From bf8ae76fe1a7059fdf9b793c8007af692604a29b Mon Sep 17 00:00:00 2001 From: Rim Date: Tue, 28 May 2024 16:06:30 -0400 Subject: [PATCH] chore(_zm_utility.gsc): remove whitespace --- scripts/zm/_zm_utility.gsc | 80 -------------------------------------- 1 file changed, 80 deletions(-) diff --git a/scripts/zm/_zm_utility.gsc b/scripts/zm/_zm_utility.gsc index 0118815..8faf8d6 100644 --- a/scripts/zm/_zm_utility.gsc +++ b/scripts/zm/_zm_utility.gsc @@ -56,7 +56,6 @@ function is_Standard() return false; } - function ConvertSecondsToMilliseconds( seconds ) { return ( seconds * 1000 ); @@ -352,7 +351,6 @@ function run_spawn_functions() } } - function create_simple_hud( client, team ) { if ( IsDefined( team ) ) @@ -387,7 +385,6 @@ function destroy_hud() self Destroy(); } - // self = exterior_goal which is barrier_chunks function all_chunks_intact( barrier, barrier_chunks ) { @@ -414,7 +411,6 @@ function all_chunks_intact( barrier, barrier_chunks ) return true; // if the board has been repaired then return true } - // self = exterior_goal which is barrier_chunks function no_valid_repairable_boards( barrier, barrier_chunks ) { @@ -1124,7 +1120,6 @@ function poi_locations_equal( loc1, loc2 ) return loc1[0]==loc2[0]; } - function add_poi_attractor( zombie_poi ) { if( !isDefined( zombie_poi ) ) @@ -1373,7 +1368,6 @@ function add_poi_to_ignore_list( poi ) } } - //------------------------------------------------------------------------------- // player should be within a couple feet of enemy //------------------------------------------------------------------------------- @@ -1676,9 +1670,6 @@ function get_number_of_valid_players() return num_player_valid; - - - } function in_revive_trigger() @@ -1804,7 +1795,6 @@ function non_destroyed_bar_board_order( origin, chunks ) //-------------------------BARS------------------------------------------------------------ } - function non_destroyed_grate_order( origin, chunks_grate ) { //-------------------------GRATES---------------------------------------------------------- @@ -2300,7 +2290,6 @@ function show_grate_pull() // I could fx and sound from here as well. } - function get_closest_2d( origin, ents ) { if( !IsDefined( ents ) ) @@ -2363,7 +2352,6 @@ function get_closest_2d( origin, ents ) // } //} - //chris_p - fix bug with this not being an ent array! function in_playable_area() { @@ -2432,7 +2420,6 @@ function get_closest_non_destroyed_chunk( origin, barrier, barrier_chunks ) return undefined; } - // Jluyties barrier_chunks is the total amount of bars or boards that the exterior_goal was connected to // The grates do not return random function get_random_destroyed_chunk( barrier, barrier_chunks ) @@ -2500,7 +2487,6 @@ function get_destroyed_repair_grates( barrier_chunks ) return array; // send back state of array so it knows if boards are full or note and which board it is. } - // this is the layer I want to do the check // I need to define each part of function get_non_destroyed_chunks( barrier, barrier_chunks ) @@ -2741,7 +2727,6 @@ function get_destroyed_chunks( barrier_chunks ) //} } - function grate_order_destroyed( chunks_repair_grate ) { grate_repair_order = []; @@ -2892,7 +2877,6 @@ function array_limiter( array, total ) return new_array; } - function fake_physicslaunch( target_pos, power ) { start_pos = self.origin; @@ -3115,7 +3099,6 @@ function play_loopsound_on_ent( ref ) self PlaySound( level.zombie_sounds[ref] ); } - function string_to_float( string ) { floatParts = strTok( string, "." ); @@ -3168,7 +3151,6 @@ function set_zombie_var( zvar, value, is_float, column, is_team_based ) return value; } - // Read a value from a table and return the result // function get_table_var( table, var_name, value, is_float, column ) @@ -3203,7 +3185,6 @@ function get_table_var( table, var_name, value, is_float, column ) return value; } - function hudelem_count() { /# @@ -3426,7 +3407,6 @@ function debug_attack_spots_taken() msg = "" + count + " / " + self.attack_spots_taken.size; print3d( self.origin, msg ); } - } #/ @@ -3489,7 +3469,6 @@ function really_play_2D_sound(sound) temp_ent delete(); } - function play_sound_2D(sound) { level thread really_play_2D_sound(sound); @@ -3536,7 +3515,6 @@ function trigger_invisible( enable ) } } - // Print3d function print3d_ent( text, color, scale, offset, end_msg, overwrite ) { @@ -3607,7 +3585,6 @@ function create_counter_hud( x ) return hud; } - // // Get the name of the zone that the entity is currently in // self is the entity to check on @@ -3829,7 +3806,6 @@ function shock_onexplosion( damage, shockType, shockLight ) } } - function increment_ignoreme() { DEFAULT( self.ignorme_count, 0 ); @@ -3852,9 +3828,6 @@ function decrement_ignoreme() self.ignoreme = ( self.ignorme_count > 0 ); } - - - // ww: increment the is_drinking variable on a player function increment_is_drinking() { @@ -4083,7 +4056,6 @@ function spawn_weapon_model( weapon, model, origin, angles, options ) return weapon_model; } - function spawn_buildkit_weapon_model( player, weapon, camo, origin, angles ) { weapon_model = spawn( "script_model", origin ); @@ -4103,7 +4075,6 @@ function spawn_buildkit_weapon_model( player, weapon, camo, origin, angles ) return weapon_model; } - function is_player_revive_tool( weapon ) { if ( weapon == level.weaponReviveTool || IS_EQUAL(weapon,self.weaponReviveTool) ) @@ -4124,7 +4095,6 @@ function is_limited_weapon( weapon ) return false; } - function register_lethal_grenade_for_level( weaponname ) { weapon = GetWeapon( weaponname ); @@ -4141,7 +4111,6 @@ function register_lethal_grenade_for_level( weaponname ) level.zombie_lethal_grenade_list[weapon] = weapon; } - function is_lethal_grenade( weapon ) { if ( !isdefined( weapon ) || !isdefined( level.zombie_lethal_grenade_list ) ) @@ -4152,7 +4121,6 @@ function is_lethal_grenade( weapon ) return isdefined(level.zombie_lethal_grenade_list[weapon]); } - function is_player_lethal_grenade( weapon ) { if ( !isdefined( weapon ) || !isdefined( self.current_lethal_grenade ) ) @@ -4163,7 +4131,6 @@ function is_player_lethal_grenade( weapon ) return self.current_lethal_grenade == weapon; } - function get_player_lethal_grenade() { grenade = level.weaponNone; @@ -4176,7 +4143,6 @@ function get_player_lethal_grenade() return grenade; } - function set_player_lethal_grenade( weapon ) { if ( !IsDefined( weapon ) ) @@ -4188,13 +4154,11 @@ function set_player_lethal_grenade( weapon ) self.current_lethal_grenade = weapon; } - function init_player_lethal_grenade() { self set_player_lethal_grenade( level.zombie_lethal_grenade_player_init ); } - function register_tactical_grenade_for_level( weaponname ) { weapon = GetWeapon( weaponname ); @@ -4211,7 +4175,6 @@ function register_tactical_grenade_for_level( weaponname ) level.zombie_tactical_grenade_list[weapon] = weapon; } - function is_tactical_grenade( weapon ) { if ( !isdefined( weapon ) || !isdefined( level.zombie_tactical_grenade_list ) ) @@ -4222,7 +4185,6 @@ function is_tactical_grenade( weapon ) return isdefined(level.zombie_tactical_grenade_list[weapon]); } - function is_player_tactical_grenade( weapon ) { if ( !isdefined( weapon ) || !isdefined( self.current_tactical_grenade ) ) @@ -4233,7 +4195,6 @@ function is_player_tactical_grenade( weapon ) return self.current_tactical_grenade == weapon; } - function get_player_tactical_grenade() { tactical = level.weaponNone; @@ -4246,7 +4207,6 @@ function get_player_tactical_grenade() return tactical; } - function set_player_tactical_grenade( weapon ) { if ( !IsDefined( weapon ) ) @@ -4258,7 +4218,6 @@ function set_player_tactical_grenade( weapon ) self.current_tactical_grenade = weapon; } - function init_player_tactical_grenade() { self set_player_tactical_grenade( level.zombie_tactical_grenade_player_init ); @@ -4276,7 +4235,6 @@ function is_placeable_mine( weapon ) return isdefined( level.placeable_mines[weapon.name] ); } - function is_player_placeable_mine( weapon ) { if ( !isdefined( weapon ) || !isdefined( self.current_placeable_mine ) ) @@ -4287,7 +4245,6 @@ function is_player_placeable_mine( weapon ) return self.current_placeable_mine == weapon; } - function get_player_placeable_mine() { placeable_mine = level.weaponNone; @@ -4300,7 +4257,6 @@ function get_player_placeable_mine() return placeable_mine; } - function set_player_placeable_mine( weapon ) { if ( !IsDefined( weapon ) ) @@ -4312,13 +4268,11 @@ function set_player_placeable_mine( weapon ) self.current_placeable_mine = weapon; } - function init_player_placeable_mine() { self set_player_placeable_mine( level.zombie_placeable_mine_player_init ); } - function register_melee_weapon_for_level( weaponname ) { weapon = GetWeapon( weaponname ); @@ -4335,7 +4289,6 @@ function register_melee_weapon_for_level( weaponname ) level.zombie_melee_weapon_list[weapon] = weapon; } - function is_melee_weapon( weapon ) { if ( !isdefined( weapon ) || !isdefined( level.zombie_melee_weapon_list ) || ( weapon == GetWeapon( "none" ) ) ) @@ -4346,7 +4299,6 @@ function is_melee_weapon( weapon ) return isdefined(level.zombie_melee_weapon_list[weapon]); } - function is_player_melee_weapon( weapon ) { if ( !isdefined( weapon ) || !isdefined( self.current_melee_weapon ) ) @@ -4357,7 +4309,6 @@ function is_player_melee_weapon( weapon ) return self.current_melee_weapon == weapon; } - function get_player_melee_weapon() { melee_weapon = level.weaponNone; @@ -4370,7 +4321,6 @@ function get_player_melee_weapon() return melee_weapon; } - function set_player_melee_weapon( weapon ) { if ( !IsDefined( weapon ) ) @@ -4382,13 +4332,11 @@ function set_player_melee_weapon( weapon ) self.current_melee_weapon = weapon; } - function init_player_melee_weapon() { self set_player_melee_weapon( level.zombie_melee_weapon_player_init ); } - function register_hero_weapon_for_level( weaponname ) { weapon = GetWeapon( weaponname ); @@ -4415,7 +4363,6 @@ function is_hero_weapon( weapon ) return isdefined(level.zombie_hero_weapon_list[weapon]); } - function is_player_hero_weapon( weapon ) { if ( !isdefined( weapon ) || !isdefined( self.current_hero_weapon ) ) @@ -4426,7 +4373,6 @@ function is_player_hero_weapon( weapon ) return self.current_hero_weapon == weapon; } - function get_player_hero_weapon() { hero_weapon = level.weaponNone; @@ -4439,7 +4385,6 @@ function get_player_hero_weapon() return hero_weapon; } - function set_player_hero_weapon( weapon ) { if ( !IsDefined( weapon ) ) @@ -4461,8 +4406,6 @@ function has_player_hero_weapon() return (IsDefined(self.current_hero_weapon) && self.current_hero_weapon != level.weaponNone); } - - function should_watch_for_emp() { return IS_TRUE( level.should_watch_for_emp ); @@ -4492,7 +4435,6 @@ function register_offhand_weapons_for_level_defaults() level.zombie_equipment_player_init = undefined; } - function init_player_offhand_weapons() { init_player_lethal_grenade(); @@ -4503,19 +4445,16 @@ function init_player_offhand_weapons() zm_equipment::init_player_equipment(); } - function is_offhand_weapon( weapon ) { return (is_lethal_grenade( weapon ) || is_tactical_grenade( weapon ) || is_placeable_mine( weapon ) || is_melee_weapon( weapon ) || is_hero_weapon( weapon ) || zm_equipment::is_equipment( weapon ) ); } - function is_player_offhand_weapon( weapon ) { return (self is_player_lethal_grenade( weapon ) || self is_player_tactical_grenade( weapon ) || self is_player_placeable_mine( weapon ) || self is_player_melee_weapon( weapon ) || self is_player_hero_weapon( weapon ) || self zm_equipment::is_player_equipment( weapon ) ); } - function has_powerup_weapon() { return IS_TRUE( self.has_powerup_weapon ); @@ -4637,8 +4576,6 @@ function ignore_triggers( timer ) self.ignoreTriggers = false; } - - /@ "Name: giveachievement_wrapper( , [all_players] )" "Summary: Gives an Achievement to the specified player" @@ -4716,7 +4653,6 @@ function giveachievement_wrapper( achievement, all_players ) { incrementCounter( "global_" + achievement_lower,global_counter); } - } function GetYaw(org) @@ -4725,7 +4661,6 @@ function GetYaw(org) return angles[1]; } - function GetYawToSpot(spot) { pos = spot; @@ -4753,7 +4688,6 @@ function disable_react() self.allowReact = false; } - /* ============= ///ScriptDocBegin @@ -4784,8 +4718,6 @@ function bullet_attack( type ) return type == "MOD_RIFLE_BULLET"; } - - function pick_up() { player = self.owner; @@ -4805,7 +4737,6 @@ function destroy_ent() self delete(); } - /@ "Name: waittill_not_moving()" "Summary: waits for the object to stop moving" @@ -4838,7 +4769,6 @@ function waittill_not_moving() } } - /@ "Name: get_closest_player( )" "Summary: Returns the closest player to the given origin." @@ -4854,7 +4784,6 @@ function get_closest_player( org ) return ArrayGetClosest( org, players ); } - function ent_flag_init_ai_standards() { message_array = []; @@ -4884,7 +4813,6 @@ function ent_flag_wait_ai_standards( message ) self.ent_flag[ message ] = true; } - /@ "Name: flat_angle( )" "Summary: Returns the specified angle as a flat angle.( 45, 90, 30 ) becomes( 0, 90, 0 ). Useful if you just need an angle around Y - axis." @@ -5038,8 +4966,6 @@ function is_player_looking_at(origin, dot, do_trace, ignore_ent) return false; } - - /@ "Name: add_gametype()" "Summary: dummy - Rex looks for these to populate the gametype pulldown" @@ -5525,7 +5451,6 @@ function sq_refresh_player_navcard_hud_internal() } } - function disable_player_move_states(forceStanceChange) { self AllowCrouch( true ); @@ -6034,7 +5959,6 @@ function is_point_inside_enabled_zone( v_origin, ignore_zone ) return false; } - function clear_streamer_hint() { if ( IsDefined(self.streamer_hint) ) @@ -6053,7 +5977,6 @@ function wait_clear_streamer_hint( lifetime ) self clear_streamer_hint(); } - function create_streamer_hint( origin, angles, value, lifetime ) { if ( self == level ) @@ -6118,8 +6041,6 @@ function approximate_path_dist( player ) return approx_dist; } - - // Helper function for slowdowns function register_slowdown( str_type, n_rate, n_duration ) { @@ -6133,7 +6054,6 @@ function register_slowdown( str_type, n_rate, n_duration ) level.a_s_slowdowns[ str_type ].n_duration = n_duration; } - // All-purpose function to slow a zombie. Can handle slowdowns from multiple sources. // The slowest rate will always be applied first, until it wears out, then the next highest one will be applied. // str_type is the reason for the slow