40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "component/dvars.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace ranked
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// This must be registered as 'true' to avoid crash when starting a private match
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dvars::override::register_bool("xblive_privatematch", true, game::DVAR_FLAG_REPLICATED);
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if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
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{
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dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE); // DVAR_FLAG_REPLICATED needed?
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game::Dvar_RegisterBool("onlinegame", true, game::DVAR_FLAG_READ, "Current game is an online game with stats, custom classes, unlocks");
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// Fix sessionteam always returning none (SV_ClientMP_HasAssignedTeam_Internal)
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utils::hook::set(0xC50BC0_b, 0xC300B0);
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}
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}
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component_priority priority() override
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{
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return component_priority::ranked;
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}
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};
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}
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REGISTER_COMPONENT(ranked::component)
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