenaline;
else
self.previousadrenaline = 0;
self.adrenaline = var_0;
self setclientdvar( "ui_adrenaline", self.adrenaline );
updatestreakcount();
}
killstreakhit( var_0, var_1, var_2 )
{
if ( isdefined( var_1 ) && isplayer( var_0 ) && isdefined( var_2.owner ) && isdefined( var_2.owner.team ) )
{
if ( ( level.teambased && var_2.owner.team != var_0.team || !level.teambased ) && var_0 != var_2.owner )
{
if ( maps\mp\_utility::iskillstreakweapon( var_1 ) )
return;
if ( !isdefined( var_0.lasthittime[var_1] ) )
var_0.lasthittime[var_1] = 0;
if ( var_0.lasthittime[var_1] == gettime() )
return;
var_0.lasthittime[var_1] = gettime();
var_0 thread maps\mp\gametypes\_gamelogic::threadedsetweaponstatbyname( var_1, 1, "hits" );
var_3 = var_0 maps\mp\gametypes\_persistence::statgetbuffered( "totalShots" );
var_4 = var_0 maps\mp\gametypes\_persistence::statgetbuffered( "hits" ) + 1;
if ( var_4 <= var_3 )
{
var_0 maps\mp\gametypes\_persistence::statsetbuffered( "hits", var_4 );
var_0 maps\mp\gametypes\_persistence::statsetbuffered( "misses", int( var_3 - var_4 ) );
var_5 = clamp( float( var_4 ) / float( var_3 ), 0.0, 1.0 ) * 10000.0;
var_0 maps\mp\gametypes\_persistence::statsetbuffered( "accuracy", int( var_5 ) );
}
}
}
}
is_player_gamepad_enabled()
{
if (self istestclient()) return false;
return self usinggamepad();
}