172 lines
4.2 KiB
C++
172 lines
4.2 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <utils/string.hpp>
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#include "game.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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namespace dvars
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{
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game::dvar_t* con_inputBoxColor = nullptr;
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game::dvar_t* con_inputHintBoxColor = nullptr;
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game::dvar_t* con_outputBarColor = nullptr;
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game::dvar_t* con_outputSliderColor = nullptr;
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game::dvar_t* con_outputWindowColor = nullptr;
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game::dvar_t* con_inputDvarMatchColor = nullptr;
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game::dvar_t* con_inputDvarValueColor = nullptr;
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game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
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game::dvar_t* con_inputCmdMatchColor = nullptr;
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game::dvar_t* branding = nullptr;
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game::dvar_t* lui_debug = nullptr;
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game::dvar_t* r_fullbright = nullptr;
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std::string dvar_get_vector_domain(const int components, const game::DvarLimits& domain)
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{
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if (domain.vector.min == -FLT_MAX)
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{
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if (domain.vector.max == FLT_MAX)
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{
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return utils::string::va("Domain is any %iD vector", components);
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}
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else
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{
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return utils::string::va("Domain is any %iD vector with components %g or smaller", components,
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domain.vector.max);
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}
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}
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else if (domain.vector.max == FLT_MAX)
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{
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return utils::string::va("Domain is any %iD vector with components %g or bigger", components,
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domain.vector.min);
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}
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else
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{
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return utils::string::va("Domain is any %iD vector with components from %g to %g", components,
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domain.vector.min, domain.vector.max);
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}
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}
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std::string dvar_get_domain(const game::DvarType type, const game::DvarLimits& domain)
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{
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std::string str;
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switch (type)
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{
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case game::DvarType::boolean:
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return "Domain is 0 or 1"s;
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case game::DvarType::value:
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if (domain.value.min == -FLT_MAX)
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{
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if (domain.value.max == FLT_MAX)
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{
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return "Domain is any number"s;
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}
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else
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{
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return utils::string::va("Domain is any number %g or smaller", domain.value.max);
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}
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}
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else if (domain.value.max == FLT_MAX)
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{
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return utils::string::va("Domain is any number %g or bigger", domain.value.min);
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}
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else
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{
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return utils::string::va("Domain is any number from %g to %g", domain.value.min, domain.value.max);
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}
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case game::DvarType::vec2:
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return dvar_get_vector_domain(2, domain);
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case game::DvarType::rgb:
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case game::DvarType::vec3:
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return dvar_get_vector_domain(3, domain);
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case game::DvarType::vec4:
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return dvar_get_vector_domain(4, domain);
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case game::DvarType::integer:
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if (domain.enumeration.stringCount == INT_MIN)
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{
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if (domain.integer.max == INT_MAX)
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{
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return "Domain is any integer"s;
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}
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else
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{
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return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
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}
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}
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else if (domain.integer.max == INT_MAX)
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{
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return utils::string::va("Domain is any integer %i or bigger", domain.integer.min);
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}
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else
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{
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return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
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}
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case game::DvarType::color:
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return "Domain is any 4-component color, in RGBA format"s;
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case game::DvarType::enumeration:
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str = "Domain is one of the following:"s;
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for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
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{
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str += utils::string::va("\n %2i: %s", string_index, domain.enumeration.strings[string_index]);
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}
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return str;
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case game::DvarType::string:
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return "Domain is any text"s;
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default:
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return utils::string::va("unhandled dvar type '%i'", type);
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}
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}
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std::unordered_map<const game::dvar_t*, const char*> dvar_names;
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std::string dvar_get_name(const game::dvar_t* dvar)
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{
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auto offset = dvar_names.find(dvar);
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if (offset != dvar_names.end())
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{
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return offset->second;
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}
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return "";
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}
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void dvar_set_name(const game::dvar_t* dvar, const char* name)
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{
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dvar_names[dvar] = name;
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}
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std::unordered_map<const game::dvar_t*, const char*> dvar_descriptions;
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std::string dvar_get_description(const game::dvar_t* dvar)
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{
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auto offset = dvar_descriptions.find(dvar);
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if (offset != dvar_descriptions.end())
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{
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return offset->second;
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}
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return "";
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}
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void dvar_set_description(const game::dvar_t* dvar, const char* description)
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{
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dvar_descriptions[dvar] = description;
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}
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}
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