#include #include "loader/component_loader.hpp" #include "party.hpp" #include "steam/steam.hpp" #include "game/game.hpp" #include "command.hpp" #include "console.hpp" #include "network.hpp" #include "scheduler.hpp" #include #include #include #include namespace party { namespace { struct { game::netadr_s host{}; std::string challenge{}; bool hostDefined{ false }; } connect_state; void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype) { if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP) { return; } /*if (game::Live_SyncOnlineDataFlags(0) != 0) { // initialize the game after onlinedataflags is 32 (workaround) if (game::Live_SyncOnlineDataFlags(0) == 32) { scheduler::once([=]() { command::execute("xstartprivateparty", true); command::execute("disconnect", true); // 32 -> 0 connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } else { scheduler::once([=]() { connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } }*/ //perform_game_initialization(); // shutdown frontend game::Com_FrontEndScene_ShutdownAndDisable(); // connect char session_info[0x100] = {}; game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast(session_info), &target, mapname.data(), gametype.data()); } std::string get_dvar_string(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.string) { return dvar_value->current.string; } return {}; } int get_dvar_int(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.integer) { return dvar_value->current.integer; } return -1; } bool get_dvar_bool(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.enabled) { return dvar_value->current.enabled; } return false; } } int get_client_count() { return 0; } int get_bot_count() { return 0; } void connect(const game::netadr_s& target) { //command::execute("lui_open_popup popup_acceptinginvite", false); printf("connect called...\n"); connect_state.host = target; connect_state.challenge = utils::cryptography::random::get_challenge(); connect_state.hostDefined = true; network::send(target, "getInfo", connect_state.challenge); } void info_response_error(const std::string& error) { console::error("%s\n", error.data()); //if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite")) //{ // command::execute("lui_close popup_acceptinginvite", false); //} game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE"); //*reinterpret_cast(0x0) = 1; } class component final : public component_interface { public: void post_unpack() override { command::add("connect", [](const command::params& argument) { if (argument.size() != 2) { return; } game::netadr_s target{}; if (game::NET_StringToAdr(argument[1], &target)) { connect(target); } }); network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data) { printf("getInfo called...\n"); utils::info_string info{}; info.set("challenge", std::string{ data }); info.set("gamename", "IW7"); info.set("hostname", get_dvar_string("sv_hostname")); info.set("gametype", get_dvar_string("g_gametype")); info.set("sv_motd", get_dvar_string("sv_motd")); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", get_dvar_string("mapname")); info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1"); info.set("clients", utils::string::va("%i", get_client_count())); info.set("bots", utils::string::va("%i", get_bot_count())); info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients)); info.set("protocol", utils::string::va("%i", PROTOCOL)); info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode())); info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive())); info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated"))); network::send(target, "infoResponse", info.build(), '\n'); }); network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data) { printf("infoResponse called...\n"); const utils::info_string info{ data }; //server_list::handle_info_response(target, info); if (connect_state.host != target) { return; } if (info.get("challenge") != connect_state.challenge) { info_response_error("Invalid challenge."); return; } const auto gamename = info.get("gamename"); if (gamename != "IW7"s) { info_response_error("Invalid gamename."); return; } const auto playmode = info.get("playmode"); if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode()) { info_response_error("Invalid playmode."); return; } const auto sv_running = info.get("sv_running"); if (!std::atoi(sv_running.data())) { info_response_error("Server not running."); return; } const auto mapname = info.get("mapname"); if (mapname.empty()) { info_response_error("Invalid map."); return; } const auto gametype = info.get("gametype"); if (gametype.empty()) { info_response_error("Connection failed: Invalid gametype."); return; } //party::sv_motd = info.get("sv_motd"); //party::sv_maxclients = std::stoi(info.get("sv_maxclients")); connect_to_party(target, mapname, gametype); }); } }; } REGISTER_COMPONENT(party::component)