681 lines
27 KiB
C
681 lines
27 KiB
C
// stb_hexwave - v0.5 - public domain, initial release 2021-04-01
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//
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// A flexible anti-aliased (bandlimited) digital audio oscillator.
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//
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// This library generates waveforms of a variety of shapes made of
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// line segments. It does not do envelopes, LFO effects, etc.; it
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// merely tries to solve the problem of generating an artifact-free
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// morphable digital waveform with a variety of spectra, and leaves
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// it to the user to rescale the waveform and mix multiple voices, etc.
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//
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// Compiling:
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//
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// In one C/C++ file that #includes this file, do
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//
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// #define STB_HEXWAVE_IMPLEMENTATION
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// #include "stb_hexwave.h"
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//
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// Optionally, #define STB_HEXWAVE_STATIC before including
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// the header to cause the definitions to be private to the
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// implementation file (i.e. to be "static" instead of "extern").
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//
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// Notes:
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//
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// Optionally performs memory allocation during initialization,
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// never allocates otherwise.
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//
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// License:
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//
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// See end of file for license information.
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//
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// Usage:
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//
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// Initialization:
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//
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// hexwave_init(32,16,NULL); // read "header section" for alternatives
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//
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// Create oscillator:
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//
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// HexWave *osc = malloc(sizeof(*osc)); // or "new HexWave", or declare globally or on stack
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// hexwave_create(osc, reflect_flag, peak_time, half_height, zero_wait);
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// see "Waveform shapes" below for the meaning of these parameters
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//
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// Generate audio:
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//
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// hexwave_generate_samples(output, number_of_samples, osc, oscillator_freq)
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// where:
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// output is a buffer where the library will store floating point audio samples
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// number_of_samples is the number of audio samples to generate
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// osc is a pointer to a Hexwave
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// oscillator_freq is the frequency of the oscillator divided by the sample rate
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//
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// The output samples will continue from where the samples generated by the
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// previous hexwave_generate_samples() on this oscillator ended.
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//
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// Change oscillator waveform:
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//
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// hexwave_change(osc, reflect_flag, peak_time, half_height, zero_wait);
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// can call in between calls to hexwave_generate_samples
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//
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// Waveform shapes:
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//
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// All waveforms generated by hexwave are constructed from six line segments
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// characterized by 3 parameters.
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//
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// See demonstration: https://www.youtube.com/watch?v=hsUCrAsDN-M
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//
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// reflect=0 reflect=1
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//
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// 0-----P---1 0-----P---1 peak_time = P
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// . 1 . 1
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// /\_ : /\_ :
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// / \_ : / \_ :
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// / \.H / \.H half_height = H
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// / | : / | :
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// _____/ |_:___ _____/ | : _____
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// . : \ | . | : /
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// . : \ | . | : /
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// . : \ _/ . \_: /
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// . : \ _/ . :_ /
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// . -1 \/ . -1 \/
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// 0 - Z - - - - 1 0 - Z - - - - 1 zero_wait = Z
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//
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// Classic waveforms:
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// peak half zero
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// reflect time height wait
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// Sawtooth 1 0 0 0
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// Square 1 0 1 0
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// Triangle 1 0.5 0 0
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//
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// Some waveforms can be produced in multiple ways, which is useful when morphing
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// into other waveforms, and there are a few more notable shapes:
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//
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// peak half zero
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// reflect time height wait
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// Sawtooth 1 1 any 0
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// Sawtooth (8va) 1 0 -1 0
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// Triangle 1 0.5 0 0
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// Square 1 0 1 0
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// Square 0 0 1 0
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// Triangle 0 0.5 0 0
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// Triangle 0 0 -1 0
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// AlternatingSaw 0 0 0 0
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// AlternatingSaw 0 1 any 0
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// Stairs 0 0 1 0.5
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//
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// The "Sawtooth (8va)" waveform is identical to a sawtooth wave with 2x the
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// frequency, but when morphed with other values, it becomes an overtone of
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// the base frequency.
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//
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// Morphing waveforms:
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//
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// Sweeping peak_time morphs the waveform while producing various spectra.
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// Sweeping half_height effectively crossfades between two waveforms; useful, but less exciting.
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// Sweeping zero_wait produces a similar effect no matter the reset of the waveform,
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// a sort of high-pass/PWM effect where the wave becomes silent at zero_wait=1.
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//
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// You can trivially morph between any two waveforms from the above table
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// which only differ in one column.
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//
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// Crossfade between classic waveforms:
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// peak half zero
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// Start End reflect time height wait
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// ----- --- ------- ---- ------ ----
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// Triangle Square 0 0 -1..1 0
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// Saw Square 1 0 0..1 0
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// Triangle Saw 1 0.5 0..2 0
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//
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// The last morph uses uses half-height values larger than 1, which means it will
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// be louder and the output should be scaled down by half to compensate, or better
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// by dynamically tracking the morph: volume_scale = 1 - half_height/4
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//
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// Non-crossfade morph between classic waveforms, most require changing
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// two parameters at the same time:
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// peak half zero
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// Start End reflect time height wait
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// ----- --- ------- ---- ------ ----
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// Square Triangle any 0..0.5 1..0 0
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// Square Saw 1 0..1 1..any 0
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// Triangle Saw 1 0.5..1 0..-1 0
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//
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// Other noteworthy morphs between simple shapes:
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// peak half zero
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// Start Halfway End reflect time height wait
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// ----- --------- --- ------- ---- ------ ----
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// Saw (8va,neg) Saw (pos) 1 0..1 -1 0
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// Saw (neg) Saw (pos) 1 0..1 0 0
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// Triangle AlternatingSaw 0 0..1 -1 0
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// AlternatingSaw Triangle AlternatingSaw 0 0..1 0 0
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// Square AlternatingSaw 0 0..1 1 0
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// Triangle Triangle AlternatingSaw 0 0..1 -1..1 0
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// Square AlternatingSaw 0 0..1 1..0 0
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// Saw (8va) Triangle Saw 1 0..1 -1..1 0
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// Saw (neg) Saw (pos) 1 0..1 0..1 0
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// AlternatingSaw AlternatingSaw 0 0..1 0..any 0
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//
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// The last entry is noteworthy because the morph from the halfway point to either
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// endpoint sounds very different. For example, an LFO sweeping back and forth over
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// the whole range will morph between the middle timbre and the AlternatingSaw
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// timbre in two different ways, alternating.
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//
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// Entries with "any" for half_height are whole families of morphs, as you can pick
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// any value you want as the endpoint for half_height.
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//
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// You can always morph between any two waveforms with the same value of 'reflect'
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// by just sweeping the parameters simultaneously. There will never be artifacts
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// and the result will always be useful, if not necessarily what you want.
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//
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// You can vary the sound of two-parameter morphs by ramping them differently,
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// e.g. if the morph goes from t=0..1, then square-to-triangle looks like:
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// peak_time = lerp(t, 0, 0.5)
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// half_height = lerp(t, 1, 0 )
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// but you can also do things like:
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// peak_time = lerp(smoothstep(t), 0, 0.5)
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// half_height = cos(PI/2 * t)
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//
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// How it works:
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//
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// hexwave use BLEP to bandlimit discontinuities and BLAMP
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// to bandlimit C1 discontinuities. This is not polyBLEP
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// (polynomial BLEP), it is table-driven BLEP. It is
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// also not minBLEP (minimum-phase BLEP), as that complicates
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// things for little benefit once BLAMP is involved.
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//
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// The previous oscillator frequency is remembered, and when
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// the frequency changes, a BLAMP is generated to remove the
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// C1 discontinuity, which reduces artifacts for sweeps/LFO.
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//
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// Changes to an oscillator timbre using hexwave_change() actually
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// wait until the oscillator finishes its current cycle. All
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// waveforms with non-zero "zero_wait" settings pass through 0
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// and have 0-slope at the start of a cycle, which means changing
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// the settings is artifact free at that time. (If zero_wait is 0,
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// the code still treats it as passing through 0 with 0-slope; it'll
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// apply the necessary fixups to make it artifact free as if it does
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// transition to 0 with 0-slope vs. the waveform at the end of
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// the cycle, then adds the fixups for a non-0 and non-0 slope
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// at the start of the cycle, which cancels out if zero_wait is 0,
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// and still does the right thing if zero_wait is 0 when the
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// settings are updated.)
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//
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// BLEP/BLAMP normally requires overlapping buffers, but this
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// is hidden from the user by generating the waveform to a
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// temporary buffer and saving the overlap regions internally
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// between calls. (It is slightly more complicated; see code.)
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//
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// By design all shapes have 0 DC offset; this is one reason
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// hexwave uses zero_wait instead of standard PWM.
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//
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// The internals of hexwave could support any arbitrary shape
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// made of line segments, but I chose not to expose this
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// generality in favor of a simple, easy-to-use API.
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#ifndef STB_INCLUDE_STB_HEXWAVE_H
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#define STB_INCLUDE_STB_HEXWAVE_H
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#ifndef STB_HEXWAVE_MAX_BLEP_LENGTH
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#define STB_HEXWAVE_MAX_BLEP_LENGTH 64 // good enough for anybody
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#endif
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#ifdef STB_HEXWAVE_STATIC
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#define STB_HEXWAVE_DEF static
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#else
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#define STB_HEXWAVE_DEF extern
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#endif
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typedef struct HexWave HexWave;
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STB_HEXWAVE_DEF void hexwave_init(int width, int oversample, float *user_buffer);
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// width: size of BLEP, from 4..64, larger is slower & more memory but less aliasing
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// oversample: 2+, number of subsample positions, larger uses more memory but less noise
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// user_buffer: optional, if provided the library will perform no allocations.
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// 16*width*(oversample+1) bytes, must stay allocated as long as library is used
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// technically it only needs: 8*( width * (oversample + 1))
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// + 8*((width * oversample) + 1) bytes
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//
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// width can be larger than 64 if you define STB_HEXWAVE_MAX_BLEP_LENGTH to a larger value
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STB_HEXWAVE_DEF void hexwave_shutdown(float *user_buffer);
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// user_buffer: pass in same parameter as passed to hexwave_init
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STB_HEXWAVE_DEF void hexwave_create(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait);
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// see docs above for description
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//
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// reflect is tested as 0 or non-zero
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// peak_time is clamped to 0..1
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// half_height is not clamped
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// zero_wait is clamped to 0..1
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STB_HEXWAVE_DEF void hexwave_change(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait);
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// see docs
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STB_HEXWAVE_DEF void hexwave_generate_samples(float *output, int num_samples, HexWave *hex, float freq);
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// output: buffer where the library will store generated floating point audio samples
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// number_of_samples: the number of audio samples to generate
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// osc: pointer to a Hexwave initialized with 'hexwave_create'
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// oscillator_freq: frequency of the oscillator divided by the sample rate
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// private:
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typedef struct
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{
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int reflect;
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float peak_time;
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float zero_wait;
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float half_height;
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} HexWaveParameters;
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struct HexWave
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{
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float t, prev_dt;
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HexWaveParameters current, pending;
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int have_pending;
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float buffer[STB_HEXWAVE_MAX_BLEP_LENGTH];
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};
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#endif
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#ifdef STB_HEXWAVE_IMPLEMENTATION
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#ifndef STB_HEXWAVE_NO_ALLOCATION
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#include <stdlib.h> // malloc,free
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#endif
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#include <string.h> // memset,memcpy,memmove
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#include <math.h> // sin,cos,fabs
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#define hexwave_clamp(v,a,b) ((v) < (a) ? (a) : (v) > (b) ? (b) : (v))
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STB_HEXWAVE_DEF void hexwave_change(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait)
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{
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hex->pending.reflect = reflect;
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hex->pending.peak_time = hexwave_clamp(peak_time,0,1);
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hex->pending.half_height = half_height;
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hex->pending.zero_wait = hexwave_clamp(zero_wait,0,1);
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// put a barrier here to allow changing from a different thread than the generator
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hex->have_pending = 1;
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}
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STB_HEXWAVE_DEF void hexwave_create(HexWave *hex, int reflect, float peak_time, float half_height, float zero_wait)
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{
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memset(hex, 0, sizeof(*hex));
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hexwave_change(hex, reflect, peak_time, half_height, zero_wait);
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hex->current = hex->pending;
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hex->have_pending = 0;
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hex->t = 0;
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hex->prev_dt = 0;
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}
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static struct
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{
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int width; // width of fixup in samples
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int oversample; // number of oversampled versions (there's actually one more to allow lerpign)
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float *blep;
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float *blamp;
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} hexblep;
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static void hex_add_oversampled_bleplike(float *output, float time_since_transition, float scale, float *data)
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{
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float *d1,*d2;
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float lerpweight;
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int i, bw = hexblep.width;
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int slot = (int) (time_since_transition * hexblep.oversample);
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if (slot >= hexblep.oversample)
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slot = hexblep.oversample-1; // clamp in case the floats overshoot
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d1 = &data[ slot *bw];
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d2 = &data[(slot+1)*bw];
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lerpweight = time_since_transition * hexblep.oversample - slot;
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for (i=0; i < bw; ++i)
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output[i] += scale * (d1[i] + (d2[i]-d1[i])*lerpweight);
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}
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static void hex_blep (float *output, float time_since_transition, float scale)
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{
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hex_add_oversampled_bleplike(output, time_since_transition, scale, hexblep.blep);
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}
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static void hex_blamp(float *output, float time_since_transition, float scale)
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{
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hex_add_oversampled_bleplike(output, time_since_transition, scale, hexblep.blamp);
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}
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typedef struct
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{
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float t,v,s; // time, value, slope
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} hexvert;
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// each half of the waveform needs 4 vertices to represent 3 line
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// segments, plus 1 more for wraparound
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static void hexwave_generate_linesegs(hexvert vert[9], HexWave *hex, float dt)
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{
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int j;
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float min_len = dt / 256.0f;
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vert[0].t = 0;
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vert[0].v = 0;
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vert[1].t = hex->current.zero_wait*0.5f;
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vert[1].v = 0;
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vert[2].t = 0.5f*hex->current.peak_time + vert[1].t*(1-hex->current.peak_time);
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vert[2].v = 1;
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vert[3].t = 0.5f;
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vert[3].v = hex->current.half_height;
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if (hex->current.reflect) {
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for (j=4; j <= 7; ++j) {
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vert[j].t = 1 - vert[7-j].t;
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vert[j].v = - vert[7-j].v;
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}
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} else {
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for (j=4; j <= 7; ++j) {
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vert[j].t = 0.5f + vert[j-4].t;
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vert[j].v = - vert[j-4].v;
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}
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}
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vert[8].t = 1;
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vert[8].v = 0;
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for (j=0; j < 8; ++j) {
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if (vert[j+1].t <= vert[j].t + min_len) {
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// if change takes place over less than a fraction of a sample treat as discontinuity
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//
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// otherwise the slope computation can blow up to arbitrarily large and we
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// try to generate a huge BLAMP and the result is wrong.
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//
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// why does this happen if the math is right? i believe if done perfectly,
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// the two BLAMPs on either side of the slope would cancel out, but our
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// BLAMPs have only limited sub-sample precision and limited integration
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// accuracy. or maybe it's just the math blowing up w/ floating point precision
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// limits as we try to make x * (1/x) cancel out
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//
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// min_len verified artifact-free even near nyquist with only oversample=4
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vert[j+1].t = vert[j].t;
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}
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}
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if (vert[8].t != 1.0f) {
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// if the above fixup moved the endpoint away from 1.0, move it back,
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// along with any other vertices that got moved to the same time
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float t = vert[8].t;
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for (j=5; j <= 8; ++j)
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if (vert[j].t == t)
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vert[j].t = 1.0f;
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}
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// compute the exact slopes from the final fixed-up positions
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for (j=0; j < 8; ++j)
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if (vert[j+1].t == vert[j].t)
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vert[j].s = 0;
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else
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vert[j].s = (vert[j+1].v - vert[j].v) / (vert[j+1].t - vert[j].t);
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// wraparound at end
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vert[8].t = 1;
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vert[8].v = vert[0].v;
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vert[8].s = vert[0].s;
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}
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STB_HEXWAVE_DEF void hexwave_generate_samples(float *output, int num_samples, HexWave *hex, float freq)
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{
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hexvert vert[9];
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int pass,i,j;
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float t = hex->t;
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float temp_output[2*STB_HEXWAVE_MAX_BLEP_LENGTH];
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int buffered_length = sizeof(float)*hexblep.width;
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float dt = (float) fabs(freq);
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float recip_dt = (dt == 0.0f) ? 0.0f : 1.0f / dt;
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int halfw = hexblep.width/2;
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// all sample times are biased by halfw to leave room for BLEP/BLAMP to go back in time
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if (num_samples <= 0)
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return;
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// convert parameters to times and slopes
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hexwave_generate_linesegs(vert, hex, dt);
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if (hex->prev_dt != dt) {
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// if frequency changes, add a fixup at the derivative discontinuity starting at now
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float slope;
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for (j=1; j < 6; ++j)
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if (t < vert[j].t)
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break;
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slope = vert[j].s;
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if (slope != 0)
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hex_blamp(output, 0, (dt - hex->prev_dt)*slope);
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hex->prev_dt = dt;
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}
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// copy the buffered data from last call and clear the rest of the output array
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memset(output, 0, sizeof(float)*num_samples);
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memset(temp_output, 0, 2*hexblep.width*sizeof(float));
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if (num_samples >= hexblep.width) {
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memcpy(output, hex->buffer, buffered_length);
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} else {
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// if the output is shorter than hexblep.width, we do all synthesis to temp_output
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memcpy(temp_output, hex->buffer, buffered_length);
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}
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for (pass=0; pass < 2; ++pass) {
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int i0,i1;
|
|
float *out;
|
|
|
|
// we want to simulate having one buffer that is num_output + hexblep.width
|
|
// samples long, without putting that requirement on the user, and without
|
|
// allocating a temp buffer that's as long as the whole thing. so we use two
|
|
// overlapping buffers, one the user's buffer and one a fixed-length temp
|
|
// buffer.
|
|
|
|
if (pass == 0) {
|
|
if (num_samples < hexblep.width)
|
|
continue;
|
|
// run as far as we can without overwriting the end of the user's buffer
|
|
out = output;
|
|
i0 = 0;
|
|
i1 = num_samples - hexblep.width;
|
|
} else {
|
|
// generate the rest into a temp buffer
|
|
out = temp_output;
|
|
i0 = 0;
|
|
if (num_samples >= hexblep.width)
|
|
i1 = hexblep.width;
|
|
else
|
|
i1 = num_samples;
|
|
}
|
|
|
|
// determine current segment
|
|
for (j=0; j < 8; ++j)
|
|
if (t < vert[j+1].t)
|
|
break;
|
|
|
|
i = i0;
|
|
for(;;) {
|
|
while (t < vert[j+1].t) {
|
|
if (i == i1)
|
|
goto done;
|
|
out[i+halfw] += vert[j].v + vert[j].s*(t - vert[j].t);
|
|
t += dt;
|
|
++i;
|
|
}
|
|
// transition from lineseg starting at j to lineseg starting at j+1
|
|
|
|
if (vert[j].t == vert[j+1].t)
|
|
hex_blep(out+i, recip_dt*(t-vert[j+1].t), (vert[j+1].v - vert[j].v));
|
|
hex_blamp(out+i, recip_dt*(t-vert[j+1].t), dt*(vert[j+1].s - vert[j].s));
|
|
++j;
|
|
|
|
if (j == 8) {
|
|
// change to different waveform if there's a change pending
|
|
j = 0;
|
|
t -= 1.0; // t was >= 1.f if j==8
|
|
if (hex->have_pending) {
|
|
float prev_s0 = vert[j].s;
|
|
float prev_v0 = vert[j].v;
|
|
hex->current = hex->pending;
|
|
hex->have_pending = 0;
|
|
hexwave_generate_linesegs(vert, hex, dt);
|
|
// the following never occurs with this oscillator, but it makes
|
|
// the code work in more general cases
|
|
if (vert[j].v != prev_v0)
|
|
hex_blep (out+i, recip_dt*t, (vert[j].v - prev_v0));
|
|
if (vert[j].s != prev_s0)
|
|
hex_blamp(out+i, recip_dt*t, dt*(vert[j].s - prev_s0));
|
|
}
|
|
}
|
|
}
|
|
done:
|
|
;
|
|
}
|
|
|
|
// at this point, we've written output[] and temp_output[]
|
|
if (num_samples >= hexblep.width) {
|
|
// the first half of temp[] overlaps the end of output, the second half will be the new start overlap
|
|
for (i=0; i < hexblep.width; ++i)
|
|
output[num_samples-hexblep.width + i] += temp_output[i];
|
|
memcpy(hex->buffer, temp_output+hexblep.width, buffered_length);
|
|
} else {
|
|
for (i=0; i < num_samples; ++i)
|
|
output[i] = temp_output[i];
|
|
memcpy(hex->buffer, temp_output+num_samples, buffered_length);
|
|
}
|
|
|
|
hex->t = t;
|
|
}
|
|
|
|
STB_HEXWAVE_DEF void hexwave_shutdown(float *user_buffer)
|
|
{
|
|
#ifndef STB_HEXWAVE_NO_ALLOCATION
|
|
if (user_buffer != 0) {
|
|
free(hexblep.blep);
|
|
free(hexblep.blamp);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// buffer should be NULL or must be 4*(width*(oversample+1)*2 +
|
|
STB_HEXWAVE_DEF void hexwave_init(int width, int oversample, float *user_buffer)
|
|
{
|
|
int halfwidth = width/2;
|
|
int half = halfwidth*oversample;
|
|
int blep_buffer_count = width*(oversample+1);
|
|
int n = 2*half+1;
|
|
#ifdef STB_HEXWAVE_NO_ALLOCATION
|
|
float *buffers = user_buffer;
|
|
#else
|
|
float *buffers = user_buffer ? user_buffer : (float *) malloc(sizeof(float) * n * 2);
|
|
#endif
|
|
float *step = buffers+0*n;
|
|
float *ramp = buffers+1*n;
|
|
float *blep_buffer, *blamp_buffer;
|
|
double integrate_impulse=0, integrate_step=0;
|
|
int i,j;
|
|
|
|
if (width > STB_HEXWAVE_MAX_BLEP_LENGTH)
|
|
width = STB_HEXWAVE_MAX_BLEP_LENGTH;
|
|
|
|
if (user_buffer == 0) {
|
|
#ifndef STB_HEXWAVE_NO_ALLOCATION
|
|
blep_buffer = (float *) malloc(sizeof(float)*blep_buffer_count);
|
|
blamp_buffer = (float *) malloc(sizeof(float)*blep_buffer_count);
|
|
#endif
|
|
} else {
|
|
blep_buffer = ramp+n;
|
|
blamp_buffer = blep_buffer + blep_buffer_count;
|
|
}
|
|
|
|
// compute BLEP and BLAMP by integerating windowed sinc
|
|
for (i=0; i < n; ++i) {
|
|
for (j=0; j < 16; ++j) {
|
|
float sinc_t = 3.141592f* (i-half) / oversample;
|
|
float sinc = (i==half) ? 1.0f : (float) sin(sinc_t) / (sinc_t);
|
|
float wt = 2.0f*3.1415926f * i / (n-1);
|
|
float window = (float) (0.355768 - 0.487396*cos(wt) + 0.144232*cos(2*wt) - 0.012604*cos(3*wt)); // Nuttall
|
|
double value = window * sinc;
|
|
integrate_impulse += value/16;
|
|
integrate_step += integrate_impulse/16;
|
|
}
|
|
step[i] = (float) integrate_impulse;
|
|
ramp[i] = (float) integrate_step;
|
|
}
|
|
|
|
// renormalize
|
|
for (i=0; i < n; ++i) {
|
|
step[i] = step[i] * (float) (1.0 / step[n-1]); // step needs to reach to 1.0
|
|
ramp[i] = ramp[i] * (float) (halfwidth / ramp[n-1]); // ramp needs to become a slope of 1.0 after oversampling
|
|
}
|
|
|
|
// deinterleave to allow efficient interpolation e.g. w/SIMD
|
|
for (j=0; j <= oversample; ++j) {
|
|
for (i=0; i < width; ++i) {
|
|
blep_buffer [j*width+i] = step[j+i*oversample];
|
|
blamp_buffer[j*width+i] = ramp[j+i*oversample];
|
|
}
|
|
}
|
|
|
|
// subtract out the naive waveform; note we can't do this to the raw data
|
|
// above, because we want the discontinuity to be in a different locations
|
|
// for j=0 and j=oversample (which exists to provide something to interpolate against)
|
|
for (j=0; j <= oversample; ++j) {
|
|
// subtract step
|
|
for (i=halfwidth; i < width; ++i)
|
|
blep_buffer [j*width+i] -= 1.0f;
|
|
// subtract ramp
|
|
for (i=halfwidth; i < width; ++i)
|
|
blamp_buffer[j*width+i] -= (j+i*oversample-half)*(1.0f/oversample);
|
|
}
|
|
|
|
hexblep.blep = blep_buffer;
|
|
hexblep.blamp = blamp_buffer;
|
|
hexblep.width = width;
|
|
hexblep.oversample = oversample;
|
|
|
|
#ifndef STB_HEXWAVE_NO_ALLOCATION
|
|
if (user_buffer == 0)
|
|
free(buffers);
|
|
#endif
|
|
}
|
|
#endif // STB_HEXWAVE_IMPLEMENTATION
|
|
|
|
/*
|
|
------------------------------------------------------------------------------
|
|
This software is available under 2 licenses -- choose whichever you prefer.
|
|
------------------------------------------------------------------------------
|
|
ALTERNATIVE A - MIT License
|
|
Copyright (c) 2017 Sean Barrett
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do
|
|
so, subject to the following conditions:
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
------------------------------------------------------------------------------
|
|
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
|
This is free and unencumbered software released into the public domain.
|
|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
|
software, either in source code form or as a compiled binary, for any purpose,
|
|
commercial or non-commercial, and by any means.
|
|
In jurisdictions that recognize copyright laws, the author or authors of this
|
|
software dedicate any and all copyright interest in the software to the public
|
|
domain. We make this dedication for the benefit of the public at large and to
|
|
the detriment of our heirs and successors. We intend this dedication to be an
|
|
overt act of relinquishment in perpetuity of all present and future rights to
|
|
this software under copyright law.
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
------------------------------------------------------------------------------
|
|
*/
|