010bdb41aa
* combat training * Disable bot & gamesetting customization menus - feature not yet available. - cleanup unused code
101 lines
4.0 KiB
Lua
101 lines
4.0 KiB
Lua
function CONDITIONS.IsMatchSimToolEnabled(self)
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return false
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end
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local set_matchmaking_dvars = function()
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Engine.Exec("xstopprivateparty")
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Engine.Exec("online_matchmaking_dedi_required 0")
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Engine.Exec("online_matchmaking_disband_on_update_failure 1")
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Engine.Exec("online_matchmaking_no_dedi_search 1")
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Engine.Exec("online_matchmaking_use_pruning 0")
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Engine.Exec("online_matchmaking_start_when_dw_is_ready 1")
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Engine.Exec("online_matchmaking_turn_on_broken_beta 0")
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Engine.Exec("online_matchmaking_allow_lobby_merging 0")
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Engine.Exec("online_matchmaking_updatehostdocs_check 0")
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Engine.Exec("online_matchmaking_do_not_use_dlc_mming 1")
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Engine.Exec("online_acquire_ds_during_intermission 0")
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Engine.Exec("pt_maxSearchTier 0")
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Engine.Exec("pt_searchConnectAttempts 0")
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Engine.Exec("mming_minplayers_to_lobby 1")
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Engine.Exec("scr_default_maxagents 24")
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Engine.Exec("pt_migrateBeforeAdvertise 0")
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Engine.Exec("party_minplayers 3")
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end
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local MatchSimulator = {}
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MatchSimulator.ShowGameOverScreen = function()
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Engine.Exec("party_minplayers 1")
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LUI.UIRoot.BlockButtonInput(Engine.GetLuiRoot(), false, "TransitionToGame")
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Engine.Exec("exec start") -- TODO: figure out how to start public match correctly. This is terrible.
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end
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local LobbyMissionButtons = function(menu, controller)
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local self = LUI.UIVerticalNavigator.new()
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self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 600 * _1080p, 0, 643 * _1080p)
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self.id = "LobbyMissionButtons"
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local f2_local1 = controller and controller.controllerIndex
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if not f2_local1 and not Engine.InFrontend() then
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f2_local1 = self:getRootController()
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end
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assert(f2_local1)
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local LobbyMissionVerticalLayout = MenuBuilder.BuildRegisteredType("LobbyMissionVerticalLayout", {
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controllerIndex = f2_local1,
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})
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LobbyMissionVerticalLayout.id = "LobbyMissionVerticalLayout"
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LobbyMissionVerticalLayout:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, 0, _1080p * 564)
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self:addElement(LobbyMissionVerticalLayout)
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self.LobbyMissionVerticalLayout = LobbyMissionVerticalLayout
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local StartButton = MenuBuilder.BuildRegisteredType("GenericButton", {
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controllerIndex = f6_local1,
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})
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StartButton.id = "StartButton"
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StartButton.Text:setText(ToUpperCase(Engine.Localize("MENU_START_MATCH")), 0)
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StartButton.buttonDescription = Engine.Localize("MENU_START_MATCH")
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StartButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
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LUI.UIElement.addElementBefore(StartButton, LobbyMissionVerticalLayout:getChildById("CAC"))
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LobbyMissionVerticalLayout.StartButton = StartButton
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StartButton:addEventHandler("button_action", function(f14_arg0, f14_arg1)
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LUI.UIRoot.BlockButtonInput(Engine.GetLuiRoot(), false, "TransitionToGame")
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Engine.Exec("party_minplayers 1")
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Engine.Exec("exec start")
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end)
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local GameSetupButton = MenuBuilder.BuildRegisteredType("GenericButton", {
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controllerIndex = f6_local1,
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})
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GameSetupButton.id = "GameSetupButton"
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GameSetupButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_GAME_SETUP_CAPS")), 0)
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GameSetupButton.buttonDescription = Engine.Localize("LUA_MENU_DESC_GAME_SETUP")
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GameSetupButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
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LUI.UIElement.addElementBefore(GameSetupButton, LobbyMissionVerticalLayout:getChildById("CAC"))
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LobbyMissionVerticalLayout.GameSetupButton = GameSetupButton
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GameSetupButton:addEventHandler("button_action", function(f14_arg0, f14_arg1)
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LUI.FlowManager.RequestAddMenu("CombatTrainingGameSetup", true, f14_arg1.controller, false, {
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isSoloMode = false,
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})
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end)
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set_matchmaking_dvars()
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local CRMMain = MenuBuilder.BuildRegisteredType("CRMMain", {
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controllerIndex = f2_local1,
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})
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CRMMain.id = "CRMMain"
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CRMMain:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 6, _1080p * 317, _1080p * 529, _1080p * 723)
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self:addElement(CRMMain)
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self.CRMMain = CRMMain
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if CONDITIONS.AreContractsEnabled(self) then
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ACTIONS.AnimateSequenceByElement(self, {
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elementName = "CRMMain",
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sequenceName = "Minimize",
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elementPath = "CRMMain",
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})
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end
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return self
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end
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MenuBuilder.m_types["LobbyMissionButtons"] = LobbyMissionButtons
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