48 lines
892 B
Plaintext
48 lines
892 B
Plaintext
init()
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{
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for( ;; )
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{
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level waittill( "connected", player );
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player thread onPlayerSpawned();
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}
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}
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watchWeaponInspection()
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "faux_spawn" );
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if ( isai( self ) || isbot( self ) )
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return;
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self notifyonplayercommand( "weapon_inspection", "+actionslot 8" );
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for (;;)
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{
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self waittill( "weapon_inspection" );
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self iPrintLnBold("actionslot 8 pressed...");
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self startweaponinspection();
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wait 0.05;
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while ( self isinspectingweapon() )
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wait 0.05;
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}
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}
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onPlayerSpawned()
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{
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self endon( "disconnect" );
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for (;;)
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{
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scripts\engine\utility::waittill_any( "spawned_player", "faux_spawn" );
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self thread watchWeaponInspection();
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}
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} |