A fork of https://github.com/alterware/master-server - Master Server for Call of Duty Clients
Go to file
2024-05-15 15:17:06 -04:00
.github chore: change dependabot interval & removed names 2024-05-15 15:15:35 -04:00
deps Update local deps 2024-02-25 14:26:13 -05:00
src fix(elimination_handler.cpp): actually allow MAX_SERVERS_PER_GAME 2024-05-15 15:17:06 -04:00
tools Add build tools 2023-12-11 20:36:22 -05:00
.gitignore init 2023-05-26 16:09:29 +02:00
.gitmodules fix(elimination_handler): re-write patch 2024-05-15 15:16:26 -04:00
build.bat Add build tools 2023-12-11 20:36:22 -05:00
generate.bat Add build tools 2023-12-11 20:36:22 -05:00
LICENSE init 2023-05-26 16:09:29 +02:00
premake5.lua build: add arm64 for the Windows platform 2024-05-15 15:05:40 -04:00
README.md Merge branch 'master' of https://github.com/alterware/master-server with branding removal 2024-02-25 14:27:18 -05:00

build

Master Server

This is the master server our clients use. It is based on the DP Master Server (ID Tech) protocol

Build

  • Install Premake5 and add it to your system PATH
  • Clone this repository using Git
  • Update the submodules using git submodule update --init --recursive
  • Run Premake with either of these two options premake5 vs2022 (Windows) or premake5 gmake2 (Linux/macOS)

IMPORTANT Requirements for Unix systems:

  • Compilation: Please use Clang as the preferred compiler
  • Dependencies: Ensure the LLVM C++ Standard library is installed
  • Alternative compilers: If you opt for a different compiler such as GCC, use the Mold linker
  • Customization: Modifications to the Premake5.lua script may be required
  • Platform support: Details regarding supported platforms are available in build.yml