#include common_scripts\utility; #include maps\mp\_utility; main() { level.callbackActorSpawned = ::Callback_ActorSpawned; } Callback_ActorSpawned() { /* PrintConsole( "Callback_ActorSpawned:" ); PrintConsole( "self.classname: " + self.classname ); */ } CodeCallback_ActorSpawned() { self [[level.callbackActorSpawned]](); }