2024-07-12 18:57:22 +03:00

768 lines
20 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "steam/steam.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console/console.hpp"
#include "network.hpp"
#include "profile_infos.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/hook.hpp>
#include <utils/cryptography.hpp>
namespace party
{
namespace
{
connection_state server_connection_state{};
std::optional<discord_information> server_discord_info{};
/*
struct usermap_file
{
std::string extension;
std::string name;
bool optional;
};
// snake case these names before release
std::vector<usermap_file> usermap_files =
{
{".ff", "usermap_hash", false},
{"_load.ff", "usermap_load_hash", true},
{".arena", "usermap_arena_hash", true},
{".pak", "usermap_pak_hash", true},
};
std::vector<usermap_file> mod_files =
{
{".ff", "mod_hash", false},
{"_pre_gfx.ff", "mod_pre_gfx_hash", true},
{".pak", "mod_pak_hash", true},
};
*/
bool preloaded_map = false;
void perform_game_initialization()
{
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
//command::execute("xstartprivateparty", true);
command::execute("xstartprivatematch", true);
command::execute("uploadstats", true);
}
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients)
{
const auto mode = game::Com_GameMode_GetActiveGameMode();
if (mode != game::GAME_MODE_MP && mode != game::GAME_MODE_CP)
{
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::once([=]()
{
connect_to_party(target, mapname, gametype, sv_maxclients);
}, scheduler::pipeline::main, 1s);
return;
}
const auto ui_maxclients = game::Dvar_FindVar("ui_maxclients");
const auto party_maxplayers = game::Dvar_FindVar("party_maxplayers");
game::Dvar_SetInt(ui_maxclients, sv_maxclients);
game::Dvar_SetInt(party_maxplayers, sv_maxclients);
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
command::execute(utils::string::va("ui_gametype %s", gametype.data()), true);
perform_game_initialization();
// setup agent count
utils::hook::invoke<void>(0x140C19B00, gametype.data());
preloaded_map = false;
// connect
char session_info[0x100] = {};
game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast<void*>(session_info), &target, mapname.data(), gametype.data());
}
void start_map_for_party(std::string map_name)
{
[[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname");
auto* gametype = game::Dvar_FindVar("ui_gametype");
auto* clients = game::Dvar_FindVar("ui_maxclients");
auto* private_clients = game::Dvar_FindVar("ui_privateClients");
auto* hardcore = game::Dvar_FindVar("ui_hardcore");
if (game::Com_FrontEnd_IsInFrontEnd())
{
// Com_FrontEndScene_ShutdownAndDisable
utils::hook::invoke<void>(0x1405AEFB0);
}
game::SV_CmdsMP_StartMapForParty(
map_name.data(),
gametype->current.string,
clients->current.integer,
private_clients->current.integer,
hardcore->current.enabled,
false,
false);
}
std::string get_dvar_string(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.string)
{
return dvar_value->current.string;
}
return {};
}
int get_dvar_int(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.integer)
{
return dvar_value->current.integer;
}
return -1;
}
bool get_dvar_bool(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.enabled)
{
return dvar_value->current.enabled;
}
return false;
}
void com_gamestart_beginclient_stub(const char* mapname, const char* gametype, char a3)
{
if (preloaded_map)
{
// Com_GameStart_BeginClient
utils::hook::invoke<void>(0x1405B0130, mapname, gametype, a3);
}
else
{
// DB_LoadLevelXAssets
utils::hook::invoke<void>(0x1403B9C90, mapname, 0);
}
}
void com_restart_for_frontend_stub()
{
if (preloaded_map)
{
// Com_RestartForFrontend
utils::hook::invoke<void>(0x140BAF0B0);
}
else
{
// Com_Restart
utils::hook::invoke<void>(0x140BAF0A0);
}
}
utils::hook::detour sv_start_map_for_party_hook;
void sv_start_map_for_party_stub(const char* map, const char* game_type, int client_count, int agent_count, bool hardcore,
bool map_is_preloaded, bool migrate)
{
profile_infos::xuid::clear_xuids();
preloaded_map = map_is_preloaded;
sv_start_map_for_party_hook.invoke<void>(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate);
}
void reset_mem_stuff(game::SvServerInitSettings* init_settings)
{
if (init_settings->maxClientCount != *game::svs_numclients)
{
game::Com_Error(game::ERR_DROP, reinterpret_cast<const char*>(0x141512140));
}
if (!init_settings->serverThreadStartup)
{
if (!init_settings->isRestart)
{
// Nav_AllocNavPower
memset(&*reinterpret_cast<__int64*>(0x144E3A490 + 8), 0, 0x78680ui64 - 8);
}
}
}
void reset_mem_stuff_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(reset_mem_stuff);
a.popad64();
a.jmp(0x140C563E2);
}
}
void start_map(const std::string& mapname, bool dev)
{
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
console::info("Starting sp map: %s\n", mapname.data());
command::execute(utils::string::va("spmap %s", mapname.data()), false);
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::once([=]()
{
start_map(mapname, dev);
}, scheduler::pipeline::main, 1s);
return;
}
if (mapname.empty())
{
console::error("No map specified.\n");
return;
}
if (!game::SV_MapExists(mapname.data()))
{
console::error("Map \"%s\" doesn't exist.\n", mapname.data());
return;
}
if (!game::Com_GameMode_SupportsMap(mapname.data()))
{
console::error("Cannot load map \"%s\" in current game mode.\n", mapname.data());
return;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
command::execute((dev ? "seta sv_cheats 1" : "seta sv_cheats 0"), true);
if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::Com_FrontEndScene_IsActive()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
return;
}
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
auto* hardcore = game::Dvar_FindVar("g_hardcore");
if (hardcore)
{
command::execute(utils::string::va("ui_hardcore %s", hardcore->current.enabled), true);
}
perform_game_initialization();
console::info("Starting map: %s\n", mapname.data());
start_map_for_party(mapname);
return;
}
int get_client_num_by_name(const std::string& name)
{
for (unsigned int i = 0; !name.empty() && i < *game::svs_numclients; ++i)
{
if (game::g_entities[i].client)
{
char client_name[32] = { 0 };
strncpy_s(client_name, game::g_entities[i].client->sess.name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
{
return i;
}
}
}
return -1;
}
void reset_server_connection_state()
{
server_connection_state = {};
}
unsigned int get_client_count()
{
auto count = 0;
const auto* svs_clients = *game::svs_clients;
for (unsigned int i = 0; i < *game::svs_numclients; ++i)
{
if (svs_clients[i].header.state >= 1)
{
++count;
}
}
return count;
}
unsigned int get_bot_count()
{
auto count = 0;
const auto* svs_clients = *game::svs_clients;
for (unsigned int i = 0; i < *game::svs_numclients; ++i)
{
if (svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
}
}
return count;
}
void connect(const game::netadr_s& target)
{
command::execute("luiOpenPopup AcceptingInvite", false);
profile_infos::xuid::clear_xuids();
profile_infos::clear_profile_infos();
server_connection_state.host = target;
server_connection_state.challenge = utils::cryptography::random::get_challenge();
server_connection_state.hostDefined = true;
network::send(target, "getInfo", server_connection_state.challenge);
}
void info_response_error(const std::string& error)
{
console::error("%s\n", error.data());
command::execute("luiLeaveMenu AcceptingInvite", false);
game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE");
}
connection_state get_server_connection_state()
{
return server_connection_state;
}
std::optional<discord_information> get_server_discord_info()
{
return server_discord_info;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
static const char* a1 = "map_sp";
static const char* a2 = "map_restart_sp";
static const char* a3 = "fast_restart_sp";
// patch singleplayer "map" -> "map_sp"
utils::hook::set(0x141BBA800 + 0, a1);
utils::hook::set(0x141BBA800 + 24, a1);
utils::hook::set(0x141BBA800 + 56, a1);
// patch singleplayer map_restart -> "map_restart_sp"
utils::hook::set(0x141BBA740 + 0, a2);
utils::hook::set(0x141BBA740 + 24, a2);
utils::hook::set(0x141BBA740 + 56, a2);
// patch singleplayer fast_restart -> "fast_restart_sp"
utils::hook::set(0x141BBA700 + 0, a3);
utils::hook::set(0x141BBA700 + 24, a3);
utils::hook::set(0x141BBA700 + 56, a3);
utils::hook::set<uint8_t>(0x140C562FD, 0xEB); // allow mapname to be changed while server is running
utils::hook::nop(0x140A7A8DF, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes )
utils::hook::call(0x1409AFE84, com_gamestart_beginclient_stub); // blackscreen issue on connect
utils::hook::call(0x1409B4077, com_gamestart_beginclient_stub); // may not be necessary (map rotate)
utils::hook::call(0x1409B404A, com_restart_for_frontend_stub); // may not be necessary (map rotate)
sv_start_map_for_party_hook.create(0x140C4D150, sv_start_map_for_party_stub);
utils::hook::nop(0x140C563C3, 12); // far jump = 12 bytes
utils::hook::jump(0x140C563C3, utils::hook::assemble(reset_mem_stuff_stub), true);
// show custom drop reason
utils::hook::set<uint8_t>(0x1409B0AFF, 0xEB);
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x140B5377E, 0xEB);
// disable this, maybe causes no issues, but fixes Session unregister on map change/restart
utils::hook::set<uint8_t>(0x140851B50, 0xC3); // CG_ServerCmdMP_ParsePlayerInfos
command::add("map", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), false);
});
command::add("devmap", [](const command::params& args)
{
if (args.size() != 2)
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
command::execute(utils::string::va("spmap %s", args.get(1)));
return;
}
start_map(args.get(1), true);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_MapRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(1, 0);
});
command::add("fast_restart", []()
{
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP)
{
game::Cbuf_AddCall(0, game::SV_CmdsSP_FastRestart_f);
return;
}
game::SV_CmdsMP_RequestMapRestart(0, 0);
});
command::add("reconnect", [](const command::params& argument)
{
if (!server_connection_state.hostDefined)
{
console::info("Cannot connect to server.\n");
return;
}
if (game::CL_IsGameClientActive(0))
{
command::execute("disconnect");
command::execute("reconnect");
}
else
{
connect(server_connection_state.host);
}
});
command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
if (game::CL_IsGameClientActive(0))
{
console::info("Cannot use \"connect\" command while ingame.\n");
return;
}
game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
command::add("kickClient", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kickClient <num>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || static_cast<unsigned int>(client_num) >= *game::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_CmdsMP_KickClientNum(client_num, reason.data(), false);
}, scheduler::pipeline::server);
});
command::add("kick", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kick <name>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0u; i < *game::svs_numclients; ++i)
{
scheduler::once([i, reason]()
{
game::SV_CmdsMP_KickClientNum(i, reason.data(), false);
}, scheduler::pipeline::server);
}
return;
}
const auto client_num = get_client_num_by_name(name);
if (client_num < 0 || static_cast<unsigned int>(client_num) >= *game::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_CmdsMP_KickClientNum(client_num, reason.data(), false);
}, scheduler::pipeline::server);
});
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
{
utils::info_string info{};
info.set("challenge", std::string{ data });
info.set("gamename", "IW7");
info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype"));
info.set("sv_motd", get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", get_dvar_string("mapname"));
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", utils::string::va("%i", get_client_count()));
info.set("bots", utils::string::va("%i", get_bot_count()));
info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients));
info.set("protocol", utils::string::va("%i", PROTOCOL));
info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
info.set("sv_wwwBaseUrl", get_dvar_string("sv_wwwBaseUrl"));
info.set("sv_discordImageUrl", get_dvar_string("sv_discordImageUrl"));
info.set("sv_discordImageText", get_dvar_string("sv_discordImageText"));
/*
if (!fastfiles::is_stock_map(mapname))
{
for (const auto& file : usermap_files)
{
const auto path = get_usermap_file_path(mapname, file.extension);
const auto hash = get_file_hash(path);
info.set(file.name, hash);
}
}
const auto fs_game = get_dvar_string("fs_game");
info.set("fs_game", fs_game);
if (!fs_game.empty())
{
for (const auto& file : mod_files)
{
const auto hash = get_file_hash(utils::string::va("%s/mod%s",
fs_game.data(), file.extension.data()));
info.set(file.name, hash);
}
}
*/
network::send(target, "infoResponse", info.build(), '\n');
});
if (game::environment::is_dedi())
{
return;
}
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
{
const utils::info_string info{ data };
server_list::handle_info_response(target, info);
if (server_connection_state.host != target)
{
return;
}
const auto protocol = info.get("protocol");
if (std::atoi(protocol.data()) != PROTOCOL)
{
info_response_error("Connection failed: Invalid protocol.");
return;
}
if (info.get("challenge") != server_connection_state.challenge)
{
info_response_error("Connection failed: Invalid challenge.");
return;
}
const auto gamename = info.get("gamename");
if (gamename != "IW7"s)
{
info_response_error("Connection failed: Invalid gamename.");
return;
}
const auto playmode = info.get("playmode");
if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode())
{
info_response_error("Connection failed: Invalid playmode.");
return;
}
const auto sv_running = info.get("sv_running");
if (!std::atoi(sv_running.data()))
{
info_response_error("Connection failed: Server not running.");
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
info_response_error("Connection failed: Invalid map.");
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
info_response_error("Connection failed: Invalid gametype.");
return;
}
const auto sv_maxclients_str = info.get("sv_maxclients");
const auto sv_maxclients = std::atoi(sv_maxclients_str.data());
if (!sv_maxclients)
{
info_response_error("Connection failed: Invalid sv_maxclients.");
return;
}
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
/*
if (download_files(target, info, false))
{
return;
}
*/
server_connection_state.motd = info.get("sv_motd");
server_connection_state.max_clients = std::stoi(sv_maxclients_str);
const auto profile_info = profile_infos::get_profile_info();
if (!profile_info.has_value())
{
console::error("profile_info has no value to send, possible undefined behavior ahead\n");
}
const auto profile_info_value = profile_info.value_or(profile_infos::profile_info{});
profile_infos::send_profile_info(target, steam::SteamUser()->GetSteamID().bits, profile_info_value);
discord_information discord_info{};
discord_info.image = info.get("sv_discordImageUrl");
discord_info.image_text = info.get("sv_discordImageText");
if (!discord_info.image.empty() || !discord_info.image_text.empty())
{
server_discord_info.emplace(discord_info);
}
connect_to_party(target, mapname, gametype, sv_maxclients);
});
}
};
}
REGISTER_COMPONENT(party::component)