maint: update number of max servers per game
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parent
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commit
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7
.github/workflows/build.yml
vendored
7
.github/workflows/build.yml
vendored
@ -21,6 +21,7 @@ jobs:
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fail-fast: false
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matrix:
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configuration:
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- Debug
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- Release
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arch:
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- x64
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@ -68,10 +69,13 @@ jobs:
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fail-fast: false
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matrix:
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configuration:
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- Debug
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- Release
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arch:
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- x64
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include:
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- configuration: Debug
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config: debug
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- configuration: Release
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config: release
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steps:
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@ -122,11 +126,14 @@ jobs:
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fail-fast: false
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matrix:
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configuration:
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- Debug
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- Release
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arch:
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- x64
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- arm64
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include:
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- configuration: Debug
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config: debug
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- configuration: Release
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config: release
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- arch: x64
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@ -3,7 +3,7 @@
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constexpr auto T7_PROTOCOL = 7;
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constexpr size_t MAX_SERVERS_PER_GAME = 15;
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constexpr size_t MAX_SERVERS_PER_GAME = 10;
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void elimination_handler::run_frame()
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{
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@ -29,8 +29,8 @@ void elimination_handler::run_frame()
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if (server.game == game_type::t7 && server.protocol < T7_PROTOCOL)
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{
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#ifdef _DEBUG
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console::info("Removing T7 server '%s' because protocol %i is less than %i\n",
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context.get_address().to_string().data(), server.protocol, T7_PROTOCOL);
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console::log("Removing T7 server '%s' because they are using an outdated protocol (%i)\n",
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context.get_address().to_string().data(), server.protocol);
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#endif
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context.remove();
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}
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@ -38,10 +38,8 @@ void elimination_handler::run_frame()
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++server_count[server.game][context.get_address()];
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if (server_count[server.game][context.get_address()] >= MAX_SERVERS_PER_GAME)
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{
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#ifdef _DEBUG
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console::info("Removing server '%s' because it exceeds MAX_SERVERS_PER_GAME\n",
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context.get_address().to_string().data());
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#endif
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console::log("Removing server '%s' because it exceeds MAX_SERVERS_PER_GAME\n",
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context.get_address().to_string().data());
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context.remove();
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}
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});
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