offline-megas/ui/LobbyMenuButtons.lua

863 lines
24 KiB
Lua
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2024-05-28 13:25:29 -04:00
require( "lua.Shared.LobbyData" )
require( "ui_mp.T6.Menus.CACUtility" )
Engine.SetDvar("scr_firstGumFree", 1)
Engine.GetInventoryItemQuantity = function()
return 999
end
Engine.GetZMVials = function()
return 9999
end
Engine.GetLootItemQuantity = function()
return 999
end
Engine.GetRank = function()
return 1000
end
Engine.GetRankDisplayLevel = function()
return 1000
end
Engine.IsItemLocked = function()
return false
end
Engine.IsItemLockedForAll = function()
return false
end
Engine.IsItemLockedForRank = function()
return false
end
Engine.IsItemPurchasedFromBuffer = function()
return true
end
Engine.IsItemPurchased = function()
return true
end
Engine.IsItemOptionLocked = function()
return false
end
Engine.IsLootItemUnlockedByPreRequisites = function()
return true
end
Engine.IsAttachmentLockedInWeaponBuildKits = function()
return false
end
Engine.IsAttachmentSlotLocked = function()
return false
end
Engine.IsItemAttachmentLocked = function()
return false
end
Engine.GetItemUnlockPLevel = function()
return 0
end
Engine.GetItemUnlockLevel = function()
return 0
end
Engine.IsEmblemBackgroundLocked = function()
return false
end
Engine.isRankedGame = function()
return true
end
Engine.isOnlineGame = function()
return true
end
Engine.SessionMode_IsOnlineGame = function()
return true
end
Engine.GetChallengeCompleteForChallengeIndex = function()
return true
end
IsLive = function()
return true
end
IsProgressionEnabled = function()
return true
end
CoD.LobbyButtons = {}
CoD.LobbyButtons.DISABLED = 1
CoD.LobbyButtons.HIDDEN = 2
CoD.LobbyButtons.STARTERPACK_UPGRADE = 3
local f0_local0 = function ( f1_arg0 )
local f1_local0 = Engine.GetMostRecentPlayedMode( Engine.GetPrimaryController() )
local f1_local1 = Engine.ToUpper( Dvar.ui_gametype:get() )
if f1_local0 == Enum.eModes.MODE_CAMPAIGN and f1_local1 == "DOA" then
return true
elseif f1_local0 == Enum.eModes.MODE_CAMPAIGN and f1_local1 == "CPZM" then
return true
elseif f1_local0 == Enum.eModes.MODE_MULTIPLAYER and f1_local1 == "FR" then
return true
else
return false
end
end
function IsMostRecentSessionMode( f2_arg0 )
local f2_local0 = Engine.GetMostRecentPlayedMode( Engine.GetPrimaryController() )
if f0_local0( f2_arg0 ) then
return false
else
return f2_local0 == f2_arg0
end
end
function IsMpUnavailable()
if CoD.isPC then
return not Engine.IsMpOwned()
else
return Engine.IsMpInitialStillDownloading()
end
end
local f0_local1 = function ()
if CoD.isPC then
local f4_local0 = Engine.IsMpOwned()
local f4_local1 = Engine.GetLobbyNetworkMode() == Enum.LobbyNetworkMode.LOBBY_NETWORKMODE_LIVE
local f4_local2 = Engine.IsShipBuild()
local f4_local3 = Mods_IsUsingMods()
local f4_local4
if f4_local0 then
if not f4_local3 and not f4_local1 then
f4_local4 = f4_local2
else
f4_local4 = false
end
else
f4_local4 = true
end
return f4_local4
end
local f4_local0 = Engine.IsMpInitialStillDownloading()
if not f4_local0 then
f4_local0 = Engine.IsMpStillDownloading()
end
return f4_local0
end
local f0_local2 = function ()
if CoD.isPC then
return not Engine.IsZmOwned()
else
return Engine.IsZmInitialStillDownloading()
end
end
local f0_local3 = function ()
if CoD.isPC then
return not Engine.IsZmOwned()
end
local f6_local0 = Engine.IsZmInitialStillDownloading()
if not f6_local0 then
f6_local0 = Engine.IsZmStillDownloading()
end
return f6_local0
end
function IsCpUnavailable()
if CoD.isPC then
return not Engine.IsCpOwned()
else
return Engine.IsCpStillDownloading()
end
end
local f0_local4 = function ()
local f8_local0 = Engine.IsCpStillDownloading()
if not f8_local0 then
f8_local0 = f0_local3()
end
return f8_local0
end
local f0_local5 = function ()
local f9_local0 = IsMpUnavailable()
if not f9_local0 then
f9_local0 = Engine.IsMpStillDownloading()
end
return f9_local0
end
local f0_local6 = function ()
local f10_local0 = f0_local2()
if not f10_local0 then
f10_local0 = Engine.IsZmStillDownloading()
end
return f10_local0
end
local f0_local7 = function ()
local f11_local0 = Engine.IsCpStillDownloading()
if not f11_local0 then
f11_local0 = Engine.IsZmStillDownloading()
if not f11_local0 then
f11_local0 = Engine.IsMpStillDownloading()
end
end
return f11_local0
end
local f0_local8 = function ()
local f12_local0
if Engine.GetLobbyClientCount( Enum.LobbyType.LOBBY_TYPE_GAME ) <= 1 and Engine.GetUsedControllerCount() <= 1 and Engine.GetLobbyClientCount( Enum.LobbyType.LOBBY_TYPE_GAME ) ~= 0 then
f12_local0 = false
else
f12_local0 = true
end
return f12_local0
end
function MPStartCustomButtonDisabled()
if MapVoteTimerActive() then
return true
elseif Engine.GetLobbyClientCount( Enum.LobbyModule.LOBBY_MODULE_HOST, Enum.LobbyType.LOBBY_TYPE_GAME, Enum.LobbyClientType.LOBBY_CLIENT_TYPE_SPLITSCREEN_ALL ) > 0 and CompetitiveSettingsEnabled() then
return true
else
return CoD.LobbyUtility.IsSomePlayersDoNotHaveMapTextShowing()
end
end
function ZMStartCustomButtonDisabled()
if MapVoteTimerActive() then
return true
else
return CoD.LobbyUtility.IsSomePlayersDoNotHaveMapTextShowing()
end
end
local f0_local9 = function ()
return false
end
function StoreButtonOpenSteamStore( f16_arg0, f16_arg1, f16_arg2, f16_arg3, f16_arg4 )
if IsStarterPack( f16_arg2 ) then
OpenSteamStore( f16_arg0, f16_arg1, f16_arg2, 437351, f16_arg4 )
else
OpenSteamStore( f16_arg0, f16_arg1, f16_arg2, f16_arg3, f16_arg4 )
end
end
CoD.LobbyButtons.BONUSMODES_ONLINE = {
stringRef = "MENU_BONUSMODES",
action = OpenBonusModesFlyout,
customId = "btnBonusModes",
selectedFunc = f0_local0
}
CoD.LobbyButtons.BONUSMODES_LAN = {
stringRef = "MENU_BONUSMODES",
action = OpenBonusModesFlyout,
customId = "btnBonusModes",
selectedFunc = f0_local0
}
CoD.LobbyButtons.MODS_LOAD = {
stringRef = "MENU_MODS_CAPS",
action = Mods_OpenLoadMenu,
customId = "btnModsLoad",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_ONLINE = {
stringRef = "MENU_SINGLEPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "CPLobbyOnline",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_CAMPAIGN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
disabledFunc = IsCpUnavailable
}
CoD.LobbyButtons.CP_LAN = {
stringRef = "MENU_SINGLEPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "CPLobbyLANGame",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_CAMPAIGN,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
disabledFunc = IsCpUnavailable
}
CoD.LobbyButtons.CPZM_ONLINE = {
stringRef = "MENU_SINGLEPLAYER_NIGHTMARES_CAPS",
action = NavigateToLobby_SelectionListCampaignZombies,
param = {
targetName = "CP2LobbyOnline",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCPZM",
disabledFunc = f0_local4,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
visibleFunc = ShouldShowNightmares
}
CoD.LobbyButtons.CPZM_LAN = {
stringRef = "MENU_SINGLEPLAYER_NIGHTMARES_CAPS",
action = NavigateToLobby_SelectionListCampaignZombies,
param = {
targetName = "CP2LobbyLANGame",
mode = Enum.eModes.MODE_CAMPAIGN,
firstTimeFlowAction = OpenCPFirstTimeFlow
},
customId = "btnCPZM",
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local4,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
visibleFunc = ShouldShowNightmares
}
CoD.LobbyButtons.MP_ONLINE = {
stringRef = "MENU_MULTIPLAYER_CAPS",
action = NavigateCheckForFirstTime,
param = {
targetName = "MPLobbyMain",
mode = Enum.eModes.MODE_MULTIPLAYER,
firstTimeFlowAction = OpenMPFirstTimeFlow
},
customId = "btnMP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
disabledFunc = f0_local1
}
CoD.LobbyButtons.MP_PUBLIC_MATCH = {
stringRef = "MENU_MATCHMAKING_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnline",
customId = "btnPublicMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA = {
stringRef = "MENU_ARENA_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineArena",
customId = "btnArena",
unloadMod = true
}
CoD.LobbyButtons.MP_LAN = {
stringRef = "MENU_MULTIPLAYER_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyLANGame",
customId = "btnMP",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local1
}
CoD.LobbyButtons.ZM_ONLINE = {
stringRef = "MENU_ZOMBIES_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnline",
customId = "btnZM",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_ZOMBIES,
disabledFunc = f0_local3,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_LAN = {
stringRef = "MENU_ZOMBIES_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyLANGame",
customId = "btnZM",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_ZOMBIES,
demo_gamescom = CoD.LobbyButtons.HIDDEN,
disabledFunc = f0_local2,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.FR_LAN = {
stringRef = "MENU_FREERUN_CAPS",
action = NavigateToLobby_SelectionList,
param = "FRLobbyLANGame",
customId = "btnFRLan",
selectedFunc = IsMostRecentSessionMode,
selectedParam = Enum.eModes.MODE_MULTIPLAYER,
disabledFunc = IsMpUnavailable
}
CoD.LobbyButtons.THEATER_MP = {
stringRef = "MENU_THEATER_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineTheater",
customId = "btnTheater",
disabledFunc = f0_local5,
unloadMod = true
}
CoD.LobbyButtons.THEATER_ZM = {
stringRef = "MENU_THEATER_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnlineTheater",
customId = "btnTheater",
disabledFunc = f0_local6,
unloadMod = true
}
CoD.LobbyButtons.PLAY_LOCAL = {
stringRef = "MENU_PLAY_LOCAL_CAPS",
action = OpenLobbyToggleNetworkConfirmation,
customId = "btnPlayLocal"
}
CoD.LobbyButtons.PLAY_ONLINE = {
stringRef = "XBOXLIVE_PLAY_ONLINE_CAPS",
action = OpenLobbyToggleNetworkConfirmation,
customId = "btnPlayLocal",
disabledFunc = CoD.LobbyBase.ChunkAllDownloading
}
CoD.LobbyButtons.STORE = {
stringRef = "MENU_STORE_CAPS",
action = OpenStore,
customId = "btnStore",
param = "StoreButton",
disabledFunc = DisableStore
}
CoD.LobbyButtons.STEAM_STORE = {
stringRef = "MENU_STORE_CAPS",
action = StoreButtonOpenSteamStore,
customId = "btnSteamStore",
param = "StoreButton",
disabledFunc = DisableSteamStore
}
CoD.LobbyButtons.FIND_LAN_GAME = {
stringRef = "PLATFORM_FIND_LAN_GAME",
action = OpenFindLANGame,
customId = "btnFindGame"
}
CoD.LobbyButtons.QUIT = {
stringRef = "MENU_QUIT_CAPS",
action = OpenPCQuit,
customId = "btnQuit"
}
CoD.LobbyButtons.BLACK_MARKET = {
stringRef = "MENU_BLACK_MARKET",
action = OpenBlackMarket,
customId = "btnBlackMarket",
newBreadcrumbFunc = IsBlackMarketBreadcrumbActive,
disabledFunc = DisableBlackMarket
}
CoD.LobbyButtons.CP_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_LAN_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_RESUME_GAME = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_GOTO_SAFEHOUSE = {
stringRef = "MENU_GOTO_SAFEHOUSE_CAPS",
action = GotoSafehouse,
customId = "btnGotoSafehouse",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_RESUME_GAME_LAN = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_LAN_REPLAY_MISSION = {
stringRef = "MENU_REPLAY_MISSION_CAPS",
action = ReplaySelectedMission,
customId = "btnReplayMission",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_JOIN_PUBLIC_GAME = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = OpenPublicGameSelect,
customId = "btnJoinPublicGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.CP_MISSION_OVERVIEW = {
stringRef = "MENU_MISSION_OVERVIEW_CAP",
action = OpenMissionOverview,
customId = "btnMissionOverview",
disabledFunc = GrayOutMissionOverviewButton,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_SELECT_MISSION = {
stringRef = "MENU_SELECT_MISSION_CAPS",
action = OpenMissionSelect,
customId = "btnSelectMission",
disabledFunc = GrayOutReplayMissionButton,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_CHOOSE_DIFFICULTY = {
stringRef = "MENU_CHANGE_DIFFICULTY_CAPS",
action = OpenDifficultySelect,
customId = "btnChooseDifficulty",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CP_CUSTOM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartNewGame,
customId = "btnStartMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_RESUME_GAME = {
stringRef = "MENU_RESUMESTORY_CAPS",
action = ResumeFromCheckpoint,
customId = "btnResumeGame",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.CPZM_FIND_MATCH = {
stringRef = "MPUI_FIND_MATCH_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.CPZM_SELECT_MISSION = {
stringRef = "MENU_SELECT_MISSION_CAPS",
action = OpenMissionSelect,
customId = "btnSelectMission",
disabledFunc = GrayOutReplayMissionButton,
demo_CP = CoD.LobbyButtons.HIDDEN,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_FIND_MATCH = {
stringRef = "MPUI_FIND_MATCH_CAPS",
action = OpenFindMatch,
customId = "btnFindMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_CUSTOM_GAMES = {
stringRef = "MENU_CUSTOMGAMES_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineCustomGame",
customId = "btnCustomMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_CAC = {
stringRef = "MENU_CREATE_A_CLASS_CAPS",
action = OpenCAC,
customId = "btnCAC",
newBreadcrumbFunc = "IsCACAnythingInCACItemNew",
warningFunc = CoD.CACUtility.AnyClassContainsRestrictedItems
}
CoD.LobbyButtons.MP_CAC_NO_WARNING = {
stringRef = CoD.LobbyButtons.MP_CAC.stringRef,
action = CoD.LobbyButtons.MP_CAC.action,
customId = CoD.LobbyButtons.MP_CAC.customId,
newBreadcrumbFunc = CoD.LobbyButtons.MP_CAC.newBreadcrumbFunc
}
CoD.LobbyButtons.MP_SPECIALISTS = {
stringRef = "MPUI_HEROES_CAPS",
action = OpenChooseCharacterLoadout,
param = LuaEnums.CHOOSE_CHARACTER_OPENED_FROM.LOBBY,
customId = "btnSpecialists",
newBreadcrumbFunc = IsCACAnySpecialistsNew,
warningFunc = EquippedSpecialistBanned
}
CoD.LobbyButtons.MP_SPECIALISTS_NO_WARNING = {
stringRef = CoD.LobbyButtons.MP_SPECIALISTS.stringRef,
action = CoD.LobbyButtons.MP_SPECIALISTS.action,
param = CoD.LobbyButtons.MP_SPECIALISTS.param,
customId = CoD.LobbyButtons.MP_SPECIALISTS.customId,
newBreadcrumbFunc = CoD.LobbyButtons.MP_SPECIALISTS.newBreadcrumbFunc
}
CoD.LobbyButtons.MP_SCORESTREAKS = {
stringRef = "MENU_SCORE_STREAKS_CAPS",
action = OpenScorestreaks,
customId = "btnScorestreaks",
newBreadcrumbFunc = IsCACAnyScorestreaksNew,
warningFunc = CoD.CACUtility.AnyEquippedScorestreaksBanned
}
CoD.LobbyButtons.MP_CODCASTER_SETTINGS = {
stringRef = "CODCASTER_CAPS",
action = OpenEditCodcasterSettings,
customId = "btnCodcasterSettings",
disabledFunc = ShouldDisableEditCodCasterSettingsButton,
visibleFunc = ShouldShowEditCodCasterSettingsButton
}
CoD.LobbyButtons.MP_INVENTORY_TEST = {
stringRef = "DW Inventory Test",
action = OpenTest,
customId = "btnInventoryTest"
}
CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD = {
stringRef = "MENU_CUSTOM_LOBBY_LEADERBOARDS_CAPS",
action = OpenMPPublicLobbyLeaderboard,
customId = "btnLobbyLeaderboard"
}
CoD.LobbyButtons.MP_CUSTOM_LOBBY_LEADERBOARD = {
stringRef = "MENU_CUSTOM_LOBBY_LEADERBOARDS_CAPS",
action = OpenMPCustomLobbyLeaderboard,
customId = "btnLobbyLeaderboard"
}
CoD.LobbyButtons.MP_CUSTOM_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartGame",
disabledFunc = MPStartCustomButtonDisabled,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = {
stringRef = "MPUI_SETUP_GAME_CAPS",
action = OpenSetupGameMP,
customId = "btnSetupGame",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.MP_ARENA_FIND_MATCH = {
stringRef = "MENU_FIND_ARENA_MATCH_CAPS",
action = NavigateToLobby_SelectionList,
param = "MPLobbyOnlineArenaGame",
customId = "btnArenaFindMatch",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA_SELECT_ARENA = {
stringRef = "MENU_SELECT_ARENA_CAPS",
action = OpenCompetitivePlaylist,
customId = "btnSelectArena",
disabledFunc = f0_local1,
unloadMod = true
}
CoD.LobbyButtons.MP_ARENA_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenArenaMasterLeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.FR_ONLINE = {
stringRef = "MENU_FREERUN_CAPS",
action = NavigateToLobby_SelectionList,
param = "FRLobbyOnlineGame",
customId = "btnFROnline",
disabledFunc = IsMpUnavailable
}
CoD.LobbyButtons.FR_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenFreerunLeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.ZM_SOLO_GAME = {
stringRef = "MENU_SOLO_GAME_CAPS",
action = OpenZMMapSelectLaunch,
customId = "btnSoloMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_FIND_MATCH = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = OpenZMFindMatch,
customId = "btnFindMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE,
unloadMod = true
}
CoD.LobbyButtons.ZM_CUSTOM_GAMES = {
stringRef = "MENU_PRIVATE_GAME_CAPS",
action = NavigateToLobby_SelectionList,
param = "ZMLobbyOnlineCustomGame",
customId = "btnCustomMatch",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_READY_UP = {
stringRef = "MPUI_VOTE_TO_START_CAPS",
action = SetPlayerReady,
customId = "btnReadyUp",
disabledFunc = f0_local9
}
CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS = {
stringRef = "MENU_BUBBLEGUM_BUFFS_CAPS",
action = OpenBubbleGumPacksMenu,
customId = "btnBubblegumBuffs",
newBreadcrumbFunc = IsCACAnyBubblegumNew,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_MEGACHEW_FACTORY = {
stringRef = "MENU_MEGACHEW_FACTORY_CAPS",
action = OpenMegaChewFactorymenu,
customId = "btnMegaChewFactory",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES = {
stringRef = "MENU_NEWTONS_COOKBOOK_CAPS",
action = OpenGobbleGumCookbookMenu,
customId = "btnGobbleGumRecipes",
visibleFunc = function ()
return IsIntDvarNonZero( "tu18_enable_newtons_cookbook" )
end,
newBreadcrumbFunc = IsNewtonsCookbookBreadcrumbActive
}
CoD.LobbyButtons.ZM_BUILD_KITS = {
stringRef = "MENU_WEAPON_BUILD_KITS_CAPS",
action = OpenWeaponBuildKits,
customId = "btnWeaponBuildKits",
newBreadcrumbFunc = Gunsmith_AnyNewWeaponsOrAttachments,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_LOBBY_LEADERBOARD = {
stringRef = "MENU_LOBBY_LEADERBOARD_CAPS",
action = LobbyNoAction,
customId = "btnLobbyLeaderboard",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}
CoD.LobbyButtons.ZM_START_CUSTOM_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartCustomGame",
disabledFunc = ZMStartCustomButtonDisabled,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_START_LAN_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = LobbyLANLaunchGame,
customId = "btnStartLanGame",
disabledFunc = MapVoteTimerActive,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_CHANGE_MAP = {
stringRef = "MPUI_CHANGE_MAP_CAPS",
action = OpenChangeMapZM,
customId = "btnChangeMap",
disabledFunc = MapVoteTimerActive,
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_CHANGE_RANKED_SETTTINGS = {
stringRef = "MENU_CHANGE_RANKED_SETTINGS_CAPS",
action = OpenChangeRankedSettingsPopup,
customId = "btnChangeRankedSettings",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.ZM_SERVER_SETTINGS = {
stringRef = "PLATFORM_SERVER_SETTINGS_CAPS",
action = OpenServerSettings,
customId = "btnServerSettings",
starterPack = CoD.LobbyButtons.STARTERPACK_UPGRADE
}
CoD.LobbyButtons.FR_START_RUN_ONLINE = {
stringRef = "MENU_START_RUN_CAPS",
action = LobbyOnlineCustomLaunchGame_SelectionList,
customId = "btnStartRun",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.FR_START_RUN_LAN = {
stringRef = "MENU_START_RUN_CAPS",
action = LobbyLANLaunchGame,
customId = "btnStartRun",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.FR_CHANGE_MAP = {
stringRef = "MENU_FREERUN_COURSES_CAPS",
action = OpenFreerunMapSelection,
customId = "btnChangeMap",
disabledFunc = MapVoteTimerActive
}
CoD.LobbyButtons.TH_START_FILM = {
stringRef = "MENU_START_CAPS",
action = LobbyTheaterStartFilm,
customId = "btnStartFilm",
disabledFunc = IsStartFilmButtonDisabled
}
CoD.LobbyButtons.TH_SELECT_FILM = {
stringRef = "MENU_SELECT_CAPS",
action = OpenTheaterSelectFilm,
customId = "btnSelectFilm",
disabledFunc = MapVoteTimerActive,
selectedFunc = IsFilmNotSelected
}
CoD.LobbyButtons.TH_CREATE_HIGHLIGHT = {
stringRef = "MPUI_HIGHLIGHT_REEL_CAPS",
action = LobbyTheaterCreateHighlightReel,
customId = "btnCreateHighlightReel",
disabledFunc = IsCreateHighlightReelButtonDisabled
}
CoD.LobbyButtons.TH_SHOUTCAST = {
stringRef = "MPUI_SHOUTCAST_FILM_CAPS",
action = LobbyTheaterShoutcastFilm,
customId = "btnCoDCastFilm",
disabledFunc = IsShoutcastFilmButtonDisabled
}
CoD.LobbyButtons.TH_RENDER = {
stringRef = "MENU_DEMO_RENDER_CLIP_CAPS",
customId = "btnRenderVideo",
disabledFunc = AlwaysTrue
}
CoD.LobbyButtons.TH_OPTIONS = {
stringRef = "MENU_FILM_OPTIONS",
customId = "btnFilmOptions",
disabledFunc = AlwaysTrue
}
CoD.LobbyButtons.CP_DOA_START_GAME = {
stringRef = "MENU_START_GAME_CAPS",
action = StartDOAGame,
customId = "bthDOAStartMatch"
}
CoD.LobbyButtons.CP_DOA_JOIN_PUBLIC_GAME = {
stringRef = "MENU_JOIN_PUBLIC_GAME_CAPS",
action = LaunchDOAJoin,
customId = "btnJoinPublicGame",
unloadMod = true
}
CoD.LobbyButtons.CP_DOA_CREATE_PUBLIC_GAME = {
stringRef = "MENU_CREATE_PUBLIC_GAME_CAPS",
action = LaunchDOACreate,
customId = "btnJCreatePublicGame",
unloadMod = true,
disabledFunc = function ()
local f21_local0, f21_local1 = Engine.CanHostServer( Engine.GetPrimaryController(), Engine.GetLobbyMaxClients( Enum.LobbyType.LOBBY_TYPE_GAME ) )
return not f21_local0
end
}
CoD.LobbyButtons.CP_DOA_LEADERBOARD = {
stringRef = "MENU_LEADERBOARDS_CAPS",
action = OpenDOALeaderboards,
actionParam = 0,
customId = "btnLeaderboards",
disabledFunc = function ()
return IsBooleanDvarSet( "tu1_build" )
end
}