74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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namespace renderer
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{
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namespace
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{
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utils::hook::detour r_init_draw_method_hook;
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utils::hook::detour r_update_front_end_dvar_options_hook;
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int get_fullbright_technique()
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{
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switch (dvars::r_fullbright->current.integer)
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{
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case 2:
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return game::TECHNIQUE_LIT;
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default:
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return game::TECHNIQUE_UNLIT;
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}
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}
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void gfxdrawmethod()
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{
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game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : game::TECHNIQUE_LIT;
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}
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void r_init_draw_method_stub()
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{
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gfxdrawmethod();
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}
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bool r_update_front_end_dvar_options_stub()
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{
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if (dvars::r_fullbright->modified)
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{
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game::Dvar_ClearModified(dvars::r_fullbright);
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game::R_SyncRenderThread();
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gfxdrawmethod();
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}
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return r_update_front_end_dvar_options_hook.invoke<bool>();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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dvars::r_fullbright = game::Dvar_RegisterInt("r_fullbright", 0, 0, 2, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
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r_init_draw_method_hook.create(0xDE9260_b, &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(0xE28B60_b, &r_update_front_end_dvar_options_stub);
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}
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};
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}
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REGISTER_COMPONENT(renderer::component) |