iw7-mod/deps/zstd/programs/fileio_asyncio.h
2024-08-13 05:15:34 -04:00

204 lines
7.7 KiB
C

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
/*
* FileIO AsyncIO exposes read/write IO pools that allow doing IO asynchronously.
* Current implementation relies on having one thread that reads and one that
* writes.
* Each IO pool supports up to `MAX_IO_JOBS` that can be enqueued for work, but
* are performed serially by the appropriate worker thread.
* Most systems exposes better primitives to perform asynchronous IO, such as
* io_uring on newer linux systems. The API is built in such a way that in the
* future we could replace the threads with better solutions when available.
*/
#ifndef ZSTD_FILEIO_ASYNCIO_H
#define ZSTD_FILEIO_ASYNCIO_H
#if defined (__cplusplus)
extern "C" {
#endif
#include "../lib/common/mem.h" /* U32, U64 */
#include "fileio_types.h"
#include "platform.h"
#include "util.h"
#include "../lib/common/pool.h"
#include "../lib/common/threading.h"
#define MAX_IO_JOBS (10)
typedef struct {
/* These struct fields should be set only on creation and not changed afterwards */
POOL_ctx* threadPool;
int threadPoolActive;
int totalIoJobs;
const FIO_prefs_t* prefs;
POOL_function poolFunction;
/* Controls the file we currently write to, make changes only by using provided utility functions */
FILE* file;
/* The jobs and availableJobsCount fields are accessed by both the main and worker threads and should
* only be mutated after locking the mutex */
ZSTD_pthread_mutex_t ioJobsMutex;
void* availableJobs[MAX_IO_JOBS];
int availableJobsCount;
size_t jobBufferSize;
} IOPoolCtx_t;
typedef struct {
IOPoolCtx_t base;
/* State regarding the currently read file */
int reachedEof;
U64 nextReadOffset;
U64 waitingOnOffset;
/* We may hold an IOJob object as needed if we actively expose its buffer. */
void *currentJobHeld;
/* Coalesce buffer is used to join two buffers in case where we need to read more bytes than left in
* the first of them. Shouldn't be accessed from outside ot utility functions. */
U8 *coalesceBuffer;
/* Read buffer can be used by consumer code, take care when copying this pointer aside as it might
* change when consuming / refilling buffer. */
U8 *srcBuffer;
size_t srcBufferLoaded;
/* We need to know what tasks completed so we can use their buffers when their time comes.
* Should only be accessed after locking base.ioJobsMutex . */
void* completedJobs[MAX_IO_JOBS];
int completedJobsCount;
ZSTD_pthread_cond_t jobCompletedCond;
} ReadPoolCtx_t;
typedef struct {
IOPoolCtx_t base;
unsigned storedSkips;
} WritePoolCtx_t;
typedef struct {
/* These fields are automatically set and shouldn't be changed by non WritePool code. */
void *ctx;
FILE* file;
void *buffer;
size_t bufferSize;
/* This field should be changed before a job is queued for execution and should contain the number
* of bytes to write from the buffer. */
size_t usedBufferSize;
U64 offset;
} IOJob_t;
/* AIO_supported:
* Returns 1 if AsyncIO is supported on the system, 0 otherwise. */
int AIO_supported(void);
/* AIO_WritePool_releaseIoJob:
* Releases an acquired job back to the pool. Doesn't execute the job. */
void AIO_WritePool_releaseIoJob(IOJob_t *job);
/* AIO_WritePool_acquireJob:
* Returns an available write job to be used for a future write. */
IOJob_t* AIO_WritePool_acquireJob(WritePoolCtx_t *ctx);
/* AIO_WritePool_enqueueAndReacquireWriteJob:
* Enqueues a write job for execution and acquires a new one.
* After execution `job`'s pointed value would change to the newly acquired job.
* Make sure to set `usedBufferSize` to the wanted length before call.
* The queued job shouldn't be used directly after queueing it. */
void AIO_WritePool_enqueueAndReacquireWriteJob(IOJob_t **job);
/* AIO_WritePool_sparseWriteEnd:
* Ends sparse writes to the current file.
* Blocks on completion of all current write jobs before executing. */
void AIO_WritePool_sparseWriteEnd(WritePoolCtx_t *ctx);
/* AIO_WritePool_setFile:
* Sets the destination file for future writes in the pool.
* Requires completion of all queues write jobs and release of all otherwise acquired jobs.
* Also requires ending of sparse write if a previous file was used in sparse mode. */
void AIO_WritePool_setFile(WritePoolCtx_t *ctx, FILE* file);
/* AIO_WritePool_getFile:
* Returns the file the writePool is currently set to write to. */
FILE* AIO_WritePool_getFile(const WritePoolCtx_t* ctx);
/* AIO_WritePool_closeFile:
* Ends sparse write and closes the writePool's current file and sets the file to NULL.
* Requires completion of all queues write jobs and release of all otherwise acquired jobs. */
int AIO_WritePool_closeFile(WritePoolCtx_t *ctx);
/* AIO_WritePool_create:
* Allocates and sets and a new write pool including its included jobs.
* bufferSize should be set to the maximal buffer we want to write to at a time. */
WritePoolCtx_t* AIO_WritePool_create(const FIO_prefs_t* prefs, size_t bufferSize);
/* AIO_WritePool_free:
* Frees and releases a writePool and its resources. Closes destination file. */
void AIO_WritePool_free(WritePoolCtx_t* ctx);
/* AIO_WritePool_setAsync:
* Allows (de)activating async mode, to be used when the expected overhead
* of asyncio costs more than the expected gains. */
void AIO_WritePool_setAsync(WritePoolCtx_t* ctx, int async);
/* AIO_ReadPool_create:
* Allocates and sets and a new readPool including its included jobs.
* bufferSize should be set to the maximal buffer we want to read at a time, will also be used
* as our basic read size. */
ReadPoolCtx_t* AIO_ReadPool_create(const FIO_prefs_t* prefs, size_t bufferSize);
/* AIO_ReadPool_free:
* Frees and releases a readPool and its resources. Closes source file. */
void AIO_ReadPool_free(ReadPoolCtx_t* ctx);
/* AIO_ReadPool_setAsync:
* Allows (de)activating async mode, to be used when the expected overhead
* of asyncio costs more than the expected gains. */
void AIO_ReadPool_setAsync(ReadPoolCtx_t* ctx, int async);
/* AIO_ReadPool_consumeBytes:
* Consumes byes from srcBuffer's beginning and updates srcBufferLoaded accordingly. */
void AIO_ReadPool_consumeBytes(ReadPoolCtx_t *ctx, size_t n);
/* AIO_ReadPool_fillBuffer:
* Makes sure buffer has at least n bytes loaded (as long as n is not bigger than the initialized bufferSize).
* Returns if srcBuffer has at least n bytes loaded or if we've reached the end of the file.
* Return value is the number of bytes added to the buffer.
* Note that srcBuffer might have up to 2 times bufferSize bytes. */
size_t AIO_ReadPool_fillBuffer(ReadPoolCtx_t *ctx, size_t n);
/* AIO_ReadPool_consumeAndRefill:
* Consumes the current buffer and refills it with bufferSize bytes. */
size_t AIO_ReadPool_consumeAndRefill(ReadPoolCtx_t *ctx);
/* AIO_ReadPool_setFile:
* Sets the source file for future read in the pool. Initiates reading immediately if file is not NULL.
* Waits for all current enqueued tasks to complete if a previous file was set. */
void AIO_ReadPool_setFile(ReadPoolCtx_t *ctx, FILE* file);
/* AIO_ReadPool_getFile:
* Returns the current file set for the read pool. */
FILE* AIO_ReadPool_getFile(const ReadPoolCtx_t *ctx);
/* AIO_ReadPool_closeFile:
* Closes the current set file. Waits for all current enqueued tasks to complete and resets state. */
int AIO_ReadPool_closeFile(ReadPoolCtx_t *ctx);
#if defined (__cplusplus)
}
#endif
#endif /* ZSTD_FILEIO_ASYNCIO_H */