82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
|
#include maps\_utility;
|
||
|
#include common_scripts\utility;
|
||
|
|
||
|
main()
|
||
|
{
|
||
|
level.callbackActorDamage = ::Callback_ActorDamage;
|
||
|
level.callbackActorKilled = ::Callback_ActorKilled;
|
||
|
}
|
||
|
|
||
|
init()
|
||
|
{
|
||
|
level thread watchRoundChanges();
|
||
|
}
|
||
|
|
||
|
watchRoundChanges()
|
||
|
{
|
||
|
current_round = 0;
|
||
|
setDvar( "sv_zombieRoundNumber", current_round );
|
||
|
|
||
|
flag_wait( "all_players_connected" );
|
||
|
waittillframeend;
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
while ( !isDefined( level.round_number ) || current_round == level.round_number )
|
||
|
wait 0.05;
|
||
|
|
||
|
current_round = level.round_number;
|
||
|
setDvar( "sv_zombieRoundNumber", current_round );
|
||
|
level notify( "new_zombie_round", current_round );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Callback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
|
||
|
{
|
||
|
/*
|
||
|
PrintConsole( "Callback_ActorDamage:" );
|
||
|
PrintConsole( "self.classname: " + self.classname );
|
||
|
PrintConsole( "eInflictor.classname: " + eInflictor.classname );
|
||
|
PrintConsole( "eAttacker.classname: " + eAttacker.classname );
|
||
|
PrintConsole( "iDamage: " + iDamage );
|
||
|
PrintConsole( "iDFlags: " + iDFlags );
|
||
|
PrintConsole( "sMeansOfDeath: " + sMeansOfDeath );
|
||
|
PrintConsole( "sWeapon: " + sWeapon );
|
||
|
PrintConsole( "vPoint: " + vPoint );
|
||
|
PrintConsole( "vDir: " + vDir );
|
||
|
PrintConsole( "sHitLoc: " + sHitLoc );
|
||
|
PrintConsole( "iModelIndex: " + iModelIndex );
|
||
|
PrintConsole( "iTimeOffset: " + iTimeOffset );
|
||
|
PrintConsole( "" );
|
||
|
*/
|
||
|
|
||
|
self FinishActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
|
||
|
}
|
||
|
|
||
|
Callback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
|
||
|
{
|
||
|
/*
|
||
|
PrintConsole( "Callback_ActorKilled:" );
|
||
|
PrintConsole( "self.classname: " + self.classname );
|
||
|
PrintConsole( "eInflictor.classname: " + eInflictor.classname );
|
||
|
PrintConsole( "eAttacker.classname: " + eAttacker.classname );
|
||
|
PrintConsole( "iDamage: " + iDamage );
|
||
|
PrintConsole( "sMeansOfDeath: " + sMeansOfDeath );
|
||
|
PrintConsole( "sWeapon: " + sWeapon );
|
||
|
PrintConsole( "vDir: " + vDir );
|
||
|
PrintConsole( "sHitLoc: " + sHitLoc );
|
||
|
PrintConsole( "iTimeOffset: " + iTimeOffset );
|
||
|
PrintConsole( "" );
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
CodeCallback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
|
||
|
{
|
||
|
self [[level.callbackActorDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
|
||
|
}
|
||
|
|
||
|
CodeCallback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
|
||
|
{
|
||
|
self [[level.callbackActorKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset );
|
||
|
}
|