2024-07-03 19:34:50 +03:00

382 lines
18 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console/console.hpp"
#include "dvars.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace stats
{
namespace
{
utils::hook::detour is_item_unlocked_hook;
utils::hook::detour is_item_unlocked_hook2;
utils::hook::detour item_quantity_hook;
game::dvar_t* cg_loot_count = nullptr;
bool is_item_unlocked_stub(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
{
if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
{
return true;
}
return is_item_unlocked_hook.invoke<bool>(a1, a2, unlock_table, value);
}
bool is_item_unlocked_stub2(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
{
if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
{
return true;
}
return is_item_unlocked_hook2.invoke<bool>(a1, a2, unlock_table, value);
}
int item_quantity_stub(__int64 a1, int a2, int id)
{
auto result = item_quantity_hook.invoke<int>(a1, a2, id);
// 30000 crashes
if (id != 30000 && dvars::cg_unlockall_loot && dvars::cg_unlockall_loot->current.enabled)
{
if (cg_loot_count)
{
return cg_loot_count->current.integer;
}
}
return result;
}
void com_ddl_print_state(const game::DDLState* state, const game::DDLContext* context)
{
if (game::DDL_StateIsLeaf(state))
{
const auto type = game::DDL_GetType(state);
const auto value = game::DDL_GetValue(state, context);
switch (type)
{
case game::DDL_BYTE_TYPE:
case game::DDL_SHORT_TYPE:
case game::DDL_BOOL_TYPE:
case game::DDL_INT_TYPE:
console::info("%d\n", value.intValue);
break;
case game::DDL_UINT64_TYPE:
console::info("%zu\n", value.uint64Value);
break;
case game::DDL_FLOAT_TYPE:
console::info("%f\n", value.floatValue);
break;
case game::DDL_STRING_TYPE:
console::info("%s\n", value.stringPtr);
break;
case game::DDL_ENUM_TYPE:
console::info("%s\n", game::DDL_Lookup_GetEnumString(state, value.intValue));
break;
default:
console::info("Unknown type (%d).\n", type);
break;
}
}
else
{
console::info("non leaf node named \"%s\"\n", state->member->name);
}
}
bool can_run_command()
{
if (game::CL_IsGameClientActive(0))
{
console::error("Not allowed while ingame.");
return false;
}
if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP)
{
console::error("Must be in multiplayer or coop.");
return false;
}
return true;
}
void unlock_stats()
{
if (!can_run_command())
{
return;
}
// experience & prestige
command::execute("setRankedPlayerData progression playerLevel xp 1457200", true);
command::execute("setRankedPlayerData progression playerLevel prestige 30", true);
command::execute("setCoopPlayerData progression playerLevel xp 95297348", true);
command::execute("setCoopPlayerData progression playerLevel prestige 20", true);
// weapon experience
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg mpXP 54299", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst mpXP 54299", true);
// weapon prestige
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg prestige 3", true);
command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst prestige 3", true);
// classic weapons
command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_g18c 1", true);
command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_ump45c 1", true);
command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_cheytacc 1", true);
command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_spasc 1", true);
command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_m1c 1", true);
// Unlock challenges
game::StringTable* challenge_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv", false).stringTable;
if (challenge_table)
{
for (int i = 0; i < challenge_table->rowCount; i++)
{
// Find challenge
const char* challenge = game::StringTable_GetColumnValueForRow(challenge_table, i, 0);
int max_state = 0;
int max_progress = 0;
// Find correct tier and progress
for (int j = 0; j < 10; j++) // iterate through states (max 10)
{
// progress, xp_reward, challenge_score
int progress = atoi(game::StringTable_GetColumnValueForRow(challenge_table, i, 10 + (j * 3)));
if (!progress) break;
max_state = j + 1;
max_progress = progress;
}
command::execute(utils::string::va("setRankedPlayerData challengeState %s %d", challenge, max_state), true);
command::execute(utils::string::va("setRankedPlayerData challengeProgress %s %d", challenge, max_progress), true);
}
}
game::StringTable* merit_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "cp/allmeritstable.csv", false).stringTable;
if (merit_table)
{
for (int i = 0; i < merit_table->rowCount; i++)
{
// Find challenge
const char* challenge = game::StringTable_GetColumnValueForRow(merit_table, i, 0);
int max_state = 0;
int max_progress = 0;
// Find correct tier and progress
for (int j = 0; j < 10; j++) // iterate through states (max 10)
{
// progress, xp_reward, challenge_score
int progress = atoi(game::StringTable_GetColumnValueForRow(merit_table, i, 10 + (j * 3)));
if (!progress) break;
max_state = j + 1;
max_progress = progress;
}
command::execute(utils::string::va("setCoopPlayerData meritState %s %d", challenge, max_state), true);
command::execute(utils::string::va("setCoopPlayerData meritProgress %s %d", challenge, max_progress), true);
}
}
command::execute("uploadstats", true); // needed to update stats i think
console::debug("unlocked all normal stats!\n");
}
void unlock_stats_ee()
{
if (!can_run_command())
{
return;
}
// soul keys (secret characters)
command::execute("setCoopPlayerData haveSoulKeys any_soul_key 1", true); // useless stat?
command::execute("setCoopPlayerData haveSoulKeys soul_key_1 1", true);
command::execute("setCoopPlayerData haveSoulKeys soul_key_2 1", true);
command::execute("setCoopPlayerData haveSoulKeys soul_key_3 1", true);
command::execute("setCoopPlayerData haveSoulKeys soul_key_4 1", true);
command::execute("setCoopPlayerData haveSoulKeys soul_key_5 1", true);
// secret character 5 on cp_zmb
command::execute("setCoopPlayerData meritState mt_dlc4_troll2 1", true); // Conditions.HasBeatenMeph
command::execute("setCoopPlayerData meritState mt_dc_camo 1", true);
// lobby songs unlocked
command::execute("setCoopPlayerData hasSongsUnlocked any_song 1", true);
for (int index = 1; index < 11; index++)
{
command::execute(utils::string::va("setCoopPlayerData hasSongsUnlocked song_%d 1", index), true);
}
command::execute("uploadstats", true); // needed to update stats i think
console::debug("unlocked all easter egg stats!\n");
}
void director_cut(const command::params& params)
{
if (!can_run_command())
{
return;
}
if (params.size() < 2)
{
console::info("usage: \"/director_cut 0/1\"\n");
return;
}
const auto is_enabled = params.get(1);
command::execute(utils::string::va("setCoopPlayerData dc %s", is_enabled), true);
command::execute(utils::string::va("setCoopPlayerData dc_available %s", is_enabled), true);
command::execute("uploadstats", true); // needed to update stats i think
console::debug("directors cut set to %s\n", is_enabled);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
command::add("unlockstats", unlock_stats);
command::add("unlockall", unlock_stats);
command::add("unlockstatsEE", unlock_stats_ee);
command::add("unlockallEE", unlock_stats_ee);
command::add("director_cut", director_cut);
// register dvars
scheduler::once([]()
{
dvars::cg_unlockall_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Whether items should be locked based on the player's stats or always unlocked.");
game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Whether classes should be locked based on the player's stats or always unlocked."); // TODO: need LUI scripting
dvars::cg_unlockall_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Whether loot should be locked based on the player's stats or always unlocked.");
cg_loot_count = game::Dvar_RegisterInt("cg_loot_count", 1, 1, std::numeric_limits<int>::max(), game::DVAR_FLAG_SAVED, "Amount of loot to give for items");
}, scheduler::main);
// unlockables
is_item_unlocked_hook.create(0x14034E020, is_item_unlocked_stub);
is_item_unlocked_hook2.create(0x14034CF40, is_item_unlocked_stub2);
// loot
item_quantity_hook.create(0x14051DBE0, item_quantity_stub);
// GetPlayerData print
utils::hook::jump(0x140B84F00, com_ddl_print_state); // Com_DDL_PrintState
}
};
}
REGISTER_COMPONENT(stats::component)