31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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#include "game.hpp"
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#include "structs.hpp"
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namespace dvars
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{
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extern game::dvar_t* con_inputBoxColor;
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extern game::dvar_t* con_inputHintBoxColor;
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extern game::dvar_t* con_outputBarColor;
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extern game::dvar_t* con_outputSliderColor;
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extern game::dvar_t* con_outputWindowColor;
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extern game::dvar_t* con_inputDvarMatchColor;
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extern game::dvar_t* con_inputDvarValueColor;
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* branding;
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extern game::dvar_t* lui_debug;
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extern game::dvar_t* r_fullbright;
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std::string dvar_get_vector_domain(const int components, const game::DvarLimits& domain);
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std::string dvar_get_domain(const game::DvarType type, const game::DvarLimits& domain);
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std::string dvar_get_name(const game::dvar_t* dvar);
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std::string dvar_get_description(const game::dvar_t* dvar);
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void dvar_set_name(const game::dvar_t* dvar, const char* name);
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void dvar_set_description(const game::dvar_t* dvar, const char* description);
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}
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