356 lines
20 KiB
INI
356 lines
20 KiB
INI
///////////////////////////////////////////////////
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/// IW7x Server Configuration //
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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///////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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///////////////////////////////////////////////////
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set sv_hostname "IW7-Mod Default MP Server" // Sets the server hostname.
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name "^1Console^7" // Currently sets the say name
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set name "^1Console^7"
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sv_sayName "^1Console^7"
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set sv_sayName "^1Console^7"
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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set _Admin "" // Your username.
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set _Email "" // E-mail address. you can leave blank
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set _Website "" // Website. (IW4MAdmin uses this.)
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set _Location "Earth" // Location
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set sv_maxclients "18" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
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set sv_reconnectlimit "3" // How many times you can try to reconnect.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// blitz - Blitz //
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// conf - Kill Confirmed //
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// cranked - Cranked //
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// dm - Free-for-all //
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// dom - Domination //
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// grind - Grind //
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// grnd - Drop Zone //
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// gun - Gun Game //
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// horde - Safeguard //
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// infect - Infected //
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// sd - Search and Destroy //
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// siege - Reinforce //
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// sotf - Hunted //
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// sotf_ffa - Hunted FFA //
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// sr - Search and Rescue //
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// war - Team Deathmatch //
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// //
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//////////////////////////////////////////////////
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//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
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set scr_game_allowkillcam "1" // Allow Killcam.
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set team_rebalance "1" // Auto Balance teams?
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set sv_checkMinPlayers "0"
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set scr_game_graceperiod "0"
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set scr_game_onlyheadshots "0"
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set scr_game_deathpointloss "0"
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set scr_game_suicidepointloss "0"
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set scr_team_teamkillpointloss "1"
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set scr_game_perks "1"
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set scr_game_forceuav "0"
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set scr_game_hardpoints "1"
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set scr_nukeTimer "10"
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set scr_nukeCancelMode "0"
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set scr_default_maxagents "5"
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set scr_disableClientSpawnTraces "0"
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set scr_hardpoint_allowartillery "1"
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set scr_hardpoint_allowuav "1"
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set scr_hardpoint_allowhelicopter "1"
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set scr_team_respawntime "0"
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set scr_player_numlives "0"
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set scr_player_respawndelay "0"
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set scr_player_suicidespawndelay "0"
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set scr_player_forcerespawn "1"
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set scr_player_sprinttime "4"
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set scr_explBulletMod "1"
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set scr_maxPerPlayerExplosives "2"
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "0" // Enable hardcore mode.
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// set scr_hardcore "0" // Enable hardcore mode again...
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// set ui_hud_hardcore "0" // Removes Heads up display which can be used both regular and HC.
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// set scr_player_maxhealth "100" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "0" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "5" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_team_teamkillspawndelay "20"
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// set scr_team_kickteamkillers "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "75" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "30" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game.
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set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // After X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND RESCUE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sr_scorelimit "1" // Score limit required to win the game.
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set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sr_numlives "1" // Number of lives per player per game.
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set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sr_roundswitch "3" // After X rounds, switch sides.
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set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sr_defusetime "5" // Time taken to defuse the bomb.
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set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sr_promode "0"
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//////////////////////////////////////////////////
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// KILL CONFIRMED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_conf_scorelimit "65" // Score limit to win the game.
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set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_conf_roundlimit "1" // Rounds per game.
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set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_conf_promode "0"
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//////////////////////////////////////////////////
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// INFECTED DRAFT GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_infect_roundlimit "1" // Rounds per game.
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set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_infect_promode "0"
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//////////////////////////////////////////////////
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// GRIND GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_grind_scorelimit "65" // Score limit to win the game.
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set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_grind_roundlimit "1" // Rounds per game.
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set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_grind_promode "0"
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//////////////////////////////////////////////////
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// DROP ZONE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_grnd_scorelimit "7500" // Score limit to win the game.
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set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
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set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
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set scr_grnd_promode "0"
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//////////////////////////////////////////////////
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// BLITZ GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_blitz_scorelimit "16" // Score limit to win the game.
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set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_blitz_roundlimit "2" // Rounds per game.
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set scr_blitz_roundswitch "1" // Switching sides.
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set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_blitz_scoredelay "10"
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set scr_blitz_promode "0"
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//////////////////////////////////////////////////
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// CRANKED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_cranked_scorelimit "100" // Score limit to win the game.
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set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_cranked_roundlimit "1" // Rounds per game.
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set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
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set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
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set scr_cranked_promode "0"
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//////////////////////////////////////////////////
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// SAFEGUARD GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_horde_scorelimit "0" // Score limit to win the game.
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set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_horde_roundlimit "1" // Rounds per game.
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set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
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set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_horde_promode "0"
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set scr_horde_maxagents "24"
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set scr_horde_difficulty "3"
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//////////////////////////////////////////////////
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// HUNTED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sotf_scorelimit "65" // Score limit to win the game.
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set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sotf_roundlimit "1" // Rounds per game.
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set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sotf_promode "0"
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//////////////////////////////////////////////////
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// HUNTED (FFA) GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
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set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sotf_ffa_roundlimit "1" // Rounds per game.
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set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sotf_ffa_promode "0"
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////////////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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////////////////////////////////////////////////////////
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// //
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// Breakout - mp_parkour
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// Mayday - mp_breakneck
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// Carnage - mp_cranage2 [Free]
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// Grounded - mp_desert
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// Scortch - mp_divide
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// Genisis - mp_dome_iw
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// Throwback - mp_fallen
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// Frontier - mp_frontend
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// Precinct - mp_metropolis
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// Crusher - mp_quarry
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// Renaissance - mp_renaissance2 [Free]
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// Retaiation - mp_riot
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// Skydock - mp_rivet
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// Terminal - mp_skyway
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// Turista - mp_turista2 [Summer]
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// Permafrost - mp_permafrost2 [Free]
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// Frost - mp_proto
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// Domination
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// Neon - mp_neon [DLC]
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// Noir (DLC) - mp_prime [DLC]
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// Excess (DLC)- mp_flip [DLC]
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// Archive (DLC) - mp_mansion [DLC]
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// Ember (DLC) - mp_junk [DLC]
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// Scrap - ? [DLC]
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// Bermuda - ? [DLC]
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// Heartland - ? [DLC]
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// Depot 22 - ? [DLC]
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// Altitude - ? [DLC]
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set sv_maprotation "gametype dom map mp_breakneck" |