2022-10-18 06:39:26 +03:00

400 lines
10 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dvars
{
struct dvar_base
{
unsigned int flags{};
};
struct dvar_bool : dvar_base
{
bool value{};
};
struct dvar_float : dvar_base
{
float value{};
float min{};
float max{};
};
struct dvar_vector2 : dvar_base
{
float x{};
float y{};
float min{};
float max{};
};
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
float min{};
float max{};
};
struct dvar_int : dvar_base
{
int value{};
int min{};
int max{};
};
struct dvar_string : dvar_base
{
std::string value{};
};
namespace
{
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
{
auto i = map.find(name);
if (i != map.end())
{
return &i->second;
}
return nullptr;
}
bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
{
return set.find(name) != set.end();
}
}
namespace disable
{
static std::unordered_set<std::string> re_register_disables;
static std::unordered_set<std::string> de_register_disables;
void re_register(const std::string& name)
{
re_register_disables.emplace(name);
}
void de_register(const std::string& name)
{
de_register_disables.emplace(name);
}
}
namespace override
{
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
static std::unordered_map<std::string, dvar_float> register_float_overrides;
static std::unordered_map<std::string, dvar_int> register_int_overrides;
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
dvar_bool values;
values.value = value;
values.flags = flags;
register_bool_overrides[name] = std::move(values);
}
void register_float(const std::string& name, const float value, const float min, const float max,
const unsigned int flags)
{
dvar_float values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_float_overrides[name] = std::move(values);
}
void register_int(const std::string& name, const int value, const int min, const int max,
const unsigned int flags)
{
dvar_int values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_int_overrides[name] = std::move(values);
}
void register_string(const std::string& name, const std::string& value,
const unsigned int flags)
{
dvar_string values;
values.value = value;
values.flags = flags;
register_string_overrides[name] = std::move(values);
}
void register_vec2(const std::string& name, float x, float y, float min, float max,
const unsigned int flags)
{
dvar_vector2 values;
values.x = x;
values.y = y;
values.min = min;
values.max = max;
values.flags = flags;
register_vector2_overrides[name] = std::move(values);
}
void register_vec3(const std::string& name, float x, float y, float z, float min,
float max, const unsigned int flags)
{
dvar_vector3 values;
values.x = x;
values.y = y;
values.z = z;
values.min = min;
values.max = max;
values.flags = flags;
register_vector3_overrides[name] = std::move(values);
}
}
namespace callback
{
std::unordered_map<std::string, std::function<void()>> dvar_on_register_function_map;
std::unordered_map<std::string, std::function<void()>> dvar_on_re_register_function_map;
std::unordered_map<std::string, std::function<void()>> dvar_on_de_register_function_map;
void on_register(const std::string& name, const std::function<void()>& callback)
{
dvar_on_register_function_map[name] = callback;
}
void on_re_register(const std::string& name, const std::function<void()>& callback)
{
dvar_on_re_register_function_map[name] = callback;
}
void on_de_register(const std::string& name, const std::function<void()>& callback)
{
dvar_on_de_register_function_map[name] = callback;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
game::dvar_t* dvar_register_bool(const char* name, bool value, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_bool_overrides, name);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hook.invoke<game::dvar_t*>(name, value, flags, description);
}
game::dvar_t* dvar_register_float(const char* name, float value, float min, float max, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_float_overrides, name);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(name, value, min, max, flags, description);
}
game::dvar_t* dvar_register_int(const char* name, int value, int min, int max, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_int_overrides, name);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hook.invoke<game::dvar_t*>(name, value, min, max, flags, description);
}
game::dvar_t* dvar_register_string(const char* name, const char* value, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_string_overrides, name);
if (var)
{
value = var->value.data();
flags = var->flags;
}
return dvar_register_string_hook.invoke<game::dvar_t*>(name, value, flags, description);
}
game::dvar_t* dvar_register_vector2(const char* name, float x, float y, float min, float max,
unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_vector2_overrides, name);
if (var)
{
x = var->x;
y = var->y;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector2_hook.invoke<game::dvar_t*>(name, x, y, min, max, flags, description);
}
game::dvar_t* dvar_register_vector3(const char* name, float x, float y, float z, float min,
float max, unsigned int flags, const char* description)
{
auto* var = find_dvar(override::register_vector3_overrides, name);
if (var)
{
x = var->x;
y = var->y;
z = var->z;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector3_hook.invoke<game::dvar_t*>(name, x, y, z, min, max, flags, description);
}
std::recursive_mutex _mutex;
utils::hook::detour dvar_register_new_hook;
utils::hook::detour dvar_re_register_hook;
utils::hook::detour dvar_de_register_hook;
utils::hook::detour dvar_register_variant_hook;
game::dvar_t* dvar_register_new(const char* name, unsigned int checksum, game::DvarType type, unsigned int flags,
game::DvarValue* value, game::DvarLimits* domain, char level, const char* description)
{
std::lock_guard<std::recursive_mutex> $(_mutex);
auto* dvar = dvar_register_new_hook.invoke<game::dvar_t*>(name, checksum, type, flags, value, domain, level, description);
if (dvar && name)
{
auto* callback = find_dvar(callback::dvar_on_register_function_map, name);
if (callback)
{
(*callback)();
}
}
return dvar;
}
void dvar_re_register(game::dvar_t* dvar, const char* name, game::DvarType type, unsigned int flags,
game::DvarValue* resetValue, game::DvarLimits* domain, char level, const char* description)
{
std::lock_guard<std::recursive_mutex> $(_mutex);
if (dvar && name)
{
const auto disabled = find_dvar(disable::re_register_disables, name);
if (disabled)
{
return;
}
auto* callback = find_dvar(callback::dvar_on_re_register_function_map, name);
if (callback)
{
(*callback)();
}
}
return dvar_re_register_hook.invoke<void>(dvar, name, type, flags, resetValue, domain, level, description);
}
game::dvar_t* dvar_de_register(game::dvar_t* dvar)
{
std::lock_guard<std::recursive_mutex> $(_mutex);
auto name = dvars::dvar_get_name(dvar);
if (dvar && !name.empty())
{
const auto disabled = find_dvar(disable::de_register_disables, name);
if (disabled)
{
return dvar;
}
auto* callback = find_dvar(callback::dvar_on_de_register_function_map, name);
if (callback)
{
(*callback)();
}
}
return dvar_de_register_hook.invoke<game::dvar_t*>(dvar);
}
game::dvar_t* dvar_register_variant(const char* name, unsigned int checksum, game::DvarType type, unsigned int flags,
game::DvarValue* value, game::DvarLimits* domain, const char* description)
{
std::lock_guard<std::recursive_mutex> $(_mutex);
auto* dvar = dvar_register_variant_hook.invoke<game::dvar_t*>(name, checksum, type, flags, value, domain, description);
if (dvar)
{
if (name && !utils::string::is_numeric(name))
{
dvars::dvar_set_name(dvar, name);
}
if (description)
{
dvars::dvar_set_description(dvar, description);
}
}
return dvar;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvar_register_bool_hook.create(0xCEB380_b, &dvar_register_bool);
dvar_register_float_hook.create(0xCEB890_b, &dvar_register_float);
dvar_register_int_hook.create(0xCEB920_b, &dvar_register_int);
dvar_register_string_hook.create(0xCEBD50_b, &dvar_register_string);
dvar_register_vector2_hook.create(0xCEBF50_b, &dvar_register_vector2);
dvar_register_vector3_hook.create(0xCEBFE0_b, &dvar_register_vector3);
dvar_register_new_hook.create(0xCEBA60_b, dvar_register_new);
dvar_re_register_hook.create(0xCEC210_b, dvar_re_register);
dvar_de_register_hook.create(0xCE9F30_b, dvar_de_register);
dvar_register_variant_hook.create(0xCEBDD0_b, dvar_register_variant);
}
int priority() override
{
return COMPONENT_MAX_PRIORITY - 1;
}
};
}
REGISTER_COMPONENT(dvars::component)