175 lines
6.2 KiB
Lua
175 lines
6.2 KiB
Lua
local f0_local0 = function ( f1_arg0, f1_arg1, f1_arg2 )
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assert( f1_arg0.CreateAClassButton )
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assert( f1_arg0.MissionSelect )
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local f1_local0 = LUI.DataSourceInGlobalModel.new( "frontEnd.lobby.findMatchButtonWaitStatus" )
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f1_arg0:SubscribeToModel( f1_local0:GetModel( f1_arg1 ), function ()
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local f2_local0 = f1_local0:GetValue( f1_arg1 )
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local f2_local1 = "Browse for Custom Servers"
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if f2_local0 == "" then
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f1_arg0.MissionSelect:SetButtonDisabled( false )
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else
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f1_arg0.MissionSelect:SetButtonDisabled( true )
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f2_local1 = f2_local0
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end
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f1_arg0.MissionSelect.buttonDescription = f2_local1
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f1_arg0.ButtonDescription:processEvent( {
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name = "update_button_description",
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text = f2_local1
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} )
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end )
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if not Onboarding.RigTutorial:WasCompleted( f1_arg1 ) then
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f1_arg0.CreateAClassButton.listDefaultFocus = 0
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end
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if not CONDITIONS.IsQuarterMasterAllowed( f1_arg0 ) then
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f1_arg0.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150 )
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f1_arg0.ButtonDescription:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190 )
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end
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end
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function MissionsVerticalLayout( menu, controller )
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local self = LUI.UIVerticalList.new()
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self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 330 * _1080p )
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self.id = "MissionsVerticalLayout"
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self._animationSets = {}
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self._sequences = {}
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local f3_local1 = controller and controller.controllerIndex
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if not f3_local1 and not Engine.InFrontend() then
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f3_local1 = self:getRootController()
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end
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assert( f3_local1 )
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local f3_local2 = self
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self:SetSpacing( 10 * _1080p )
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local MissionSelect = nil
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MissionSelect = MenuBuilder.BuildRegisteredType( "GenericButton", {
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controllerIndex = f3_local1
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} )
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MissionSelect.id = "MissionSelect"
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MissionSelect.buttonDescription = "Browse for Custom Servers"
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MissionSelect.Text:setText( ToUpperCase( "Server Browser" ), 0 )
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MissionSelect:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, 0, _1080p * 30 )
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self:addElement( MissionSelect )
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self.MissionSelect = MissionSelect
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local MissionTeams = nil
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MissionTeams = MenuBuilder.BuildRegisteredType( "GenericButton", {
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controllerIndex = f3_local1
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} )
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MissionTeams.id = "MissionTeams"
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MissionTeams.buttonDescription = Engine.Localize( "LUA_MENU_DESC_MISSION_TEAMS" )
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MissionTeams.Text:setText( ToUpperCase( Engine.Localize( "MENU_MISSION_TEAMS" ) ), 0 )
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MissionTeams:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 40, _1080p * 70 )
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self:addElement( MissionTeams )
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self.MissionTeams = MissionTeams
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local CreateAClassButton = nil
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CreateAClassButton = MenuBuilder.BuildRegisteredType( "CreateAClassButton", {
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controllerIndex = f3_local1
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} )
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CreateAClassButton.id = "CreateAClassButton"
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CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110 )
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self:addElement( CreateAClassButton )
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self.CreateAClassButton = CreateAClassButton
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local f3_local6 = nil
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if CONDITIONS.IsQuarterMasterAllowed( self ) then
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f3_local6 = MenuBuilder.BuildRegisteredType( "QuartermasterButton", {
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controllerIndex = f3_local1
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} )
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f3_local6.id = "Armory"
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f3_local6:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150 )
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self:addElement( f3_local6 )
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self.Armory = f3_local6
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end
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local Barracks = nil
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Barracks = MenuBuilder.BuildRegisteredType( "BarracksButton", {
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controllerIndex = f3_local1
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} )
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Barracks.id = "Barracks"
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Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190 )
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self:addElement( Barracks )
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self.Barracks = Barracks
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local f3_local8 = nil
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if CONDITIONS.AreContractsEnabled( self ) then
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f3_local8 = MenuBuilder.BuildRegisteredType( "ContractsButton", {
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controllerIndex = f3_local1
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} )
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f3_local8.id = "Contracts"
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f3_local8:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260 )
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self:addElement( f3_local8 )
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self.Contracts = f3_local8
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end
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local ButtonDescription = nil
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ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", {
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controllerIndex = f3_local1
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} )
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ButtonDescription.id = "ButtonDescription"
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ButtonDescription.Description:SetRight( _1080p * 415, 0 )
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ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 270, _1080p * 370 )
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self:addElement( ButtonDescription )
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self.ButtonDescription = ButtonDescription
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self._animationSets.DefaultAnimationSet = function ()
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self._sequences.DefaultSequence = function ()
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end
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CreateAClassButton:RegisterAnimationSequence( "ContractsKillswitched", {
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{
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function ()
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return self.CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0 )
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end
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}
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} )
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if CONDITIONS.IsQuarterMasterAllowed( self ) then
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f3_local6:RegisterAnimationSequence( "ContractsKillswitched", {
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{
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function ()
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return self.Armory:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0 )
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end
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}
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} )
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end
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Barracks:RegisterAnimationSequence( "ContractsKillswitched", {
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{
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function ()
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return self.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0 )
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end
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}
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} )
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ButtonDescription:RegisterAnimationSequence( "ContractsKillswitched", {
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{
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function ()
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return self.ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301, 0 )
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end
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}
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} )
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self._sequences.ContractsKillswitched = function ()
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CreateAClassButton:AnimateSequence( "ContractsKillswitched" )
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if CONDITIONS.IsQuarterMasterAllowed( self ) then
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f3_local6:AnimateSequence( "ContractsKillswitched" )
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end
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Barracks:AnimateSequence( "ContractsKillswitched" )
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ButtonDescription:AnimateSequence( "ContractsKillswitched" )
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end
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end
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self._animationSets.DefaultAnimationSet()
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MissionSelect:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 )
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local f11_local0 = f11_arg1.controller or f3_local1
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ACTIONS.OpenMenu( "SystemLinkMenu", true, f11_local0 )
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end )
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MissionTeams:addEventHandler( "button_action", function ( f12_arg0, f12_arg1 )
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ACTIONS.OpenMenu( "MissionTeamSelect", true, f12_arg1.controller or f3_local1 )
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end )
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f0_local0( self, f3_local1, controller )
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return self
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end
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MenuBuilder.m_types[ "MissionsVerticalLayout"] = MissionsVerticalLayout |