function Init() -- Define buttons buttonoptions = {} height = 0 for i=1,10 do buttonoptions[i] = { function(menu) Game.SetPlayerData("prestige " .. (i+10)) Game.PlaySound("enter_prestige") Game.CloseMenu("plutonium_customise_stats_prestige2") Game.OpenMenu("plutonium_customise_stats") end, ("PRESTIGE " .. (i+10)) } height = height + 28 end buttonoptions[11] = { nil, nil } buttonoptions[12] = { nil, nil } buttonoptions[13] = { function(menu) Game.CloseMenu("plutonium_customise_stats_prestige2") Game.OpenMenu("plutonium_customise_stats_prestige1") end, "BACK" } height = height + 84 -- Allocate popup menu = Popup_Create_Advanced("plutonium_customise_stats_prestige2", "Choose your prestige", 400, height, function(menu) -- onopen Game.PlaySound("tabs_slide") end, function(menu) -- onclose Game.CloseMenu("plutonium_customise_stats_prestige2") Game.OpenMenu("plutonium_customise_stats_prestige1") end, buttonoptions -- buttonoptions ) -- Text warning = UI.Item.new() warning:SetType(UI.ItemType.Text) warning:SetRect(-195, -135, 400, height, 2, 2) warning:SetText("Select the prestige you want 0-20.") warning:SetFont(UI.Fonts.BigFont) warning:SetTextScale(0.375) menu:AddItem(warning) end