fix(elimination_handler): re-write patch
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@ -19,4 +19,4 @@
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[submodule "deps/curl"]
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path = deps/curl
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url = https://github.com/curl/curl.git
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branch = curl-8_5_0
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branch = curl-8_7_1
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@ -57,11 +57,11 @@ void server::run_frame()
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}
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catch (const service::execution_exception& e)
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{
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console::warn("Execption in service: %s", e.what());
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console::warn("Exception in service: %s", e.what());
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}
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catch (const std::exception& e)
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{
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console::error("Fatal execption in service: %s", e.what());
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console::error("Fatal exception in service: %s", e.what());
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}
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}
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}
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@ -84,8 +84,7 @@ void server::handle_command(const network::address& target, const std::string_vi
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}
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#ifdef DEBUG
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console::log("Handling command (%s): %.*s - %.*s", target.to_string().data(), command.size(), command.data(),
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data.size(), data.data());
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console::log("Handling command (%s): %.*s - %.*s", target.to_string().data(), command.size(), command.data(), data.size(), data.data());
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#endif
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try
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@ -94,12 +93,11 @@ void server::handle_command(const network::address& target, const std::string_vi
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}
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catch (const service::execution_exception& e)
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{
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console::warn("Execption in command %.*s (%s): %s", command.size(), command.data(), target.to_string().data(),
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console::warn("Exception in command %.*s (%s): %s", command.size(), command.data(), target.to_string().data(),
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e.what());
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}
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catch (const std::exception& e)
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{
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console::error("Fatal execption in command %.*s (%s): %s", command.size(), command.data(),
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target.to_string().data(), e.what());
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console::error("Fatal exception in command %.*s (%s): %s", command.size(), command.data(), target.to_string().data(), e.what());
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}
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}
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@ -3,7 +3,7 @@
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#include "game_server.hpp"
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#include "network_list.hpp"
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class server_list : public network_list<game_server, 30>
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class server_list : public network_list<game_server, 25>
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{
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public:
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void find_registered_servers(game_type game, int protocol, const access_func& accessor);
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@ -7,7 +7,7 @@ constexpr size_t MAX_SERVERS_PER_GAME = 10;
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void elimination_handler::run_frame()
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{
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std::unordered_map<game_type, std::unordered_map<network::address, size_t>> server_count;
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std::unordered_map<game_type, std::unordered_map<std::string, size_t>> server_count;
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auto now = std::chrono::high_resolution_clock::now();
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this->get_server().get_server_list().iterate([&](server_list::iteration_context& context)
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@ -29,17 +29,15 @@ void elimination_handler::run_frame()
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if (server.game == game_type::t7 && server.protocol < T7_PROTOCOL)
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{
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#ifdef _DEBUG
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console::log("Removing T7 server '%s' because they are using an outdated protocol (%i)\n",
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context.get_address().to_string().data(), server.protocol);
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console::log("Removing T7 server '%s' because they are using an outdated protocol (%i)", context.get_address().to_string().data(), server.protocol);
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#endif
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context.remove();
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}
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++server_count[server.game][context.get_address()];
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if (server_count[server.game][context.get_address()] >= MAX_SERVERS_PER_GAME)
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++server_count[server.game][context.get_address().to_string(false)];
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if (server_count[server.game][context.get_address().to_string(false)] >= MAX_SERVERS_PER_GAME)
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{
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console::log("Removing server '%s' because it exceeds MAX_SERVERS_PER_GAME\n",
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context.get_address().to_string().data());
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console::log("Removing server '%s' because it exceeds MAX_SERVERS_PER_GAME", context.get_address().to_string().data());
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context.remove();
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}
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});
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