coroutine ========= *resumable/yielding functions from Lua* A ``coroutine`` is a :doc:`reference` to a function in Lua that can be called multiple times to yield a specific result. It is a cooperative function. It is run on the :doc:`lua_State` that was used to create it (see :doc:`thread` for an example on how to get a coroutine that runs on a stack space separate from your usual "main" stack space :doc:`lua_State`). The ``coroutine`` object is entirely similar to the :doc:`protected_function` object, with additional member functions to check if a coroutine has yielded (:doc:`call_status::yielded`) and is thus runnable again, whether it has completed (:ref:`call_status::ok`) and thus cannot yield anymore values, or whether it has suffered an error (see :ref:`status()`'s and :ref:`call_status`'s error codes). For example, you can work with a coroutine like this: .. literalinclude:: ../../../examples/source/docs/coroutine_main.cpp :caption: co.lua :name: co-lua :lines: 8-15 :linenos: This is a function that yields. We set the ``counter`` value in C++, and then use the coroutine to get a few values: .. literalinclude:: ../../../examples/source/docs/coroutine_main.cpp :caption: coroutine_main.cpp :name: coroutine_main :lines: 1-6,18-19,21,25- :linenos: Note that this code doesn't check for errors: to do so, you can call the function and assign it as ``auto result = loop_coroutine();``, then check ``result.valid()`` as is the case with :doc:`protected_function`. Finally, you can run this coroutine on another stack space (NOT a different computer thread: Lua uses the term 'thread' a bit strangely, as we follow its usage of the term, but it is NOT a separate thread) by doing the following: .. literalinclude:: ../../../examples/source/docs/coroutine_thread.cpp :caption: coroutine_thread.cpp :name: yield-main-thread :lines: 1-6,18-19,21,25- :linenos: The following are the members of ``sol::coroutine``: members ------- .. code-block:: cpp :caption: function: constructor :name: sol-coroutine-constructor coroutine(lua_State* L, int index = -1); Grabs the coroutine at the specified index given a ``lua_State*``. .. code-block:: cpp :caption: returning the coroutine's status :name: sol-coroutine-status call_status status() const noexcept; Returns the status of a coroutine. .. code-block:: cpp :caption: checks for an error :name: sol-coroutine-error bool error() const noexcept; Checks if an error occured when the coroutine was run. .. _runnable: .. code-block:: cpp :caption: runnable and explicit operator bool :name: sol-coroutine-runnable bool runnable () const noexcept; explicit operator bool() const noexcept; These functions allow you to check if a coroutine can still be called (has more values to yield and has not errored). If you have a coroutine object ``coroutine my_co = /*...*/``, you can either check ``runnable()`` or do ``if ( my_co ) { /* use coroutine */ }``. .. code-block:: cpp :caption: calling a coroutine :name: sol-coroutine-operator-call template protected_function_result operator()( Args&&... args ); template decltype(auto) call( Args&&... args ); template decltype(auto) operator()( types, Args&&... args ); Calls the coroutine. The second ``operator()`` lets you specify the templated return types using the ``my_co(sol::types, ...)`` syntax. Check ``status()`` afterwards for more information about the success of the run or just check the coroutine object in an ifs tatement, as shown :ref:`above`.