// IW5 PC GSC // Decompiled by https://github.com/xensik/gsc-tool init() { var_0 = getentarray( "heli_start", "targetname" ); var_1 = getentarray( "heli_loop_start", "targetname" ); if ( !var_0.size && !var_1.size ) return; level.heli_types = []; precacheitem( "heli_remote_mp" ); precacheHelicopter( "vehicle_cobra_helicopter_fly_low", "cobra" ); precacheHelicopter( "vehicle_mi24p_hind_mp", "hind" ); precachevehicle( "cobra_mp" ); precacheitem( "cobra_20mm_mp" ); precacheHelicopter( "vehicle_pavelow", "pavelow" ); precacheHelicopter( "vehicle_pavelow_opfor", "pavelow" ); precachevehicle( "pavelow_mp" ); precacheturret( "pavelow_minigun_mp" ); precachestring( &"SPLASHES_DESTROYED_PAVELOW" ); precachestring( &"SPLASHES_DESTROYED_MINIGUNNER" ); precachestring( &"SPLASHES_DESTROYED_HELICOPTER" ); level.chopper = undefined; level.heli_start_nodes = getentarray( "heli_start", "targetname" ); level.heli_loop_nodes = getentarray( "heli_loop_start", "targetname" ); level.heli_leave_nodes = getentarray( "heli_leave", "targetname" ); level.heli_crash_nodes = getentarray( "heli_crash_start", "targetname" ); level.heli_missile_rof = 5; level.heli_maxhealth = 2000; level.heli_debug = 0; level.heli_targeting_delay = 0.5; level.heli_turretReloadTime = 1.5; level.heli_turretClipSize = 40; level.heli_visual_range = 3700; level.heli_target_spawnprotection = 5; level.heli_target_recognition = 0.5; level.heli_missile_friendlycare = 256; level.heli_missile_target_cone = 0.3; level.heli_armor_bulletdamage = 0.3; level.heli_attract_strength = 1000; level.heli_attract_range = 4096; level.heli_angle_offset = 90; level.heli_forced_wait = 0; level.chopper_fx["explode"]["death"] = []; level.chopper_fx["explode"]["large"] = loadfx( "explosions/helicopter_explosion_secondary_small" ); level.chopper_fx["explode"]["medium"] = loadfx( "explosions/aerial_explosion" ); level.chopper_fx["smoke"]["trail"] = loadfx( "smoke/smoke_trail_white_heli" ); level.chopper_fx["fire"]["trail"]["medium"] = loadfx( "fire/fire_smoke_trail_L_emitter" ); level.chopper_fx["fire"]["trail"]["large"] = loadfx( "fire/fire_smoke_trail_L" ); level.chopper_fx["damage"]["light_smoke"] = loadfx( "smoke/smoke_trail_white_heli_emitter" ); level.chopper_fx["damage"]["heavy_smoke"] = loadfx( "smoke/smoke_trail_black_heli_emitter" ); level.chopper_fx["damage"]["on_fire"] = loadfx( "fire/fire_smoke_trail_L_emitter" ); level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" ); level.chopper_fx["light"]["right"] = loadfx( "misc/aircraft_light_wingtip_red" ); level.chopper_fx["light"]["belly"] = loadfx( "misc/aircraft_light_red_blink" ); level.chopper_fx["light"]["tail"] = loadfx( "misc/aircraft_light_white_blink" ); level.fx_heli_dust = loadfx( "treadfx/heli_dust_default" ); level.fx_heli_water = loadfx( "treadfx/heli_water" ); makeHeliType( "cobra", "explosions/helicopter_explosion_cobra_low", ::defaultLightFX ); addAirExplosion( "cobra", "explosions/aerial_explosion_cobra_low_mp" ); makeHeliType( "pavelow", "explosions/helicopter_explosion_pavelow", ::pavelowLightFx ); addAirExplosion( "pavelow", "explosions/aerial_explosion_pavelow_mp" ); makeHeliType( "mi28", "explosions/helicopter_explosion_mi28_flying", ::defaultLightFX ); addAirExplosion( "mi28", "explosions/aerial_explosion_mi28_flying_mp" ); makeHeliType( "hind", "explosions/helicopter_explosion_hind_chernobyl", ::defaultLightFX ); addAirExplosion( "hind", "explosions/aerial_explosion_hind_chernobyl_mp" ); makeHeliType( "apache", "explosions/helicopter_explosion_apache", ::defaultLightFX ); addAirExplosion( "apache", "explosions/aerial_explosion_apache_mp" ); makeHeliType( "littlebird", "explosions/aerial_explosion_littlebird_mp", ::defaultLightFX ); addAirExplosion( "littlebird", "explosions/aerial_explosion_littlebird_mp" ); level.killstreakFuncs["helicopter"] = ::useHelicopter; level.killstreakFuncs["helicopter_blackbox"] = ::useHelicopterBlackbox; level.killstreakFuncs["helicopter_flares"] = ::useHelicopterFlares; level.killstreakFuncs["helicopter_minigun"] = ::useHelicopterMinigun; level.killstreakFuncs["helicopter_mk19"] = ::useHelicopterMK19; level.heliDialog["tracking"][0] = "ac130_fco_moreenemy"; level.heliDialog["tracking"][1] = "ac130_fco_getthatguy"; level.heliDialog["tracking"][2] = "ac130_fco_guyrunnin"; level.heliDialog["tracking"][3] = "ac130_fco_gotarunner"; level.heliDialog["tracking"][4] = "ac130_fco_personnelthere"; level.heliDialog["tracking"][5] = "ac130_fco_rightthere"; level.heliDialog["tracking"][6] = "ac130_fco_tracking"; level.heliDialog["locked"][0] = "ac130_fco_lightemup"; level.heliDialog["locked"][1] = "ac130_fco_takehimout"; level.heliDialog["locked"][2] = "ac130_fco_nailthoseguys"; level.lastHeliDialogTime = 0; maps\mp\_utility::queueCreate( "helicopter" ); } makeHeliType( var_0, var_1, var_2 ) { level.chopper_fx["explode"]["death"][var_0] = loadfx( var_1 ); level.lightFxFunc[var_0] = var_2; } addAirExplosion( var_0, var_1 ) { level.chopper_fx["explode"]["air_death"][var_0] = loadfx( var_1 ); } pavelowLightFx() { playfxontag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing1" ); wait 0.05; playfxontag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing1" ); wait 0.05; playfxontag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" ); wait 0.05; playfxontag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" ); wait 0.05; playfxontag( level.chopper_fx["light"]["tail"], self, "tag_light_tail2" ); wait 0.05; playfxontag( level.chopper_fx["light"]["belly"], self, "tag_light_cockpit01" ); } defaultLightFX() { playfxontag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing" ); wait 0.05; playfxontag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing" ); wait 0.05; playfxontag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" ); wait 0.05; playfxontag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" ); } useHelicopter( var_0 ) { return tryUseHelicopter( var_0, "helicopter" ); } useHelicopterBlackbox( var_0 ) { return tryUseHelicopter( var_0, "blackbox" ); } useHelicopterFlares( var_0 ) { return tryUseHelicopter( var_0, "flares" ); } useHelicopterMinigun( var_0 ) { if ( isdefined( self.laststand ) && !maps\mp\_utility::_hasPerk( "specialty_finalstand" ) ) { self iprintlnbold( &"MP_UNAVILABLE_IN_LASTSTAND" ); return 0; } return tryUseHelicopter( var_0, "minigun" ); } useHelicopterMK19( var_0 ) { if ( isdefined( self.laststand ) && !maps\mp\_utility::_hasPerk( "specialty_finalstand" ) ) { self iprintlnbold( &"MP_UNAVILABLE_IN_LASTSTAND" ); return 0; } return tryUseHelicopter( var_0, "mk19" ); } tryUseHelicopter( lifeId, heliType ) { if ( isdefined( level.civilianJetFlyBy ) ) { self iprintlnbold( &"MP_CIVILIAN_AIR_TRAFFIC" ); return 0; } if ( maps\mp\_utility::isAirDenied() ) return 0; if ( maps\mp\_utility::isEMPed() ) return 0; numIncomingVehicles = 1; // Plutonium change: allow queueing of standard helicopter too (was just pave low/"flares") if ( ( !isdefined( heliType ) || heliType == "flares" || heliType == "helicopter") && isdefined( level.chopper ) ) { self iprintlnbold( &"MP_HELI_IN_QUEUE" ); if ( isdefined( heliType ) && heliType != "helicopter" ) streakName = "helicopter_" + heliType; else { // the "attack heli" (cobra/hind) is just "helicopter" streakName = "helicopter"; } thread maps\mp\killstreaks\_killstreaks::updateKillstreaks(); heliEntity = spawn( "script_origin", ( 0, 0, 0 ) ); heliEntity hide(); heliEntity thread deleteOnEntNotify( self, "disconnect" ); heliEntity.player = self; heliEntity.lifeId = lifeId; heliEntity.heliType = heliType; // this will be passed to "usedKillstreak" when they pop it off the queue heliEntity.streakName = streakName; maps\mp\_utility::queueAdd( "helicopter", heliEntity ); // this logic is normally done in _killstreaks::killStreakUseWaiter, // but since we're returning false here, it won't be if ( !self hasweapon( common_scripts\utility::getLastWeapon() ) ) lastWeapon = maps\mp\killstreaks\_killstreaks::getFirstPrimaryWeapon(); else lastWeapon = common_scripts\utility::getLastWeapon(); ksWeapon = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( streakName ); thread maps\mp\killstreaks\_killstreaks::waitTakeKillstreakWeapon( ksWeapon, lastWeapon ); return 0; } else if ( isdefined( level.chopper ) ) { self iprintlnbold( &"MP_AIR_SPACE_TOO_CROWDED" ); return 0; } else if ( maps\mp\_utility::currentActiveVehicleCount() >= maps\mp\_utility::maxVehiclesAllowed() || level.fauxVehicleCount + numIncomingVehicles >= maps\mp\_utility::maxVehiclesAllowed() ) { self iprintlnbold( &"MP_TOO_MANY_VEHICLES" ); return 0; } numIncomingVehicles = 1; if ( isdefined( heliType ) && heliType == "minigun" ) { maps\mp\_utility::setUsingRemote( "helicopter_" + heliType ); var_7 = maps\mp\killstreaks\_killstreaks::initRideKillstreak(); if ( var_7 != "success" ) { if ( var_7 != "disconnect" ) maps\mp\_utility::clearUsingRemote(); return 0; } if ( isdefined( level.chopper ) ) { maps\mp\_utility::clearUsingRemote(); self iprintlnbold( &"MP_AIR_SPACE_TOO_CROWDED" ); return 0; } else if ( maps\mp\_utility::currentActiveVehicleCount() >= maps\mp\_utility::maxVehiclesAllowed() || level.fauxVehicleCount + numIncomingVehicles >= maps\mp\_utility::maxVehiclesAllowed() ) { maps\mp\_utility::clearUsingRemote(); self iprintlnbold( &"MP_TOO_MANY_VEHICLES" ); return 0; } } startHelicopter( lifeId, heliType ); return 1; } deleteOnEntNotify( var_0, var_1 ) { self endon( "death" ); var_0 waittill( var_1 ); self delete(); } startHelicopter( var_0, var_1 ) { maps\mp\_utility::incrementFauxVehicleCount(); if ( !isdefined( var_1 ) ) var_1 = ""; switch ( var_1 ) { case "flares": thread pavelowMadeSelectionVO(); var_2 = "helicopter_flares"; break; case "minigun": var_2 = "helicopter_minigun"; break; default: var_2 = "helicopter"; break; } var_3 = self.pers["team"]; var_4 = level.heli_start_nodes[randomint( level.heli_start_nodes.size )]; maps\mp\_matchdata::logKillstreakEvent( var_2, self.origin ); thread heli_think( var_0, self, var_4, self.pers["team"], var_1 ); } precacheHelicopter( var_0, var_1 ) { var_2 = loadfx( "explosions/tanker_explosion" ); precachemodel( var_0 ); level.heli_types[var_0] = var_1; level.cobra_missile_models = []; level.cobra_missile_models["cobra_Hellfire"] = "projectile_hellfire_missile"; precachemodel( level.cobra_missile_models["cobra_Hellfire"] ); level.heli_sound["allies"]["hit"] = "cobra_helicopter_hit"; level.heli_sound["allies"]["hitsecondary"] = "cobra_helicopter_secondary_exp"; level.heli_sound["allies"]["damaged"] = "cobra_helicopter_damaged"; level.heli_sound["allies"]["spinloop"] = "cobra_helicopter_dying_loop"; level.heli_sound["allies"]["spinstart"] = "cobra_helicopter_dying_layer"; level.heli_sound["allies"]["crash"] = "cobra_helicopter_crash"; level.heli_sound["allies"]["missilefire"] = "weap_cobra_missile_fire"; level.heli_sound["axis"]["hit"] = "cobra_helicopter_hit"; level.heli_sound["axis"]["hitsecondary"] = "cobra_helicopter_secondary_exp"; level.heli_sound["axis"]["damaged"] = "cobra_helicopter_damaged"; level.heli_sound["axis"]["spinloop"] = "cobra_helicopter_dying_loop"; level.heli_sound["axis"]["spinstart"] = "cobra_helicopter_dying_layer"; level.heli_sound["axis"]["crash"] = "cobra_helicopter_crash"; level.heli_sound["axis"]["missilefire"] = "weap_cobra_missile_fire"; } spawn_helicopter( var_0, var_1, var_2, var_3, var_4 ) { var_5 = spawnhelicopter( var_0, var_1, var_2, var_3, var_4 ); if ( !isdefined( var_5 ) ) return undefined; var_5.heli_type = level.heli_types[var_4]; var_5 thread [[ level.lightFxFunc[var_5.heli_type] ]](); var_5 addToHeliList(); var_5.zOffset = ( 0, 0, var_5 gettagorigin( "tag_origin" )[2] - var_5 gettagorigin( "tag_ground" )[2] ); var_5.attractor = missile_createattractorent( var_5, level.heli_attract_strength , level.heli_attract_range ); return var_5; } heliRide( var_0, var_1 ) { self endon( "disconnect" ); var_1 endon( "helicopter_done" ); thread maps\mp\_utility::teamPlayerCardSplash( "used_helicopter_minigun", self ); self visionsetthermalforplayer( "black_bw", 0 ); maps\mp\_utility::_giveWeapon( "heli_remote_mp" ); self switchtoweapon( "heli_remote_mp" ); self visionsetthermalforplayer( game["thermal_vision"], 6 ); self thermalvisionon(); self thermalvisionfofoverlayon(); thread thermalVision( var_1 ); if ( getdvarint( "camera_thirdPerson" ) ) maps\mp\_utility::setThirdPersonDOF( 0 ); var_1 vehicleturretcontrolon( self ); self playerlinkweaponviewtodelta( var_1, "tag_player", 1.0, 180, 180, 0, 180, 1 ); var_1.gunner = self; self.heliRideLifeId = var_0; thread endRideOnHelicopterDone( var_1 ); thread weaponLockThink( var_1 ); for (;;) { var_1 waittill( "turret_fire" ); var_1 fireweapon(); earthquake( 0.2, 1, var_1.origin, 1000 ); } } thermalVision( var_0 ) { var_0 endon( "helicopter_done" ); if ( maps\mp\_utility::getIntProperty( "ac130_thermal_enabled", 1 ) == 0 ) return; var_1 = 0; self visionsetthermalforplayer( level.ac130.enhanced_vision, 1 ); self.lastvisionsetthermal = level.ac130.enhanced_vision; self thermalvisionoff(); self notifyonplayercommand( "switch thermal", "+usereload" ); self notifyonplayercommand( "switch thermal", "+activate" ); for (;;) { self waittill( "switch thermal" ); if ( !var_1 ) { self visionsetthermalforplayer( level.ac130.thermal_vision, 0.62 ); self.lastvisionsetthermal = level.ac130.thermal_vision; self thermalvisionon(); } else { self visionsetthermalforplayer( level.ac130.enhanced_vision, 0.51 ); self.lastvisionsetthermal = level.ac130.enhanced_vision; self thermalvisionoff(); } var_1 = !var_1; } } weaponLockThink( var_0 ) { self endon( "disconnect" ); var_0 endon( "helicopter_done" ); if ( !isdefined( level.heliTargetOrigin ) ) { level.heliTargetOrigin = spawn( "script_origin", ( 0, 0, 0 ) ); level.heliTargetOrigin hide(); } for (;;) { var_1 = bullettrace( self geteye(), self geteye() + anglestoforward( self getplayerangles() ) * 100000, 1, self ); level.heliTargetOrigin.origin = var_1["position"]; var_2 = []; var_3 = []; foreach ( var_5 in level.players ) { if ( !isalive( var_5 ) ) continue; if ( level.teamBased && var_5.team == self.team ) continue; if ( var_5 == self ) continue; if ( var_5 maps\mp\_utility::_hasPerk( "specialty_blindeye" ) ) continue; if ( isdefined( var_5.spawnTime ) && ( gettime() - var_5.spawnTime ) / 1000 <= 5 ) continue; var_5.remoteHeliLOS = 1; if ( !bullettracepassed( self geteye(), var_5.origin + ( 0, 0, 32 ), 0, var_0 ) ) { var_3[var_3.size] = var_5; continue; } var_2[var_2.size] = var_5; } var_7 = []; var_7 = var_2; foreach ( var_9 in var_3 ) var_2[var_2.size] = var_9; if ( var_7.size != 0 ) { var_11 = sortbydistance( var_7, var_1["position"] ); if ( distance( var_11[0].origin, var_1["position"] ) < 384 && var_11[0] damageconetrace( var_1["position"] ) ) { self weaponlockfinalize( var_11[0] ); heliDialog( "locked" ); } else { self weaponlockstart( var_11[0] ); heliDialog( "tracking" ); } } else self weaponlockfree(); wait 0.05; } } heliDialog( var_0 ) { if ( gettime() - level.lastHeliDialogTime < 6000 ) return; level.lastHeliDialogTime = gettime(); var_1 = randomint( level.heliDialog[var_0].size ); var_2 = level.heliDialog[var_0][var_1]; var_3 = maps\mp\gametypes\_teams::getTeamVoicePrefix( self.team ) + var_2; self playlocalsound( var_3 ); } endRide( var_0 ) { self remotecamerasoundscapeoff(); self thermalvisionoff(); self thermalvisionfofoverlayoff(); self unlink(); self switchtoweapon( common_scripts\utility::getLastWeapon() ); maps\mp\_utility::clearUsingRemote(); if ( getdvarint( "camera_thirdPerson" ) ) maps\mp\_utility::setThirdPersonDOF( 1 ); self visionsetthermalforplayer( game["thermal_vision"], 0 ); if ( isdefined( var_0 ) ) { var_1 = maps\mp\killstreaks\_killstreaks::getKillstreakWeapon( "helicopter_minigun" ); self takeweapon( var_1 ); var_0 vehicleturretcontroloff( self ); } self notify( "heliPlayer_removed" ); } endRideOnHelicopterDone( var_0 ) { self endon( "disconnect" ); var_0 waittill( "helicopter_done" ); endRide( var_0 ); } getPosNearEnemies() { var_0 = []; foreach ( var_2 in level.players ) { if ( var_2.team == "spectator" ) continue; if ( var_2.team == self.team ) continue; if ( !isalive( var_2 ) ) continue; if ( !bullettracepassed( var_2.origin, var_2.origin + ( 0, 0, 2048 ), 0, var_2 ) ) continue; var_2.remoteHeliDist = 0; var_0[var_0.size] = var_2; } if ( !var_0.size ) return undefined; for ( var_4 = 0; var_4 < var_0.size; var_4++ ) { for ( var_5 = var_4 + 1; var_5 < var_0.size; var_5++ ) { var_6 = distancesquared( var_0[var_4].origin, var_0[var_5].origin ); var_0[var_4].remoteHeliDist = var_0[var_4].remoteHeliDist + var_6; var_0[var_5].remoteHeliDist = var_0[var_5].remoteHeliDist + var_6; } } var_7 = var_0[0]; foreach ( var_2 in var_0 ) { if ( var_2.remoteHeliDist < var_7.remoteHeliDist ) var_7 = var_2; } return var_7.origin; } updateAreaNodes( var_0 ) { var_1 = []; foreach ( var_3 in var_0 ) { var_3.validPlayers = []; var_3.nodeScore = 0; } foreach ( var_6 in level.players ) { if ( !isalive( var_6 ) ) continue; if ( var_6.team == self.team ) continue; foreach ( var_3 in var_0 ) { if ( distancesquared( var_6.origin, var_3.origin ) > 1048576 ) continue; var_3.validPlayers[var_3.validPlayers.size] = var_6; } } var_10 = var_0[0]; foreach ( var_3 in var_0 ) { var_12 = getent( var_3.target, "targetname" ); foreach ( var_6 in var_3.validPlayers ) { var_3.nodeScore = var_3.nodeScore + 1; if ( bullettracepassed( var_6.origin + ( 0, 0, 32 ), var_12.origin, 0, var_6 ) ) var_3.nodeScore = var_3.nodeScore + 3; } if ( var_3.nodeScore > var_10.nodeScore ) var_10 = var_3; } return getent( var_10.target, "targetname" ); } heli_think( var_0, var_1, var_2, var_3, var_4 ) { var_5 = var_2.origin; var_6 = var_2.angles; switch ( var_4 ) { case "minigun": var_7 = "cobra_minigun_mp"; if ( var_1.team == "allies" ) var_8 = "vehicle_apache_mp"; else var_8 = "vehicle_mi-28_mp"; break; case "flares": var_7 = "pavelow_mp"; if ( var_1.team == "allies" ) var_8 = "vehicle_pavelow"; else var_8 = "vehicle_pavelow_opfor"; break; default: var_7 = "cobra_mp"; if ( var_1.team == "allies" ) var_8 = "vehicle_cobra_helicopter_fly_low"; else var_8 = "vehicle_mi24p_hind_mp"; break; } var_9 = spawn_helicopter( var_1, var_5, var_6, var_7, var_8 ); if ( !isdefined( var_9 ) ) return; level.chopper = var_9; var_9.heliType = var_4; var_9.lifeId = var_0; var_9.team = var_3; var_9.pers["team"] = var_3; var_9.owner = var_1; if ( var_4 == "flares" ) var_9.maxHealth = level.heli_maxhealth * 2; else var_9.maxHealth = level.heli_maxhealth; var_9.targeting_delay = level.heli_targeting_delay; var_9.primaryTarget = undefined; var_9.secondaryTarget = undefined; var_9.attacker = undefined; var_9.currentstate = "ok"; var_9.empGrenaded = 0; if ( var_4 == "flares" || var_4 == "minigun" ) var_9 thread heli_flares_monitor(); var_9 thread heli_leave_on_disconnect( var_1 ); var_9 thread heli_leave_on_changeTeams( var_1 ); var_9 thread heli_leave_on_gameended( var_1 ); var_9 thread heli_damage_monitor(); var_9 thread heli_health(); var_9 thread heli_existance(); var_9 endon( "helicopter_done" ); var_9 endon( "crashing" ); var_9 endon( "leaving" ); var_9 endon( "death" ); if ( var_4 == "minigun" ) { var_1 thread heliRide( var_0, var_9 ); var_9 thread heli_leave_on_spawned( var_1 ); } var_10 = getentarray( "heli_attack_area", "targetname" ); var_11 = level.heli_loop_nodes[randomint( level.heli_loop_nodes.size )]; switch ( var_4 ) { case "minigun": var_9 thread heli_targeting(); var_9 heli_fly_simple_path( var_2 ); var_9 thread heli_leave_on_timeout( 40.0 ); if ( var_10.size ) var_9 thread heli_fly_well( var_10 ); else var_9 thread heli_fly_loop_path( var_11 ); break; case "flares": var_9 thread makeGunShip(); thread maps\mp\_utility::teamPlayerCardSplash( "used_helicopter_flares", var_1 ); var_9 heli_fly_simple_path( var_2 ); var_9 thread heli_leave_on_timeout( 60.0 ); var_9 thread heli_fly_loop_path( var_11 ); break; default: var_9 thread attack_targets(); var_9 thread heli_targeting(); var_9 heli_fly_simple_path( var_2 ); var_9 thread heli_leave_on_timeout( 60.0 ); var_9 thread heli_fly_loop_path( var_11 ); break; } } makeGunShip() { self endon( "death" ); self endon( "helicopter_done" ); wait 0.5; var_0 = spawnturret( "misc_turret", self.origin, "pavelow_minigun_mp" ); var_0.lifeId = self.lifeId; var_0 linkto( self, "tag_gunner_left", ( 0, 0, 0 ), ( 0, 0, 0 ) ); var_0 setmodel( "weapon_minigun" ); var_0.owner = self.owner; var_0.team = self.team; var_0 maketurretinoperable(); var_0.pers["team"] = self.team; var_0.killCamEnt = self; self.mgTurretLeft = var_0; self.mgTurretLeft setdefaultdroppitch( 0 ); var_0 = spawnturret( "misc_turret", self.origin, "pavelow_minigun_mp" ); var_0.lifeId = self.lifeId; var_0 linkto( self, "tag_gunner_right", ( 0, 0, 0 ), ( 0, 0, 0 ) ); var_0 setmodel( "weapon_minigun" ); var_0.owner = self.owner; var_0.team = self.team; var_0 maketurretinoperable(); var_0.pers["team"] = self.team; var_0.killCamEnt = self; self.mgTurretRight = var_0; self.mgTurretRight setdefaultdroppitch( 0 ); if ( level.teamBased ) { self.mgTurretLeft setturretteam( self.team ); self.mgTurretRight setturretteam( self.team ); } self.mgTurretLeft setmode( "auto_nonai" ); self.mgTurretRight setmode( "auto_nonai" ); self.mgTurretLeft setsentryowner( self.owner ); self.mgTurretRight setsentryowner( self.owner ); self.mgTurretLeft setturretminimapvisible( 0 ); self.mgTurretRight setturretminimapvisible( 0 ); self.mgTurretLeft.chopper = self; self.mgTurretRight.chopper = self; self.mgTurretLeft thread sentry_attackTargets(); self.mgTurretRight thread sentry_attackTargets(); thread deleteTurretsWhenDone(); } deleteTurretsWhenDone() { self waittill( "helicopter_done" ); self.mgTurretRight delete(); self.mgTurretLeft delete(); } sentry_attackTargets() { self endon( "death" ); self endon( "helicopter_done" ); level endon( "game_ended" ); for (;;) { self waittill( "turretstatechange" ); if ( self isfiringturret() && !self.chopper.empGrenaded ) { thread sentry_burstFireStart(); continue; } thread sentry_burstFireStop(); } } sentry_burstFireStart() { self endon( "death" ); self endon( "stop_shooting" ); self endon( "leaving" ); level endon( "game_ended" ); var_0 = 0.1; var_1 = 40; var_2 = 80; var_3 = 1.0; var_4 = 2.0; for (;;) { var_5 = randomintrange( var_1, var_2 + 1 ); for ( var_6 = 0; var_6 < var_5; var_6++ ) { var_7 = self getturrettarget( 0 ); if ( isdefined( var_7 ) && ( !isdefined( var_7.spawnTime ) || ( gettime() - var_7.spawnTime ) / 1000 > 5 ) ) self shootturret(); wait(var_0); } wait(randomfloatrange( var_3, var_4 )); } } sentry_burstFireStop() { self notify( "stop_shooting" ); } heli_existance() { var_0 = self getentitynumber(); common_scripts\utility::waittill_any( "death", "crashing", "leaving" ); removeFromHeliList( var_0 ); self notify( "helicopter_done" ); self notify( "helicopter_removed" ); var_1 = undefined; var_2 = maps\mp\_utility::queueRemoveFirst( "helicopter" ); if ( !isdefined( var_2 ) ) level.chopper = undefined; else { var_1 = var_2.player; var_3 = var_2.lifeId; var_4 = var_2.streakName; var_5 = var_2.heliType; var_2 delete(); if ( isdefined( var_1 ) && ( var_1.sessionstate == "playing" || var_1.sessionstate == "dead" ) ) { var_1 maps\mp\killstreaks\_killstreaks::usedKillstreak( var_4, 1 ); var_1 startHelicopter( var_3, var_5 ); return; } level.chopper = undefined; } } heli_targeting() { self endon( "death" ); self endon( "helicopter_done" ); for (;;) { var_0 = []; self.primaryTarget = undefined; self.secondaryTarget = undefined; var_1 = level.players; foreach ( var_3 in level.players ) { if ( !canTarget_turret( var_3 ) ) continue; var_0[var_0.size] = var_3; } if ( var_0.size ) { for ( var_5 = getBestPrimaryTarget( var_0 ); !isdefined( var_5 ); var_5 = getBestPrimaryTarget( var_0 ) ) wait 0.05; self.primaryTarget = var_5; self notify( "primary acquired" ); } if ( isdefined( level.harriers ) ) { foreach ( var_7 in level.harriers ) { if ( !isdefined( var_7 ) ) continue; if ( level.teamBased && var_7.team != self.team || !level.teamBased && var_7.owner != self.owner ) { self notify( "secondary acquired" ); self.secondaryTarget = var_7; } } } wait 0.5; } } canTarget_turret( var_0 ) { var_1 = 1; if ( !isalive( var_0 ) || var_0.sessionstate != "playing" ) return 0; if ( self.heliType == "remote_mortar" ) { if ( var_0 sightconetrace( self.origin, self ) < 1 ) return 0; } else if ( self.heliType != "flares" ) { if ( !self vehicle_canturrettargetpoint( var_0.origin + ( 0, 0, 40 ), 1, self ) ) return 0; } if ( distance( var_0.origin, self.origin ) > level.heli_visual_range ) return 0; if ( level.teamBased && var_0.pers["team"] == self.team ) return 0; if ( var_0 == self.owner ) return 0; if ( isdefined( var_0.spawnTime ) && ( gettime() - var_0.spawnTime ) / 1000 <= 5 ) return 0; if ( var_0 maps\mp\_utility::_hasPerk( "specialty_blindeye" ) ) return 0; var_2 = self.origin + ( 0, 0, -160 ); var_3 = anglestoforward( self.angles ); var_4 = var_2 + 144 * var_3; if ( var_0 sightconetrace( var_4, self ) < level.heli_target_recognition ) return 0; return var_1; } getBestPrimaryTarget( var_0 ) { foreach ( var_2 in var_0 ) update_player_threat( var_2 ); var_4 = 0; var_5 = undefined; var_6 = getentarray( "minimap_corner", "targetname" ); foreach ( var_2 in var_0 ) { if ( var_6.size == 2 ) { var_8 = var_6[0].origin; var_9 = var_6[0].origin; if ( var_6[1].origin[0] > var_9[0] ) var_9 = ( var_6[1].origin[0], var_9[1], var_9[2] ); else var_8 = ( var_6[1].origin[0], var_8[1], var_8[2] ); if ( var_6[1].origin[1] > var_9[1] ) var_9 = ( var_9[0], var_6[1].origin[1], var_9[2] ); else var_8 = ( var_8[0], var_6[1].origin[1], var_8[2] ); if ( var_2.origin[0] < var_8[0] || var_2.origin[0] > var_9[0] || var_2.origin[1] < var_8[1] || var_2.origin[1] > var_9[1] ) continue; } if ( var_2.threatlevel < var_4 ) continue; var_4 = var_2.threatlevel; var_5 = var_2; } return var_5; } update_player_threat( var_0 ) { var_0.threatlevel = 0; var_1 = distance( var_0.origin, self.origin ); var_0.threatlevel = var_0.threatlevel + ( level.heli_visual_range - var_1 ) / level.heli_visual_range * 100; if ( isdefined( self.attacker ) && var_0 == self.attacker ) var_0.threatlevel = var_0.threatlevel + 100; var_0.threatlevel = var_0.threatlevel + var_0.score * 4; if ( isdefined( var_0.antithreat ) ) var_0.threatlevel = var_0.threatlevel - var_0.antithreat; if ( var_0.threatlevel <= 0 ) var_0.threatlevel = 1; } heli_reset() { self cleartargetyaw(); self cleargoalyaw(); self vehicle_setspeed( 60, 25 ); self setyawspeed( 75, 45, 45 ); self setmaxpitchroll( 30, 30 ); self setneargoalnotifydist( 256 ); self setturningability( 0.9 ); } addRecentDamage( var_0 ) { self endon( "death" ); self.recentDamageAmount = self.recentDamageAmount + var_0; wait 4.0; self.recentDamageAmount = self.recentDamageAmount - var_0; } heli_damage_monitor() { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); self.health = 999999; self.damagetaken = 0; self.recentDamageAmount = 0; for (;;) { self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ); if ( isdefined( var_1.class ) && var_1.class == "worldspawn" ) continue; else if ( var_1 == self ) continue; if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, var_1 ) ) continue; self.attacker = var_1; var_10 = var_0; if ( isplayer( var_1 ) ) { var_1 maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" ); if ( var_4 == "MOD_RIFLE_BULLET" || var_4 == "MOD_PISTOL_BULLET" ) { if ( self.heliType == "flares" ) var_10 *= level.heli_armor_bulletdamage; if ( var_1 maps\mp\_utility::_hasPerk( "specialty_armorpiercing" ) ) var_10 += var_0 * level.armorPiercingMod; } } if ( isdefined( var_1.owner ) && isplayer( var_1.owner ) ) var_1.owner maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "helicopter" ); if ( isdefined( var_9 ) ) { switch ( var_9 ) { case "ac130_105mm_mp": case "ac130_40mm_mp": case "remotemissile_projectile_mp": case "stinger_mp": case "javelin_mp": case "remote_mortar_missile_mp": self.largeProjectileDamage = 1; var_10 = self.maxHealth + 1; break; case "sam_projectile_mp": self.largeProjectileDamage = 1; switch ( self.heliType ) { case "osprey_gunner": case "flares": case "osprey": var_10 = self.maxHealth * 0.07; break; case "helicopter": case "littlebird": var_10 = self.maxHealth * 0.09; break; } break; case "emp_grenade_mp": var_10 = 0; thread heli_empgrenaded(); break; case "osprey_player_minigun_mp": self.largeProjectileDamage = 0; var_10 *= 2; break; } maps\mp\killstreaks\_killstreaks::killstreakhit( var_1, var_9, self ); } self.damagetaken = self.damagetaken + var_10; thread addRecentDamage( var_10 ); if ( self.damagetaken >= self.maxHealth ) { if ( level.teamBased && self.team != var_1.team || !level.teamBased ) { var_11 = undefined; if ( isdefined( var_1.owner ) && ( !isdefined( self.owner ) || var_1.owner != self.owner ) ) var_11 = var_1.owner; else if ( !isdefined( var_1.owner ) && var_1.classname == "script_vehicle" ) return; else if ( !isdefined( self.owner ) || var_1 != self.owner ) var_11 = var_1; if ( isdefined( var_11 ) ) { var_11 notify( "destroyed_helicopter" ); switch ( self.heliType ) { case "flares": var_11 thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_PAVELOW" ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_destroyed_helicopter_flares", var_11 ); var_12 = 400; break; case "minigun": var_11 thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_MINIGUNNER" ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_destroyed_helicopter_minigun", var_11 ); var_12 = 300; break; case "osprey_gunner": case "osprey": var_11 thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_OSPREY" ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_destroyed_osprey", var_11 ); var_12 = 300; break; case "littlebird": var_11 thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_LITTLE_BIRD" ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_destroyed_little_bird", var_11 ); var_12 = 200; default: var_11 thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_HELICOPTER" ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_destroyed_helicopter", var_11 ); var_12 = 200; break; } var_11 thread maps\mp\gametypes\_rank::giveRankXP( "kill", var_12, var_9, var_4 ); thread maps\mp\gametypes\_missions::vehicleKilled( self.owner, self, undefined, var_11, var_0, var_4, var_9 ); } } } } } heli_empgrenaded() { self notify( "heli_EMPGrenaded" ); self endon( "heli_EMPGrenaded" ); self endon( "death" ); self endon( "leaving" ); self endon( "crashing" ); self.owner endon( "disconnect" ); level endon( "game_ended" ); self.empGrenaded = 1; if ( isdefined( self.mgTurretLeft ) ) self.mgTurretLeft notify( "stop_shooting" ); if ( isdefined( self.mgTurretRight ) ) self.mgTurretRight notify( "stop_shooting" ); wait 3.5; self.empGrenaded = 0; if ( isdefined( self.mgTurretLeft ) ) self.mgTurretLeft notify( "turretstatechange" ); if ( isdefined( self.mgTurretRight ) ) self.mgTurretRight notify( "turretstatechange" ); } heli_health() { self endon( "death" ); self endon( "leaving" ); self endon( "crashing" ); self.currentstate = "ok"; self.laststate = "ok"; self setdamagestate( 3 ); var_0 = 3; self setdamagestate( var_0 ); for (;;) { if ( self.damagetaken >= self.maxHealth * 0.33 && var_0 == 3 ) { var_0 = 2; self setdamagestate( var_0 ); self.currentstate = "light smoke"; playfxontag( level.chopper_fx["damage"]["light_smoke"], self, "tag_engine_left" ); } else if ( self.damagetaken >= self.maxHealth * 0.66 && var_0 == 2 ) { var_0 = 1; self setdamagestate( var_0 ); self.currentstate = "heavy smoke"; stopfxontag( level.chopper_fx["damage"]["light_smoke"], self, "tag_engine_left" ); playfxontag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" ); } else if ( self.damagetaken > self.maxHealth ) { var_0 = 0; self setdamagestate( var_0 ); stopfxontag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" ); if ( isdefined( self.largeProjectileDamage ) && self.largeProjectileDamage ) thread heli_explode( 1 ); else { playfxontag( level.chopper_fx["damage"]["on_fire"], self, "tag_engine_left" ); thread heli_crash(); } } wait 0.05; } } heli_crash() { self notify( "crashing" ); var_0 = level.heli_crash_nodes[randomint( level.heli_crash_nodes.size )]; thread heli_spin( 180 ); thread heli_secondary_explosions(); heli_fly_simple_path( var_0 ); thread heli_explode(); } heli_secondary_explosions() { playfxontag( level.chopper_fx["explode"]["large"], self, "tag_engine_left" ); self playsound( level.heli_sound[self.team]["hitsecondary"] ); wait 3.0; if ( !isdefined( self ) ) return; playfxontag( level.chopper_fx["explode"]["large"], self, "tag_engine_left" ); self playsound( level.heli_sound[self.team]["hitsecondary"] ); } heli_spin( var_0 ) { self endon( "death" ); self playsound( level.heli_sound[self.team]["hit"] ); thread spinSoundShortly(); self setyawspeed( var_0, var_0, var_0 ); while ( isdefined( self ) ) { self settargetyaw( self.angles[1] + var_0 * 0.9 ); wait 1; } } spinSoundShortly() { self endon( "death" ); wait 0.25; self stoploopsound(); wait 0.05; self playloopsound( level.heli_sound[self.team]["spinloop"] ); wait 0.05; self playloopsound( level.heli_sound[self.team]["spinstart"] ); } heli_explode( var_0 ) { self notify( "death" ); if ( isdefined( var_0 ) && isdefined( level.chopper_fx["explode"]["air_death"][self.heli_type] ) ) { var_1 = self gettagangles( "tag_deathfx" ); playfx( level.chopper_fx["explode"]["air_death"][self.heli_type], self gettagorigin( "tag_deathfx" ), anglestoforward( var_1 ), anglestoup( var_1 ) ); } else { var_2 = self.origin; var_3 = self.origin + ( 0, 0, 1 ) - self.origin; playfx( level.chopper_fx["explode"]["death"][self.heli_type], var_2, var_3 ); } self playsound( level.heli_sound[self.team]["crash"] ); wait 0.05; if ( isdefined( self.killCamEnt ) ) self.killCamEnt delete(); maps\mp\_utility::decrementFauxVehicleCount(); self delete(); } fire_missile( var_0, var_1, var_2 ) { if ( !isdefined( var_1 ) ) var_1 = 1; var_3 = undefined; var_4 = undefined; var_5 = "cobra_20mm_mp"; var_6 = []; switch ( var_0 ) { case "ffar": var_3 = "harrier_FFAR_mp"; var_6[0] = "tag_store_r_2"; break; default: break; } var_4 = weaponfiretime( var_3 ); self setvehweapon( var_3 ); var_7 = -1; for ( var_8 = 0; var_8 < var_1; var_8++ ) { var_7++; if ( var_7 >= var_6.size ) var_7 = 0; self setvehweapon( "harrier_FFAR_mp" ); if ( isdefined( var_2 ) ) { var_9 = self fireweapon( var_6[var_7], var_2 ); var_9 missile_setflightmodedirect(); var_9 missile_settargetent( var_2 ); } else { var_9 = self fireweapon( var_6[var_7] ); var_9 missile_setflightmodedirect(); var_9 missile_settargetent( var_2 ); } if ( var_8 < var_1 - 1 ) wait(var_4); } } check_owner() { if ( !isdefined( self.owner ) || !isdefined( self.owner.pers["team"] ) || self.owner.pers["team"] != self.team ) { thread heli_leave(); return 0; } return 1; } heli_leave_on_disconnect( var_0 ) { self endon( "death" ); self endon( "helicopter_done" ); var_0 waittill( "disconnect" ); thread heli_leave(); } heli_leave_on_changeTeams( var_0 ) { self endon( "death" ); self endon( "helicopter_done" ); var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" ); thread heli_leave(); } heli_leave_on_spawned( var_0 ) { self endon( "death" ); self endon( "helicopter_done" ); var_0 waittill( "spawned" ); thread heli_leave(); } heli_leave_on_gameended( var_0 ) { self endon( "death" ); self endon( "helicopter_done" ); level waittill( "game_ended" ); thread heli_leave(); } heli_leave_on_timeout( var_0 ) { self endon( "death" ); self endon( "helicopter_done" ); maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( var_0 ); thread heli_leave(); } attack_targets() { thread attack_primary(); thread attack_secondary(); } attack_secondary() { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); for (;;) { if ( isdefined( self.secondaryTarget ) ) { self.secondaryTarget.antithreat = undefined; self.missileTarget = self.secondaryTarget; var_0 = 0; while ( isdefined( self.missileTarget ) && isalive( self.missileTarget ) ) { if ( missile_target_sight_check( self.missileTarget ) ) thread missile_support( self.missileTarget, level.heli_missile_rof ); else break; self waittill( "missile ready" ); if ( !isdefined( self.secondaryTarget ) || isdefined( self.secondaryTarget ) && self.missileTarget != self.secondaryTarget ) break; } if ( isdefined( self.missileTarget ) ) self.missileTarget.antithreat = undefined; } self waittill( "secondary acquired" ); check_owner(); } } missile_target_sight_check( var_0 ) { var_1 = vectornormalize( var_0.origin - self.origin ); var_2 = anglestoforward( self.angles ); var_3 = vectornormalize( var_2 ); var_4 = vectordot( var_1, var_3 ); if ( var_4 >= level.heli_missile_target_cone ) { debug_print3d_simple( "Missile sight: " + var_4, self, ( 0, 0, -40 ), 40 ); return 1; } return 0; } missile_support( var_0, var_1 ) { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); if ( isdefined( var_0 ) ) { if ( level.teamBased ) { if ( isdefined( var_0.owner ) && var_0.team != self.team ) { fire_missile( "ffar", 1, var_0 ); self notify( "missile fired" ); } } else if ( isdefined( var_0.owner ) && var_0.owner != self.owner ) { fire_missile( "ffar", 1, var_0 ); self notify( "missile fired" ); } } wait(var_1); self notify( "missile ready" ); return; } attack_primary() { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); for (;;) { wait 0.05; if ( !isalive( self.primaryTarget ) ) continue; var_0 = self.primaryTarget; var_0.antithreat = 0; if ( randomint( 5 ) < 3 ) var_1 = var_0.angles[1] + randomfloatrange( -30, 30 ); else var_1 = randomint( 360 ); var_2 = 96; var_3 = cos( var_1 ) * var_2; var_4 = sin( var_1 ) * var_2; self setturrettargetent( var_0, ( var_3, var_4, 40 ) ); waitOnTargetOrDeath( var_0, 3.0 ); if ( !isalive( var_0 ) || !self vehicle_canturrettargetpoint( var_0.origin + ( 0, 0, 40 ) ) ) continue; var_5 = weaponfiretime( "cobra_20mm_mp" ); var_6 = 1; var_7 = 0; self playloopsound( "weap_cobra_20mm_fire_npc" ); for ( var_8 = 0; var_8 < level.heli_turretClipSize; var_8++ ) { if ( self.empGrenaded ) break; self setvehweapon( "cobra_20mm_mp" ); self fireweapon( "tag_flash" ); if ( var_8 < level.heli_turretClipSize - 1 ) wait(var_5); if ( !isdefined( var_0 ) ) break; if ( self vehicle_canturrettargetpoint( var_0.origin + ( 0, 0, 40 ), 1, self ) ) { var_6 = max( var_6 - 0.05, 0 ); var_7 = 0; } else var_7++; if ( var_7 > 10 ) break; var_9 = ( var_3 * var_6 + randomfloatrange( -6, 6 ), var_4 * var_6 + randomfloatrange( -6, 6 ), 40 + randomfloatrange( -6, 6 ) ); self setturrettargetent( var_0, var_9 ); } self stoploopsound(); if ( isalive( var_0 ) ) var_0.antithreat = var_0.antithreat + 100; wait(randomfloatrange( 0.5, 2.0 )); } } waitOnTargetOrDeath( var_0, var_1 ) { self endon( "death" ); self endon( "helicopter_done" ); var_0 endon( "death" ); var_0 endon( "disconnect" ); common_scripts\utility::waittill_notify_or_timeout( "turret_on_target", var_1 ); } fireMissile( var_0 ) { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); if ( !isdefined( var_0 ) ) return; if ( distance2d( self.origin, var_0.origin ) < 512 ) return; self setvehweapon( "harrier_FFAR_mp" ); var_1 = self fireweapon( "tag_flash", var_0 ); var_1 missile_setflightmodedirect(); var_1 missile_settargetent( var_0 ); } getOriginOffsets( var_0 ) { var_1 = self.origin; var_2 = var_0.origin; var_3 = 0; var_4 = 40; var_5 = ( 0, 0, -196 ); for ( var_6 = bullettrace( var_1 + var_5, var_2 + var_5, 0, self ); distancesquared( var_6["position"], var_2 + var_5 ) > 10 && var_3 < var_4; var_6 = bullettrace( var_1 + var_5, var_2 + var_5, 0, self ) ) { if ( var_1[2] < var_2[2] ) var_1 += ( 0, 0, 128 ); else if ( var_1[2] > var_2[2] ) var_2 += ( 0, 0, 128 ); else { var_1 += ( 0, 0, 128 ); var_2 += ( 0, 0, 128 ); } var_3++; } var_7 = []; var_7["start"] = var_1; var_7["end"] = var_2; return var_7; } travelToNode( var_0 ) { var_1 = getOriginOffsets( var_0 ); if ( var_1["start"] != self.origin ) { if ( isdefined( var_0.script_airspeed ) && isdefined( var_0.script_accel ) ) { var_2 = var_0.script_airspeed; var_3 = var_0.script_accel; } else { var_2 = 30 + randomint( 20 ); var_3 = 15 + randomint( 15 ); } self vehicle_setspeed( var_2, var_3 ); self setvehgoalpos( var_1["start"] + ( 0, 0, 30 ), 0 ); self setgoalyaw( var_0.angles[1] + level.heli_angle_offset ); self waittill( "goal" ); } if ( var_1["end"] != var_0.origin ) { if ( isdefined( var_0.script_airspeed ) && isdefined( var_0.script_accel ) ) { var_2 = var_0.script_airspeed; var_3 = var_0.script_accel; } else { var_2 = 30 + randomint( 20 ); var_3 = 15 + randomint( 15 ); } self vehicle_setspeed( var_2, var_3 ); self setvehgoalpos( var_1["end"] + ( 0, 0, 30 ), 0 ); self setgoalyaw( var_0.angles[1] + level.heli_angle_offset ); self waittill( "goal" ); } } heli_fly_simple_path( var_0 ) { self endon( "death" ); self endon( "leaving" ); self notify( "flying" ); self endon( "flying" ); heli_reset(); for ( var_1 = var_0; isdefined( var_1.target ); var_1 = var_2 ) { var_2 = getent( var_1.target, "targetname" ); if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) ) { var_3 = var_1.script_airspeed; var_4 = var_1.script_accel; } else { var_3 = 30 + randomint( 20 ); var_4 = 15 + randomint( 15 ); } self vehicle_setspeed( var_3, var_4 ); if ( !isdefined( var_2.target ) ) { self setvehgoalpos( var_2.origin + self.zOffset, 1 ); self waittill( "near_goal" ); continue; } self setvehgoalpos( var_2.origin + self.zOffset, 0 ); self waittill( "near_goal" ); self setgoalyaw( var_2.angles[1] ); self waittillmatch( "goal" ); } } heli_fly_loop_path( var_0 ) { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); self notify( "flying" ); self endon( "flying" ); heli_reset(); thread heli_loop_speed_control( var_0 ); for ( var_1 = var_0; isdefined( var_1.target ); var_1 = var_2 ) { var_2 = getent( var_1.target, "targetname" ); if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) ) { self.desired_speed = var_1.script_airspeed; self.desired_accel = var_1.script_accel; } else { self.desired_speed = 30 + randomint( 20 ); self.desired_accel = 15 + randomint( 15 ); } if ( self.heliType == "flares" ) { self.desired_speed = self.desired_speed * 0.5; self.desired_accel = self.desired_accel * 0.5; } if ( isdefined( var_2.script_delay ) && isdefined( self.primaryTarget ) && !heli_is_threatened() ) { self setvehgoalpos( var_2.origin + self.zOffset, 1 ); self waittill( "near_goal" ); wait(var_2.script_delay); continue; } self setvehgoalpos( var_2.origin + self.zOffset, 0 ); self waittill( "near_goal" ); self setgoalyaw( var_2.angles[1] ); self waittillmatch( "goal" ); } } heli_loop_speed_control( var_0 ) { self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); if ( isdefined( var_0.script_airspeed ) && isdefined( var_0.script_accel ) ) { self.desired_speed = var_0.script_airspeed; self.desired_accel = var_0.script_accel; } else { self.desired_speed = 30 + randomint( 20 ); self.desired_accel = 15 + randomint( 15 ); } var_1 = 0; var_2 = 0; for (;;) { var_3 = self.desired_speed; var_4 = self.desired_accel; if ( self.heliType != "flares" && isdefined( self.primaryTarget ) && !heli_is_threatened() ) var_3 *= 0.25; if ( var_1 != var_3 || var_2 != var_4 ) { self vehicle_setspeed( var_3, var_4 ); var_1 = var_3; var_2 = var_4; } wait 0.05; } } heli_is_threatened() { if ( self.recentDamageAmount > 50 ) return 1; if ( self.currentstate == "heavy smoke" ) return 1; return 0; } heli_fly_well( var_0 ) { self notify( "flying" ); self endon( "flying" ); self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); for (;;) { var_1 = get_best_area_attack_node( var_0 ); travelToNode( var_1 ); if ( isdefined( var_1.script_airspeed ) && isdefined( var_1.script_accel ) ) { var_2 = var_1.script_airspeed; var_3 = var_1.script_accel; } else { var_2 = 30 + randomint( 20 ); var_3 = 15 + randomint( 15 ); } self vehicle_setspeed( var_2, var_3 ); self setvehgoalpos( var_1.origin + self.zOffset, 1 ); self setgoalyaw( var_1.angles[1] + level.heli_angle_offset ); if ( level.heli_forced_wait != 0 ) { self waittill( "near_goal" ); wait(level.heli_forced_wait); continue; } if ( !isdefined( var_1.script_delay ) ) { self waittill( "near_goal" ); wait(5 + randomint( 5 )); continue; } self waittillmatch( "goal" ); wait(var_1.script_delay); } } get_best_area_attack_node( var_0 ) { return updateAreaNodes( var_0 ); } heli_leave( var_0 ) { self notify( "leaving" ); if ( isdefined( self.heliType ) && self.heliType == "osprey" && isdefined( self.pathGoal ) ) { self setvehgoalpos( self.pathGoal, 1 ); common_scripts\utility::waittill_any_timeout( 5, "goal" ); } if ( !isdefined( var_0 ) ) { var_1 = level.heli_leave_nodes[randomint( level.heli_leave_nodes.size )]; var_0 = var_1.origin; } var_2 = spawn( "script_origin", var_0 ); if ( isdefined( var_2 ) ) { self setlookatent( var_2 ); var_2 thread wait_and_delete( 3.0 ); } heli_reset(); self vehicle_setspeed( 100, 45 ); self setvehgoalpos( var_0, 1 ); self waittillmatch( "goal" ); self notify( "death" ); wait 0.05; if ( isdefined( self.killCamEnt ) ) self.killCamEnt delete(); maps\mp\_utility::decrementFauxVehicleCount(); self delete(); } wait_and_delete( var_0 ) { self endon( "death" ); level endon( "game_ended" ); wait(var_0); self delete(); } debug_print3d( var_0, var_1, var_2, var_3, var_4 ) { if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 ) thread draw_text( var_0, var_1, var_2, var_3, var_4 ); } debug_print3d_simple( var_0, var_1, var_2, var_3 ) { if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 ) { if ( isdefined( var_3 ) ) thread draw_text( var_0, ( 0.8, 0.8, 0.8 ), var_1, var_2, var_3 ); else thread draw_text( var_0, ( 0.8, 0.8, 0.8 ), var_1, var_2, 0 ); } } debug_line( var_0, var_1, var_2, var_3 ) { if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 && !isdefined( var_3 ) ) thread draw_line( var_0, var_1, var_2 ); else if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 ) thread draw_line( var_0, var_1, var_2, var_3 ); } draw_text( var_0, var_1, var_2, var_3, var_4 ) { if ( var_4 == 0 ) { while ( isdefined( var_2 ) ) wait 0.05; } else { for ( var_5 = 0; var_5 < var_4; var_5++ ) { if ( !isdefined( var_2 ) ) break; wait 0.05; } } } draw_line( var_0, var_1, var_2, var_3 ) { if ( isdefined( var_3 ) ) { for ( var_4 = 0; var_4 < var_3; var_4++ ) wait 0.05; } else { for (;;) wait 0.05; } } addToHeliList() { level.helis[self getentitynumber()] = self; } removeFromHeliList( var_0 ) { level.helis[var_0] = undefined; } addToLittleBirdList() { level.littleBirds[self getentitynumber()] = self; } removeFromLittleBirdListOnDeath() { var_0 = self getentitynumber(); self waittill( "death" ); level.littleBirds[var_0] = undefined; } exceededMaxLittlebirds( var_0 ) { if ( level.littleBirds.size >= 4 || level.littleBirds.size >= 2 && var_0 == "littlebird_flock" ) return 1; else return 0; } playFlareFx() { for ( var_0 = 0; var_0 < 10; var_0++ ) { if ( !isdefined( self ) ) return; playfxontag( level._effect["ac130_flare"], self, "TAG_FLARE" ); wait 0.15; } } deployFlares() { var_0 = spawn( "script_origin", self.origin + ( 0, 0, -256 ) ); var_0.angles = self.angles; var_0 movegravity( ( 0, 0, -1 ), 5.0 ); var_0 thread deleteAfterTime( 5.0 ); return var_0; } heli_flares_monitor() { switch ( self.heliType ) { case "osprey_gunner": case "osprey": self.numFlares = 2; break; default: self.numFlares = 1; break; } thread handleIncomingSAM(); thread handleIncomingStinger(); } handleIncomingStinger( var_0 ) { level endon( "game_ended" ); self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); self endon( "helicopter_done" ); for (;;) { level waittill( "stinger_fired", var_1, var_2, var_3 ); if ( !isdefined( var_3 ) || var_3 != self ) continue; if ( isdefined( var_0 ) ) { var_2 thread [[ var_0 ]]( var_1, var_1.team, var_3 ); continue; } var_2 thread watchStingerProximity( var_1, var_1.team, var_3 ); } } watchStingerProximity( var_0, var_1, var_2 ) { self endon( "death" ); for (;;) { if ( !isdefined( var_2 ) ) break; var_3 = var_2 getpointinbounds( 0, 0, 0 ); var_4 = distance( self.origin, var_3 ); if ( var_4 < 4000 && var_2.numFlares > 0 ) { var_2.numFlares--; var_2 thread playFlareFx(); var_5 = var_2 deployFlares(); self missile_settargetent( var_5 ); return; } wait 0.05; } } handleIncomingSAM( var_0 ) { level endon( "game_ended" ); self endon( "death" ); self endon( "crashing" ); self endon( "leaving" ); self endon( "helicopter_done" ); for (;;) { level waittill( "sam_fired", var_1, var_2, var_3 ); if ( !isdefined( var_3 ) || var_3 != self ) continue; if ( isdefined( var_0 ) ) { level thread [[ var_0 ]]( var_1, var_1.team, var_3, var_2 ); continue; } level thread watchSAMProximity( var_1, var_1.team, var_3, var_2 ); } } watchSAMProximity( var_0, var_1, var_2, var_3 ) { level endon( "game_ended" ); var_2 endon( "death" ); for (;;) { var_4 = var_2 getpointinbounds( 0, 0, 0 ); var_5 = []; for ( var_6 = 0; var_6 < var_3.size; var_6++ ) { if ( isdefined( var_3[var_6] ) ) var_5[var_6] = distance( var_3[var_6].origin, var_4 ); } for ( var_6 = 0; var_6 < var_5.size; var_6++ ) { if ( isdefined( var_5[var_6] ) ) { if ( var_5[var_6] < 4000 && var_2.numFlares > 0 ) { var_2.numFlares--; var_2 thread playFlareFx(); var_7 = var_2 deployFlares(); for ( var_8 = 0; var_8 < var_3.size; var_8++ ) { if ( isdefined( var_3[var_8] ) ) var_3[var_8] missile_settargetent( var_7 ); } return; } } } wait 0.05; } } deleteAfterTime( var_0 ) { wait(var_0); self delete(); } pavelowMadeSelectionVO() { self endon( "death" ); self endon( "disconnect" ); self playlocalsound( game["voice"][self.team] + "KS_hqr_pavelow" ); wait 3.5; self playlocalsound( game["voice"][self.team] + "KS_pvl_inbound" ); }