maint: improve overall logic in elimination_handler

This commit is contained in:
Future 2024-05-30 19:19:13 +02:00
parent 89f29244ac
commit 27c2b2b75b
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GPG Key ID: FA77F074E98D98A5

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@ -30,6 +30,7 @@ void elimination_handler::run_frame()
(server.state == game_server::state::can_ping && diff > 15min))
{
context.remove();
return;
}
if (server.game == game_type::unknown)
@ -43,6 +44,7 @@ void elimination_handler::run_frame()
console::log("Removing T7 server '%s' because they are using an outdated protocol (%i)", context.get_address().to_string().data(), server.protocol);
#endif
context.remove();
return;
}
++server_count[server.game][context.get_address().to_string(false)];
@ -50,6 +52,7 @@ void elimination_handler::run_frame()
{
console::log("Removing server '%s' because it exceeds MAX_SERVERS_PER_GAME", context.get_address().to_string().data());
context.remove();
return;
}
const auto name = utils::string::to_lower(server.name);
@ -59,7 +62,7 @@ void elimination_handler::run_frame()
{
console::log("Removing server '%s' (%s) because it contains a bad name", server.name.data(), context.get_address().to_string().data());
context.remove();
break;
return;
}
}
});