19 lines
2.6 KiB
ReStructuredText
19 lines
2.6 KiB
ReStructuredText
getting performance
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===================
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*things to make sol as fast as possible*
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As shown by the :doc:`benchmarks<benchmarks>`, sol is very performant with its abstractions. However, in the case where you need every last drop of performance from sol, a number of tips and API usage tricks will be documented here. PLEASE benchmark / profile your code before you start invoking these, as some of them trade in readability / clarity for performance.
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* If you have a bound function call / bound member function that you are going to call in a very tight, performance-heavy loop, considering using :doc:`sol::c_call<api/c_call>`
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* Be wary of passing by value / reference, and what it means by reading :ref:`this note<function-argument-handling>`.
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* It is currently undocumented that usertypes will "inherit" member function / member variables from bound classes, mostly because the semantics are unclear and it is not the most performant (although it is flexible: you can register base classes after / whenever you want in relation to the derived class, provided that derived class has its bases listed). Specifying all member functions / member variables for the usertype constructor / ``new_usertype`` function call and not relying on base lookup will boost performance of member lookup
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* Use the :doc:`sol::stack_{}<api/stack_reference>` versions of functions in order to achieve maximum performance benefits when doing things like calling a function from Lua and knowing that certain arguments of certain Lua types will be on the stack. This can save you a very small fraction of performance to not copy to the register (but is also more dangerous and usually not terribly worth it).
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* Specifying base classes can make getting the usertype out of sol a bit slower since we have to check and cast; if you know the exact type wherever you're retrieving it, considering not specifying the bases, retrieving the exact type from sol, and then casting to a base type yourself
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* Member variables can sometimes cost an extra lookup to occur within the Lua system (as mentioned :doc:`bottom of the usertype page<api/usertype>`); until we find out a safe way around this, member variables will always incur that extra lookup cost
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Working with things that are already on the stack can also boost performance. Last time regular, call overhead was measured, it was around 5-11 nanoseconds for a single C++ call on a recent (2015) machine. The range is for how slim you make the call, what kind of arguments, et cetera.
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If you find some form of the performance unacceptable to you, also feel free to open an issue at the github.
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