* lui scripting + server list * better hooks * add hks hook + fix dvars * add properties util for later * Add Heatbeats to Dedis (#109) * Add heatbeats to dedis * Address review changes * fix: server browser columns match game (#122) * fix: server browser columns match game * chore: remove unused debug logs --------- Co-authored-by: efinst0rm <efinst0rm@users.noreply.github.com> Co-authored-by: Liam <lierrmm@gmail.com>
258 lines
5.6 KiB
C++
258 lines
5.6 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
#include "filesystem.hpp"
|
|
|
|
#include "component/dvars.hpp"
|
|
#include "component/console/console.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include <utils/hook.hpp>
|
|
#include <utils/string.hpp>
|
|
#include <utils/io.hpp>
|
|
#include <utils/properties.hpp>
|
|
|
|
namespace filesystem
|
|
{
|
|
namespace
|
|
{
|
|
utils::hook::detour fs_startup_hook;
|
|
utils::hook::detour fs_build_os_path_hook;
|
|
|
|
bool initialized = false;
|
|
|
|
std::deque<std::filesystem::path>& get_search_paths_internal()
|
|
{
|
|
static std::deque<std::filesystem::path> search_paths{};
|
|
return search_paths;
|
|
}
|
|
|
|
void fs_display_path()
|
|
{
|
|
console::info("Current language: %s\n", game::SEH_GetLanguageName(*reinterpret_cast<int*>(0x74C6420_b)));
|
|
console::info("Current search paths:\n");
|
|
|
|
if (game::fs_searchpaths.get())
|
|
{
|
|
for (auto i = game::fs_searchpaths.get()->next; i; i = i->next)
|
|
{
|
|
console::info("%s/%s\n", i->dir->path, i->dir->gamedir);
|
|
}
|
|
}
|
|
|
|
for (auto path : filesystem::get_search_paths())
|
|
{
|
|
console::info("%s\n", path.data());
|
|
}
|
|
}
|
|
|
|
void fs_startup_stub(const char* name)
|
|
{
|
|
console::info("----- FS_Startup -----\n");
|
|
|
|
initialized = true;
|
|
|
|
filesystem::register_path(utils::properties::get_appdata_path() / "cdata"); // CLIENT_DATA_FOLDER
|
|
filesystem::register_path(L".");
|
|
filesystem::register_path(L"iw7-mod");
|
|
filesystem::register_path(L"devraw_shared");
|
|
filesystem::register_path(L"devraw");
|
|
filesystem::register_path(L"raw_shared");
|
|
filesystem::register_path(L"raw");
|
|
filesystem::register_path(L"main_shared");
|
|
filesystem::register_path(L"main");
|
|
|
|
fs_startup_hook.invoke<void>(name);
|
|
|
|
fs_display_path();
|
|
console::info("----------------------\n");
|
|
}
|
|
|
|
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
|
|
{
|
|
std::vector<std::filesystem::path> paths{};
|
|
paths.push_back(path);
|
|
return paths;
|
|
}
|
|
|
|
bool can_insert_path(const std::filesystem::path& path)
|
|
{
|
|
for (const auto& path_ : get_search_paths_internal())
|
|
{
|
|
if (path_ == path)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* sys_default_install_path_stub()
|
|
{
|
|
static auto current_path = std::filesystem::current_path().string();
|
|
return current_path.data();
|
|
}
|
|
|
|
void fs_build_os_path_stub(const char* base, const char* game, const char* qpath, char* ospath)
|
|
{
|
|
if (!_stricmp(game, "players2"))
|
|
{
|
|
const auto path = "iw7-mod/"s + game;
|
|
fs_build_os_path_hook.invoke<void>(base, path.data(), qpath, ospath);
|
|
return;
|
|
}
|
|
|
|
fs_build_os_path_hook.invoke<void>(base, game, qpath, ospath);
|
|
}
|
|
}
|
|
|
|
std::string read_file(const std::string& path)
|
|
{
|
|
for (const auto& search_path : get_search_paths_internal())
|
|
{
|
|
const auto path_ = search_path / path;
|
|
if (utils::io::file_exists(path_.generic_string()))
|
|
{
|
|
return utils::io::read_file(path_.generic_string());
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
bool read_file(const std::string& path, std::string* data, std::string* real_path)
|
|
{
|
|
for (const auto& search_path : get_search_paths_internal())
|
|
{
|
|
const auto path_ = search_path / path;
|
|
if (utils::io::read_file(path_.generic_string(), data))
|
|
{
|
|
if (real_path != nullptr)
|
|
{
|
|
*real_path = path_.generic_string();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool find_file(const std::string& path, std::string* real_path)
|
|
{
|
|
for (const auto& search_path : get_search_paths_internal())
|
|
{
|
|
const auto path_ = search_path / path;
|
|
if (utils::io::file_exists(path_.generic_string()))
|
|
{
|
|
*real_path = path_.generic_string();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool exists(const std::string& path)
|
|
{
|
|
for (const auto& search_path : get_search_paths_internal())
|
|
{
|
|
const auto path_ = search_path / path;
|
|
if (utils::io::file_exists(path_.generic_string()))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void register_path(const std::filesystem::path& path)
|
|
{
|
|
if (!initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto paths = get_paths(path);
|
|
for (const auto& path_ : paths)
|
|
{
|
|
if (can_insert_path(path_))
|
|
{
|
|
console::debug("[FS] Registering path '%s'\n", path_.generic_string().data());
|
|
get_search_paths_internal().push_front(path_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void unregister_path(const std::filesystem::path& path)
|
|
{
|
|
if (!initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto paths = get_paths(path);
|
|
for (const auto& path_ : paths)
|
|
{
|
|
auto& search_paths = get_search_paths_internal();
|
|
for (auto i = search_paths.begin(); i != search_paths.end();)
|
|
{
|
|
if (*i == path_)
|
|
{
|
|
console::debug("[FS] Unregistering path '%s'\n", path_.generic_string().data());
|
|
i = search_paths.erase(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::string> get_search_paths()
|
|
{
|
|
std::vector<std::string> paths{};
|
|
|
|
for (const auto& path : get_search_paths_internal())
|
|
{
|
|
paths.push_back(path.generic_string());
|
|
}
|
|
|
|
return paths;
|
|
}
|
|
|
|
std::vector<std::string> get_search_paths_rev()
|
|
{
|
|
std::vector<std::string> paths{};
|
|
const auto& search_paths = get_search_paths_internal();
|
|
|
|
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
|
|
{
|
|
paths.push_back(i->generic_string());
|
|
}
|
|
|
|
return paths;
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
fs_startup_hook.create(0xCDD800_b, fs_startup_stub);
|
|
fs_build_os_path_hook.create(0xCDBBF0_b, fs_build_os_path_stub);
|
|
|
|
utils::hook::jump(0xCFE5E0_b, sys_default_install_path_stub);
|
|
|
|
// fs_game flags
|
|
utils::hook::set<uint32_t>(0xCDD415_b, 0);
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(filesystem::component)
|