iw7-mod/src/client/component/network.cpp
2023-03-10 18:34:22 +02:00

364 lines
9.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "network.hpp"
#include "game/game.hpp"
#include "console/console.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace network
{
std::unordered_map<std::string, callback>& get_callbacks()
{
static std::unordered_map<std::string, callback> callbacks{};
return callbacks;
}
void on(const std::string& command, const callback& callback)
{
get_callbacks()[utils::string::to_lower(command)] = callback;
}
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
{
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
const auto handler = callbacks.find(cmd_string);
const auto offset = cmd_string.size() + 5;
if (message->cursize < offset || handler == callbacks.end())
{
return false;
}
const std::string_view data(message->data + offset, message->cursize - offset);
//console::debug("[Network] Handling command %s\n", cmd_string.data());
handler->second(*address, data);
return true;
}
namespace
{
utils::hook::detour cl_dispatch_connectionless_packet_hook;
bool cl_dispatch_connectionless_packet_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time)
{
if (handle_command(from, game::Cmd_Argv(0), msg))
{
return true;
}
return cl_dispatch_connectionless_packet_hook.invoke<bool>(client_num, from, msg, time);
}
int dw_send_to_stub(const int length, const char* data, game::netadr_s* to)
{
sockaddr s = {};
game::NetadrToSockadr(to, &s);
return sendto(*game::query_socket, data, length, 0, &s, sizeof(sockaddr));
}
void sockadr_to_netadr(const sockaddr* s, game::netadr_s* a)
{
if (s->sa_family == 2)
{
a->type = game::NA_IP;
*(int*)&a->ip = *(int*)&s->sa_data[2];
a->port = *(unsigned short*)(&s->sa_data[0]);
}
}
int dw_recv_from_stub(game::netadr_s* from, char* data, int maxsize)
{
sockaddr s = {};
int slen = sizeof(sockaddr);
int ret;
int datalen;
ret = recvfrom(*game::query_socket, data, maxsize, 0, &s, &slen);
if (ret == SOCKET_ERROR)
{
return -2;
}
sockadr_to_netadr(&s, from);
datalen = ret;
if (!datalen)
{
console::warn("Sys_GetPacket: Empty or discarded packet from %s\n", net_adr_to_string(*from));
return 0;
}
if (datalen == maxsize)
{
console::warn("Sys_GetPacket: Oversize packet from %s\n", net_adr_to_string(*from));
return 0;
}
return datalen;
}
int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
{
if (a->type == b->type)
{
switch (a->type)
{
case game::netadrtype_t::NA_BOT:
case game::netadrtype_t::NA_LOOPBACK:
return a->port == b->port;
case game::netadrtype_t::NA_IP:
return !memcmp(a->ip, b->ip, 4);
case game::netadrtype_t::NA_BROADCAST:
return true;
default:
break;
}
}
return false;
}
int net_compare_address(const game::netadr_s* a, const game::netadr_s* b)
{
return net_compare_base_address(a, b) && a->port == b->port;
}
void string_to_sockaddr(const char* str, sockaddr_in* address)
{
game::netadr_s addr{};
game::NET_StringToAdr(str, &addr);
game::NetadrToSockadr(&addr, reinterpret_cast<sockaddr*>(address));
}
SOCKET create_socket(const char* net_interface, int port, int protocol)
{
sockaddr_in address{};
if (net_interface && net_interface != "localhost"s)
{
string_to_sockaddr(net_interface, &address);
}
address.sin_family = AF_INET;
address.sin_port = ntohs(static_cast<short>(port));
const auto sock = socket(AF_INET, SOCK_DGRAM, protocol);
if (sock == INVALID_SOCKET)
{
return 0;
}
u_long arg = 1;
if (ioctlsocket(sock, FIONBIO, &arg) == SOCKET_ERROR)
{
return 0;
}
char optval[4] = { 1, 0, 0, 0 };
if (setsockopt(sock, SOL_SOCKET, SO_BROADCAST, optval, sizeof(optval)) == SOCKET_ERROR)
{
return 0;
}
if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) == SOCKET_ERROR)
{
closesocket(sock);
return 0;
}
return sock;
}
void init_socket()
{
const auto net_ip = game::Dvar_FindVar("net_ip");
const auto net_port = game::Dvar_FindVar("net_port");
auto port_diff = 0;
for (port_diff = 0; port_diff < 10; port_diff++)
{
*game::query_socket = create_socket(
net_ip->current.string, net_port->current.integer + port_diff, IPPROTO_UDP);
if (*game::query_socket)
{
break;
}
}
if (!*game::query_socket)
{
console::warn("WARNING: Couldn't allocate IP/UDP port, LAN discovery will not work!\n");
return;
}
game::Dvar_SetInt(net_port, net_port->current.integer + port_diff);
}
void net_init_stub()
{
init_socket();
utils::hook::invoke<void>(0xD57A00_b);
}
int get_protocol_version_stub()
{
return PROTOCOL;
}
void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*,
const char*, bool)
{
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly
// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
}
}
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
{
std::string packet = "\xFF\xFF\xFF\xFF";
packet.append(command);
packet.push_back(separator);
packet.append(data);
send_data(address, packet);
}
void send_data(const game::netadr_s& address, const std::string& data)
{
auto size = static_cast<int>(data.size());
if (address.type == game::NA_LOOPBACK)
{
// TODO: Fix this for loopback
if (size > 1280)
{
console::error("Packet was too long. Truncated!\n");
size = 1280;
}
game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
}
else
{
game::Sys_SendPacket(size, data.data(), &address);
}
}
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
{
return net_compare_address(&a, &b);
}
const char* net_adr_to_string(const game::netadr_s& a)
{
if (a.type == game::netadrtype_t::NA_LOOPBACK)
{
return "loopback";
}
if (a.type == game::netadrtype_t::NA_BOT)
{
return "bot";
}
if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST)
{
if (a.port)
{
return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port));
}
return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]);
}
return "bad";
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// redirect dw packet sends to our stub
utils::hook::jump(0xD942C0_b, dw_send_to_stub);
// redirect dw packet receives to our stub
utils::hook::jump(0xD93D70_b, dw_recv_from_stub);
// intercept command handling
cl_dispatch_connectionless_packet_hook.create(0x9B2250_b, cl_dispatch_connectionless_packet_stub);
// handle xuid without secure connection
utils::hook::nop(0xC53315_b, 2);
utils::hook::nop(0xC55EC7_b, 6);
utils::hook::jump(game::NET_CompareAdr, net_compare_address);
utils::hook::jump(game::NET_CompareBaseAdr, net_compare_base_address);
// don't establish secure conenction
utils::hook::set<uint8_t>(0x9DBFDD_b, 0xEB);
utils::hook::set<uint8_t>(0x9DC47D_b, 0xEB);
utils::hook::set<uint8_t>(0x9DDC79_b, 0xEB);
utils::hook::set<uint8_t>(0x9AA9F9_b, 0xEB);
utils::hook::set<uint8_t>(0xC56030_b, 0xEB);
utils::hook::set<uint8_t>(0xC5341A_b, 0xEB);
utils::hook::set<uint8_t>(0xC4FFC6_b, 0xEB);
utils::hook::set<uint8_t>(0xC533B4_b, 0xEB);
// ignore unregistered connection
utils::hook::jump(0xC4F200_b, 0xC4F1AB_b);
utils::hook::jump(0xC4F2F6_b, 0xC4F399_b);
// ignore configstring mismatch
utils::hook::set<uint8_t>(0x9B6F91_b, 0xEB);
// ignore dw handle in SvClientMP::FindClientAtAddress
utils::hook::set<uint8_t>(0xC58B2B_b, 0xEB);
// ignore dw handle in SV_DirectConnect
utils::hook::nop(0xC4EE1A_b, 2);
utils::hook::nop(0xC4F0FB_b, 6);
// ignore impure client
utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar?
// don't send checksum
utils::hook::set<uint8_t>(0xCE6C7C_b, 0x0);
// don't read checksum
utils::hook::set(0xCE6E60_b, 0xC301B0);
// don't try to reconnect client
utils::hook::call(0xC4F05F_b, reconnect_migratated_client);
utils::hook::nop(0xC4F03C_b, 4); // this crashes when reconnecting for some reason
// increase allowed packet size
const auto max_packet_size = 0x20000;
utils::hook::set<int>(0xBB4F01_b, max_packet_size);
utils::hook::set<int>(0xBB4F31_b, max_packet_size);
utils::hook::set<int>(0xBB4E22_b, max_packet_size);
utils::hook::set<int>(0xBB4F31_b, max_packet_size);
// ignore built in "print" oob command and add in our own
utils::hook::set<uint8_t>(0x9B0326_b, 0xEB);
network::on("print", [](const game::netadr_s&, const std::string_view& data)
{
const std::string message{ data };
console::info(message.data());
});
// initialize query_socket
utils::hook::jump(0xD57C7E_b, net_init_stub);
// use our own protocol version
utils::hook::jump(0xCE8290_b, get_protocol_version_stub);
}
};
}
REGISTER_COMPONENT(network::component)