768 lines
20 KiB
C++
768 lines
20 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "party.hpp"
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#include "steam/steam.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console/console.hpp"
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#include "network.hpp"
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#include "profile_infos.hpp"
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#include "scheduler.hpp"
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#include "server_list.hpp"
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <utils/hook.hpp>
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#include <utils/cryptography.hpp>
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namespace party
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{
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namespace
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{
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connection_state server_connection_state{};
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std::optional<discord_information> server_discord_info{};
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/*
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struct usermap_file
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{
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std::string extension;
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std::string name;
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bool optional;
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};
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// snake case these names before release
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std::vector<usermap_file> usermap_files =
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{
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{".ff", "usermap_hash", false},
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{"_load.ff", "usermap_load_hash", true},
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{".arena", "usermap_arena_hash", true},
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{".pak", "usermap_pak_hash", true},
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};
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std::vector<usermap_file> mod_files =
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{
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{".ff", "mod_hash", false},
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{"_pre_gfx.ff", "mod_pre_gfx_hash", true},
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{".pak", "mod_pak_hash", true},
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};
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*/
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bool preloaded_map = false;
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void perform_game_initialization()
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{
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command::execute("onlinegame 1", true);
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command::execute("xblive_privatematch 1", true);
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//command::execute("xstartprivateparty", true);
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command::execute("xstartprivatematch", true);
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command::execute("uploadstats", true);
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}
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void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients)
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{
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const auto mode = game::Com_GameMode_GetActiveGameMode();
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if (mode != game::GAME_MODE_MP && mode != game::GAME_MODE_CP)
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{
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return;
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}
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if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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scheduler::once([=]()
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{
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connect_to_party(target, mapname, gametype, sv_maxclients);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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const auto ui_maxclients = game::Dvar_FindVar("ui_maxclients");
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const auto party_maxplayers = game::Dvar_FindVar("party_maxplayers");
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game::Dvar_SetInt(ui_maxclients, sv_maxclients);
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game::Dvar_SetInt(party_maxplayers, sv_maxclients);
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command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
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command::execute(utils::string::va("ui_gametype %s", gametype.data()), true);
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perform_game_initialization();
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// setup agent count
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utils::hook::invoke<void>(0x140C19B00, gametype.data());
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preloaded_map = false;
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// connect
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char session_info[0x100] = {};
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game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
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}
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void start_map_for_party(std::string map_name)
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{
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[[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname");
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auto* gametype = game::Dvar_FindVar("ui_gametype");
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auto* clients = game::Dvar_FindVar("ui_maxclients");
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auto* private_clients = game::Dvar_FindVar("ui_privateClients");
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auto* hardcore = game::Dvar_FindVar("ui_hardcore");
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if (game::Com_FrontEnd_IsInFrontEnd())
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{
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// Com_FrontEndScene_ShutdownAndDisable
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utils::hook::invoke<void>(0x1405AEFB0);
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}
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game::SV_CmdsMP_StartMapForParty(
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map_name.data(),
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gametype->current.string,
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clients->current.integer,
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private_clients->current.integer,
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hardcore->current.enabled,
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false,
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false);
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}
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std::string get_dvar_string(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.string)
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{
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return dvar_value->current.string;
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}
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return {};
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}
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int get_dvar_int(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.integer)
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{
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return dvar_value->current.integer;
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}
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return -1;
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}
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bool get_dvar_bool(const std::string& dvar)
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{
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auto* dvar_value = game::Dvar_FindVar(dvar.data());
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if (dvar_value && dvar_value->current.enabled)
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{
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return dvar_value->current.enabled;
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}
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return false;
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}
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void com_gamestart_beginclient_stub(const char* mapname, const char* gametype, char a3)
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{
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if (preloaded_map)
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{
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// Com_GameStart_BeginClient
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utils::hook::invoke<void>(0x1405B0130, mapname, gametype, a3);
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}
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else
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{
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// DB_LoadLevelXAssets
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utils::hook::invoke<void>(0x1403B9C90, mapname, 0);
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}
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}
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void com_restart_for_frontend_stub()
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{
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if (preloaded_map)
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{
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// Com_RestartForFrontend
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utils::hook::invoke<void>(0x140BAF0B0);
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}
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else
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{
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// Com_Restart
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utils::hook::invoke<void>(0x140BAF0A0);
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}
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}
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utils::hook::detour sv_start_map_for_party_hook;
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void sv_start_map_for_party_stub(const char* map, const char* game_type, int client_count, int agent_count, bool hardcore,
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bool map_is_preloaded, bool migrate)
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{
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profile_infos::xuid::clear_xuids();
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preloaded_map = map_is_preloaded;
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sv_start_map_for_party_hook.invoke<void>(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate);
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}
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void reset_mem_stuff(game::SvServerInitSettings* init_settings)
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{
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if (init_settings->maxClientCount != *game::svs_numclients)
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{
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game::Com_Error(game::ERR_DROP, reinterpret_cast<const char*>(0x141512140));
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}
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if (!init_settings->serverThreadStartup)
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{
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if (!init_settings->isRestart)
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{
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// Nav_AllocNavPower
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memset(&*reinterpret_cast<__int64*>(0x144E3A490 + 8), 0, 0x78680ui64 - 8);
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}
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}
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}
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void reset_mem_stuff_stub(utils::hook::assembler& a)
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{
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a.pushad64();
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a.mov(rcx, rbx);
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a.call_aligned(reset_mem_stuff);
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a.popad64();
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a.jmp(0x140C563E2);
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}
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}
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void start_map(const std::string& mapname, bool dev)
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{
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if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
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{
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console::info("Starting sp map: %s\n", mapname.data());
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command::execute(utils::string::va("spmap %s", mapname.data()), false);
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return;
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}
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if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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scheduler::once([=]()
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{
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start_map(mapname, dev);
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}, scheduler::pipeline::main, 1s);
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return;
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}
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if (mapname.empty())
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{
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console::error("No map specified.\n");
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return;
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}
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if (!game::SV_MapExists(mapname.data()))
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{
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console::error("Map \"%s\" doesn't exist.\n", mapname.data());
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return;
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}
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if (!game::Com_GameMode_SupportsMap(mapname.data()))
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{
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console::error("Cannot load map \"%s\" in current game mode.\n", mapname.data());
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return;
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}
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auto* current_mapname = game::Dvar_FindVar("mapname");
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command::execute((dev ? "seta sv_cheats 1" : "seta sv_cheats 0"), true);
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if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
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utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::Com_FrontEndScene_IsActive()))
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{
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console::info("Restarting map: %s\n", mapname.data());
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command::execute("map_restart", false);
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return;
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}
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auto* gametype = game::Dvar_FindVar("g_gametype");
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if (gametype && gametype->current.string)
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{
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command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
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}
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auto* hardcore = game::Dvar_FindVar("g_hardcore");
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if (hardcore)
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{
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command::execute(utils::string::va("ui_hardcore %s", hardcore->current.enabled), true);
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}
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perform_game_initialization();
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console::info("Starting map: %s\n", mapname.data());
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start_map_for_party(mapname);
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return;
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}
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int get_client_num_by_name(const std::string& name)
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{
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for (unsigned int i = 0; !name.empty() && i < *game::svs_numclients; ++i)
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{
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if (game::g_entities[i].client)
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{
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char client_name[32] = { 0 };
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strncpy_s(client_name, game::g_entities[i].client->sess.name, sizeof(client_name));
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game::I_CleanStr(client_name);
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if (client_name == name)
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{
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return i;
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}
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}
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}
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return -1;
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}
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void reset_server_connection_state()
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{
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server_connection_state = {};
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}
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unsigned int get_client_count()
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{
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auto count = 0;
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const auto* svs_clients = *game::svs_clients;
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for (unsigned int i = 0; i < *game::svs_numclients; ++i)
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{
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if (svs_clients[i].header.state >= 1)
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{
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++count;
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}
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}
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return count;
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}
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unsigned int get_bot_count()
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{
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auto count = 0;
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const auto* svs_clients = *game::svs_clients;
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for (unsigned int i = 0; i < *game::svs_numclients; ++i)
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{
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if (svs_clients[i].header.state >= 1 &&
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game::SV_BotIsBot(i))
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{
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++count;
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}
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}
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return count;
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}
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void connect(const game::netadr_s& target)
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{
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command::execute("luiOpenPopup AcceptingInvite", false);
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profile_infos::xuid::clear_xuids();
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profile_infos::clear_profile_infos();
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server_connection_state.host = target;
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server_connection_state.challenge = utils::cryptography::random::get_challenge();
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server_connection_state.hostDefined = true;
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network::send(target, "getInfo", server_connection_state.challenge);
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}
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void info_response_error(const std::string& error)
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{
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console::error("%s\n", error.data());
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command::execute("luiLeaveMenu AcceptingInvite", false);
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game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE");
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}
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connection_state get_server_connection_state()
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{
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return server_connection_state;
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}
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std::optional<discord_information> get_server_discord_info()
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{
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return server_discord_info;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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static const char* a1 = "map_sp";
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static const char* a2 = "map_restart_sp";
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static const char* a3 = "fast_restart_sp";
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// patch singleplayer "map" -> "map_sp"
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utils::hook::set(0x141BBA800 + 0, a1);
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utils::hook::set(0x141BBA800 + 24, a1);
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utils::hook::set(0x141BBA800 + 56, a1);
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// patch singleplayer map_restart -> "map_restart_sp"
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utils::hook::set(0x141BBA740 + 0, a2);
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utils::hook::set(0x141BBA740 + 24, a2);
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utils::hook::set(0x141BBA740 + 56, a2);
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// patch singleplayer fast_restart -> "fast_restart_sp"
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utils::hook::set(0x141BBA700 + 0, a3);
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utils::hook::set(0x141BBA700 + 24, a3);
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utils::hook::set(0x141BBA700 + 56, a3);
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utils::hook::set<uint8_t>(0x140C562FD, 0xEB); // allow mapname to be changed while server is running
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utils::hook::nop(0x140A7A8DF, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes )
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utils::hook::call(0x1409AFE84, com_gamestart_beginclient_stub); // blackscreen issue on connect
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utils::hook::call(0x1409B4077, com_gamestart_beginclient_stub); // may not be necessary (map rotate)
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utils::hook::call(0x1409B404A, com_restart_for_frontend_stub); // may not be necessary (map rotate)
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sv_start_map_for_party_hook.create(0x140C4D150, sv_start_map_for_party_stub);
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utils::hook::nop(0x140C563C3, 12); // far jump = 12 bytes
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utils::hook::jump(0x140C563C3, utils::hook::assemble(reset_mem_stuff_stub), true);
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// show custom drop reason
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utils::hook::set<uint8_t>(0x1409B0AFF, 0xEB);
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// enable custom kick reason in GScr_KickPlayer
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utils::hook::set<uint8_t>(0x140B5377E, 0xEB);
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// disable this, maybe causes no issues, but fixes Session unregister on map change/restart
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utils::hook::set<uint8_t>(0x140851B50, 0xC3); // CG_ServerCmdMP_ParsePlayerInfos
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command::add("map", [](const command::params& args)
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{
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if (args.size() != 2)
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{
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return;
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}
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if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
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{
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command::execute(utils::string::va("spmap %s", args.get(1)));
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return;
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}
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start_map(args.get(1), false);
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});
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command::add("devmap", [](const command::params& args)
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{
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if (args.size() != 2)
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{
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return;
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}
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if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
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{
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command::execute(utils::string::va("spmap %s", args.get(1)));
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return;
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}
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start_map(args.get(1), true);
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});
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command::add("map_restart", []()
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{
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if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
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{
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return;
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}
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if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
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{
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game::Cbuf_AddCall(0, game::SV_CmdsSP_MapRestart_f);
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return;
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}
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game::SV_CmdsMP_RequestMapRestart(1, 0);
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});
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command::add("fast_restart", []()
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{
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if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
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{
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return;
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}
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if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
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{
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game::Cbuf_AddCall(0, game::SV_CmdsSP_FastRestart_f);
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return;
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}
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game::SV_CmdsMP_RequestMapRestart(0, 0);
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});
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command::add("reconnect", [](const command::params& argument)
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{
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if (!server_connection_state.hostDefined)
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{
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console::info("Cannot connect to server.\n");
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return;
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}
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if (game::CL_IsGameClientActive(0))
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{
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command::execute("disconnect");
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command::execute("reconnect");
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}
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else
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{
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connect(server_connection_state.host);
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}
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});
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command::add("connect", [](const command::params& argument)
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{
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if (argument.size() != 2)
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{
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return;
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}
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if (game::CL_IsGameClientActive(0))
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{
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console::info("Cannot use \"connect\" command while ingame.\n");
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return;
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}
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game::netadr_s target{};
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if (game::NET_StringToAdr(argument[1], &target))
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{
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connect(target);
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}
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});
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command::add("kickClient", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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console::info("usage: kickClient <num>, <reason>(optional)\n");
|
|
return;
|
|
}
|
|
|
|
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::string reason;
|
|
if (params.size() > 2)
|
|
{
|
|
reason = params.join(2);
|
|
}
|
|
if (reason.empty())
|
|
{
|
|
reason = "EXE_PLAYERKICKED";
|
|
}
|
|
|
|
const auto client_num = atoi(params.get(1));
|
|
if (client_num < 0 || static_cast<unsigned int>(client_num) >= *game::svs_numclients)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scheduler::once([client_num, reason]()
|
|
{
|
|
game::SV_CmdsMP_KickClientNum(client_num, reason.data(), false);
|
|
}, scheduler::pipeline::server);
|
|
});
|
|
|
|
command::add("kick", [](const command::params& params)
|
|
{
|
|
if (params.size() < 2)
|
|
{
|
|
console::info("usage: kick <name>, <reason>(optional)\n");
|
|
return;
|
|
}
|
|
|
|
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::string reason;
|
|
if (params.size() > 2)
|
|
{
|
|
reason = params.join(2);
|
|
}
|
|
if (reason.empty())
|
|
{
|
|
reason = "EXE_PLAYERKICKED";
|
|
}
|
|
|
|
const std::string name = params.get(1);
|
|
if (name == "all"s)
|
|
{
|
|
for (auto i = 0u; i < *game::svs_numclients; ++i)
|
|
{
|
|
scheduler::once([i, reason]()
|
|
{
|
|
game::SV_CmdsMP_KickClientNum(i, reason.data(), false);
|
|
}, scheduler::pipeline::server);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const auto client_num = get_client_num_by_name(name);
|
|
if (client_num < 0 || static_cast<unsigned int>(client_num) >= *game::svs_numclients)
|
|
{
|
|
return;
|
|
}
|
|
|
|
scheduler::once([client_num, reason]()
|
|
{
|
|
game::SV_CmdsMP_KickClientNum(client_num, reason.data(), false);
|
|
}, scheduler::pipeline::server);
|
|
});
|
|
|
|
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
|
|
{
|
|
utils::info_string info{};
|
|
info.set("challenge", std::string{ data });
|
|
info.set("gamename", "IW7");
|
|
info.set("hostname", get_dvar_string("sv_hostname"));
|
|
info.set("gametype", get_dvar_string("g_gametype"));
|
|
info.set("sv_motd", get_dvar_string("sv_motd"));
|
|
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
|
info.set("mapname", get_dvar_string("mapname"));
|
|
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
|
|
info.set("clients", utils::string::va("%i", get_client_count()));
|
|
info.set("bots", utils::string::va("%i", get_bot_count()));
|
|
info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients));
|
|
info.set("protocol", utils::string::va("%i", PROTOCOL));
|
|
info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
|
|
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
|
|
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
|
|
info.set("sv_wwwBaseUrl", get_dvar_string("sv_wwwBaseUrl"));
|
|
info.set("sv_discordImageUrl", get_dvar_string("sv_discordImageUrl"));
|
|
info.set("sv_discordImageText", get_dvar_string("sv_discordImageText"));
|
|
|
|
/*
|
|
if (!fastfiles::is_stock_map(mapname))
|
|
{
|
|
for (const auto& file : usermap_files)
|
|
{
|
|
const auto path = get_usermap_file_path(mapname, file.extension);
|
|
const auto hash = get_file_hash(path);
|
|
info.set(file.name, hash);
|
|
}
|
|
}
|
|
|
|
const auto fs_game = get_dvar_string("fs_game");
|
|
info.set("fs_game", fs_game);
|
|
|
|
if (!fs_game.empty())
|
|
{
|
|
for (const auto& file : mod_files)
|
|
{
|
|
const auto hash = get_file_hash(utils::string::va("%s/mod%s",
|
|
fs_game.data(), file.extension.data()));
|
|
info.set(file.name, hash);
|
|
}
|
|
}
|
|
*/
|
|
|
|
network::send(target, "infoResponse", info.build(), '\n');
|
|
});
|
|
|
|
if (game::environment::is_dedi())
|
|
{
|
|
return;
|
|
}
|
|
|
|
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
|
|
{
|
|
const utils::info_string info{ data };
|
|
server_list::handle_info_response(target, info);
|
|
|
|
if (server_connection_state.host != target)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto protocol = info.get("protocol");
|
|
if (std::atoi(protocol.data()) != PROTOCOL)
|
|
{
|
|
info_response_error("Connection failed: Invalid protocol.");
|
|
return;
|
|
}
|
|
|
|
if (info.get("challenge") != server_connection_state.challenge)
|
|
{
|
|
info_response_error("Connection failed: Invalid challenge.");
|
|
return;
|
|
}
|
|
|
|
const auto gamename = info.get("gamename");
|
|
if (gamename != "IW7"s)
|
|
{
|
|
info_response_error("Connection failed: Invalid gamename.");
|
|
return;
|
|
}
|
|
|
|
const auto playmode = info.get("playmode");
|
|
if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode())
|
|
{
|
|
info_response_error("Connection failed: Invalid playmode.");
|
|
return;
|
|
}
|
|
|
|
const auto sv_running = info.get("sv_running");
|
|
if (!std::atoi(sv_running.data()))
|
|
{
|
|
info_response_error("Connection failed: Server not running.");
|
|
return;
|
|
}
|
|
|
|
const auto mapname = info.get("mapname");
|
|
if (mapname.empty())
|
|
{
|
|
info_response_error("Connection failed: Invalid map.");
|
|
return;
|
|
}
|
|
|
|
const auto gametype = info.get("gametype");
|
|
if (gametype.empty())
|
|
{
|
|
info_response_error("Connection failed: Invalid gametype.");
|
|
return;
|
|
}
|
|
|
|
const auto sv_maxclients_str = info.get("sv_maxclients");
|
|
const auto sv_maxclients = std::atoi(sv_maxclients_str.data());
|
|
if (!sv_maxclients)
|
|
{
|
|
info_response_error("Connection failed: Invalid sv_maxclients.");
|
|
return;
|
|
}
|
|
|
|
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
|
|
/*
|
|
if (download_files(target, info, false))
|
|
{
|
|
return;
|
|
}
|
|
*/
|
|
|
|
server_connection_state.motd = info.get("sv_motd");
|
|
server_connection_state.max_clients = std::stoi(sv_maxclients_str);
|
|
|
|
const auto profile_info = profile_infos::get_profile_info();
|
|
if (!profile_info.has_value())
|
|
{
|
|
console::error("profile_info has no value to send, possible undefined behavior ahead\n");
|
|
}
|
|
|
|
const auto profile_info_value = profile_info.value_or(profile_infos::profile_info{});
|
|
profile_infos::send_profile_info(target, steam::SteamUser()->GetSteamID().bits, profile_info_value);
|
|
|
|
discord_information discord_info{};
|
|
discord_info.image = info.get("sv_discordImageUrl");
|
|
discord_info.image_text = info.get("sv_discordImageText");
|
|
if (!discord_info.image.empty() || !discord_info.image_text.empty())
|
|
{
|
|
server_discord_info.emplace(discord_info);
|
|
}
|
|
|
|
connect_to_party(target, mapname, gametype, sv_maxclients);
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(party::component) |