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Rim 2024-05-28 13:25:29 -04:00
commit 8daf5ee4f6
47 changed files with 8419 additions and 0 deletions

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version,12,#Bump this value every time you update the stats table. If you add a new weapon entry, then add the new version number in the #table version column i.e. s18.,,,,,,,,,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12,n13,o14,p15,q16,r17,s18,t19,u20,
0,,weapon_pistol,WEAPON_NULL,weapon_null,,menu_mp_lobby_none_selected,,,,100,,-1,,100,,,,,,,
1,,weapon_pistol,WEAPON_PISTOL_STANDARD,pistol_standard,,t7_icon_weapon_pistol_standard,WEAPON_PISTOL_STANDARD_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload,1,100,,-1,secondary,100,,,,,,,
2,,weapon_pistol,WEAPON_PISTOL_BURST,pistol_burst,,t7_icon_weapon_pistol_burst,WEAPON_PISTOL_BURST_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload,2,8,,1,secondary,,,,1,,,,
3,,weapon_pistol,WEAPON_PISTOL_FULLAUTO,pistol_fullauto,,t7_icon_weapon_pistol_fullauto,WEAPON_PISTOL_FULLAUTO_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload,3,21,,1,secondary,,,,1,,,,
4,,weapon_pistol,WEAPON_PISTOL_STANDARD_DW,pistol_standard_dw,,t7_icon_weapon_pistol_standard_dw,WEAPON_PISTOL_STANDARD_DW_DESC,damage extbarrel fastreload quickdraw reflex steadyaim suppressed,4,100,,-1,secondary,100,,,,,,,
5,,weapon_pistol,WEAPON_PISTOL_BURST_DW,pistol_burst_dw,,t7_icon_weapon_pistol_burst_dw,WEAPON_PISTOL_BURST_DW_DESC,damage extbarrel fastreload quickdraw reflex steadyaim suppressed,5,100,,-1,secondary,100,,,,,,,
6,,weapon_pistol,WEAPON_PISTOL_FULLAUTO_DW,pistol_fullauto_dw,,t7_icon_weapon_pistol_fullauto_dw,WEAPON_PISTOL_FULLAUTO_DW_DESC,damage extbarrel fastreload quickdraw reflex steadyaim suppressed,6,100,,-1,secondary,100,,,,,,,
8,,weapon_pistol,WEAPON_PISTOL_SHOTGUN,pistol_shotgun,,t7_icon_weapon_pistol_shotgun,WEAPON_PISTOL_SHOTGUN_DESC,reflex reddot quickdraw steadyaim fastreload extbarrel dw gmod6 gmod7,7,100,,-1,secondary,100,,,,4,,,
9,,weapon_pistol,WEAPON_PISTOL_SHOTGUN_DW,pistol_shotgun_dw,,t7_icon_weapon_pistol_shotgun_dw,WEAPON_PISTOL_SHOTGUN_DESC,gmod6 gmod7,8,100,,-1,secondary,100,,,,4,,,
10,,weapon_smg,WEAPON_SMG_STANDARD,smg_standard,,t7_icon_weapon_smg_standard,WEAPON_SMG_STANDARD_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,3,15,,1,primary,,,,1,,,,
11,,weapon_smg,WEAPON_SMG_BURST,smg_burst,,t7_icon_weapon_smg_burst,WEAPON_SMG_BURST_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,4,22,,1,primary,,,,1,,,,
12,,weapon_smg,WEAPON_SMG_FASTFIRE,smg_fastfire,,t7_icon_weapon_smg_fastfire,WEAPON_SMG_FASTFIRE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,1,3,,1,primary,,,,1,,,,
13,,weapon_smg,WEAPON_SMG_LONGRANGE,smg_longrange,,t7_icon_weapon_smg_longrange,WEAPON_SMG_LONGRANGE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,6,100,,-1,primary,100,,,,,,,
14,,weapon_smg,WEAPON_SMG_VERSATILE,smg_versatile,,t7_icon_weapon_smg_versatile,WEAPON_SMG_VERSATILE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,2,7,,1,primary,,,,1,,,,
15,,weapon_smg,WEAPON_SMG_CAPACITY,smg_capacity,,t7_icon_weapon_smg_capacity,WEAPON_SMG_CAPACITY_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,5,28,,1,primary,,,,1,,,,
16,,weapon_smg,WEAPON_SMG_AK74U,smg_ak74u,,t7_icon_weapon_smg_ak74u,WEAPON_SMG_AK74U_DESC,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,12,0,,-1,primary,,,,,9,,,
17,,weapon_smg,WEAPON_SMG_MP40,smg_mp40,,t7_icon_weapon_smg_capacity,WEAPON_SMG_MP40_DESC,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,7,100,,-1,primary,100,,,,4,,,
20,,weapon_assault,WEAPON_AR_STANDARD,ar_standard,,t7_icon_weapon_ar_standard,WEAPON_AR_STANDARD_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,2,6,,1,primary,,,,1,,,,
21,,weapon_assault,WEAPON_AR_ACCURATE,ar_accurate,,t7_icon_weapon_ar_accurate,WEAPON_AR_ACCURATE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,1,1,,1,primary,,,,1,,,,
22,,weapon_assault,WEAPON_AR_CQB,ar_cqb,,t7_icon_weapon_ar_cqb,WEAPON_AR_CQB_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,5,24,,1,primary,,,,1,,,,
23,,weapon_assault,WEAPON_AR_DAMAGE,ar_damage,,t7_icon_weapon_ar_damage,WEAPON_AR_DAMAGE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,6,30,,1,primary,,,,1,,,,
24,,weapon_assault,WEAPON_AR_FASTBURST,ar_fastburst,,t7_icon_weapon_ar_fastburst,WEAPON_AR_FASTBURST_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,7,100,,-1,primary,100,,,,,,,
25,,weapon_assault,WEAPON_AR_LONGBURST,ar_longburst,,t7_icon_weapon_ar_longburst,WEAPON_AR_LONGBURST_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,3,16,,1,primary,,,,1,,,,
26,,weapon_assault,WEAPON_AR_MARKSMAN,ar_marksman,,t7_icon_weapon_ar_marksman,WEAPON_AR_MARKSMAN_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload,4,19,,1,primary,,,,1,,,,
28,,weapon_assault,WEAPON_AR_GARAND,ar_garand,,t7_icon_weapon_ar_garand,WEAPON_AR_GARAND_DESC,reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7,8,100,,-1,primary,100,,,,4,,,
30,,weapon_lmg,WEAPON_LMG_CQB,lmg_cqb,,t7_icon_weapon_lmg_cqb,WEAPON_LMG_CQB_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload,2,18,,1,primary,,,,1,,,,
31,,weapon_lmg,WEAPON_LMG_HEAVY,lmg_heavy,,t7_icon_weapon_lmg_heavy,WEAPON_LMG_HEAVY_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload,3,26,,1,primary,,,,1,,,,
32,,weapon_lmg,WEAPON_LMG_LIGHT,lmg_light,,t7_icon_weapon_lmg_light,WEAPON_LMG_LIGHT_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload,1,11,,1,primary,,,,1,,,,
33,,weapon_lmg,WEAPON_LMG_SLOWFIRE,lmg_slowfire,,t7_icon_weapon_lmg_slowfire,WEAPON_LMG_SLOWFIRE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload,4,30,,1,primary,,,,1,,,,
40,,weapon_sniper,WEAPON_SNIPER_FASTBOLT,sniper_fastbolt,,t7_icon_weapon_sniper_fastbolt,WEAPON_SNIPER_FASTBOLT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload,1,10,,1,primary,,,,1,,,,
41,,weapon_sniper,WEAPON_SNIPER_FASTSEMI,sniper_fastsemi,,t7_icon_weapon_sniper_fastsemi,WEAPON_SNIPER_FASTSEMI_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload,2,13,,1,primary,,,,1,,,,
42,,weapon_sniper,WEAPON_SNIPER_POWERBOLT,sniper_powerbolt,,t7_icon_weapon_sniper_powerbolt,WEAPON_SNIPER_POWERBOLT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload,3,23,,1,primary,,,,1,,,,
43,,weapon_sniper,WEAPON_SNIPER_CHARGESHOT,sniper_chargeshot,,t7_icon_weapon_sniper_chargeshot,WEAPON_SNIPER_CHARGESHOT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload,4,100,,-1,primary,100,,,,,,,
48,,weapon_pistol,WEAPON_PISTOL_M1911,pistol_m1911,,t7_icon_weapon_pistol_m1911,WEAPON_PISTOL_M1911_DESC,reflex reddot quickdraw steadyaim damage fastreload extbarrel dw gmod6 gmod7,6,0,,-1,primary,,,,,9,,,
50,,weapon_cqb,WEAPON_SHOTGUN_FULLAUTO,shotgun_fullauto,,t7_icon_weapon_shotgun_fullauto,WEAPON_SHOTGUN_FULLAUTO_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload,4,32,,1,primary,,,,1,,,,
51,,weapon_cqb,WEAPON_SHOTGUN_PRECISION,shotgun_precision,,t7_icon_weapon_shotgun_precision,WEAPON_SHOTGUN_PRECISION_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload,2,12,,1,primary,,,,1,,,,
52,,weapon_cqb,WEAPON_SHOTGUN_PUMP,shotgun_pump,,t7_icon_weapon_shotgun_pump,WEAPON_SHOTGUN_PUMP_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload,1,4,,1,primary,,,,1,,,,
53,,weapon_cqb,WEAPON_SHOTGUN_SEMIAUTO,shotgun_semiauto,,t7_icon_weapon_shotgun_semiauto,WEAPON_SHOTGUN_SEMIAUTO_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload,3,17,,1,primary,,,,1,,,,
58,,weapon_launcher,WEAPON_LAUNCHER_STANDARD,launcher_standard,1,t7_icon_weapon_launcher_standard,WEAPON_LAUNCHER_STANDARD_ZM_DESC,,7,27,,1,secondary,,,,1,,,,
59,,weapon_launcher,WEAPON_LAUNCHER_LOCKONLY,launcher_lockonly,1,t7_icon_weapon_launcher_lockonly,WEAPON_LAUNCHER_LOCKONLY_DESC,,8,100,,-1,secondary,100,,,,,,,
70,,weapon_pistol,WEAPON_PISTOL_REVOLVER38,pistol_revolver38,1,t7_icon_weapon_pistol_revolver38,WEAPON_PISTOL_REVOLVER38_DESC,,1,100,,-1,secondary,100,,,,,,,
71,,weapon_smg,WEAPON_SMG_STEN,smg_sten,1,t7_icon_weapon_smg_sten,WEAPON_SMG_STEN_DESC,,2,100,,-1,primary,100,,,,,,,
72,,weapon_special,WEAPON_HERO_GRAVITYSPIKES,hero_gravityspikes_melee,,t7_icon_weapon_hero_mercenary_pu,WEAPON_HERO_GRAVITYSPIKES,,,,,-1,primary,,,,,3,,,
73,,weapon_smg,WEAPON_SMG_PPSH,smg_ppsh,,t7_icon_weapon_smg_ppsh,WEAPON_SMG_PPSH,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,,100,,-1,primary,100,,,,4,,,
74,,weapon_special,WEAPON_SKULL_GUN,skull_gun,,menu_mp_weapons_dg2,WEAPON_SKULL_GUN,,1,100,,-1,primary,100,,,,4,,,
98,,weapon_special,WEAPON_TESLA_GUN,tesla_gun,,menu_mp_weapons_dg2,WEAPON_TESLA_GUN,,,,,-1,primary,,,,,,,,
99,,weapon_knife,WEAPON_KNIFE_LOADOUT,knife_loadout,1,t7_icon_weapon_special_knife,WEAPON_KNIFE_LOADOUT_DESC,,1,100,,-1,secondary,100,,,1,,,,
100,,weapon_knife,WEAPON_BOWIE,bowie_knife,,t7_icon_weapon_special_bowie,WEAPON_BOWIE_DESC,,1,0,,1,secondary,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12,n13,o14,p15,q16,r17,s18,t19,u20,
101,,weapon_pistol,WEAPON_PISTOL_STANDARD,pistol_standard_upgraded,,t7_icon_weapon_pistol_standard,WEAPON_PISTOL_STANDARD_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload fmj,101,100,,-1,secondary,100,,,,,,,
102,,weapon_pistol,WEAPON_PISTOL_BURST,pistol_burst_upgraded,,t7_icon_weapon_pistol_burst,WEAPON_PISTOL_BURST_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload fmj,102,100,,-1,secondary,100,,,,,,,
103,,weapon_pistol,WEAPON_PISTOL_FULLAUTO,pistol_fullauto_upgraded,,t7_icon_weapon_pistol_fullauto,WEAPON_PISTOL_FULLAUTO_DESC,reflex reddot quickdraw steadyaim extbarrel fastreload fmj,103,100,,-1,secondary,100,,,,,,,
107,,weapon_pistol,WEAPON_PISTOL_SHOTGUN,pistol_shotgun_upgraded,,t7_icon_weapon_pistol_shotgun,WEAPON_PISTOL_SHOTGUN_DESC,reflex reddot quickdraw steadyaim fastreload extbarrel dw gmod6 gmod7,107,100,,-1,secondary,100,,,,4,,,
108,,weapon_pistol,WEAPON_PISTOL_SHOTGUN_DW,pistol_shotgun_dw_upgraded,,t7_icon_weapon_pistol_shotgun_dw,WEAPON_PISTOL_SHOTGUN_DESC,gmod6 gmod7,108,100,,-1,secondary,100,,,,4,,,
110,,weapon_smg,WEAPON_SMG_STANDARD,smg_standard_upgraded,,t7_icon_weapon_smg_standard,WEAPON_SMG_STANDARD_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,110,100,,-1,primary,100,,,,,,,
111,,weapon_smg,WEAPON_SMG_BURST,smg_burst_upgraded,,t7_icon_weapon_smg_burst,WEAPON_SMG_BURST_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,111,100,,-1,primary,100,,,,,,,
112,,weapon_smg,WEAPON_SMG_FASTFIRE,smg_fastfire_upgraded,,t7_icon_weapon_smg_fastfire,WEAPON_SMG_FASTFIRE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,112,100,,-1,primary,100,,,,,,,
113,,weapon_smg,WEAPON_SMG_LONGRANGE,smg_longrange_upgraded,,t7_icon_weapon_smg_longrange,WEAPON_SMG_LONGRANGE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,113,100,,-1,primary,100,,,,,,,
114,,weapon_smg,WEAPON_SMG_VERSATILE,smg_versatile_upgraded,,t7_icon_weapon_smg_versatile,WEAPON_SMG_VERSATILE_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,114,100,,-1,primary,100,,,,,,,
115,,weapon_smg,WEAPON_SMG_CAPACITY,smg_capacity_upgraded,,t7_icon_weapon_smg_capacity,WEAPON_SMG_CAPACITY_DESC,reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,115,100,,-1,primary,100,,,,,,,
116,,weapon_smg,WEAPON_SMG_AK74U,smg_ak74u_upgraded,,t7_icon_weapon_smg_ak74u,WEAPON_SMG_AK74U_DESC,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,12,0,,-1,primary,,,,,9,,,
117,,weapon_smg,WEAPON_SMG_MP40,smg_mp40_upgraded,,t7_icon_weapon_smg_capacity,WEAPON_SMG_MP40_DESC,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,116,100,,-1,primary,100,,,,4,,,
120,,weapon_assault,WEAPON_AR_STANDARD,ar_standard_upgraded,,t7_icon_weapon_ar_standard,WEAPON_AR_STANDARD_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,120,100,,-1,primary,100,,,,,,,
121,,weapon_assault,WEAPON_AR_ACCURATE,ar_accurate_upgraded,,t7_icon_weapon_ar_standard,WEAPON_AR_ACCURATE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,121,100,,-1,primary,100,,,,,,,
122,,weapon_assault,WEAPON_AR_CQB,ar_cqb_upgraded,,t7_icon_weapon_ar_standard,WEAPON_AR_CQB_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,122,100,,-1,primary,100,,,,,,,
123,,weapon_assault,WEAPON_AR_DAMAGE,ar_damage_upgraded,,t7_icon_weapon_ar_damage,WEAPON_AR_DAMAGE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,123,100,,-1,primary,100,,,,,,,
124,,weapon_assault,WEAPON_AR_FASTBURST,ar_fastburst_upgraded,,t7_icon_weapon_ar_fastburst,WEAPON_AR_FASTBURST_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,124,100,,-1,primary,100,,,,,,,
125,,weapon_assault,WEAPON_AR_LONGBURST,ar_longburst_upgraded,,t7_icon_weapon_ar_longburst,WEAPON_AR_LONGBURST_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,125,100,,-1,primary,100,,,,,,,
126,,weapon_assault,WEAPON_AR_MARKSMAN,ar_marksman_upgraded,,t7_icon_weapon_ar_marksman,WEAPON_AR_MARKSMAN_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj,126,100,,-1,primary,100,,,,,,,
127,,weapon_assault,WEAPON_AR_GARAND,ar_garand_upgraded,,t7_icon_weapon_ar_garand,WEAPON_AR_GARAND_DESC,reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7,127,100,,-1,primary,100,,,,4,,,
128,,weapon_lmg,WEAPON_LMG_RPK,lmg_rpk,,t7_icon_weapon_lmg_rpk,WEAPON_LMG_RPK_DESC,reflex acog dualoptic holo ir reddot quickdraw grip stalker steadyaim fastreload rf gmod6 gmod7,6,0,,-1,primary,,,,,10,,,
129,,weapon_assault,WEAPON_AR_M14,ar_m14,,t7_icon_weapon_ar_m14,WEAPON_AR_M14_DESC,reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7,16,0,,-1,primary,,,,,11,,,
130,,weapon_lmg,WEAPON_LMG_CQB,lmg_cqb_upgraded,,t7_icon_weapon_lmg_cqb,WEAPON_LMG_CQB_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj,130,100,,-1,primary,100,,,,,,,
131,,weapon_lmg,WEAPON_LMG_HEAVY,lmg_heavy_upgraded,,t7_icon_weapon_lmg_heavy,WEAPON_LMG_HEAVY_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj,131,100,,-1,primary,100,,,,,,,
132,,weapon_lmg,WEAPON_LMG_LIGHT,lmg_light_upgraded,,t7_icon_weapon_lmg_light,WEAPON_LMG_LIGHT_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj,132,100,,-1,primary,100,,,,,,,
133,,weapon_lmg,WEAPON_LMG_SLOWFIRE,lmg_slowfire_upgraded,,t7_icon_weapon_lmg_slowfire,WEAPON_LMG_SLOWFIRE_DESC,reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj,133,100,,-1,primary,100,,,,,,,
140,,weapon_sniper,WEAPON_SNIPER_FASTBOLT,sniper_fastbolt_upgraded,,t7_icon_weapon_sniper_fastbolt,WEAPON_SNIPER_FASTBOLT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload fmj,140,100,,-1,primary,100,,,,,,,
141,,weapon_sniper,WEAPON_SNIPER_FASTSEMI,sniper_fastsemi_upgraded,,t7_icon_weapon_sniper_fastsemi,WEAPON_SNIPER_FASTSEMI_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload fmj,141,100,,-1,primary,100,,,,,,,
142,,weapon_sniper,WEAPON_SNIPER_POWERBOLT,sniper_powerbolt_upgraded,,t7_icon_weapon_sniper_fastbolt,WEAPON_SNIPER_POWERBOLT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload fmj,142,100,,-1,primary,100,,,,,,,
143,,weapon_sniper,WEAPON_SNIPER_CHARGESHOT,sniper_chargeshot_upgraded,,t7_icon_weapon_sniper_chargeshot,WEAPON_SNIPER_CHARGESHOT_DESC,reddot ir dualoptic acog swayreduc stalker rf fastreload fmj,143,100,,-1,primary,100,,,,,,,
148,,weapon_pistol,WEAPON_PISTOL_M1911,pistol_m1911_upgraded,,t7_icon_weapon_pistol_m1911,WEAPON_PISTOL_M1911_DESC,reflex reddot quickdraw steadyaim damage fastreload extbarrel dw gmod6 gmod7,6,0,,-1,primary,,,,,9,,,
150,,weapon_cqb,WEAPON_SHOTGUN_FULLAUTO,shotgun_fullauto_upgraded,,t7_icon_weapon_shotgun_fullauto,WEAPON_SHOTGUN_FULLAUTO_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip,150,100,,-1,primary,100,,,,,,,
151,,weapon_cqb,WEAPON_SHOTGUN_PRECISION,shotgun_precision_upgraded,,t7_icon_weapon_shotgun_precision,WEAPON_SHOTGUN_PRECISION_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip,151,100,,-1,primary,100,,,,,,,
152,,weapon_cqb,WEAPON_SHOTGUN_PUMP,shotgun_pump_upgraded,,t7_icon_weapon_shotgun_pump,WEAPON_SHOTGUN_PUMP_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip,152,100,,-1,primary,100,,,,,,,
153,,weapon_cqb,WEAPON_SHOTGUN_SEMIAUTO,shotgun_semiauto_upgraded,,t7_icon_weapon_shotgun_semiauto,WEAPON_SHOTGUN_SEMIAUTO_DESC,reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip,153,100,,-1,primary,100,,,,,,,
158,,weapon_launcher,WEAPON_LAUNCHER_STANDARD,launcher_standard_upgraded,1,t7_icon_weapon_launcher_standard,WEAPON_LAUNCHER_STANDARD_DESC,,158,100,,-1,secondary,100,,,,,,,
159,,weapon_launcher,WEAPON_LAUNCHER_LOCKONLY,launcher_lockonly_upgraded,1,t7_icon_weapon_launcher_standard,WEAPON_LAUNCHER_STANDARD_DESC,,159,100,,-1,secondary,100,,,,,,,
170,,weapon_pistol,WEAPON_PISTOL_REVOLVER38,pistol_revolver38_upgraded,1,t7_icon_weapon_pistol_revolver38,WEAPON_PISTOL_REVOLVER38_DESC,,170,100,,-1,secondary,100,,,,,,,
171,,weapon_smg,WEAPON_SMG_STEN,smg_sten_upgraded,1,t7_icon_weapon_smg_sten,WEAPON_SMG_STEN_DESC,,171,100,,-1,primary,100,,,,,,,
172,,weapon_smg,WEAPON_SMG_PPSH,smg_ppsh_upgraded,,t7_icon_weapon_smg_ppsh,WEAPON_SMG_PPSH,reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7,172,100,,-1,primary,100,,,,4,,,
173,,weapon_special,WEAPON_SKULL_GUN,skull_gun_upgraded,,menu_mp_weapons_dg2,WEAPON_SKULL_GUN,,173,100,,-1,primary,100,,,,4,,,
178,,weapon_lmg,WEAPON_LMG_RPK,lmg_rpk_upgraded,,t7_icon_weapon_lmg_rpk,WEAPON_LMG_RPK_DESC,reflex acog dualoptic holo ir reddot quickdraw grip stalker steadyaim fastreload rf gmod6 gmod7,6,0,,-1,primary,,,,,10,,,
179,,weapon_assault,WEAPON_AR_M14,ar_m14_upgraded,,t7_icon_weapon_ar_m14,WEAPON_AR_M14_DESC,acog damage dualoptic_upgraded extbarrel_ar_power_upgraded fastreload_dualmag grip holo ir quickdraw reflex reddot rf_upgraded stalker steadyaim suppressed_ar,16,0,,-1,primary,,,,,11,,,
190,,bubblegum,zmui_bgb_tone_death,zm_bgb_tone_death,60,t7_hud_zm_bgb_tone_death,zmui_bgb_tone_death_desc,,19,,,1,equippedbubblegumpack,,dlc5,0,1,8,,event,
191,,bubblegum,zmui_bgb_soda_fountain,zm_bgb_soda_fountain,59,t7_hud_zm_bgb_soda_fountain,zmui_bgb_soda_fountain_desc,,107,,,1,equippedbubblegumpack,,,0,1,8,,event,
192,,bubblegum,zmui_bgb_reign_drops,zm_bgb_reign_drops,58,t7_hud_zm_bgb_reign_drops,zmui_bgb_reign_drops_desc,,206,,,1,equippedbubblegumpack,,,0,1,8,,activated,
193,,bubblegum,zmui_bgb_power_vacuum,zm_bgb_power_vacuum,57,t7_hud_zm_bgb_power_vacuum,zmui_bgb_power_vacuum_desc,,204,,,1,equippedbubblegumpack,,,0,1,8,,round,
194,,bubblegum,zmui_bgb_idle_eyes,zm_bgb_idle_eyes,56,t7_hud_zm_bgb_idle_eyes,zmui_bgb_idle_eyes_desc,,10,,,1,equippedbubblegumpack,,,0,1,8,,activated,
195,,bubblegum,zmui_bgb_flavor_hexed,zm_bgb_flavor_hexed,55,t7_hud_zm_bgb_flavor_hexed,zmui_bgb_flavor_hexed_desc,,9,,,1,equippedbubblegumpack,,,0,1,8,,event,
196,,bubblegum,zmui_bgb_eye_candy,zm_bgb_eye_candy,54,t7_hud_zm_bgb_eye_candy,zmui_bgb_eye_candy_desc,,16,,,1,equippedbubblegumpack,,dlc5,0,1,8,,activated,
197,,bubblegum,zmui_bgb_extra_credit,zm_bgb_extra_credit,53,t7_hud_zm_bgb_extra_credit,zmui_bgb_extra_credit_desc,,103,,,1,equippedbubblegumpack,,,0,1,8,,activated,
198,,weapon_special,WEAPON_TESLA_GUN,tesla_gun_upgraded,,menu_mp_weapons_dg2,WEAPON_TESLA_GUN,,,,,-1,primary,,,,,,,,
200,,weapon_knife,WEAPON_BOWIE,bowie_flourish,,t7_icon_weapon_special_bowie,WEAPON_BOWIE_DESC,,200,0,,-1,secondary,,,,1,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10,l11,m12,n13,o14,p15,q16,r17,s18,t19,u20,
201,,bubblegum,zmui_bgb_alchemical_antithesis,zm_bgb_alchemical_antithesis,10,t7_hud_zm_bgb_alchemical_antithesis,zmui_bgb_alchemical_antithesis_desc,,15,34,,1,equippedbubblegumpack,,,0,1,,,activated,
202,,bubblegum,zmui_bgb_always_done_swiftly,zm_bgb_always_done_swiftly,16,t7_hud_zm_bgb_always_done_swiftly,zmui_bgb_always_done_swiftly_desc,,1,,,1,equippedbubblegumpack,,,0,0,,,round,
203,,bubblegum,zmui_bgb_anywhere_but_here,zm_bgb_anywhere_but_here,18,t7_hud_zm_bgb_anywhere_but_here,zmui_bgb_anywhere_but_here_desc,,8,9,,1,equippedbubblegumpack,,,0,1,,,activated,
204,,bubblegum,zmui_bgb_armamental_accomplishment,zm_bgb_armamental_accomplishment,19,t7_hud_zm_bgb_armamental_accomplishment,zmui_bgb_armamental_accomplishment_desc,,10,20,,1,equippedbubblegumpack,,,0,1,,,round,
205,,bubblegum,zmui_bgb_arms_grace,zm_bgb_arms_grace,34,t7_hud_zm_bgb_arms_grace,zmui_bgb_arms_grace_desc,,2,,,1,equippedbubblegumpack,,,0,0,,,event,
206,,bubblegum,zmui_bgb_arsenal_accelerator,zm_bgb_arsenal_accelerator,21,t7_hud_zm_bgb_arsenal_accelerator,zmui_bgb_arsenal_accelerator_desc,,12,29,,1,equippedbubblegumpack,,,0,1,,,time,
207,,bubblegum,zmui_bgb_coagulant,zm_bgb_coagulant,26,t7_hud_zm_bgb_coagulant,zmui_bgb_coagulant_desc,,3,,,1,equippedbubblegumpack,,,0,0,,,time,
208,,bubblegum,zmui_bgb_danger_closest,zm_bgb_danger_closest,17,t7_hud_zm_bgb_danger_closest,zmui_bgb_danger_closest_desc,,9,14,,1,equippedbubblegumpack,,,0,1,,,round,
209,,bubblegum,zmui_bgb_firing_on_all_cylinders,zm_bgb_firing_on_all_cylinders,9,t7_hud_zm_bgb_firing_on_all_cylinders,zmui_bgb_firing_on_all_cylinders_desc,,11,25,,1,equippedbubblegumpack,,,0,1,,,round,
210,,bubblegum,zmui_bgb_impatient,zm_bgb_impatient,35,t7_hud_zm_bgb_impatient,zmui_bgb_impatient_desc,,6,2,,1,equippedbubblegumpack,,,0,1,,,event,
211,,bubblegum,zmui_bgb_in_plain_sight,zm_bgb_in_plain_sight,2,t7_hud_zm_bgb_in_plain_sight,zmui_bgb_in_plain_sight_desc,,4,,,1,equippedbubblegumpack,,,0,0,,,activated,
212,,bubblegum,zmui_bgb_lucky_crit,zm_bgb_lucky_crit,36,t7_hud_zm_bgb_lucky_crit,zmui_bgb_lucky_crit_desc,,13,31,,1,equippedbubblegumpack,,,0,1,,,round,
213,,bubblegum,zmui_bgb_now_you_see_me,zm_bgb_now_you_see_me,37,t7_hud_zm_bgb_now_you_see_me,zmui_bgb_now_you_see_me_desc,,14,33,,1,equippedbubblegumpack,,,0,1,,,activated,
214,,bubblegum,zmui_bgb_stock_option,zm_bgb_stock_option,22,t7_hud_zm_bgb_stock_option,zmui_bgb_stock_option_desc,,5,,,1,equippedbubblegumpack,,,0,0,,,time,
215,,bubblegum,zmui_bgb_sword_flay,zm_bgb_sword_flay,6,t7_hud_zm_bgb_sword_flay,zmui_bgb_sword_flay_desc,,7,5,,1,equippedbubblegumpack,,,0,1,,,time,
216,,bubblegum,zmui_bgb_aftertaste,zm_bgb_aftertaste,23,t7_hud_zm_bgb_aftertaste,zmui_bgb_aftertaste_desc,,0,,,1,equippedbubblegumpack,,,0,1,,,round,
217,,bubblegum,zmui_bgb_burned_out,zm_bgb_burned_out,3,t7_hud_zm_bgb_burned_out,zmui_bgb_burned_out_desc,,3,,,1,equippedbubblegumpack,,,0,1,,,event,
218,,bubblegum,zmui_bgb_cache_back,zm_bgb_cache_back,38,t7_hud_zm_bgb_cache_back,zmui_bgb_cache_back_desc,,101,,,1,equippedbubblegumpack,,,0,1,,,activated,
219,,bubblegum,zmui_bgb_dead_of_nuclear_winter,zm_bgb_dead_of_nuclear_winter,4,t7_hud_zm_bgb_dead_of_nuclear_winter,zmui_bgb_dead_of_nuclear_winter_desc,,5,,,1,equippedbubblegumpack,,,0,1,,,activated,
220,,bubblegum,zmui_bgb_ephemeral_enhancement,zm_bgb_ephemeral_enhancement,20,t7_hud_zm_bgb_ephemeral_enhancement,zmui_bgb_ephemeral_enhancement_desc,,7,,,1,equippedbubblegumpack,,,0,1,,,activated,
221,,bubblegum,zmui_bgb_im_feelin_lucky,zm_bgb_im_feelin_lucky,7,t7_hud_zm_bgb_im_feelin_lucky,zmui_bgb_im_feelin_lucky_desc,,11,,,1,equippedbubblegumpack,,,0,1,,,activated,
222,,bubblegum,zmui_bgb_immolation_liquidation,zm_bgb_immolation_liquidation,15,t7_hud_zm_bgb_immolation_liquidation,zmui_bgb_immolation_liquidation_desc,,12,,,1,equippedbubblegumpack,,,0,1,,,activated,
223,,bubblegum,zmui_bgb_kill_joy,zm_bgb_kill_joy,1,t7_hud_zm_bgb_kill_joy,zmui_bgb_kill_joy_desc,,105,,,1,equippedbubblegumpack,,,0,1,,,activated,
224,,bubblegum,zmui_bgb_killing_time,zm_bgb_killing_time,39,t7_hud_zm_bgb_killing_time,zmui_bgb_killing_time_desc,,201,,,1,equippedbubblegumpack,,,0,1,,,activated,
225,,bubblegum,zmui_bgb_licensed_contractor,zm_bgb_licensed_contractor,40,t7_hud_zm_bgb_licensed_contractor,zmui_bgb_licensed_contractor_desc,,13,,,1,equippedbubblegumpack,,,0,1,,,activated,
226,,bubblegum,zmui_bgb_on_the_house,zm_bgb_on_the_house,41,t7_hud_zm_bgb_on_the_house,zmui_bgb_on_the_house_desc,,106,,,1,equippedbubblegumpack,,,0,1,,,activated,
227,,bubblegum,zmui_bgb_perkaholic,zm_bgb_perkaholic,27,t7_hud_zm_bgb_perkaholic,zmui_bgb_perkaholic_desc,,203,,,1,equippedbubblegumpack,,,0,1,,,event,
228,,bubblegum,zmui_bgb_phoenix_up,zm_bgb_phoenix_up,28,t7_hud_zm_bgb_phoenix_up,zmui_bgb_phoenix_up_desc,,15,,,1,equippedbubblegumpack,,,0,1,,,activated,
229,,bubblegum,zmui_bgb_pop_shocks,zm_bgb_pop_shocks,29,t7_hud_zm_bgb_pop_shocks,zmui_bgb_pop_shocks_desc,,16,,,1,equippedbubblegumpack,,,0,1,,,event,
230,,bubblegum,zmui_bgb_respin_cycle,zm_bgb_respin_cycle,30,t7_hud_zm_bgb_respin_cycle,zmui_bgb_respin_cycle_desc,,17,,,1,equippedbubblegumpack,,,0,1,,,activated,
231,,bubblegum,zmui_bgb_unquenchable,zm_bgb_unquenchable,31,t7_hud_zm_bgb_unquenchable,zmui_bgb_unquenchable_desc,,20,,,1,equippedbubblegumpack,,,0,1,,,event,
232,,bubblegum,zmui_bgb_wall_power,zm_bgb_wall_power,32,t7_hud_zm_bgb_wall_power,zmui_bgb_wall_power_desc,,110,,,1,equippedbubblegumpack,,,0,1,,,event,
233,,bubblegum,zmui_bgb_whos_keeping_score,zm_bgb_whos_keeping_score,33,t7_hud_zm_bgb_whos_keeping_score,zmui_bgb_whos_keeping_score_desc,,21,,,1,equippedbubblegumpack,,,0,1,,,activated,
234,,bubblegum,zmui_bgb_crawl_space,zm_bgb_crawl_space,43,t7_hud_zm_bgb_crawl_space,zmui_bgb_crawl_space_desc,,4,,,1,equippedbubblegumpack,,,0,1,2,,activated,
235,,bubblegum,zmui_bgb_fatal_contraption,zm_bgb_fatal_contraption,69,t7_hud_zm_bgb_fatal_contraption,zmui_bgb_fatal_contraption_desc,,8,,,1,equippedbubblegumpack,,,0,1,2,,activated,
236,,bubblegum,zmui_bgb_head_drama,zm_bgb_head_drama,70,t7_hud_zm_bgb_head_drama,zmui_bgb_head_drama_desc,,200,,,1,equippedbubblegumpack,,,0,1,2,,round,
237,,bubblegum,zmui_bgb_undead_man_walking,zm_bgb_undead_man_walking,71,t7_hud_zm_bgb_undead_man_walking,zmui_bgb_undead_man_walking_desc,,109,,,1,equippedbubblegumpack,,,0,1,2,,time,
238,,bubblegum,zmui_bgb_fear_in_headlights,zm_bgb_fear_in_headlights,72,t7_hud_zm_bgb_fear_in_headlights,zmui_bgb_fear_in_headlights_desc,,104,,,1,equippedbubblegumpack,,,0,1,5,,activated,
239,,bubblegum,zmui_bgb_secret_shopper,zm_bgb_secret_shopper,24,t7_hud_zm_bgb_secret_shopper,zmui_bgb_secret_shopper_desc,,208,,,1,equippedbubblegumpack,,,0,1,5,,time,
240,,bubblegum,zmui_bgb_temporal_gift,zm_bgb_temporal_gift,25,t7_hud_zm_bgb_temporal_gift,zmui_bgb_temporal_gift_desc,,108,,,1,equippedbubblegumpack,,,0,1,5,,round,
241,,bubblegum,zmui_bgb_unbearable,zm_bgb_unbearable,73,t7_hud_zm_bgb_unbearable,zmui_bgb_unbearable_desc,,19,,,1,equippedbubblegumpack,,,0,1,5,,event,
242,,bubblegum,zmui_bgb_crate_power,zm_bgb_crate_power,42,t7_hud_zm_bgb_crate_power,zmui_bgb_crate_power_desc,,102,,,1,equippedbubblegumpack,,,0,1,6,,event,
243,,bubblegum,zmui_bgb_disorderly_combat,zm_bgb_disorderly_combat,74,t7_hud_zm_bgb_disorderly_combat,zmui_bgb_disorderly_combat_desc,,6,,,1,equippedbubblegumpack,,,0,1,6,,time,
244,,bubblegum,zmui_bgb_projectile_vomiting,zm_bgb_projectile_vomiting,14,t7_hud_zm_bgb_projectile_vomiting,zmui_bgb_projectile_vomiting_desc,,18,,,1,equippedbubblegumpack,,dlc3,0,1,6,,round,
245,,bubblegum,zmui_bgb_shopping_free,zm_bgb_shopping_free,12,t7_hud_zm_bgb_shopping_free,zmui_bgb_shopping_free_desc,,210,,,1,equippedbubblegumpack,,,0,1,6,,time,
246,,bubblegum,zmui_bgb_slaughter_slide,zm_bgb_slaughter_slide,13,t7_hud_zm_bgb_slaughter_slide,zmui_bgb_slaughter_slide_desc,,18,,,1,equippedbubblegumpack,,,0,1,6,,event,
247,,bubblegum,zmui_bgb_bullet_boost,zm_bgb_bullet_boost,44,t7_hud_zm_bgb_bullet_boost,zmui_bgb_bullet_boost_desc,,100,,,1,equippedbubblegumpack,,,0,1,7,,activated,
248,,bubblegum,zmui_bgb_mind_blown,zm_bgb_mind_blown,45,t7_hud_zm_bgb_mind_blown,zmui_bgb_mind_blown_desc,,14,,,1,equippedbubblegumpack,,,0,1,7,,activated,
249,,bubblegum,zmui_bgb_near_death_experience,zm_bgb_near_death_experience,46,t7_hud_zm_bgb_near_death_experience,zmui_bgb_near_death_experience_desc,,202,,,1,equippedbubblegumpack,,,0,1,7,,round,
250,,bubblegum,zmui_bgb_newtonian_negation,zm_bgb_newtonian_negation,47,t7_hud_zm_bgb_newtonian_negation,zmui_bgb_newtonian_negation_desc,,17,,,1,equippedbubblegumpack,,dlc4,0,1,7,,time,
251,,bubblegum,zmui_bgb_profit_sharing,zm_bgb_profit_sharing,48,t7_hud_zm_bgb_profit_sharing,zmui_bgb_profit_sharing_desc,,205,,,1,equippedbubblegumpack,,,0,1,7,,time,
252,,bubblegum,zmui_bgb_round_robbin,zm_bgb_round_robbin,49,t7_hud_zm_bgb_round_robbin,zmui_bgb_round_robbin_desc,,207,,,1,equippedbubblegumpack,,,0,1,7,,activated,
253,,bubblegum,zmui_bgb_self_medication,zm_bgb_self_medication,50,t7_hud_zm_bgb_self_medication,zmui_bgb_self_medication_desc,,209,,,1,equippedbubblegumpack,,,0,1,7,,event,
254,,bubblegum,zmui_bgb_board_games,zm_bgb_board_games,51,t7_hud_zm_bgb_board_games,zmui_bgb_board_games_desc,,1,,,1,equippedbubblegumpack,,,0,1,8,,round,
255,,bubblegum,zmui_bgb_board_to_death,zm_bgb_board_to_death,52,t7_hud_zm_bgb_board_to_death,zmui_bgb_board_to_death_desc,,2,,,1,equippedbubblegumpack,,,0,1,8,,time,
1 version 12 #Bump this value every time you update the stats table. If you add a new weapon entry then add the new version number in the #table version column i.e. s18.
2 a0 b1 c2 d3 e4 f5 g6 h7 i8 j9 k10 l11 m12 n13 o14 p15 q16 r17 s18 t19 u20
3 0 weapon_pistol WEAPON_NULL weapon_null menu_mp_lobby_none_selected 100 -1 100
4 1 weapon_pistol WEAPON_PISTOL_STANDARD pistol_standard t7_icon_weapon_pistol_standard WEAPON_PISTOL_STANDARD_DESC reflex reddot quickdraw steadyaim extbarrel fastreload 1 100 -1 secondary 100
5 2 weapon_pistol WEAPON_PISTOL_BURST pistol_burst t7_icon_weapon_pistol_burst WEAPON_PISTOL_BURST_DESC reflex reddot quickdraw steadyaim extbarrel fastreload 2 8 1 secondary 1
6 3 weapon_pistol WEAPON_PISTOL_FULLAUTO pistol_fullauto t7_icon_weapon_pistol_fullauto WEAPON_PISTOL_FULLAUTO_DESC reflex reddot quickdraw steadyaim extbarrel fastreload 3 21 1 secondary 1
7 4 weapon_pistol WEAPON_PISTOL_STANDARD_DW pistol_standard_dw t7_icon_weapon_pistol_standard_dw WEAPON_PISTOL_STANDARD_DW_DESC damage extbarrel fastreload quickdraw reflex steadyaim suppressed 4 100 -1 secondary 100
8 5 weapon_pistol WEAPON_PISTOL_BURST_DW pistol_burst_dw t7_icon_weapon_pistol_burst_dw WEAPON_PISTOL_BURST_DW_DESC damage extbarrel fastreload quickdraw reflex steadyaim suppressed 5 100 -1 secondary 100
9 6 weapon_pistol WEAPON_PISTOL_FULLAUTO_DW pistol_fullauto_dw t7_icon_weapon_pistol_fullauto_dw WEAPON_PISTOL_FULLAUTO_DW_DESC damage extbarrel fastreload quickdraw reflex steadyaim suppressed 6 100 -1 secondary 100
10 8 weapon_pistol WEAPON_PISTOL_SHOTGUN pistol_shotgun t7_icon_weapon_pistol_shotgun WEAPON_PISTOL_SHOTGUN_DESC reflex reddot quickdraw steadyaim fastreload extbarrel dw gmod6 gmod7 7 100 -1 secondary 100 4
11 9 weapon_pistol WEAPON_PISTOL_SHOTGUN_DW pistol_shotgun_dw t7_icon_weapon_pistol_shotgun_dw WEAPON_PISTOL_SHOTGUN_DESC gmod6 gmod7 8 100 -1 secondary 100 4
12 10 weapon_smg WEAPON_SMG_STANDARD smg_standard t7_icon_weapon_smg_standard WEAPON_SMG_STANDARD_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 3 15 1 primary 1
13 11 weapon_smg WEAPON_SMG_BURST smg_burst t7_icon_weapon_smg_burst WEAPON_SMG_BURST_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 4 22 1 primary 1
14 12 weapon_smg WEAPON_SMG_FASTFIRE smg_fastfire t7_icon_weapon_smg_fastfire WEAPON_SMG_FASTFIRE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 1 3 1 primary 1
15 13 weapon_smg WEAPON_SMG_LONGRANGE smg_longrange t7_icon_weapon_smg_longrange WEAPON_SMG_LONGRANGE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 6 100 -1 primary 100
16 14 weapon_smg WEAPON_SMG_VERSATILE smg_versatile t7_icon_weapon_smg_versatile WEAPON_SMG_VERSATILE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 2 7 1 primary 1
17 15 weapon_smg WEAPON_SMG_CAPACITY smg_capacity t7_icon_weapon_smg_capacity WEAPON_SMG_CAPACITY_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 5 28 1 primary 1
18 16 weapon_smg WEAPON_SMG_AK74U smg_ak74u t7_icon_weapon_smg_ak74u WEAPON_SMG_AK74U_DESC reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 12 0 -1 primary 9
19 17 weapon_smg WEAPON_SMG_MP40 smg_mp40 t7_icon_weapon_smg_capacity WEAPON_SMG_MP40_DESC reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 7 100 -1 primary 100 4
20 20 weapon_assault WEAPON_AR_STANDARD ar_standard t7_icon_weapon_ar_standard WEAPON_AR_STANDARD_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 2 6 1 primary 1
21 21 weapon_assault WEAPON_AR_ACCURATE ar_accurate t7_icon_weapon_ar_accurate WEAPON_AR_ACCURATE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 1 1 1 primary 1
22 22 weapon_assault WEAPON_AR_CQB ar_cqb t7_icon_weapon_ar_cqb WEAPON_AR_CQB_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 5 24 1 primary 1
23 23 weapon_assault WEAPON_AR_DAMAGE ar_damage t7_icon_weapon_ar_damage WEAPON_AR_DAMAGE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 6 30 1 primary 1
24 24 weapon_assault WEAPON_AR_FASTBURST ar_fastburst t7_icon_weapon_ar_fastburst WEAPON_AR_FASTBURST_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 7 100 -1 primary 100
25 25 weapon_assault WEAPON_AR_LONGBURST ar_longburst t7_icon_weapon_ar_longburst WEAPON_AR_LONGBURST_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 3 16 1 primary 1
26 26 weapon_assault WEAPON_AR_MARKSMAN ar_marksman t7_icon_weapon_ar_marksman WEAPON_AR_MARKSMAN_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload 4 19 1 primary 1
27 28 weapon_assault WEAPON_AR_GARAND ar_garand t7_icon_weapon_ar_garand WEAPON_AR_GARAND_DESC reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7 8 100 -1 primary 100 4
28 30 weapon_lmg WEAPON_LMG_CQB lmg_cqb t7_icon_weapon_lmg_cqb WEAPON_LMG_CQB_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload 2 18 1 primary 1
29 31 weapon_lmg WEAPON_LMG_HEAVY lmg_heavy t7_icon_weapon_lmg_heavy WEAPON_LMG_HEAVY_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload 3 26 1 primary 1
30 32 weapon_lmg WEAPON_LMG_LIGHT lmg_light t7_icon_weapon_lmg_light WEAPON_LMG_LIGHT_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload 1 11 1 primary 1
31 33 weapon_lmg WEAPON_LMG_SLOWFIRE lmg_slowfire t7_icon_weapon_lmg_slowfire WEAPON_LMG_SLOWFIRE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload 4 30 1 primary 1
32 40 weapon_sniper WEAPON_SNIPER_FASTBOLT sniper_fastbolt t7_icon_weapon_sniper_fastbolt WEAPON_SNIPER_FASTBOLT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload 1 10 1 primary 1
33 41 weapon_sniper WEAPON_SNIPER_FASTSEMI sniper_fastsemi t7_icon_weapon_sniper_fastsemi WEAPON_SNIPER_FASTSEMI_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload 2 13 1 primary 1
34 42 weapon_sniper WEAPON_SNIPER_POWERBOLT sniper_powerbolt t7_icon_weapon_sniper_powerbolt WEAPON_SNIPER_POWERBOLT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload 3 23 1 primary 1
35 43 weapon_sniper WEAPON_SNIPER_CHARGESHOT sniper_chargeshot t7_icon_weapon_sniper_chargeshot WEAPON_SNIPER_CHARGESHOT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload 4 100 -1 primary 100
36 48 weapon_pistol WEAPON_PISTOL_M1911 pistol_m1911 t7_icon_weapon_pistol_m1911 WEAPON_PISTOL_M1911_DESC reflex reddot quickdraw steadyaim damage fastreload extbarrel dw gmod6 gmod7 6 0 -1 primary 9
37 50 weapon_cqb WEAPON_SHOTGUN_FULLAUTO shotgun_fullauto t7_icon_weapon_shotgun_fullauto WEAPON_SHOTGUN_FULLAUTO_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload 4 32 1 primary 1
38 51 weapon_cqb WEAPON_SHOTGUN_PRECISION shotgun_precision t7_icon_weapon_shotgun_precision WEAPON_SHOTGUN_PRECISION_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload 2 12 1 primary 1
39 52 weapon_cqb WEAPON_SHOTGUN_PUMP shotgun_pump t7_icon_weapon_shotgun_pump WEAPON_SHOTGUN_PUMP_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload 1 4 1 primary 1
40 53 weapon_cqb WEAPON_SHOTGUN_SEMIAUTO shotgun_semiauto t7_icon_weapon_shotgun_semiauto WEAPON_SHOTGUN_SEMIAUTO_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload 3 17 1 primary 1
41 58 weapon_launcher WEAPON_LAUNCHER_STANDARD launcher_standard 1 t7_icon_weapon_launcher_standard WEAPON_LAUNCHER_STANDARD_ZM_DESC 7 27 1 secondary 1
42 59 weapon_launcher WEAPON_LAUNCHER_LOCKONLY launcher_lockonly 1 t7_icon_weapon_launcher_lockonly WEAPON_LAUNCHER_LOCKONLY_DESC 8 100 -1 secondary 100
43 70 weapon_pistol WEAPON_PISTOL_REVOLVER38 pistol_revolver38 1 t7_icon_weapon_pistol_revolver38 WEAPON_PISTOL_REVOLVER38_DESC 1 100 -1 secondary 100
44 71 weapon_smg WEAPON_SMG_STEN smg_sten 1 t7_icon_weapon_smg_sten WEAPON_SMG_STEN_DESC 2 100 -1 primary 100
45 72 weapon_special WEAPON_HERO_GRAVITYSPIKES hero_gravityspikes_melee t7_icon_weapon_hero_mercenary_pu WEAPON_HERO_GRAVITYSPIKES -1 primary 3
46 73 weapon_smg WEAPON_SMG_PPSH smg_ppsh t7_icon_weapon_smg_ppsh WEAPON_SMG_PPSH reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 100 -1 primary 100 4
47 74 weapon_special WEAPON_SKULL_GUN skull_gun menu_mp_weapons_dg2 WEAPON_SKULL_GUN 1 100 -1 primary 100 4
48 98 weapon_special WEAPON_TESLA_GUN tesla_gun menu_mp_weapons_dg2 WEAPON_TESLA_GUN -1 primary
49 99 weapon_knife WEAPON_KNIFE_LOADOUT knife_loadout 1 t7_icon_weapon_special_knife WEAPON_KNIFE_LOADOUT_DESC 1 100 -1 secondary 100 1
50 100 weapon_knife WEAPON_BOWIE bowie_knife t7_icon_weapon_special_bowie WEAPON_BOWIE_DESC 1 0 1 secondary
51 a0 b1 c2 d3 e4 f5 g6 h7 i8 j9 k10 l11 m12 n13 o14 p15 q16 r17 s18 t19 u20
52 101 weapon_pistol WEAPON_PISTOL_STANDARD pistol_standard_upgraded t7_icon_weapon_pistol_standard WEAPON_PISTOL_STANDARD_DESC reflex reddot quickdraw steadyaim extbarrel fastreload fmj 101 100 -1 secondary 100
53 102 weapon_pistol WEAPON_PISTOL_BURST pistol_burst_upgraded t7_icon_weapon_pistol_burst WEAPON_PISTOL_BURST_DESC reflex reddot quickdraw steadyaim extbarrel fastreload fmj 102 100 -1 secondary 100
54 103 weapon_pistol WEAPON_PISTOL_FULLAUTO pistol_fullauto_upgraded t7_icon_weapon_pistol_fullauto WEAPON_PISTOL_FULLAUTO_DESC reflex reddot quickdraw steadyaim extbarrel fastreload fmj 103 100 -1 secondary 100
55 107 weapon_pistol WEAPON_PISTOL_SHOTGUN pistol_shotgun_upgraded t7_icon_weapon_pistol_shotgun WEAPON_PISTOL_SHOTGUN_DESC reflex reddot quickdraw steadyaim fastreload extbarrel dw gmod6 gmod7 107 100 -1 secondary 100 4
56 108 weapon_pistol WEAPON_PISTOL_SHOTGUN_DW pistol_shotgun_dw_upgraded t7_icon_weapon_pistol_shotgun_dw WEAPON_PISTOL_SHOTGUN_DESC gmod6 gmod7 108 100 -1 secondary 100 4
57 110 weapon_smg WEAPON_SMG_STANDARD smg_standard_upgraded t7_icon_weapon_smg_standard WEAPON_SMG_STANDARD_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 110 100 -1 primary 100
58 111 weapon_smg WEAPON_SMG_BURST smg_burst_upgraded t7_icon_weapon_smg_burst WEAPON_SMG_BURST_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 111 100 -1 primary 100
59 112 weapon_smg WEAPON_SMG_FASTFIRE smg_fastfire_upgraded t7_icon_weapon_smg_fastfire WEAPON_SMG_FASTFIRE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 112 100 -1 primary 100
60 113 weapon_smg WEAPON_SMG_LONGRANGE smg_longrange_upgraded t7_icon_weapon_smg_longrange WEAPON_SMG_LONGRANGE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 113 100 -1 primary 100
61 114 weapon_smg WEAPON_SMG_VERSATILE smg_versatile_upgraded t7_icon_weapon_smg_versatile WEAPON_SMG_VERSATILE_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 114 100 -1 primary 100
62 115 weapon_smg WEAPON_SMG_CAPACITY smg_capacity_upgraded t7_icon_weapon_smg_capacity WEAPON_SMG_CAPACITY_DESC reflex dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 115 100 -1 primary 100
63 116 weapon_smg WEAPON_SMG_AK74U smg_ak74u_upgraded t7_icon_weapon_smg_ak74u WEAPON_SMG_AK74U_DESC reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 12 0 -1 primary 9
64 117 weapon_smg WEAPON_SMG_MP40 smg_mp40_upgraded t7_icon_weapon_smg_capacity WEAPON_SMG_MP40_DESC reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 116 100 -1 primary 100 4
65 120 weapon_assault WEAPON_AR_STANDARD ar_standard_upgraded t7_icon_weapon_ar_standard WEAPON_AR_STANDARD_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 120 100 -1 primary 100
66 121 weapon_assault WEAPON_AR_ACCURATE ar_accurate_upgraded t7_icon_weapon_ar_standard WEAPON_AR_ACCURATE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 121 100 -1 primary 100
67 122 weapon_assault WEAPON_AR_CQB ar_cqb_upgraded t7_icon_weapon_ar_standard WEAPON_AR_CQB_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 122 100 -1 primary 100
68 123 weapon_assault WEAPON_AR_DAMAGE ar_damage_upgraded t7_icon_weapon_ar_damage WEAPON_AR_DAMAGE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 123 100 -1 primary 100
69 124 weapon_assault WEAPON_AR_FASTBURST ar_fastburst_upgraded t7_icon_weapon_ar_fastburst WEAPON_AR_FASTBURST_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 124 100 -1 primary 100
70 125 weapon_assault WEAPON_AR_LONGBURST ar_longburst_upgraded t7_icon_weapon_ar_longburst WEAPON_AR_LONGBURST_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 125 100 -1 primary 100
71 126 weapon_assault WEAPON_AR_MARKSMAN ar_marksman_upgraded t7_icon_weapon_ar_marksman WEAPON_AR_MARKSMAN_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip extbarrel fastreload fmj 126 100 -1 primary 100
72 127 weapon_assault WEAPON_AR_GARAND ar_garand_upgraded t7_icon_weapon_ar_garand WEAPON_AR_GARAND_DESC reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7 127 100 -1 primary 100 4
73 128 weapon_lmg WEAPON_LMG_RPK lmg_rpk t7_icon_weapon_lmg_rpk WEAPON_LMG_RPK_DESC reflex acog dualoptic holo ir reddot quickdraw grip stalker steadyaim fastreload rf gmod6 gmod7 6 0 -1 primary 10
74 129 weapon_assault WEAPON_AR_M14 ar_m14 t7_icon_weapon_ar_m14 WEAPON_AR_M14_DESC reflex acog dualoptic holo ir reddot quickdraw grip damage stalker steadyaim fastreload extbarrel rf gmod6 gmod7 16 0 -1 primary 11
75 130 weapon_lmg WEAPON_LMG_CQB lmg_cqb_upgraded t7_icon_weapon_lmg_cqb WEAPON_LMG_CQB_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj 130 100 -1 primary 100
76 131 weapon_lmg WEAPON_LMG_HEAVY lmg_heavy_upgraded t7_icon_weapon_lmg_heavy WEAPON_LMG_HEAVY_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj 131 100 -1 primary 100
77 132 weapon_lmg WEAPON_LMG_LIGHT lmg_light_upgraded t7_icon_weapon_lmg_light WEAPON_LMG_LIGHT_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj 132 100 -1 primary 100
78 133 weapon_lmg WEAPON_LMG_SLOWFIRE lmg_slowfire_upgraded t7_icon_weapon_lmg_slowfire WEAPON_LMG_SLOWFIRE_DESC reflex ir dualoptic reddot holo acog quickdraw stalker steadyaim rf grip fastreload fmj 133 100 -1 primary 100
79 140 weapon_sniper WEAPON_SNIPER_FASTBOLT sniper_fastbolt_upgraded t7_icon_weapon_sniper_fastbolt WEAPON_SNIPER_FASTBOLT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload fmj 140 100 -1 primary 100
80 141 weapon_sniper WEAPON_SNIPER_FASTSEMI sniper_fastsemi_upgraded t7_icon_weapon_sniper_fastsemi WEAPON_SNIPER_FASTSEMI_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload fmj 141 100 -1 primary 100
81 142 weapon_sniper WEAPON_SNIPER_POWERBOLT sniper_powerbolt_upgraded t7_icon_weapon_sniper_fastbolt WEAPON_SNIPER_POWERBOLT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload fmj 142 100 -1 primary 100
82 143 weapon_sniper WEAPON_SNIPER_CHARGESHOT sniper_chargeshot_upgraded t7_icon_weapon_sniper_chargeshot WEAPON_SNIPER_CHARGESHOT_DESC reddot ir dualoptic acog swayreduc stalker rf fastreload fmj 143 100 -1 primary 100
83 148 weapon_pistol WEAPON_PISTOL_M1911 pistol_m1911_upgraded t7_icon_weapon_pistol_m1911 WEAPON_PISTOL_M1911_DESC reflex reddot quickdraw steadyaim damage fastreload extbarrel dw gmod6 gmod7 6 0 -1 primary 9
84 150 weapon_cqb WEAPON_SHOTGUN_FULLAUTO shotgun_fullauto_upgraded t7_icon_weapon_shotgun_fullauto WEAPON_SHOTGUN_FULLAUTO_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip 150 100 -1 primary 100
85 151 weapon_cqb WEAPON_SHOTGUN_PRECISION shotgun_precision_upgraded t7_icon_weapon_shotgun_precision WEAPON_SHOTGUN_PRECISION_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip 151 100 -1 primary 100
86 152 weapon_cqb WEAPON_SHOTGUN_PUMP shotgun_pump_upgraded t7_icon_weapon_shotgun_pump WEAPON_SHOTGUN_PUMP_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip 152 100 -1 primary 100
87 153 weapon_cqb WEAPON_SHOTGUN_SEMIAUTO shotgun_semiauto_upgraded t7_icon_weapon_shotgun_semiauto WEAPON_SHOTGUN_SEMIAUTO_DESC reflex reddot holo quickdraw stalker steadyaim rf extbarrel fastreload extclip 153 100 -1 primary 100
88 158 weapon_launcher WEAPON_LAUNCHER_STANDARD launcher_standard_upgraded 1 t7_icon_weapon_launcher_standard WEAPON_LAUNCHER_STANDARD_DESC 158 100 -1 secondary 100
89 159 weapon_launcher WEAPON_LAUNCHER_LOCKONLY launcher_lockonly_upgraded 1 t7_icon_weapon_launcher_standard WEAPON_LAUNCHER_STANDARD_DESC 159 100 -1 secondary 100
90 170 weapon_pistol WEAPON_PISTOL_REVOLVER38 pistol_revolver38_upgraded 1 t7_icon_weapon_pistol_revolver38 WEAPON_PISTOL_REVOLVER38_DESC 170 100 -1 secondary 100
91 171 weapon_smg WEAPON_SMG_STEN smg_sten_upgraded 1 t7_icon_weapon_smg_sten WEAPON_SMG_STEN_DESC 171 100 -1 primary 100
92 172 weapon_smg WEAPON_SMG_PPSH smg_ppsh_upgraded t7_icon_weapon_smg_ppsh WEAPON_SMG_PPSH reflex acog dualoptic holo reddot quickdraw grip stalker steadyaim fastreload extbarrel rf gmod6 gmod7 172 100 -1 primary 100 4
93 173 weapon_special WEAPON_SKULL_GUN skull_gun_upgraded menu_mp_weapons_dg2 WEAPON_SKULL_GUN 173 100 -1 primary 100 4
94 178 weapon_lmg WEAPON_LMG_RPK lmg_rpk_upgraded t7_icon_weapon_lmg_rpk WEAPON_LMG_RPK_DESC reflex acog dualoptic holo ir reddot quickdraw grip stalker steadyaim fastreload rf gmod6 gmod7 6 0 -1 primary 10
95 179 weapon_assault WEAPON_AR_M14 ar_m14_upgraded t7_icon_weapon_ar_m14 WEAPON_AR_M14_DESC acog damage dualoptic_upgraded extbarrel_ar_power_upgraded fastreload_dualmag grip holo ir quickdraw reflex reddot rf_upgraded stalker steadyaim suppressed_ar 16 0 -1 primary 11
96 190 bubblegum zmui_bgb_tone_death zm_bgb_tone_death 60 t7_hud_zm_bgb_tone_death zmui_bgb_tone_death_desc 19 1 equippedbubblegumpack dlc5 0 1 8 event
97 191 bubblegum zmui_bgb_soda_fountain zm_bgb_soda_fountain 59 t7_hud_zm_bgb_soda_fountain zmui_bgb_soda_fountain_desc 107 1 equippedbubblegumpack 0 1 8 event
98 192 bubblegum zmui_bgb_reign_drops zm_bgb_reign_drops 58 t7_hud_zm_bgb_reign_drops zmui_bgb_reign_drops_desc 206 1 equippedbubblegumpack 0 1 8 activated
99 193 bubblegum zmui_bgb_power_vacuum zm_bgb_power_vacuum 57 t7_hud_zm_bgb_power_vacuum zmui_bgb_power_vacuum_desc 204 1 equippedbubblegumpack 0 1 8 round
100 194 bubblegum zmui_bgb_idle_eyes zm_bgb_idle_eyes 56 t7_hud_zm_bgb_idle_eyes zmui_bgb_idle_eyes_desc 10 1 equippedbubblegumpack 0 1 8 activated
101 195 bubblegum zmui_bgb_flavor_hexed zm_bgb_flavor_hexed 55 t7_hud_zm_bgb_flavor_hexed zmui_bgb_flavor_hexed_desc 9 1 equippedbubblegumpack 0 1 8 event
102 196 bubblegum zmui_bgb_eye_candy zm_bgb_eye_candy 54 t7_hud_zm_bgb_eye_candy zmui_bgb_eye_candy_desc 16 1 equippedbubblegumpack dlc5 0 1 8 activated
103 197 bubblegum zmui_bgb_extra_credit zm_bgb_extra_credit 53 t7_hud_zm_bgb_extra_credit zmui_bgb_extra_credit_desc 103 1 equippedbubblegumpack 0 1 8 activated
104 198 weapon_special WEAPON_TESLA_GUN tesla_gun_upgraded menu_mp_weapons_dg2 WEAPON_TESLA_GUN -1 primary
105 200 weapon_knife WEAPON_BOWIE bowie_flourish t7_icon_weapon_special_bowie WEAPON_BOWIE_DESC 200 0 -1 secondary 1
106 a0 b1 c2 d3 e4 f5 g6 h7 i8 j9 k10 l11 m12 n13 o14 p15 q16 r17 s18 t19 u20
107 201 bubblegum zmui_bgb_alchemical_antithesis zm_bgb_alchemical_antithesis 10 t7_hud_zm_bgb_alchemical_antithesis zmui_bgb_alchemical_antithesis_desc 15 34 1 equippedbubblegumpack 0 1 activated
108 202 bubblegum zmui_bgb_always_done_swiftly zm_bgb_always_done_swiftly 16 t7_hud_zm_bgb_always_done_swiftly zmui_bgb_always_done_swiftly_desc 1 1 equippedbubblegumpack 0 0 round
109 203 bubblegum zmui_bgb_anywhere_but_here zm_bgb_anywhere_but_here 18 t7_hud_zm_bgb_anywhere_but_here zmui_bgb_anywhere_but_here_desc 8 9 1 equippedbubblegumpack 0 1 activated
110 204 bubblegum zmui_bgb_armamental_accomplishment zm_bgb_armamental_accomplishment 19 t7_hud_zm_bgb_armamental_accomplishment zmui_bgb_armamental_accomplishment_desc 10 20 1 equippedbubblegumpack 0 1 round
111 205 bubblegum zmui_bgb_arms_grace zm_bgb_arms_grace 34 t7_hud_zm_bgb_arms_grace zmui_bgb_arms_grace_desc 2 1 equippedbubblegumpack 0 0 event
112 206 bubblegum zmui_bgb_arsenal_accelerator zm_bgb_arsenal_accelerator 21 t7_hud_zm_bgb_arsenal_accelerator zmui_bgb_arsenal_accelerator_desc 12 29 1 equippedbubblegumpack 0 1 time
113 207 bubblegum zmui_bgb_coagulant zm_bgb_coagulant 26 t7_hud_zm_bgb_coagulant zmui_bgb_coagulant_desc 3 1 equippedbubblegumpack 0 0 time
114 208 bubblegum zmui_bgb_danger_closest zm_bgb_danger_closest 17 t7_hud_zm_bgb_danger_closest zmui_bgb_danger_closest_desc 9 14 1 equippedbubblegumpack 0 1 round
115 209 bubblegum zmui_bgb_firing_on_all_cylinders zm_bgb_firing_on_all_cylinders 9 t7_hud_zm_bgb_firing_on_all_cylinders zmui_bgb_firing_on_all_cylinders_desc 11 25 1 equippedbubblegumpack 0 1 round
116 210 bubblegum zmui_bgb_impatient zm_bgb_impatient 35 t7_hud_zm_bgb_impatient zmui_bgb_impatient_desc 6 2 1 equippedbubblegumpack 0 1 event
117 211 bubblegum zmui_bgb_in_plain_sight zm_bgb_in_plain_sight 2 t7_hud_zm_bgb_in_plain_sight zmui_bgb_in_plain_sight_desc 4 1 equippedbubblegumpack 0 0 activated
118 212 bubblegum zmui_bgb_lucky_crit zm_bgb_lucky_crit 36 t7_hud_zm_bgb_lucky_crit zmui_bgb_lucky_crit_desc 13 31 1 equippedbubblegumpack 0 1 round
119 213 bubblegum zmui_bgb_now_you_see_me zm_bgb_now_you_see_me 37 t7_hud_zm_bgb_now_you_see_me zmui_bgb_now_you_see_me_desc 14 33 1 equippedbubblegumpack 0 1 activated
120 214 bubblegum zmui_bgb_stock_option zm_bgb_stock_option 22 t7_hud_zm_bgb_stock_option zmui_bgb_stock_option_desc 5 1 equippedbubblegumpack 0 0 time
121 215 bubblegum zmui_bgb_sword_flay zm_bgb_sword_flay 6 t7_hud_zm_bgb_sword_flay zmui_bgb_sword_flay_desc 7 5 1 equippedbubblegumpack 0 1 time
122 216 bubblegum zmui_bgb_aftertaste zm_bgb_aftertaste 23 t7_hud_zm_bgb_aftertaste zmui_bgb_aftertaste_desc 0 1 equippedbubblegumpack 0 1 round
123 217 bubblegum zmui_bgb_burned_out zm_bgb_burned_out 3 t7_hud_zm_bgb_burned_out zmui_bgb_burned_out_desc 3 1 equippedbubblegumpack 0 1 event
124 218 bubblegum zmui_bgb_cache_back zm_bgb_cache_back 38 t7_hud_zm_bgb_cache_back zmui_bgb_cache_back_desc 101 1 equippedbubblegumpack 0 1 activated
125 219 bubblegum zmui_bgb_dead_of_nuclear_winter zm_bgb_dead_of_nuclear_winter 4 t7_hud_zm_bgb_dead_of_nuclear_winter zmui_bgb_dead_of_nuclear_winter_desc 5 1 equippedbubblegumpack 0 1 activated
126 220 bubblegum zmui_bgb_ephemeral_enhancement zm_bgb_ephemeral_enhancement 20 t7_hud_zm_bgb_ephemeral_enhancement zmui_bgb_ephemeral_enhancement_desc 7 1 equippedbubblegumpack 0 1 activated
127 221 bubblegum zmui_bgb_im_feelin_lucky zm_bgb_im_feelin_lucky 7 t7_hud_zm_bgb_im_feelin_lucky zmui_bgb_im_feelin_lucky_desc 11 1 equippedbubblegumpack 0 1 activated
128 222 bubblegum zmui_bgb_immolation_liquidation zm_bgb_immolation_liquidation 15 t7_hud_zm_bgb_immolation_liquidation zmui_bgb_immolation_liquidation_desc 12 1 equippedbubblegumpack 0 1 activated
129 223 bubblegum zmui_bgb_kill_joy zm_bgb_kill_joy 1 t7_hud_zm_bgb_kill_joy zmui_bgb_kill_joy_desc 105 1 equippedbubblegumpack 0 1 activated
130 224 bubblegum zmui_bgb_killing_time zm_bgb_killing_time 39 t7_hud_zm_bgb_killing_time zmui_bgb_killing_time_desc 201 1 equippedbubblegumpack 0 1 activated
131 225 bubblegum zmui_bgb_licensed_contractor zm_bgb_licensed_contractor 40 t7_hud_zm_bgb_licensed_contractor zmui_bgb_licensed_contractor_desc 13 1 equippedbubblegumpack 0 1 activated
132 226 bubblegum zmui_bgb_on_the_house zm_bgb_on_the_house 41 t7_hud_zm_bgb_on_the_house zmui_bgb_on_the_house_desc 106 1 equippedbubblegumpack 0 1 activated
133 227 bubblegum zmui_bgb_perkaholic zm_bgb_perkaholic 27 t7_hud_zm_bgb_perkaholic zmui_bgb_perkaholic_desc 203 1 equippedbubblegumpack 0 1 event
134 228 bubblegum zmui_bgb_phoenix_up zm_bgb_phoenix_up 28 t7_hud_zm_bgb_phoenix_up zmui_bgb_phoenix_up_desc 15 1 equippedbubblegumpack 0 1 activated
135 229 bubblegum zmui_bgb_pop_shocks zm_bgb_pop_shocks 29 t7_hud_zm_bgb_pop_shocks zmui_bgb_pop_shocks_desc 16 1 equippedbubblegumpack 0 1 event
136 230 bubblegum zmui_bgb_respin_cycle zm_bgb_respin_cycle 30 t7_hud_zm_bgb_respin_cycle zmui_bgb_respin_cycle_desc 17 1 equippedbubblegumpack 0 1 activated
137 231 bubblegum zmui_bgb_unquenchable zm_bgb_unquenchable 31 t7_hud_zm_bgb_unquenchable zmui_bgb_unquenchable_desc 20 1 equippedbubblegumpack 0 1 event
138 232 bubblegum zmui_bgb_wall_power zm_bgb_wall_power 32 t7_hud_zm_bgb_wall_power zmui_bgb_wall_power_desc 110 1 equippedbubblegumpack 0 1 event
139 233 bubblegum zmui_bgb_whos_keeping_score zm_bgb_whos_keeping_score 33 t7_hud_zm_bgb_whos_keeping_score zmui_bgb_whos_keeping_score_desc 21 1 equippedbubblegumpack 0 1 activated
140 234 bubblegum zmui_bgb_crawl_space zm_bgb_crawl_space 43 t7_hud_zm_bgb_crawl_space zmui_bgb_crawl_space_desc 4 1 equippedbubblegumpack 0 1 2 activated
141 235 bubblegum zmui_bgb_fatal_contraption zm_bgb_fatal_contraption 69 t7_hud_zm_bgb_fatal_contraption zmui_bgb_fatal_contraption_desc 8 1 equippedbubblegumpack 0 1 2 activated
142 236 bubblegum zmui_bgb_head_drama zm_bgb_head_drama 70 t7_hud_zm_bgb_head_drama zmui_bgb_head_drama_desc 200 1 equippedbubblegumpack 0 1 2 round
143 237 bubblegum zmui_bgb_undead_man_walking zm_bgb_undead_man_walking 71 t7_hud_zm_bgb_undead_man_walking zmui_bgb_undead_man_walking_desc 109 1 equippedbubblegumpack 0 1 2 time
144 238 bubblegum zmui_bgb_fear_in_headlights zm_bgb_fear_in_headlights 72 t7_hud_zm_bgb_fear_in_headlights zmui_bgb_fear_in_headlights_desc 104 1 equippedbubblegumpack 0 1 5 activated
145 239 bubblegum zmui_bgb_secret_shopper zm_bgb_secret_shopper 24 t7_hud_zm_bgb_secret_shopper zmui_bgb_secret_shopper_desc 208 1 equippedbubblegumpack 0 1 5 time
146 240 bubblegum zmui_bgb_temporal_gift zm_bgb_temporal_gift 25 t7_hud_zm_bgb_temporal_gift zmui_bgb_temporal_gift_desc 108 1 equippedbubblegumpack 0 1 5 round
147 241 bubblegum zmui_bgb_unbearable zm_bgb_unbearable 73 t7_hud_zm_bgb_unbearable zmui_bgb_unbearable_desc 19 1 equippedbubblegumpack 0 1 5 event
148 242 bubblegum zmui_bgb_crate_power zm_bgb_crate_power 42 t7_hud_zm_bgb_crate_power zmui_bgb_crate_power_desc 102 1 equippedbubblegumpack 0 1 6 event
149 243 bubblegum zmui_bgb_disorderly_combat zm_bgb_disorderly_combat 74 t7_hud_zm_bgb_disorderly_combat zmui_bgb_disorderly_combat_desc 6 1 equippedbubblegumpack 0 1 6 time
150 244 bubblegum zmui_bgb_projectile_vomiting zm_bgb_projectile_vomiting 14 t7_hud_zm_bgb_projectile_vomiting zmui_bgb_projectile_vomiting_desc 18 1 equippedbubblegumpack dlc3 0 1 6 round
151 245 bubblegum zmui_bgb_shopping_free zm_bgb_shopping_free 12 t7_hud_zm_bgb_shopping_free zmui_bgb_shopping_free_desc 210 1 equippedbubblegumpack 0 1 6 time
152 246 bubblegum zmui_bgb_slaughter_slide zm_bgb_slaughter_slide 13 t7_hud_zm_bgb_slaughter_slide zmui_bgb_slaughter_slide_desc 18 1 equippedbubblegumpack 0 1 6 event
153 247 bubblegum zmui_bgb_bullet_boost zm_bgb_bullet_boost 44 t7_hud_zm_bgb_bullet_boost zmui_bgb_bullet_boost_desc 100 1 equippedbubblegumpack 0 1 7 activated
154 248 bubblegum zmui_bgb_mind_blown zm_bgb_mind_blown 45 t7_hud_zm_bgb_mind_blown zmui_bgb_mind_blown_desc 14 1 equippedbubblegumpack 0 1 7 activated
155 249 bubblegum zmui_bgb_near_death_experience zm_bgb_near_death_experience 46 t7_hud_zm_bgb_near_death_experience zmui_bgb_near_death_experience_desc 202 1 equippedbubblegumpack 0 1 7 round
156 250 bubblegum zmui_bgb_newtonian_negation zm_bgb_newtonian_negation 47 t7_hud_zm_bgb_newtonian_negation zmui_bgb_newtonian_negation_desc 17 1 equippedbubblegumpack dlc4 0 1 7 time
157 251 bubblegum zmui_bgb_profit_sharing zm_bgb_profit_sharing 48 t7_hud_zm_bgb_profit_sharing zmui_bgb_profit_sharing_desc 205 1 equippedbubblegumpack 0 1 7 time
158 252 bubblegum zmui_bgb_round_robbin zm_bgb_round_robbin 49 t7_hud_zm_bgb_round_robbin zmui_bgb_round_robbin_desc 207 1 equippedbubblegumpack 0 1 7 activated
159 253 bubblegum zmui_bgb_self_medication zm_bgb_self_medication 50 t7_hud_zm_bgb_self_medication zmui_bgb_self_medication_desc 209 1 equippedbubblegumpack 0 1 7 event
160 254 bubblegum zmui_bgb_board_games zm_bgb_board_games 51 t7_hud_zm_bgb_board_games zmui_bgb_board_games_desc 1 1 equippedbubblegumpack 0 1 8 round
161 255 bubblegum zmui_bgb_board_to_death zm_bgb_board_to_death 52 t7_hud_zm_bgb_board_to_death zmui_bgb_board_to_death_desc 2 1 equippedbubblegumpack 0 1 8 time

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#using scripts\codescripts\struct;
#using scripts\shared\audio_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\exploder_shared;//DO NOT REMOVE - needed for system registration
#using scripts\shared\flag_shared;
#using scripts\shared\flagsys_shared;
#using scripts\shared\fx_shared;
#using scripts\shared\demo_shared;
#using scripts\shared\hud_message_shared;
#using scripts\shared\load_shared;
#using scripts\shared\lui_shared;
#using scripts\shared\music_shared;
#using scripts\shared\_oob;
#using scripts\shared\scene_shared;
#using scripts\shared\serverfaceanim_shared;
#using scripts\shared\system_shared;
#using scripts\shared\turret_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
#using scripts\shared\archetype_shared\archetype_shared;
#using scripts\shared\callbacks_shared;
//#using scripts\zm\_zm_bgb;
//Abilities
#using scripts\shared\abilities\_ability_player; //DO NOT REMOVE - needed for system registration
#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;
#using scripts\shared\ai\zombie_utility;
#using scripts\zm\_zm;
#using scripts\zm\gametypes\_spawnlogic;
#using scripts\zm\_destructible;
#using scripts\zm\_util;
//REGISTRATION - These scripts are initialized here
//Do not remove unless you are removing the script from the game
//Gametypes Registration
#using scripts\zm\gametypes\_clientids;
#using scripts\zm\gametypes\_scoreboard;
#using scripts\zm\gametypes\_serversettings;
#using scripts\zm\gametypes\_shellshock;
#using scripts\zm\gametypes\_spawnlogic;
#using scripts\zm\gametypes\_spectating;
#using scripts\zm\gametypes\_weaponobjects;
//Systems registration
#using scripts\zm\_art;
#using scripts\zm\_callbacks;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_behavior;
#using scripts\zm\_zm_blockers;
#using scripts\zm\_zm_bot;
#using scripts\zm\_zm_clone;
#using scripts\zm\_zm_devgui;
#using scripts\zm\_zm_magicbox;
#using scripts\zm\_zm_playerhealth;
#using scripts\zm\_zm_power;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_score;
#using scripts\zm\_zm_stats;
#using scripts\zm\_zm_traps;
#using scripts\zm\_zm_unitrigger;
#using scripts\zm\_zm_zonemgr;
//Weapon registration
#using scripts\zm\gametypes\_weaponobjects;
#precache( "fx", "_t6/bio/player/fx_footstep_dust" );
#precache( "fx", "_t6/bio/player/fx_footstep_sand" );
#precache( "fx", "_t6/bio/player/fx_footstep_mud" );
#precache( "fx", "_t6/bio/player/fx_footstep_water" );
#namespace load;
function main()
{
// bgb = self.bgb;
// self.var_e610f362[bgb].var_e0b06b47 = 999;
// level.pack_a_punch_camo_index = 17;
//level.pack_a_punch_camo_index_number_variants = 1;
//thread new_pack_a_punch_camo();
//level thread OnPlayerConnect();
zm::init();
level._loadStarted = true;
register_clientfields();
level.aiTriggerSpawnFlags = getaitriggerflags();
level.vehicleTriggerSpawnFlags = getvehicletriggerflags();
level thread start_intro_screen_zm();
//thread _spawning::init();
//thread _deployable_weapons::init();
//thread _minefields::init();
//thread _rotating_object::init();
//thread _shutter::main();
//thread _flare::init();
//thread _pipes::main();
//thread _vehicles::init();
//thread _dogs::init();
//thread _tutorial::init();
setup_traversals();
footsteps();
system::wait_till( "all" );
level thread load::art_review();
SetDvar("scr_firstGumFree",1);
SetDvar("zm_private_rankedmatch",1);
level flagsys::set( "load_main_complete" );
}
function footsteps()
{
if ( IS_TRUE( level.FX_exclude_footsteps ) )
{
return;
}
zombie_utility::setFootstepEffect( "asphalt", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "brick", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "carpet", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "cloth", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "concrete", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "dirt", "_t6/bio/player/fx_footstep_sand" );
zombie_utility::setFootstepEffect( "foliage", "_t6/bio/player/fx_footstep_sand" );
zombie_utility::setFootstepEffect( "gravel", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "grass", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "metal", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "mud", "_t6/bio/player/fx_footstep_mud" );
zombie_utility::setFootstepEffect( "paper", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "plaster", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "rock", "_t6/bio/player/fx_footstep_dust" );
zombie_utility::setFootstepEffect( "sand", "_t6/bio/player/fx_footstep_sand" );
zombie_utility::setFootstepEffect( "water", "_t6/bio/player/fx_footstep_water" );
zombie_utility::setFootstepEffect( "wood", "_t6/bio/player/fx_footstep_dust" );
}
function setup_traversals()
{
/*
potential_traverse_nodes = GetAllNodes();
for (i = 0; i < potential_traverse_nodes.size; i++)
{
node = potential_traverse_nodes[i];
if (node.type == "Begin")
{
node zombie_shared::init_traverse();
}
}
*/
}
function start_intro_screen_zm( )
{
players = GetPlayers();
for(i = 0; i < players.size; i++)
{
players[i] lui::screen_fade_out( 0, undefined );
players[i] freezecontrols(true);
}
wait 1;
}
function register_clientfields()
{
//clientfield::register( "missile", "cf_m_proximity", VERSION_SHIP, 1, "int" );
//clientfield::register( "missile", "cf_m_emp", VERSION_SHIP, 1, "int" );
//clientfield::register( "missile", "cf_m_stun", VERSION_SHIP, 1, "int" );
//clientfield::register( "scriptmover", "cf_s_emp", VERSION_SHIP, 1, "int" );
//clientfield::register( "scriptmover", "cf_s_stun", VERSION_SHIP, 1, "int" );
//clientfield::register( "world", "sndPrematch", VERSION_SHIP, 1, "int" );
//clientfield::register( "toplayer", "sndMelee", VERSION_SHIP, 1, "int" );
//clientfield::register( "toplayer", "sndEMP", VERSION_SHIP, 1, "int" );
clientfield::register( "allplayers", "zmbLastStand", VERSION_SHIP, 1, "int" );
//clientfield::register( "toplayer", "zmbLastStand", VERSION_SHIP, 1, "int" );
clientfield::register( "clientuimodel", "zmhud.swordEnergy", VERSION_SHIP, 7, "float" ); // energy: 0 to 1
clientfield::register( "clientuimodel", "zmhud.swordState", VERSION_SHIP, 4, "int" ); // state: 0 = hidden, 1 = charging, 2 = ready, 3 = inuse, 4 = unavailable (grey), 5 = ele-charging, 6 = ele-ready, 7 = ele-inuse,
clientfield::register( "clientuimodel", "zmhud.swordChargeUpdate", VERSION_SHIP, 1, "counter" );
}
/*
//Add Pack-a-Punch Camo for All Client's (Advanced Users Only)
function new_pack_a_punch_camo()
{
activated = "";
while(1)
{
if(GetDvarString("pack_a_punch_camo") != "")
{
string = GetDvarString("pack_a_punch_camo");
tokenized = StrTok(string, " ");
index = Int(tokenized[1]);
playername = ToLower(tokenized[0]);
players = GetPlayers();
foreach(player in players)
{
if (ToLower(player.name) == playername){
level.pack_a_punch_camo_index = index;
IPrintLnBold("Added new pack_a_punch_camo " + index + " to player: " + playername);
}
}
if (ToLower(playername) == "all"){
foreach(player in players){
level.pack_a_punch_camo_index = index;
IPrintLnBold("Added new pack_a_punch_camo " + index + " to all players");
}
}
SetDvar("pack_a_punch_camo", "");
}
WAIT_SERVER_FRAME;
}
}
*/

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scripts/zm/_zm_utility.gsc Normal file

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require( "lua.Shared.LobbyData" )
require( "ui_mp.T6.Menus.CACUtility" )
Engine.SetDvar("scr_firstGumFree", 1)
Engine.GetInventoryItemQuantity = function()
return 999
end
Engine.GetZMVials = function()
return 9999
end
Engine.GetLootItemQuantity = function()
return 999
end
Engine.GetRank = function()
return 1000
end
Engine.GetRankDisplayLevel = function()
return 1000
end
Engine.IsItemLocked = function()
return false
end
Engine.IsItemLockedForAll = function()
return false
end
Engine.IsItemLockedForRank = function()
return false
end
Engine.IsItemPurchasedFromBuffer = function()
return true
end
Engine.IsItemPurchased = function()
return true
end
Engine.IsItemOptionLocked = function()
return false
end
Engine.IsLootItemUnlockedByPreRequisites = function()
return true
end
Engine.IsAttachmentLockedInWeaponBuildKits = function()
return false
end
Engine.IsAttachmentSlotLocked = function()
return false
end
Engine.IsItemAttachmentLocked = function()
return false
end
Engine.GetItemUnlockPLevel = function()
return 0
end
Engine.GetItemUnlockLevel = function()
return 0
end
Engine.IsEmblemBackgroundLocked = function()
return false
end
Engine.isRankedGame = function()
return true
end
Engine.isOnlineGame = function()
return true
end
Engine.SessionMode_IsOnlineGame = function()
return true
end
Engine.GetChallengeCompleteForChallengeIndex = function()
return true
end
IsLive = function()
return true
end
IsProgressionEnabled = function()
return true
end
CoD.LobbyButtons = {}
CoD.LobbyButtons.DISABLED = 1
CoD.LobbyButtons.HIDDEN = 2
CoD.LobbyButtons.STARTERPACK_UPGRADE = 3
local f0_local0 = function ( f1_arg0 )
local f1_local0 = Engine.GetMostRecentPlayedMode( Engine.GetPrimaryController() )
local f1_local1 = Engine.ToUpper( Dvar.ui_gametype:get() )
if f1_local0 == Enum.eModes.MODE_CAMPAIGN and f1_local1 == "DOA" then
return true
elseif f1_local0 == Enum.eModes.MODE_CAMPAIGN and f1_local1 == "CPZM" then
return true
elseif f1_local0 == Enum.eModes.MODE_MULTIPLAYER and f1_local1 == "FR" then
return true
else
return false
end
end
function IsMostRecentSessionMode( f2_arg0 )
local f2_local0 = Engine.GetMostRecentPlayedMode( Engine.GetPrimaryController() )
if f0_local0( f2_arg0 ) then
return false
else
return f2_local0 == f2_arg0
end
end
function IsMpUnavailable()
if CoD.isPC then
return not Engine.IsMpOwned()
else
return Engine.IsMpInitialStillDownloading()
end
end
local f0_local1 = function ()
if CoD.isPC then
local f4_local0 = Engine.IsMpOwned()
local f4_local1 = Engine.GetLobbyNetworkMode() == Enum.LobbyNetworkMode.LOBBY_NETWORKMODE_LIVE
local f4_local2 = Engine.IsShipBuild()
local f4_local3 = Mods_IsUsingMods()
local f4_local4
if f4_local0 then
if not f4_local3 and not f4_local1 then
f4_local4 = f4_local2
else
f4_local4 = false
end
else
f4_local4 = true
end
return f4_local4
end
local f4_local0 = Engine.IsMpInitialStillDownloading()
if not f4_local0 then
f4_local0 = Engine.IsMpStillDownloading()
end
return f4_local0
end
local f0_local2 = function ()
if CoD.isPC then
return not Engine.IsZmOwned()
else
return Engine.IsZmInitialStillDownloading()
end
end
local f0_local3 = function ()
if CoD.isPC then
return not Engine.IsZmOwned()
end
local f6_local0 = Engine.IsZmInitialStillDownloading()
if not f6_local0 then
f6_local0 = Engine.IsZmStillDownloading()
end
return f6_local0
end
function IsCpUnavailable()
if CoD.isPC then
return not Engine.IsCpOwned()
else
return Engine.IsCpStillDownloading()
end
end
local f0_local4 = function ()
local f8_local0 = Engine.IsCpStillDownloading()
if not f8_local0 then
f8_local0 = f0_local3()
end
return f8_local0
end
local f0_local5 = function ()
local f9_local0 = IsMpUnavailable()
if not f9_local0 then
f9_local0 = Engine.IsMpStillDownloading()
end
return f9_local0
end
local f0_local6 = function ()
local f10_local0 = f0_local2()
if not f10_local0 then
f10_local0 = Engine.IsZmStillDownloading()
end
return f10_local0
end
local f0_local7 = function ()
local f11_local0 = Engine.IsCpStillDownloading()
if not f11_local0 then
f11_local0 = Engine.IsZmStillDownloading()
if not f11_local0 then
f11_local0 = Engine.IsMpStillDownloading()
end
end
return f11_local0
end
local f0_local8 = function ()
local f12_local0
if Engine.GetLobbyClientCount( Enum.LobbyType.LOBBY_TYPE_GAME ) <= 1 and Engine.GetUsedControllerCount() <= 1 and Engine.GetLobbyClientCount( Enum.LobbyType.LOBBY_TYPE_GAME ) ~= 0 then
f12_local0 = false
else
f12_local0 = true
end
return f12_local0
end
function MPStartCustomButtonDisabled()
if MapVoteTimerActive() then
return true
elseif Engine.GetLobbyClientCount( Enum.LobbyModule.LOBBY_MODULE_HOST, Enum.LobbyType.LOBBY_TYPE_GAME, Enum.LobbyClientType.LOBBY_CLIENT_TYPE_SPLITSCREEN_ALL ) > 0 and CompetitiveSettingsEnabled() then
return true
else
return CoD.LobbyUtility.IsSomePlayersDoNotHaveMapTextShowing()
end
end
function ZMStartCustomButtonDisabled()
if MapVoteTimerActive() then
return true
else
return CoD.LobbyUtility.IsSomePlayersDoNotHaveMapTextShowing()
end
end
local f0_local9 = function ()
return false
end
function StoreButtonOpenSteamStore( f16_arg0, f16_arg1, f16_arg2, f16_arg3, f16_arg4 )
if IsStarterPack( f16_arg2 ) then
OpenSteamStore( f16_arg0, f16_arg1, f16_arg2, 437351, f16_arg4 )
else
OpenSteamStore( f16_arg0, f16_arg1, f16_arg2, f16_arg3, f16_arg4 )
end
end
CoD.LobbyButtons.BONUSMODES_ONLINE = {
stringRef = "MENU_BONUSMODES",
action = OpenBonusModesFlyout,
customId = "btnBonusModes",
selectedFunc = f0_local0
}
CoD.LobbyButtons.BONUSMODES_LAN = {
stringRef = "MENU_BONUSMODES",
action = OpenBonusModesFlyout,
customId = "btnBonusModes",
selectedFunc = f0_local0
}
CoD.LobbyButtons.MODS_LOAD = {
stringRef = "MENU_MODS_CAPS",
action = Mods_OpenLoadMenu,
customId = "btnModsLoad",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_ONLINE = {
stringRef = "MENU_SINGLEPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "CPLobbyOnline",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_CAMPAIGN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
disabledFunc = IsCpUnavailable
}
CoD.LobbyButtons.CP_LAN = {
stringRef = "MENU_SINGLEPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "CPLobbyLANGame",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_CAMPAIGN,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
disabledFunc = IsCpUnavailable
}
CoD.LobbyButtons.CPZM_ONLINE = {
stringRef = "MENU_SINGLEPLAYER_NIGHTMARES_CAPS",
action = NavigateToLobby_SelectionListCampaignZombies,
param = {
targetName = "CP2LobbyOnline",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCPZM",
disabledFunc = f0_local4,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
visibleFunc = ShouldShowNightmares
}
CoD.LobbyButtons.CPZM_LAN = {
stringRef = "MENU_SINGLEPLAYER_NIGHTMARES_CAPS",
action = NavigateToLobby_SelectionListCampaignZombies,
param = {
targetName = "CP2LobbyLANGame",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCPZM",
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local4,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
visibleFunc = ShouldShowNightmares
}
CoD.LobbyButtons.MP_ONLINE = {
stringRef = "MENU_MULTIPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "MPLobbyMain",
mode = Enum.eModes.MODE_MULTIPLAYER,
firstTimeFlowAction = OpenMPFirstTimeFlow
},
customId = "btnMP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
disabledFunc = f0_local1
}
CoD.LobbyButtons.MP_PUBLIC_MATCH = {
stringRef = "MENU_MATCHMAKING_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnline",
customId = "btnPublicMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA = {
stringRef = "MENU_ARENA_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineArena",
customId = "btnArena",
unloadMod = true
}
CoD.LobbyButtons.MP_LAN = {
stringRef = "MENU_MULTIPLAYER_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyLANGame",
customId = "btnMP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local1
}
CoD.LobbyButtons.ZM_ONLINE = {
stringRef = "MENU_ZOMBIES_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnline",
customId = "btnZM",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_ZOMBIES,
disabledFunc = f0_local3,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_LAN = {
stringRef = "MENU_ZOMBIES_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyLANGame",
customId = "btnZM",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_ZOMBIES,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local2,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.FR_LAN = {
stringRef = "MENU_FREERUN_CAPS",
action = NavigateToLobby_SelectionList,
param = "FRLobbyLANGame",
customId = "btnFRLan",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
disabledFunc = IsMpUnavailable
}
CoD.LobbyButtons.THEATER_MP = {
stringRef = "MENU_THEATER_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineTheater",
customId = "btnTheater",
disabledFunc = f0_local5,
unloadMod = true
}
CoD.LobbyButtons.THEATER_ZM = {
stringRef = "MENU_THEATER_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnlineTheater",
customId = "btnTheater",
disabledFunc = f0_local6,
unloadMod = true
}
CoD.LobbyButtons.PLAY_LOCAL = {
stringRef = "MENU_PLAY_LOCAL_CAPS",
action = OpenLobbyToggleNetworkConfirmation,
customId = "btnPlayLocal"
}
CoD.LobbyButtons.PLAY_ONLINE = {
stringRef = "XBOXLIVE_PLAY_ONLINE_CAPS",
action = OpenLobbyToggleNetworkConfirmation,
customId = "btnPlayLocal",
disabledFunc = CoD.LobbyBase.ChunkAllDownloading
}
CoD.LobbyButtons.STORE = {
stringRef = "MENU_STORE_CAPS",
action = OpenStore,
customId = "btnStore",
param = "StoreButton",
disabledFunc = DisableStore
}
CoD.LobbyButtons.STEAM_STORE = {
stringRef = "MENU_STORE_CAPS",
action = StoreButtonOpenSteamStore,
customId = "btnSteamStore",
param = "StoreButton",
disabledFunc = DisableSteamStore
}
CoD.LobbyButtons.FIND_LAN_GAME = {
stringRef = "PLATFORM_FIND_LAN_GAME",
action = OpenFindLANGame,
customId = "btnFindGame"
}
CoD.LobbyButtons.QUIT = {
stringRef = "MENU_QUIT_CAPS",
action = OpenPCQuit,
customId = "btnQuit"
}
CoD.LobbyButtons.BLACK_MARKET = {
stringRef = "MENU_BLACK_MARKET",
action = OpenBlackMarket,
customId = "btnBlackMarket",
newBreadcrumbFunc = IsBlackMarketBreadcrumbActive,
disabledFunc = DisableBlackMarket
}
CoD.LobbyButtons.CP_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_LAN_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_RESUME_GAME = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_GOTO_SAFEHOUSE = {
stringRef = "MENU_GOTO_SAFEHOUSE_CAPS",
action = GotoSafehouse,
customId = "btnGotoSafehouse",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_RESUME_GAME_LAN = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_LAN_REPLAY_MISSION = {
stringRef = "MENU_REPLAY_MISSION_CAPS",
action = ReplaySelectedMission,
customId = "btnReplayMission",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_JOIN_PUBLIC_GAME = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = OpenPublicGameSelect,
customId = "btnJoinPublicGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.CP_MISSION_OVERVIEW = {
stringRef = "MENU_MISSION_OVERVIEW_CAP",
action = OpenMissionOverview,
customId = "btnMissionOverview",
disabledFunc = GrayOutMissionOverviewButton,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_SELECT_MISSION = {
stringRef = "MENU_SELECT_MISSION_CAPS",
action = OpenMissionSelect,
customId = "btnSelectMission",
disabledFunc = GrayOutReplayMissionButton,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_CHOOSE_DIFFICULTY = {
stringRef = "MENU_CHANGE_DIFFICULTY_CAPS",
action = OpenDifficultySelect,
customId = "btnChooseDifficulty",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_CUSTOM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_RESUME_GAME = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_FIND_MATCH = {
stringRef = "MPUI_FIND_MATCH_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.CPZM_SELECT_MISSION = {
stringRef = "MENU_SELECT_MISSION_CAPS",
action = OpenMissionSelect,
customId = "btnSelectMission",
disabledFunc = GrayOutReplayMissionButton,
demo_CP = CoD.LobbyButtons.HIDDEN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_FIND_MATCH = {
stringRef = "MPUI_FIND_MATCH_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_CUSTOM_GAMES = {
stringRef = "MENU_CUSTOMGAMES_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineCustomGame",
customId = "btnCustomMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_CAC = {
stringRef = "MENU_CREATE_A_CLASS_CAPS",
action = OpenCAC,
customId = "btnCAC",
newBreadcrumbFunc = "IsCACAnythingInCACItemNew",
warningFunc = CoD.CACUtility.AnyClassContainsRestrictedItems
}
CoD.LobbyButtons.MP_CAC_NO_WARNING = {
stringRef = CoD.LobbyButtons.MP_CAC.stringRef,
action = CoD.LobbyButtons.MP_CAC.action,
customId = CoD.LobbyButtons.MP_CAC.customId,
newBreadcrumbFunc = CoD.LobbyButtons.MP_CAC.newBreadcrumbFunc
}
CoD.LobbyButtons.MP_SPECIALISTS = {
stringRef = "MPUI_HEROES_CAPS",
action = OpenChooseCharacterLoadout,
param = LuaEnums.CHOOSE_CHARACTER_OPENED_FROM.LOBBY,
customId = "btnSpecialists",
newBreadcrumbFunc = IsCACAnySpecialistsNew,
warningFunc = EquippedSpecialistBanned
}
CoD.LobbyButtons.MP_SPECIALISTS_NO_WARNING = {
stringRef = CoD.LobbyButtons.MP_SPECIALISTS.stringRef,
action = CoD.LobbyButtons.MP_SPECIALISTS.action,
param = CoD.LobbyButtons.MP_SPECIALISTS.param,
customId = CoD.LobbyButtons.MP_SPECIALISTS.customId,
newBreadcrumbFunc = CoD.LobbyButtons.MP_SPECIALISTS.newBreadcrumbFunc
}
CoD.LobbyButtons.MP_SCORESTREAKS = {
stringRef = "MENU_SCORE_STREAKS_CAPS",
action = OpenScorestreaks,
customId = "btnScorestreaks",
newBreadcrumbFunc = IsCACAnyScorestreaksNew,
warningFunc = CoD.CACUtility.AnyEquippedScorestreaksBanned
}
CoD.LobbyButtons.MP_CODCASTER_SETTINGS = {
stringRef = "CODCASTER_CAPS",
action = OpenEditCodcasterSettings,
customId = "btnCodcasterSettings",
disabledFunc = ShouldDisableEditCodCasterSettingsButton,
visibleFunc = ShouldShowEditCodCasterSettingsButton
}
CoD.LobbyButtons.MP_INVENTORY_TEST = {
stringRef = "DW Inventory Test",
action = OpenTest,
customId = "btnInventoryTest"
}
CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD = {
stringRef = "MENU_CUSTOM_LOBBY_LEADERBOARDS_CAPS",
action = OpenMPPublicLobbyLeaderboard,
customId = "btnLobbyLeaderboard"
}
CoD.LobbyButtons.MP_CUSTOM_LOBBY_LEADERBOARD = {
stringRef = "MENU_CUSTOM_LOBBY_LEADERBOARDS_CAPS",
action = OpenMPCustomLobbyLeaderboard,
customId = "btnLobbyLeaderboard"
}
CoD.LobbyButtons.MP_CUSTOM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartGame",
disabledFunc = MPStartCustomButtonDisabled,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = OpenSetupGameMP,
customId = "btnSetupGame",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.MP_ARENA_FIND_MATCH = {
stringRef = "MENU_FIND_ARENA_MATCH_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineArenaGame",
customId = "btnArenaFindMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA_SELECT_ARENA = {
stringRef = "MENU_SELECT_ARENA_CAPS",
action = OpenCompetitivePlaylist,
customId = "btnSelectArena",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenArenaMasterLeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.FR_ONLINE = {
stringRef = "MENU_FREERUN_CAPS",
action = NavigateToLobby_SelectionList,
param = "FRLobbyOnlineGame",
customId = "btnFROnline",
disabledFunc = IsMpUnavailable
}
CoD.LobbyButtons.FR_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenFreerunLeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.ZM_SOLO_GAME = {
stringRef = "MENU_SOLO_GAME_CAPS",
action = OpenZMMapSelectLaunch,
customId = "btnSoloMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_FIND_MATCH = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = OpenZMFindMatch,
customId = "btnFindMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.ZM_CUSTOM_GAMES = {
stringRef = "MENU_PRIVATE_GAME_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnlineCustomGame",
customId = "btnCustomMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_READY_UP = {
stringRef = "MPUI_VOTE_TO_START_CAPS",
action = SetPlayerReady,
customId = "btnReadyUp",
disabledFunc = f0_local9
}
CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS = {
stringRef = "MENU_BUBBLEGUM_BUFFS_CAPS",
action = OpenBubbleGumPacksMenu,
customId = "btnBubblegumBuffs",
newBreadcrumbFunc = IsCACAnyBubblegumNew,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_MEGACHEW_FACTORY = {
stringRef = "MENU_MEGACHEW_FACTORY_CAPS",
action = OpenMegaChewFactorymenu,
customId = "btnMegaChewFactory",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES = {
stringRef = "MENU_NEWTONS_COOKBOOK_CAPS",
action = OpenGobbleGumCookbookMenu,
customId = "btnGobbleGumRecipes",
visibleFunc = function ()
return IsIntDvarNonZero( "tu18_enable_newtons_cookbook" )
end,
newBreadcrumbFunc = IsNewtonsCookbookBreadcrumbActive
}
CoD.LobbyButtons.ZM_BUILD_KITS = {
stringRef = "MENU_WEAPON_BUILD_KITS_CAPS",
action = OpenWeaponBuildKits,
customId = "btnWeaponBuildKits",
newBreadcrumbFunc = Gunsmith_AnyNewWeaponsOrAttachments,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_LOBBY_LEADERBOARD = {
stringRef = "MENU_LOBBY_LEADERBOARD_CAPS",
action = LobbyNoAction,
customId = "btnLobbyLeaderboard",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.ZM_START_CUSTOM_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartCustomGame",
disabledFunc = ZMStartCustomButtonDisabled,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_START_LAN_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyLANLaunchGame,
customId = "btnStartLanGame",
disabledFunc = MapVoteTimerActive,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_CHANGE_MAP = {
stringRef = "MPUI_CHANGE_MAP_CAPS",
action = OpenChangeMapZM,
customId = "btnChangeMap",
disabledFunc = MapVoteTimerActive,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_CHANGE_RANKED_SETTTINGS = {
stringRef = "MENU_CHANGE_RANKED_SETTINGS_CAPS",
action = OpenChangeRankedSettingsPopup,
customId = "btnChangeRankedSettings",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_SERVER_SETTINGS = {
stringRef = "PLATFORM_SERVER_SETTINGS_CAPS",
action = OpenServerSettings,
customId = "btnServerSettings",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.FR_START_RUN_ONLINE = {
stringRef = "MENU_START_RUN_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartRun",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.FR_START_RUN_LAN = {
stringRef = "MENU_START_RUN_CAPS",
action = LobbyLANLaunchGame,
customId = "btnStartRun",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.FR_CHANGE_MAP = {
stringRef = "MENU_FREERUN_COURSES_CAPS",
action = OpenFreerunMapSelection,
customId = "btnChangeMap",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.TH_START_FILM = {
stringRef = "MENU_START_CAPS",
action = LobbyTheaterStartFilm,
customId = "btnStartFilm",
disabledFunc = IsStartFilmButtonDisabled
}
CoD.LobbyButtons.TH_SELECT_FILM = {
stringRef = "MENU_SELECT_CAPS",
action = OpenTheaterSelectFilm,
customId = "btnSelectFilm",
disabledFunc = MapVoteTimerActive,
selectedFunc = IsFilmNotSelected
}
CoD.LobbyButtons.TH_CREATE_HIGHLIGHT = {
stringRef = "MPUI_HIGHLIGHT_REEL_CAPS",
action = LobbyTheaterCreateHighlightReel,
customId = "btnCreateHighlightReel",
disabledFunc = IsCreateHighlightReelButtonDisabled
}
CoD.LobbyButtons.TH_SHOUTCAST = {
stringRef = "MPUI_SHOUTCAST_FILM_CAPS",
action = LobbyTheaterShoutcastFilm,
customId = "btnCoDCastFilm",
disabledFunc = IsShoutcastFilmButtonDisabled
}
CoD.LobbyButtons.TH_RENDER = {
stringRef = "MENU_DEMO_RENDER_CLIP_CAPS",
customId = "btnRenderVideo",
disabledFunc = AlwaysTrue
}
CoD.LobbyButtons.TH_OPTIONS = {
stringRef = "MENU_FILM_OPTIONS",
customId = "btnFilmOptions",
disabledFunc = AlwaysTrue
}
CoD.LobbyButtons.CP_DOA_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartDOAGame,
customId = "bthDOAStartMatch"
}
CoD.LobbyButtons.CP_DOA_JOIN_PUBLIC_GAME = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = LaunchDOAJoin,
customId = "btnJoinPublicGame",
unloadMod = true
}
CoD.LobbyButtons.CP_DOA_CREATE_PUBLIC_GAME = {
stringRef = "MENU_CREATE_PUBLIC_GAME_CAPS",
action = LaunchDOACreate,
customId = "btnJCreatePublicGame",
unloadMod = true,
disabledFunc = function ()
local f21_local0, f21_local1 = Engine.CanHostServer( Engine.GetPrimaryController(), Engine.GetLobbyMaxClients( Enum.LobbyType.LOBBY_TYPE_GAME ) )
return not f21_local0
end
}
CoD.LobbyButtons.CP_DOA_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenDOALeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}

View File

@ -0,0 +1,9 @@
index,type,name,resident,streamed,parentStack
1,string,,0,0,||assetlist
2,stringtable,gamedata/stats/zm/zm_statstable.csv,75284,0,|zone_source/core_mod.zone|csv
3,rawfile,mod.cfg,13,0,|zone_source/core_mod.zone|csv
4,rawfile,cp_mod.cfg,16,0,|zone_source/core_mod.zone|csv
5,rawfile,mp_mod.cfg,16,0,|zone_source/core_mod.zone|csv
6,rawfile,zm_mod.cfg,16,0,|zone_source/core_mod.zone|csv
7,keyvaluepairs,core_mod,1095,0,||assetlist
8,assetlist,,96,0,
1 index type name resident streamed parentStack
2 1 string 0 0 ||assetlist
3 2 stringtable gamedata/stats/zm/zm_statstable.csv 75284 0 |zone_source/core_mod.zone|csv
4 3 rawfile mod.cfg 13 0 |zone_source/core_mod.zone|csv
5 4 rawfile cp_mod.cfg 16 0 |zone_source/core_mod.zone|csv
6 5 rawfile mp_mod.cfg 16 0 |zone_source/core_mod.zone|csv
7 6 rawfile zm_mod.cfg 16 0 |zone_source/core_mod.zone|csv
8 7 keyvaluepairs core_mod 1095 0 ||assetlist
9 8 assetlist 96 0

View File

@ -0,0 +1,33 @@
version,3421953,593
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
stringtable,gamedata/stats/zm/zm_statstable.csv
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\gamedata\stats\zm\zm_statstable.csv,1645414572,
rawfile,mod.cfg
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\mod.cfg,1648552010,
rawfile,cp_mod.cfg
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\cp_mod.cfg,1648552010,
rawfile,mp_mod.cfg
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\mp_mod.cfg,1648552010,
rawfile,zm_mod.cfg
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\zm_mod.cfg,1648552010,
texturecombo,core_mod
assetlist,core_mod
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\gamedata\playeranim\playeranimtypes.txt,1648526392,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\zone_source\core_mod.zone,1664569776,c32d835d,d96d20f8,13121b2a,9338ea83
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\core_mod.class,1648526465,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\core.class,1648526391,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\default.class,1648526548,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\mod_default.class,1648526548,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\base_patch.zpkg,1648526553,5a76b7f7,40123946,eb5bedee,b0ac8d77
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_pre_gfx.csv,1648526740,9a291896,f3713a9b,75a0b66e,703a40af
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_patch.csv,1648526752,414521c8,b00c4bd2,1cb776ba,dd6e2742
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_gfx.csv,1648526675,eb35b869,6f0759a0,375b27d8,7e4abcbc
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_post_gfx.csv,1648526752,c5b160fe,8def529b,2bc851dc,de320c91
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_ui.csv,1648526699,6eac37ef,af745f35,9f02acd6,5ef64937
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_common.csv,1648522383,019dcec6,25201477,4f369f35,6e14d2d0
errorcount,0

View File

@ -0,0 +1 @@
xmodel,avgArea (min 50.0),triCount (max 0),dimX,dimY,dimZ,volume,refs
1 xmodel avgArea (min 50.0) triCount (max 0) dimX dimY dimZ volume refs

View File

@ -0,0 +1,104 @@
type,limit,total
physpreset,276,0
physconstraints,128,0
destructibledef,128,0
xanim,25000,0
xmodel,10240,0
xmodelmesh,34816,0
material,20480,0
computeshaderset,256,0
techset,1024,0
image,49152,0
sound,32,0
sound_patch,16,0
col_map,2,0
com_map,2,0
game_map,2,0
map_ents,2,0
gfx_map,2,0
lightdef,32,0
lensflaredef,64,0
ui_map,0,0
font,16,0
fonticon,16,0
localize,25600,0
weapon,1536,0
weapondef,0,0
weaponvariant,0,0
weaponfull,0,0
cgmediatable,5,0
playersoundstable,16,0
playerfxtable,16,0
sharedweaponsounds,64,0
attachment,128,0
attachmentunique,2148,0
weaponcamo,512,0
customizationtable,8,0
customizationtable_feimages,8,0
customizationtablecolor,1024,0
snddriverglobals,1,0
fx,1875,0
tagfx,64,0
klf,64,0
impactsfxtable,256,0
impactsoundstable,64,0
player_character,8,0
aitype,96,0
character,150,0
xmodelalias,48,0
rawfile,5000,4
stringtable,200,1
structuredtable,96,0
leaderboarddef,256,0
ddl,64,0
glasses,2,0
texturelist,8,0
scriptparsetree,1024,0
keyvaluepairs,64,1
vehicle,64,0
addon_map_ents,1,0
tracer,100,0
slug,5,0
surfacefxtable,64,0
surfacesounddef,256,0
footsteptable,32,0
entityfximpacts,256,0
entitysoundimpacts,256,0
zbarrier,16,0
vehiclefxdef,32,0
vehiclesounddef,32,0
typeinfo,0,0
scriptbundle,1024,0
scriptbundlelist,64,0
rumble,256,0
bulletpenetration,1,0
locdmgtable,1,0
aimtable,12,0
animselectortable,64,0
animmappingtable,64,0
animstatemachine,64,0
behaviortree,64,0
behaviorstatemachine,128,0
ttf,48,0
sanim,1024,0
lightdescription,500,0
shellshock,64,0
xcam,512,0
bgcache,32,0
texturecombo,16,0
flametable,16,0
bitfield,52,0
attachmentcosmeticvariant,640,0
maptable,25,0
maptableloadingimages,25,0
medal,768,0
medaltable,32,0
objective,256,0
objectivelist,64,0
umbra_tome,0,0
navmesh,2,0
navvolume,2,0
binaryhtml,2048,0
laser,50,0
beam,50,0
streamerhint,50,0
1 type limit total
2 physpreset 276 0
3 physconstraints 128 0
4 destructibledef 128 0
5 xanim 25000 0
6 xmodel 10240 0
7 xmodelmesh 34816 0
8 material 20480 0
9 computeshaderset 256 0
10 techset 1024 0
11 image 49152 0
12 sound 32 0
13 sound_patch 16 0
14 col_map 2 0
15 com_map 2 0
16 game_map 2 0
17 map_ents 2 0
18 gfx_map 2 0
19 lightdef 32 0
20 lensflaredef 64 0
21 ui_map 0 0
22 font 16 0
23 fonticon 16 0
24 localize 25600 0
25 weapon 1536 0
26 weapondef 0 0
27 weaponvariant 0 0
28 weaponfull 0 0
29 cgmediatable 5 0
30 playersoundstable 16 0
31 playerfxtable 16 0
32 sharedweaponsounds 64 0
33 attachment 128 0
34 attachmentunique 2148 0
35 weaponcamo 512 0
36 customizationtable 8 0
37 customizationtable_feimages 8 0
38 customizationtablecolor 1024 0
39 snddriverglobals 1 0
40 fx 1875 0
41 tagfx 64 0
42 klf 64 0
43 impactsfxtable 256 0
44 impactsoundstable 64 0
45 player_character 8 0
46 aitype 96 0
47 character 150 0
48 xmodelalias 48 0
49 rawfile 5000 4
50 stringtable 200 1
51 structuredtable 96 0
52 leaderboarddef 256 0
53 ddl 64 0
54 glasses 2 0
55 texturelist 8 0
56 scriptparsetree 1024 0
57 keyvaluepairs 64 1
58 vehicle 64 0
59 addon_map_ents 1 0
60 tracer 100 0
61 slug 5 0
62 surfacefxtable 64 0
63 surfacesounddef 256 0
64 footsteptable 32 0
65 entityfximpacts 256 0
66 entitysoundimpacts 256 0
67 zbarrier 16 0
68 vehiclefxdef 32 0
69 vehiclesounddef 32 0
70 typeinfo 0 0
71 scriptbundle 1024 0
72 scriptbundlelist 64 0
73 rumble 256 0
74 bulletpenetration 1 0
75 locdmgtable 1 0
76 aimtable 12 0
77 animselectortable 64 0
78 animmappingtable 64 0
79 animstatemachine 64 0
80 behaviortree 64 0
81 behaviorstatemachine 128 0
82 ttf 48 0
83 sanim 1024 0
84 lightdescription 500 0
85 shellshock 64 0
86 xcam 512 0
87 bgcache 32 0
88 texturecombo 16 0
89 flametable 16 0
90 bitfield 52 0
91 attachmentcosmeticvariant 640 0
92 maptable 25 0
93 maptableloadingimages 25 0
94 medal 768 0
95 medaltable 32 0
96 objective 256 0
97 objectivelist 64 0
98 umbra_tome 0 0
99 navmesh 2 0
100 navvolume 2 0
101 binaryhtml 2048 0
102 laser 50 0
103 beam 50 0
104 streamerhint 50 0

View File

@ -0,0 +1 @@
name,refs,radius,onePixelDist,lodCount,verts0,tris0,verts1,tris1,verts2,tris2,verts3,tris3,verts4,tris4,verts5,tris5,verts6,tris6,verts7,tris7
1 name refs radius onePixelDist lodCount verts0 tris0 verts1 tris1 verts2 tris2 verts3 tris3 verts4 tris4 verts5 tris5 verts6 tris6 verts7 tris7

View File

@ -0,0 +1,7 @@
index,type,name,resident,streamed,parentStack
1,string,,0,0,||assetlist
2,scriptparsetree,scripts/zm/_load.gsc,4489,0,|zone_source/zm_mod.zone|csv
3,scriptparsetree,scripts/zm/_zm_utility.gsc,80804,0,|zone_source/zm_mod.zone|csv
4,keyvaluepairs,zm_mod,1118,0,||assetlist
5,bgcache,zm_mod,529,0,||assetlist
6,assetlist,,64,0,
1 index type name resident streamed parentStack
2 1 string 0 0 ||assetlist
3 2 scriptparsetree scripts/zm/_load.gsc 4489 0 |zone_source/zm_mod.zone|csv
4 3 scriptparsetree scripts/zm/_zm_utility.gsc 80804 0 |zone_source/zm_mod.zone|csv
5 4 keyvaluepairs zm_mod 1118 0 ||assetlist
6 5 bgcache zm_mod 529 0 ||assetlist
7 6 assetlist 64 0

View File

@ -0,0 +1,41 @@
version,3421953,593
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
ignore_missing_shipped,zm_common
ignore_missing_shipped,zm_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,zm_levelcommon
scriptparsetree,scripts/zm/_load.gsc
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\scripts\zm\_load.gsc,1664600927,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\shared\shared.gsh,1648526443,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\shared\version.gsh,1648526542,
scriptparsetree,scripts/zm/_zm_utility.gsc
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\scripts\zm\_zm_utility.gsc,1626465360,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\shared\shared.gsh,1648526443,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\shared\statstable_shared.gsh,1648526477,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\zm\_zm_perks.gsh,1648526545,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\scripts\zm\_zm_utility.gsh,1648526543,
texturecombo,zm_mod
assetlist,zm_mod
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\gamedata\playeranim\playeranimtypes.txt,1648526392,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\zone_source\zm_mod.zone,1667516705,c1daa62f,ce1b78cc,d2894cd8,92d5cc9d
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\zm_mod.class,1648526484,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\mod_default.class,1648526548,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\default.class,1648526548,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\zone_source\base_patch.zpkg,1648526553,5a76b7f7,40123946,eb5bedee,b0ac8d77
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_pre_gfx.csv,1648526740,9a291896,f3713a9b,75a0b66e,703a40af
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_patch.csv,1648526752,414521c8,b00c4bd2,1cb776ba,dd6e2742
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_gfx.csv,1648526675,eb35b869,6f0759a0,375b27d8,7e4abcbc
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_post_gfx.csv,1648526752,c5b160fe,8def529b,2bc851dc,de320c91
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_ui.csv,1648526699,6eac37ef,af745f35,9f02acd6,5ef64937
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\core_common.csv,1648522383,019dcec6,25201477,4f369f35,6e14d2d0
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\zm_common.csv,1648526773,13082a68,1dc6b820,d17e526c,1388be90
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\zm_patch.csv,1648526699,f50ca787,734c91b5,790ad58b,fcf5905b
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\all\assetlist\zm_levelcommon.csv,1648522383,06ed9fcc,ac94969d,4a91c987,d03f89de
spawn,expect,core_all
spawn,expect,zm_common_all
errorcount,0

View File

@ -0,0 +1 @@
xmodel,avgArea (min 50.0),triCount (max 0),dimX,dimY,dimZ,volume,refs
1 xmodel avgArea (min 50.0) triCount (max 0) dimX dimY dimZ volume refs

View File

@ -0,0 +1,104 @@
type,limit,total
physpreset,276,0
physconstraints,128,0
destructibledef,128,0
xanim,25000,0
xmodel,10240,0
xmodelmesh,34816,0
material,20480,0
computeshaderset,256,0
techset,1024,0
image,49152,0
sound,32,0
sound_patch,16,0
col_map,2,0
com_map,2,0
game_map,2,0
map_ents,2,0
gfx_map,2,0
lightdef,32,0
lensflaredef,64,0
ui_map,0,0
font,16,0
fonticon,16,0
localize,25600,0
weapon,1536,0
weapondef,0,0
weaponvariant,0,0
weaponfull,0,0
cgmediatable,5,0
playersoundstable,16,0
playerfxtable,16,0
sharedweaponsounds,64,0
attachment,128,0
attachmentunique,2148,0
weaponcamo,512,0
customizationtable,8,0
customizationtable_feimages,8,0
customizationtablecolor,1024,0
snddriverglobals,1,0
fx,1875,0
tagfx,64,0
klf,64,0
impactsfxtable,256,0
impactsoundstable,64,0
player_character,8,0
aitype,96,0
character,150,0
xmodelalias,48,0
rawfile,5000,0
stringtable,200,0
structuredtable,96,0
leaderboarddef,256,0
ddl,64,0
glasses,2,0
texturelist,8,0
scriptparsetree,1024,2
keyvaluepairs,64,1
vehicle,64,0
addon_map_ents,1,0
tracer,100,0
slug,5,0
surfacefxtable,64,0
surfacesounddef,256,0
footsteptable,32,0
entityfximpacts,256,0
entitysoundimpacts,256,0
zbarrier,16,0
vehiclefxdef,32,0
vehiclesounddef,32,0
typeinfo,0,0
scriptbundle,1024,0
scriptbundlelist,64,0
rumble,256,0
bulletpenetration,1,0
locdmgtable,1,0
aimtable,12,0
animselectortable,64,0
animmappingtable,64,0
animstatemachine,64,0
behaviortree,64,0
behaviorstatemachine,128,0
ttf,48,0
sanim,1024,0
lightdescription,500,0
shellshock,64,0
xcam,512,0
bgcache,32,1
texturecombo,16,0
flametable,16,0
bitfield,52,0
attachmentcosmeticvariant,640,0
maptable,25,0
maptableloadingimages,25,0
medal,768,0
medaltable,32,0
objective,256,0
objectivelist,64,0
umbra_tome,0,0
navmesh,2,0
navvolume,2,0
binaryhtml,2048,0
laser,50,0
beam,50,0
streamerhint,50,0
1 type limit total
2 physpreset 276 0
3 physconstraints 128 0
4 destructibledef 128 0
5 xanim 25000 0
6 xmodel 10240 0
7 xmodelmesh 34816 0
8 material 20480 0
9 computeshaderset 256 0
10 techset 1024 0
11 image 49152 0
12 sound 32 0
13 sound_patch 16 0
14 col_map 2 0
15 com_map 2 0
16 game_map 2 0
17 map_ents 2 0
18 gfx_map 2 0
19 lightdef 32 0
20 lensflaredef 64 0
21 ui_map 0 0
22 font 16 0
23 fonticon 16 0
24 localize 25600 0
25 weapon 1536 0
26 weapondef 0 0
27 weaponvariant 0 0
28 weaponfull 0 0
29 cgmediatable 5 0
30 playersoundstable 16 0
31 playerfxtable 16 0
32 sharedweaponsounds 64 0
33 attachment 128 0
34 attachmentunique 2148 0
35 weaponcamo 512 0
36 customizationtable 8 0
37 customizationtable_feimages 8 0
38 customizationtablecolor 1024 0
39 snddriverglobals 1 0
40 fx 1875 0
41 tagfx 64 0
42 klf 64 0
43 impactsfxtable 256 0
44 impactsoundstable 64 0
45 player_character 8 0
46 aitype 96 0
47 character 150 0
48 xmodelalias 48 0
49 rawfile 5000 0
50 stringtable 200 0
51 structuredtable 96 0
52 leaderboarddef 256 0
53 ddl 64 0
54 glasses 2 0
55 texturelist 8 0
56 scriptparsetree 1024 2
57 keyvaluepairs 64 1
58 vehicle 64 0
59 addon_map_ents 1 0
60 tracer 100 0
61 slug 5 0
62 surfacefxtable 64 0
63 surfacesounddef 256 0
64 footsteptable 32 0
65 entityfximpacts 256 0
66 entitysoundimpacts 256 0
67 zbarrier 16 0
68 vehiclefxdef 32 0
69 vehiclesounddef 32 0
70 typeinfo 0 0
71 scriptbundle 1024 0
72 scriptbundlelist 64 0
73 rumble 256 0
74 bulletpenetration 1 0
75 locdmgtable 1 0
76 aimtable 12 0
77 animselectortable 64 0
78 animmappingtable 64 0
79 animstatemachine 64 0
80 behaviortree 64 0
81 behaviorstatemachine 128 0
82 ttf 48 0
83 sanim 1024 0
84 lightdescription 500 0
85 shellshock 64 0
86 xcam 512 0
87 bgcache 32 1
88 texturecombo 16 0
89 flametable 16 0
90 bitfield 52 0
91 attachmentcosmeticvariant 640 0
92 maptable 25 0
93 maptableloadingimages 25 0
94 medal 768 0
95 medaltable 32 0
96 objective 256 0
97 objectivelist 64 0
98 umbra_tome 0 0
99 navmesh 2 0
100 navvolume 2 0
101 binaryhtml 2048 0
102 laser 50 0
103 beam 50 0
104 streamerhint 50 0

View File

@ -0,0 +1 @@
name,refs,radius,onePixelDist,lodCount,verts0,tris0,verts1,tris1,verts2,tris2,verts3,tris3,verts4,tris4,verts5,tris5,verts6,tris6,verts7,tris7
1 name refs radius onePixelDist lodCount verts0 tris0 verts1 tris1 verts2 tris2 verts3 tris3 verts4 tris4 verts5 tris5 verts6 tris6 verts7 tris7

View File

@ -0,0 +1,6 @@
rawfile,cp_mod.cfg
rawfile,mod.cfg
rawfile,mp_mod.cfg
rawfile,zm_mod.cfg
stringtable,gamedata/stats/zm/zm_statstable.csv
keyvaluepairs,core_mod
1 rawfile cp_mod.cfg
2 rawfile mod.cfg
3 rawfile mp_mod.cfg
4 rawfile zm_mod.cfg
5 stringtable gamedata/stats/zm/zm_statstable.csv
6 keyvaluepairs core_mod

View File

@ -0,0 +1,3 @@
scriptparsetree,scripts/zm/_load.gsc
scriptparsetree,scripts/zm/_zm_utility.gsc
keyvaluepairs,zm_mod
1 scriptparsetree scripts/zm/_load.gsc
2 scriptparsetree scripts/zm/_zm_utility.gsc
3 keyvaluepairs zm_mod

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18
zone_source/core_mod.zone Normal file
View File

@ -0,0 +1,18 @@
>mode,core
>type,common
#include "core_mod.class"
//Unlimited Megas & Mega Selection
stringtable,gamedata/stats/zm/zm_statstable.csv
//rawfile,ui/LobbyMenuButtons.lua
///////////////////////////////////////////////////////////////////////////////////////////////////////////
// you should keep these defaults cfg in core_mod and always include them in your mods this is to prevent the game from hitching when it needs to execute them
rawfile,mod.cfg
rawfile,cp_mod.cfg
rawfile,mp_mod.cfg
rawfile,zm_mod.cfg
// note that if you make changes in the cfg, you need to build this fastfile for the game to get the latest
///////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@ -0,0 +1,4 @@
index,type,name,resident,streamed,parentStack
1,string,,0,0,||assetlist
2,keyvaluepairs,en_core_mod,1105,0,||assetlist
3,assetlist,,16,0,
1 index type name resident streamed parentStack
2 1 string 0 0 ||assetlist
3 2 keyvaluepairs en_core_mod 1105 0 ||assetlist
4 3 assetlist 16 0

View File

@ -0,0 +1,24 @@
version,3421953,593
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
ignore_missing_shipped,core_common
texturecombo,core_mod
assetlist,core_mod
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\gamedata\playeranim\playeranimtypes.txt,1648526392,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\zone_source\loc\core_mod.zone,1667517820,a9e2fc49,20ad71a2,ca5fdd24,5518f1ac
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_pre_gfx.csv,1648526745,4f38c8d2,54dbe0ad,a26fe6dd,7ce6fe27
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_patch.csv,1648526694,9ed99688,0848420f,a94e8a4f,6a3cab0a
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_gfx.csv,1648526736,4cd6243d,831296e2,f2d7c4d8,2e2c9159
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_post_gfx.csv,1648526740,6421ae92,8670936d,28c8f4d3,3c4bb4af
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_ui.csv,1648526699,ce3b1916,c358e78d,81b61779,aaf68da4
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_common.csv,1648526727,1d30278c,b8778087,b65b8ce5,1d066b44
errorcount,0

View File

@ -0,0 +1 @@
xmodel,avgArea (min 50.0),triCount (max 0),dimX,dimY,dimZ,volume,refs
1 xmodel avgArea (min 50.0) triCount (max 0) dimX dimY dimZ volume refs

View File

@ -0,0 +1,104 @@
type,limit,total
physpreset,276,0
physconstraints,128,0
destructibledef,128,0
xanim,25000,0
xmodel,10240,0
xmodelmesh,34816,0
material,20480,0
computeshaderset,256,0
techset,1024,0
image,49152,0
sound,32,0
sound_patch,16,0
col_map,2,0
com_map,2,0
game_map,2,0
map_ents,2,0
gfx_map,2,0
lightdef,32,0
lensflaredef,64,0
ui_map,0,0
font,16,0
fonticon,16,0
localize,25600,0
weapon,1536,0
weapondef,0,0
weaponvariant,0,0
weaponfull,0,0
cgmediatable,5,0
playersoundstable,16,0
playerfxtable,16,0
sharedweaponsounds,64,0
attachment,128,0
attachmentunique,2148,0
weaponcamo,512,0
customizationtable,8,0
customizationtable_feimages,8,0
customizationtablecolor,1024,0
snddriverglobals,1,0
fx,1875,0
tagfx,64,0
klf,64,0
impactsfxtable,256,0
impactsoundstable,64,0
player_character,8,0
aitype,96,0
character,150,0
xmodelalias,48,0
rawfile,5000,0
stringtable,200,0
structuredtable,96,0
leaderboarddef,256,0
ddl,64,0
glasses,2,0
texturelist,8,0
scriptparsetree,1024,0
keyvaluepairs,64,1
vehicle,64,0
addon_map_ents,1,0
tracer,100,0
slug,5,0
surfacefxtable,64,0
surfacesounddef,256,0
footsteptable,32,0
entityfximpacts,256,0
entitysoundimpacts,256,0
zbarrier,16,0
vehiclefxdef,32,0
vehiclesounddef,32,0
typeinfo,0,0
scriptbundle,1024,0
scriptbundlelist,64,0
rumble,256,0
bulletpenetration,1,0
locdmgtable,1,0
aimtable,12,0
animselectortable,64,0
animmappingtable,64,0
animstatemachine,64,0
behaviortree,64,0
behaviorstatemachine,128,0
ttf,48,0
sanim,1024,0
lightdescription,500,0
shellshock,64,0
xcam,512,0
bgcache,32,0
texturecombo,16,0
flametable,16,0
bitfield,52,0
attachmentcosmeticvariant,640,0
maptable,25,0
maptableloadingimages,25,0
medal,768,0
medaltable,32,0
objective,256,0
objectivelist,64,0
umbra_tome,0,0
navmesh,2,0
navvolume,2,0
binaryhtml,2048,0
laser,50,0
beam,50,0
streamerhint,50,0
1 type limit total
2 physpreset 276 0
3 physconstraints 128 0
4 destructibledef 128 0
5 xanim 25000 0
6 xmodel 10240 0
7 xmodelmesh 34816 0
8 material 20480 0
9 computeshaderset 256 0
10 techset 1024 0
11 image 49152 0
12 sound 32 0
13 sound_patch 16 0
14 col_map 2 0
15 com_map 2 0
16 game_map 2 0
17 map_ents 2 0
18 gfx_map 2 0
19 lightdef 32 0
20 lensflaredef 64 0
21 ui_map 0 0
22 font 16 0
23 fonticon 16 0
24 localize 25600 0
25 weapon 1536 0
26 weapondef 0 0
27 weaponvariant 0 0
28 weaponfull 0 0
29 cgmediatable 5 0
30 playersoundstable 16 0
31 playerfxtable 16 0
32 sharedweaponsounds 64 0
33 attachment 128 0
34 attachmentunique 2148 0
35 weaponcamo 512 0
36 customizationtable 8 0
37 customizationtable_feimages 8 0
38 customizationtablecolor 1024 0
39 snddriverglobals 1 0
40 fx 1875 0
41 tagfx 64 0
42 klf 64 0
43 impactsfxtable 256 0
44 impactsoundstable 64 0
45 player_character 8 0
46 aitype 96 0
47 character 150 0
48 xmodelalias 48 0
49 rawfile 5000 0
50 stringtable 200 0
51 structuredtable 96 0
52 leaderboarddef 256 0
53 ddl 64 0
54 glasses 2 0
55 texturelist 8 0
56 scriptparsetree 1024 0
57 keyvaluepairs 64 1
58 vehicle 64 0
59 addon_map_ents 1 0
60 tracer 100 0
61 slug 5 0
62 surfacefxtable 64 0
63 surfacesounddef 256 0
64 footsteptable 32 0
65 entityfximpacts 256 0
66 entitysoundimpacts 256 0
67 zbarrier 16 0
68 vehiclefxdef 32 0
69 vehiclesounddef 32 0
70 typeinfo 0 0
71 scriptbundle 1024 0
72 scriptbundlelist 64 0
73 rumble 256 0
74 bulletpenetration 1 0
75 locdmgtable 1 0
76 aimtable 12 0
77 animselectortable 64 0
78 animmappingtable 64 0
79 animstatemachine 64 0
80 behaviortree 64 0
81 behaviorstatemachine 128 0
82 ttf 48 0
83 sanim 1024 0
84 lightdescription 500 0
85 shellshock 64 0
86 xcam 512 0
87 bgcache 32 0
88 texturecombo 16 0
89 flametable 16 0
90 bitfield 52 0
91 attachmentcosmeticvariant 640 0
92 maptable 25 0
93 maptableloadingimages 25 0
94 medal 768 0
95 medaltable 32 0
96 objective 256 0
97 objectivelist 64 0
98 umbra_tome 0 0
99 navmesh 2 0
100 navvolume 2 0
101 binaryhtml 2048 0
102 laser 50 0
103 beam 50 0
104 streamerhint 50 0

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@ -0,0 +1 @@
name,refs,radius,onePixelDist,lodCount,verts0,tris0,verts1,tris1,verts2,tris2,verts3,tris3,verts4,tris4,verts5,tris5,verts6,tris6,verts7,tris7
1 name refs radius onePixelDist lodCount verts0 tris0 verts1 tris1 verts2 tris2 verts3 tris3 verts4 tris4 verts5 tris5 verts6 tris6 verts7 tris7

View File

@ -0,0 +1,4 @@
index,type,name,resident,streamed,parentStack
1,string,,0,0,||assetlist
2,keyvaluepairs,en_zm_mod,1130,0,||assetlist
3,assetlist,,16,0,
1 index type name resident streamed parentStack
2 1 string 0 0 ||assetlist
3 2 keyvaluepairs en_zm_mod 1130 0 ||assetlist
4 3 assetlist 16 0

View File

@ -0,0 +1,35 @@
version,3421953,593
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
ignore_missing_shipped,core_common
ignore_missing_shipped,zm_common
ignore_missing_shipped,zm_common
ignore_missing_shipped,zm_patch
ignore_missing_shipped,zm_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,zm_levelcommon
ignore_missing_shipped,zm_levelcommon
texturecombo,zm_mod
assetlist,zm_mod
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\gamedata\playeranim\playeranimtypes.txt,1648526392,
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\mods\offline_megas\zone_source\loc\zm_mod.zone,1667517823,fb9c0abe,ab2ebb1b,ee42f022,8b98a230
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_pre_gfx.csv,1648526745,4f38c8d2,54dbe0ad,a26fe6dd,7ce6fe27
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_patch.csv,1648526694,9ed99688,0848420f,a94e8a4f,6a3cab0a
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_gfx.csv,1648526736,4cd6243d,831296e2,f2d7c4d8,2e2c9159
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_post_gfx.csv,1648526740,6421ae92,8670936d,28c8f4d3,3c4bb4af
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_ui.csv,1648526699,ce3b1916,c358e78d,81b61779,aaf68da4
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\core_common.csv,1648526727,1d30278c,b8778087,b65b8ce5,1d066b44
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\zm_common.csv,1648526727,4764b9bb,fb3a876b,3442808c,89244d35
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\zm_patch.csv,1648526740,251e32d9,6d7cd895,06e06a77,cf58ce0a
file,D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\zone_source\english\assetlist\zm_levelcommon.csv,1648526755,1e17d711,32b659cd,978bd5a4,d6624ec2
errorcount,0

View File

@ -0,0 +1 @@
xmodel,avgArea (min 50.0),triCount (max 0),dimX,dimY,dimZ,volume,refs
1 xmodel avgArea (min 50.0) triCount (max 0) dimX dimY dimZ volume refs

View File

@ -0,0 +1,104 @@
type,limit,total
physpreset,276,0
physconstraints,128,0
destructibledef,128,0
xanim,25000,0
xmodel,10240,0
xmodelmesh,34816,0
material,20480,0
computeshaderset,256,0
techset,1024,0
image,49152,0
sound,32,0
sound_patch,16,0
col_map,2,0
com_map,2,0
game_map,2,0
map_ents,2,0
gfx_map,2,0
lightdef,32,0
lensflaredef,64,0
ui_map,0,0
font,16,0
fonticon,16,0
localize,25600,0
weapon,1536,0
weapondef,0,0
weaponvariant,0,0
weaponfull,0,0
cgmediatable,5,0
playersoundstable,16,0
playerfxtable,16,0
sharedweaponsounds,64,0
attachment,128,0
attachmentunique,2148,0
weaponcamo,512,0
customizationtable,8,0
customizationtable_feimages,8,0
customizationtablecolor,1024,0
snddriverglobals,1,0
fx,1875,0
tagfx,64,0
klf,64,0
impactsfxtable,256,0
impactsoundstable,64,0
player_character,8,0
aitype,96,0
character,150,0
xmodelalias,48,0
rawfile,5000,0
stringtable,200,0
structuredtable,96,0
leaderboarddef,256,0
ddl,64,0
glasses,2,0
texturelist,8,0
scriptparsetree,1024,0
keyvaluepairs,64,1
vehicle,64,0
addon_map_ents,1,0
tracer,100,0
slug,5,0
surfacefxtable,64,0
surfacesounddef,256,0
footsteptable,32,0
entityfximpacts,256,0
entitysoundimpacts,256,0
zbarrier,16,0
vehiclefxdef,32,0
vehiclesounddef,32,0
typeinfo,0,0
scriptbundle,1024,0
scriptbundlelist,64,0
rumble,256,0
bulletpenetration,1,0
locdmgtable,1,0
aimtable,12,0
animselectortable,64,0
animmappingtable,64,0
animstatemachine,64,0
behaviortree,64,0
behaviorstatemachine,128,0
ttf,48,0
sanim,1024,0
lightdescription,500,0
shellshock,64,0
xcam,512,0
bgcache,32,0
texturecombo,16,0
flametable,16,0
bitfield,52,0
attachmentcosmeticvariant,640,0
maptable,25,0
maptableloadingimages,25,0
medal,768,0
medaltable,32,0
objective,256,0
objectivelist,64,0
umbra_tome,0,0
navmesh,2,0
navvolume,2,0
binaryhtml,2048,0
laser,50,0
beam,50,0
streamerhint,50,0
1 type limit total
2 physpreset 276 0
3 physconstraints 128 0
4 destructibledef 128 0
5 xanim 25000 0
6 xmodel 10240 0
7 xmodelmesh 34816 0
8 material 20480 0
9 computeshaderset 256 0
10 techset 1024 0
11 image 49152 0
12 sound 32 0
13 sound_patch 16 0
14 col_map 2 0
15 com_map 2 0
16 game_map 2 0
17 map_ents 2 0
18 gfx_map 2 0
19 lightdef 32 0
20 lensflaredef 64 0
21 ui_map 0 0
22 font 16 0
23 fonticon 16 0
24 localize 25600 0
25 weapon 1536 0
26 weapondef 0 0
27 weaponvariant 0 0
28 weaponfull 0 0
29 cgmediatable 5 0
30 playersoundstable 16 0
31 playerfxtable 16 0
32 sharedweaponsounds 64 0
33 attachment 128 0
34 attachmentunique 2148 0
35 weaponcamo 512 0
36 customizationtable 8 0
37 customizationtable_feimages 8 0
38 customizationtablecolor 1024 0
39 snddriverglobals 1 0
40 fx 1875 0
41 tagfx 64 0
42 klf 64 0
43 impactsfxtable 256 0
44 impactsoundstable 64 0
45 player_character 8 0
46 aitype 96 0
47 character 150 0
48 xmodelalias 48 0
49 rawfile 5000 0
50 stringtable 200 0
51 structuredtable 96 0
52 leaderboarddef 256 0
53 ddl 64 0
54 glasses 2 0
55 texturelist 8 0
56 scriptparsetree 1024 0
57 keyvaluepairs 64 1
58 vehicle 64 0
59 addon_map_ents 1 0
60 tracer 100 0
61 slug 5 0
62 surfacefxtable 64 0
63 surfacesounddef 256 0
64 footsteptable 32 0
65 entityfximpacts 256 0
66 entitysoundimpacts 256 0
67 zbarrier 16 0
68 vehiclefxdef 32 0
69 vehiclesounddef 32 0
70 typeinfo 0 0
71 scriptbundle 1024 0
72 scriptbundlelist 64 0
73 rumble 256 0
74 bulletpenetration 1 0
75 locdmgtable 1 0
76 aimtable 12 0
77 animselectortable 64 0
78 animmappingtable 64 0
79 animstatemachine 64 0
80 behaviortree 64 0
81 behaviorstatemachine 128 0
82 ttf 48 0
83 sanim 1024 0
84 lightdescription 500 0
85 shellshock 64 0
86 xcam 512 0
87 bgcache 32 0
88 texturecombo 16 0
89 flametable 16 0
90 bitfield 52 0
91 attachmentcosmeticvariant 640 0
92 maptable 25 0
93 maptableloadingimages 25 0
94 medal 768 0
95 medaltable 32 0
96 objective 256 0
97 objectivelist 64 0
98 umbra_tome 0 0
99 navmesh 2 0
100 navvolume 2 0
101 binaryhtml 2048 0
102 laser 50 0
103 beam 50 0
104 streamerhint 50 0

View File

@ -0,0 +1 @@
name,refs,radius,onePixelDist,lodCount,verts0,tris0,verts1,tris1,verts2,tris2,verts3,tris3,verts4,tris4,verts5,tris5,verts6,tris6,verts7,tris7
1 name refs radius onePixelDist lodCount verts0 tris0 verts1 tris1 verts2 tris2 verts3 tris3 verts4 tris4 verts5 tris5 verts6 tris6 verts7 tris7

View File

@ -0,0 +1 @@
keyvaluepairs,core_mod
1 keyvaluepairs core_mod

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@ -0,0 +1 @@
keyvaluepairs,zm_mod
1 keyvaluepairs zm_mod

View File

@ -0,0 +1,170 @@
>mode,core
>type,common
>mode,core
>type,common
>level.xpak_write,core_mod
>level.xpak_read,core_mod
>level.xpak_read,initial
>level.xpak_read,base
>level.xpak_read,lowmip
>scriptbundlelist.accolade,accoladelist
>scriptbundlelist.collectible,collectiblelist
>scriptbundlelist.medalcaseentry,medalcase
>scriptbundlelist.trainingsimrating,trainingsimratinglist
>scriptbundlelist.gallery_image,gallery_imagelist
>scriptbundle,aiassassination
>scriptbundle,ainames
>scriptbundle,attackables
>scriptbundle,aifxtable
>scriptbundle,accolade
>scriptbundle,botsettings
>scriptbundle,bonuszmdata
>scriptbundle,characterweaponcustomsettings
>scriptbundle,collectible
>scriptbundle,containers
>scriptbundle,destructiblecharacterdef
>scriptbundle,doors
>scriptbundle,fxcharacterdef
>scriptbundle,gallery_image
>scriptbundle,gamedifficulty
>scriptbundle,gibcharacterdef
>scriptbundle,killcam
>scriptbundle,killstreak
>scriptbundle,medalcaseentry
>scriptbundle,mpdialog
>scriptbundle,mpdialog_commander
>scriptbundle,mpdialog_player
>scriptbundle,mpdialog_scorestreak
>scriptbundle,mpdialog_taacom
>scriptbundle,postfxbundle
>scriptbundle,duprenderbundle
>scriptbundle,ragdollsettings
>scriptbundle,scriptbundle
>scriptbundle,sentientevents
>scriptbundle,sitrep
>scriptbundle,teamcolorfx
>scriptbundle,trainingsimrating
>scriptbundle,turretanims
>scriptbundle,vehiclecustomsettings
>scriptbundle,vehicleriders
>mode,core
>type,common
>level.xpak_write,core_mod
>level.xpak_read,core_mod
>level.xpak_read,initial
>level.xpak_read,base
>level.xpak_read,lowmip
>scriptbundlelist.accolade,accoladelist
>scriptbundlelist.collectible,collectiblelist
>scriptbundlelist.medalcaseentry,medalcase
>scriptbundlelist.trainingsimrating,trainingsimratinglist
>scriptbundlelist.gallery_image,gallery_imagelist
>scriptbundle,aiassassination
>scriptbundle,ainames
>scriptbundle,attackables
>scriptbundle,aifxtable
>scriptbundle,accolade
>scriptbundle,botsettings
>scriptbundle,bonuszmdata
>scriptbundle,characterweaponcustomsettings
>scriptbundle,collectible
>scriptbundle,containers
>scriptbundle,destructiblecharacterdef
>scriptbundle,doors
>scriptbundle,fxcharacterdef
>scriptbundle,gallery_image
>scriptbundle,gamedifficulty
>scriptbundle,gibcharacterdef
>scriptbundle,killcam
>scriptbundle,killstreak
>scriptbundle,medalcaseentry
>scriptbundle,mpdialog
>scriptbundle,mpdialog_commander
>scriptbundle,mpdialog_player
>scriptbundle,mpdialog_scorestreak
>scriptbundle,mpdialog_taacom
>scriptbundle,postfxbundle
>scriptbundle,duprenderbundle
>scriptbundle,ragdollsettings
>scriptbundle,scriptbundle
>scriptbundle,sentientevents
>scriptbundle,sitrep
>scriptbundle,teamcolorfx
>scriptbundle,trainingsimrating
>scriptbundle,turretanims
>scriptbundle,vehiclecustomsettings
>scriptbundle,vehicleriders
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
ignore_missing_shipped,core_common
>level.xpak_read,base_patch
>level.xpak_read,base_patch_tu3
>level.xpak_read,base_patch_tu4
>level.xpak_read,base_patch_tu5
>level.xpak_read,base_patch_tu6
>level.xpak_read,base_patch_tu7
>level.xpak_read,base_patch_tu8
>level.xpak_read,base_patch_tu9
>level.xpak_read,base_patch_tu10
>level.xpak_read,base_patch_tu11
>level.xpak_read,base_patch_tu12
>level.xpak_read,base_patch_tu13
>level.xpak_read,base_patch_tu14
>level.xpak_read,base_patch_tu15
>level.xpak_read,base_patch_tu16
>level.xpak_read,base_patch_tu17
>level.xpak_read,base_patch_tu18
>level.xpak_read,base_patch_tu19
>level.xpak_read,base_patch_tu20
>level.xpak_read,base_patch_tu21
>level.xpak_read,base_patch_tu22
>level.xpak_read,base_patch_tu23
>level.xpak_read,base_patch_tu24
>level.xpak_read,base_patch_tu25
>level.xpak_read,base_patch_tu26
>level.xpak_read,base_patch_tu27
>level.xpak_read,base_patch_tu28
>level.xpak_read,base_patch_tu29
>level.xpak_read,base_patch_tu30
>level.xpak_read,base_patch_tu31
>level.xpak_read,base_patch_tu32
>level.xpak_read,base_patch
>level.xpak_read,base_patch_tu3
>level.xpak_read,base_patch_tu4
>level.xpak_read,base_patch_tu5
>level.xpak_read,base_patch_tu6
>level.xpak_read,base_patch_tu7
>level.xpak_read,base_patch_tu8
>level.xpak_read,base_patch_tu9
>level.xpak_read,base_patch_tu10
>level.xpak_read,base_patch_tu11
>level.xpak_read,base_patch_tu12
>level.xpak_read,base_patch_tu13
>level.xpak_read,base_patch_tu14
>level.xpak_read,base_patch_tu15
>level.xpak_read,base_patch_tu16
>level.xpak_read,base_patch_tu17
>level.xpak_read,base_patch_tu18
>level.xpak_read,base_patch_tu19
>level.xpak_read,base_patch_tu20
>level.xpak_read,base_patch_tu21
>level.xpak_read,base_patch_tu22
>level.xpak_read,base_patch_tu23
>level.xpak_read,base_patch_tu24
>level.xpak_read,base_patch_tu25
>level.xpak_read,base_patch_tu26
>level.xpak_read,base_patch_tu27
>level.xpak_read,base_patch_tu28
>level.xpak_read,base_patch_tu29
>level.xpak_read,base_patch_tu30
>level.xpak_read,base_patch_tu31
>level.xpak_read,base_patch_tu32

104
zone_source/loc/zm_mod.zone Normal file
View File

@ -0,0 +1,104 @@
>mode,zm
>type,common
>mode,zm
>type,common
>expect,core_all
>expect,zm_common_all
>level.xpak_write,zm_mod
>level.xpak_read,zm_mod
>level.xpak_read,initial
>level.xpak_read,base
>level.xpak_read,lowmip
>scriptbundlelist.accolade,accoladelist
>scriptbundlelist.collectible,collectiblelist
>scriptbundlelist.medalcaseentry,medalcase
>scriptbundlelist.trainingsimrating,trainingsimratinglist
>scriptbundlelist.gallery_image,gallery_imagelist
>scriptbundle,aiassassination
>scriptbundle,ainames
>scriptbundle,attackables
>scriptbundle,aifxtable
>scriptbundle,accolade
>scriptbundle,botsettings
>scriptbundle,bonuszmdata
>scriptbundle,characterweaponcustomsettings
>scriptbundle,collectible
>scriptbundle,containers
>scriptbundle,destructiblecharacterdef
>scriptbundle,doors
>scriptbundle,fxcharacterdef
>scriptbundle,gallery_image
>scriptbundle,gamedifficulty
>scriptbundle,gibcharacterdef
>scriptbundle,killcam
>scriptbundle,killstreak
>scriptbundle,medalcaseentry
>scriptbundle,mpdialog
>scriptbundle,mpdialog_commander
>scriptbundle,mpdialog_player
>scriptbundle,mpdialog_scorestreak
>scriptbundle,mpdialog_taacom
>scriptbundle,postfxbundle
>scriptbundle,duprenderbundle
>scriptbundle,ragdollsettings
>scriptbundle,scriptbundle
>scriptbundle,sentientevents
>scriptbundle,sitrep
>scriptbundle,teamcolorfx
>scriptbundle,trainingsimrating
>scriptbundle,turretanims
>scriptbundle,vehiclecustomsettings
>scriptbundle,vehicleriders
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_pre_gfx
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_post_gfx
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_ui
ignore_missing_shipped,core_common
ignore_missing_shipped,core_common
ignore_missing_shipped,zm_common
ignore_missing_shipped,zm_common
ignore_missing_shipped,zm_patch
ignore_missing_shipped,zm_patch
>level.xpak_read,zm_initial
>linker.animation_mode,ZM
ignore_missing_shipped,core_patch
ignore_missing_shipped,core_patch
ignore_missing_shipped,zm_levelcommon
ignore_missing_shipped,zm_levelcommon
>level.xpak_read,base_patch
>level.xpak_read,base_patch_tu3
>level.xpak_read,base_patch_tu4
>level.xpak_read,base_patch_tu5
>level.xpak_read,base_patch_tu6
>level.xpak_read,base_patch_tu7
>level.xpak_read,base_patch_tu8
>level.xpak_read,base_patch_tu9
>level.xpak_read,base_patch_tu10
>level.xpak_read,base_patch_tu11
>level.xpak_read,base_patch_tu12
>level.xpak_read,base_patch_tu13
>level.xpak_read,base_patch_tu14
>level.xpak_read,base_patch_tu15
>level.xpak_read,base_patch_tu16
>level.xpak_read,base_patch_tu17
>level.xpak_read,base_patch_tu18
>level.xpak_read,base_patch_tu19
>level.xpak_read,base_patch_tu20
>level.xpak_read,base_patch_tu21
>level.xpak_read,base_patch_tu22
>level.xpak_read,base_patch_tu23
>level.xpak_read,base_patch_tu24
>level.xpak_read,base_patch_tu25
>level.xpak_read,base_patch_tu26
>level.xpak_read,base_patch_tu27
>level.xpak_read,base_patch_tu28
>level.xpak_read,base_patch_tu29
>level.xpak_read,base_patch_tu30
>level.xpak_read,base_patch_tu31
>level.xpak_read,base_patch_tu32

11
zone_source/zm_mod.zone Normal file
View File

@ -0,0 +1,11 @@
>mode,zm
>type,common
#include "zm_mod.class"
//PAP Camo & Online Game Registration
scriptparsetree,scripts/zm/_load.gsc
scriptparsetree,scripts/zm/_zm_utility.gsc
ignore_missing_shipped,core_patch
ignore_missing_shipped,zm_levelcommon