function Init() -- Define buttons buttonoptions = {} buttonoptions[1] = { function(menu) Game.CloseMenu("plutonium_customise_stats") Game.OpenMenu("plutonium_customise_stats_prestige1") end, "PRESTIGE" } buttonoptions[2] = { function(menu) Game.CloseMenu("plutonium_customise_stats") Game.OpenMenu("plutonium_customise_stats_prestigetokens") end, "PRESTIGE TOKENS" } buttonoptions[3] = { function(menu) Game.CloseMenu("plutonium_customise_stats") Game.OpenMenu("reset_stats1") end, "RESET STATS" } buttonoptions[4] = { function(menu) Game.CloseMenu("plutonium_customise_stats") end, "CANCEL" } -- Allocate popup menu = Popup_Create_Advanced("plutonium_customise_stats", "What stat do you wish to modify?", 400, 180, function(menu) -- onopen Game.PlaySound("tabs_slide") end, function(menu) -- onclose Game.CloseMenu("plutonium_customise_stats") end, buttonoptions -- buttonoptions ) -- Text warning = UI.Item.new() warning:SetType(UI.ItemType.Text) warning:SetRect(-195, -45, 400, 150, 2, 2) warning:SetText("Customise your stats to your liking, other players will see your new\nstats in game.") warning:SetFont(UI.Fonts.BigFont) warning:SetTextScale(0.375) menu:AddItem(warning) end