08b4eec837
* profile info (todo) * fix path & server running check * temp progress * more progress idek i need xuids * profile info v2 * fix bdProfiles reading bad data * custom emblem storage + cleanup * tiny bit of progress but stalling in buffer read * stuff * small stuff * Update profile_infos.cpp * update * player xuid packet, stuff... kinda works? * works * cleanup * fix * cleanup * cleanup on aisle 2 --------- Co-authored-by: m <mjkzyalt@gmail.com>
18 lines
430 B
C++
18 lines
430 B
C++
#pragma once
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#include <utils/byte_buffer.hpp>
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#include <utils/concurrency.hpp>
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#include "../../component/network.hpp"
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namespace game::fragment_handler
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{
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bool handle(const netadr_s& target, utils::byte_buffer& buffer,
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std::string& final_packet);
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void clean();
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void fragment_data(const void* data, const size_t size,
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const std::function<void(const utils::byte_buffer& buffer)>& callback);
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}
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