22 lines
2.1 KiB
Plaintext
22 lines
2.1 KiB
Plaintext
stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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stb_hexwave.h | audio | audio waveform synthesizer
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stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
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stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
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stb_image_resize2.h | graphics | resize images larger/smaller with good quality
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stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
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stb_perlin.h | graphics | perlin's revised simplex noise w/ different seeds
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stb_ds.h | utility | typesafe dynamic array and hash tables for C, will compile in C++
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stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
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stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
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stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
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stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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stb_tilemap_editor.h | game dev | embeddable tilemap editor
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stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
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stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
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stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide"
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stb_connected_components.h | misc | incrementally compute reachability on grids
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stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking
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stb_include.h | misc | implement recursive #include support, particularly for GLSL
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