152 lines
2.7 KiB
C++
152 lines
2.7 KiB
C++
#include <std_include.hpp>
|
|
#include "game.hpp"
|
|
|
|
#include <utils/flags.hpp>
|
|
|
|
namespace game
|
|
{
|
|
uint64_t base_address;
|
|
|
|
void load_base_address()
|
|
{
|
|
const auto module = GetModuleHandleA(0);
|
|
base_address = reinterpret_cast<uint64_t>(module);
|
|
}
|
|
|
|
int Cmd_Argc()
|
|
{
|
|
return cmd_args->argc[cmd_args->nesting];
|
|
}
|
|
|
|
const char* Cmd_Argv(const int index)
|
|
{
|
|
return cmd_args->argv[cmd_args->nesting][index];
|
|
}
|
|
|
|
int SV_Cmd_Argc()
|
|
{
|
|
return sv_cmd_args->argc[sv_cmd_args->nesting];
|
|
}
|
|
|
|
const char* SV_Cmd_Argv(const int index)
|
|
{
|
|
return sv_cmd_args->argv[sv_cmd_args->nesting][index];
|
|
}
|
|
|
|
bool VirtualLobby_Loaded()
|
|
{
|
|
return 0; //return *mp::virtualLobby_loaded == 1;
|
|
}
|
|
|
|
const char* g_assetNames[ASSET_TYPE_COUNT] =
|
|
{
|
|
"physicslibrary",
|
|
"physicssfxeventasset",
|
|
"physicsvfxeventasset",
|
|
"physicsasset",
|
|
"physicsfxpipeline",
|
|
"physicsfxshape",
|
|
"xanim",
|
|
"xmodelsurfs",
|
|
"xmodel",
|
|
"mayhem",
|
|
"material",
|
|
"computeshader",
|
|
"vertexshader",
|
|
"hullshader",
|
|
"domainshader",
|
|
"pixelshader",
|
|
"vertexdecl",
|
|
"techset",
|
|
"image",
|
|
"soundglobals",
|
|
"soundbank",
|
|
"soundbankpatch",
|
|
"col_map",
|
|
"com_map",
|
|
"glass_map",
|
|
"aipaths",
|
|
"navmesh",
|
|
"map_ents",
|
|
"fx_map",
|
|
"gfx_map",
|
|
"gfx_map_trzone",
|
|
"iesprofile",
|
|
"lightdef",
|
|
"ui_map",
|
|
"animclass",
|
|
"playeranim",
|
|
"gesture",
|
|
"localize",
|
|
"attachment",
|
|
"weapon",
|
|
"vfx",
|
|
"impactfx", // not confirmed
|
|
"surfacefx", // not confirmed
|
|
"aitype", // not confirmed
|
|
"mptype", // not confirmed
|
|
"character", // not confirmed
|
|
"xmodelalias", // not confirmed
|
|
"ASSET_TYPE_UNKNOWN", // not confirmed
|
|
"rawfile",
|
|
"scriptfile",
|
|
"stringtable",
|
|
"leaderboarddef",
|
|
"virtualleaderboarddef",
|
|
"structureddatadef",
|
|
"ddl",
|
|
"tracer",
|
|
"vehicle",
|
|
"addon_map_ents",
|
|
"netconststrings",
|
|
"luafile",
|
|
"scriptable",
|
|
"equipsndtable",
|
|
"vectorfield",
|
|
"particlesimanimation",
|
|
"streaminginfo",
|
|
"laser",
|
|
"ttf",
|
|
"suit",
|
|
"suitanimpackage",
|
|
"spaceshiptarget",
|
|
"rumble",
|
|
"rumblegraph",
|
|
"animpkg",
|
|
"sfxpkg",
|
|
"vfxpkg",
|
|
"behaviortree",
|
|
"animarchetype",
|
|
"proceduralbones",
|
|
"reticle",
|
|
"gfxlightmap",
|
|
};
|
|
|
|
const char* DB_GetXAssetName(const XAsset* asset)
|
|
{
|
|
return DB_GetXAssetHeaderName(asset->type, asset->header);
|
|
}
|
|
|
|
void DB_EnumXAssets(const std::int32_t type, const std::function<void(XAssetHeader)>& callback)
|
|
{
|
|
DB_EnumXAssets_FastFile(type, static_cast<void(*)(XAssetHeader, void*)>([](XAssetHeader header, void* data)
|
|
{
|
|
const auto& cb = *static_cast<const std::function<void(XAssetHeader)>*>(data);
|
|
cb(header);
|
|
}), &callback);
|
|
}
|
|
|
|
namespace environment
|
|
{
|
|
bool is_dedi()
|
|
{
|
|
static const auto dedicated = utils::flags::has_flag("dedicated");
|
|
return dedicated;
|
|
}
|
|
}
|
|
}
|
|
|
|
uintptr_t operator"" _b(const uintptr_t ptr)
|
|
{
|
|
return game::base_address + ptr;
|
|
} |