24 lines
1.3 KiB
ReStructuredText
24 lines
1.3 KiB
ReStructuredText
nested
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======
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.. code-block:: cpp
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template <typename T>
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struct nested {
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T& value() &;
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const T& value() & const;
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T&& value() &&;
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};
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``sol::nested<...>`` is a template class similar to :doc:`sol::as_table<as_table>`, but with the caveat that every :doc:`container type<../containers>` within the ``sol::nested`` type will be retrieved as a table from lua. This is helpful when you need to receive C++-style vectors, lists, and maps nested within each other: all of them will be deserialized from lua using table properties rather than anything else.
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Note that any caveats with Lua tables apply the moment it is serialized, and the data cannot be gotten out back out in C++ as a C++ type. You can deserialize the Lua table into something explicitly using the ``sol::as_table_t`` marker for your get and conversion operations using sol. At that point, the returned type is deserialized **from** a table, meaning you cannot reference any kind of C++ data directly as you do with regular userdata/usertypes. *All C++ type information is lost upon serialization into Lua.*
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The example provides a very in-depth look at both ``sol::as_table<T>`` and ``sol::nested<T>``, and how the two are equivalent.
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.. literalinclude:: ../../../examples/source/containers_as_table.cpp
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:linenos:
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:lines: 1-30,56-61,63-68,70-
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