init() { level.player_too_many_players_check = false; if ( isDedicated() ) { level thread upload_stats_on_round_end(); level thread upload_stats_on_game_end(); level thread upload_stats_on_player_connect(); } } upload_stats_on_round_end() { level endon( "end_game" ); for ( ;; ) { level waittill( "end_of_round" ); uploadstats(); } } upload_stats_on_game_end() { level waittill( "end_game" ); uploadstats(); } upload_stats_on_player_connect() { level endon( "end_game" ); for ( ;; ) { level waittill( "connected" ); level thread delay_uploadstats( 1 ); } } delay_uploadstats( delay ) { level notify( "delay_uploadstats" ); level endon( "delay_uploadstats" ); level endon( "end_game" ); wait delay; uploadstats(); }